16 KiB
16 KiB
Difficult Rocket Update Logs
- 感谢
Github copilot
的翻译(甚至这句话也是copilot
翻译的)- 也就意味着以后的更新日志是中文记录+
copilot
翻译的(当然,也有可能是Easy Translate
翻译的)
- 也就意味着以后的更新日志是中文记录+
- Thanks
Github copilot
for translate (lazy yes!)- Means the update logs will lodge in Chinese and translated by
copilot
- Means the update logs will lodge in Chinese and translated by
- 可惜啊,github copilot 收费了
Readme First!
most badge can be clicked and jump
- Using SemVer 2.0.0 to manage version
2023 V 0.7.0.3
命令
get_buf
- 用于截屏 并将文件保存至根目录下面的
test.png
- 用于截屏 并将文件保存至根目录下面的
更新
- 更改了
ClientWindow
启动参数的设置, 实装 ClientOption 的使用 - 将
SR1PartData
的字段type_
重命名为p_type
DR_Rs
- 移动了
SR1PartData
的位置- 为
SR1PartData
添加了connections: Option<Vec<(usize, usize)>>
的字段
- 为
20230207 V 0.7.0.2
淦, 忘记步进版本号了(
20230207 V 0.7.0.1
刷个版本号 (确信)
优化
- 实装
Translate
- 现在多语言翻译更方便
- 优化了 action 的构建方式 (应该能开箱即用了)
202301 V 0.7.0.0
啊哈! 现在真就是 0.7 了
毕竟加了一整个 DR_rs
Add
libs.Difficult_Rocket_rs
(DR_rs
)0.1.0.0
get_version_str
- 返回
DR_rs
的版本号 可以用于检查我有没有忘记跑after_build.py
- 别问为啥不是返回一个
Version
对象 问就是懒得转换
- 返回
better_update_pats
- 用于优化
SR1ShipRender.update_parts
的性能- ( Python 原生的 for 循环真慢 )
- 用于优化
PartDatas
- 用于在
PyObj
里 暗 渡 陈 仓 装HashMap<uszie, SR1PartData>
- 用于在
Camera_rs
- 用于闲的没事在 rust 里写个 camera
命令
- 有点尴尬,
sr1
的命令不大好使,改成debug
了 render
reset
- 用于重置现在这艘船的渲染 (避免你玩着玩着把船玩道不知道什么地方去了)
优化
- 继续优化未实装的
Translates
20230120 V 0.6.5.0
抱歉,我撒谎了(
0.6 还得来几个版本号
Add
- 现在将文件拖拽至屏幕内可以渲染默认船只/渲染拖拽上来的解析成功的第一艘船
- 可以使用类似 SR1 的方式拖拽界面
命令行
stop
- 关闭游戏
fps
log
- 输出 fps 信息
min
- 输出 最近 5s 的最小 fps
max
- 输出 最近 5s 的最大 fps
default
- 将窗口大小恢复成默认
render
- 渲染 默认船只
sr1
- 下面的选项都是 DEBUG 用,不保证以后继续保留
delta
- 渲染 SR1 渲染的偏移量
mouse
- 渲染 SR1 渲染的鼠标偏移量
delta
- 渲染 SR1 渲染的鼠标前进偏移量
优化(代码层面)
- 改掉了
CommandText
里的离谱代码 - 优化了
tools.load_file
的逻辑(其实是几个版本之前的改动 CommandText.match
->CommandText.re_match
- 感谢 @caffe 的 pyglet
macosx
分支 - 暂未实装
Translates
的优化- 以后多语言用起来会更方便
Tr
的优化- 跟
Translates
配套
- 跟
Difficult_Rocket_rs
- DR 的 Rust 优化
- 基于
pyo3
20221124 V 0.6.4
最后的 0.6 呢
Add
Logger!
- nuitka 文档
- 准备给我的 5600x 的散热器洗一洗(
- 一些 client
Github Action
的自动 build
Changes
- 将
utils.translates
中的字体名称常量移动至api.types.Fonts
中 - 删除了
README-cn.md
( 合并到README.md
中 ) - 将
README.md
与README-en.md
的内容统一 - 重新调整
requirement.txt
的内容 ( 使内容更加有条理性 ) - 删除了一些无用的代码 ( For second-dev )
- 更新了
Toml
文件 ( 使其更加规范 ) - 更新了
screen api
- 更新了
pyglet
版本 - 删除了
main.config
- 更新了
logger
- 更新了
nuitka.yml
- 尝试加载
icon
- 更新了主项目
20220627
20220511 V 0.6.3
- 咕了好久的 update log 了
- github copilot 卒了,所以没有英文
- GitHub copy alot break , so no more English
Change
- 将
api/Exp
改为文件夹api/Exp/__init__.py
- 再次重写了
client.load_fonts()
现在改为直接加载单独的pyglet_load_fonts_folder()
- 更新了
command/
里的一大堆东西 - 退钱!开摆!
202202xx V 0.6.2
Add
- 添加了
libs.MCDR
文件夹 (new_thread
没有包含在内)- Add
libs.MCDR
folder (new_thread
not included)
- Add
- 添加对 mod 的支持(还在写啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊)
- 计划写个设计文档
- Plan to write a design document
202111 202112xx 20220119 20220207 V 0.6.1
争取12月内发一个release
行了,这都2022年了,我接着摸,等我考完试(20220110)再发
20220207 可算是发了,ruaaaa
Change
- 修改了 readme 文件的语言切换格式
- Change the language switch format in readme
- 更新了所有文件的版权信息 (2021-2022)
- Update all files copyright information (2021-2022)
- 重命名
Difficult_Rocket.py
->DR.py
- 用于修复
Pycharm
检测模块时总是会把主文件检测成主程序,导致一些模块总是检测不到的问题- Rename
Difficult_Rocket.py
->DR.py
- Use it to fix
Pycharm
module detection problem- When the main file is detected as the main program, some modules will always be detected as the main program
- Rename
- 用于修复
- 把
api/translate
移动到根目录下- move
api/translate
to root directory
- move
- 现在命令会慢慢消失,而不是立即消失
- Now the command will disappear slowly, not immediately
- 重写了一遍
client.load_fonts()
- rewrite
client.load_fonts()
- rewrite
- 重写了
tools.load_file()
的错误处理和.config
文件的解析方式- 现在
.config
文件解析后会直接返回一个ConfigParser
对象 - 也就意味着不能再直接遍历
.config
文件返回的解析谁遍历.config文件啊 - 同时也意味着可以直接用解析好的
.config
文件来修改.config
文件- rewrite
tools.load_file()
error handling and.config
file parsing method- now
.config
file parsing after returnConfigParser
object - that means you can not directly traverse
.config
file return parsingwho traverse .config file - also means you can directly use parsed
.config
file to modify.config
file
- now
- rewrite
- 现在
- 为
pyglet
添加Ctrl+C
和Ctrl+V
的快捷键解析- add
Ctrl+C
andCtrl+V
shortcut forpyglet
- add
- 更新
pyglet
到2.0dev13
- update
pyglet
to2.0dev13
- update
Command
-
log_tick
指令改为fps log
- command
log_tick
change tofps log
- command
-
maxfps
指令改为fps max
- command
maxfps
change tofps max
- command
-
minfps
指令改为fps min
- command
minfps
change tofps min
- command
-
命令内容输出使用
CommandText
而不是str
- 也就是说可以使用
CommandText.match
来匹配命令内容 - command output use
CommandText
instead ofstr
- means you can use
CommandText.match
to match command content
- means you can use
- 也就是说可以使用
-
命令解析现在使用新的
CommandText.match
- command parse now use new
CommandText.match
- command parse now use new
Add
- 添加内置字体
Cascadia_Code
- add built-in font
Cascadia_Code
- add built-in font
- 添加模块
xmltodict
pyperclip
- add modules
xmltodict
pyperclip
- add modules
- 添加了
json5
pyglet
pyperclip
xmltodict
的协议- 非常感谢上述模块的作者和维护者们
- added
json5
pyglet
pyperclip
xmltodict
LICENSE- thanks a lot to above module's author and maintainer
- 继续
重新写了一个基于HTMLLabel
的HTMLformatedLabel
- 同时为他写了一个
decode_text2HTML
工具(这也是咕咕咕的一大部分原因) - add a
HTMLformatedLabel
Label based onHTMLLabel
- also write a
decode_text2HTML
tool (also a big reason why lazy)
- also write a
- 同时为他写了一个
- 增加内置模块
toml
和对应的LICENSE.txt
- Added built-in module
toml
and correspondingLICENSE.txt
- Added built-in module
20211025 V 0.6.0
Command Line Update!
Change
- 现在
Difficult Rocket
只适用于 python3.8+- 因为
:=
的使用 - now
Difficult Rocket
will only fit python3.8+- because
:=
- because
- 因为
- 现在主程序崩溃时的报告处理方式有了新的方式
- now main crash report handler have new way to handler crash
- 现在字体文件夹的名字改为
HarmonyOS_Sans
- now fonts' folder's name is
HarmonyOS_Sans
- now fonts' folder's name is
Add
Difficult_Rocket.graphics.widgets.Parts
- have many costume value
- now
libs/fonts
haveHarmonyOS_Sans
font - handler of
on_key_press
andon_key_release
andon_text
on_key_press
和on_key_release
和on_text
的处理方式
game.config
config filelang/en-us.json5
now up to date withlang/zh-CN.json5
translate/Lang.翻译
same asLang.lang
command/CommandLine
to render command line@new_thread
now can option if log this thread tocrash
or notstart.cmd
witch could debug easier
Translate
- Add
window
message.text
command.text
text.motion
text.motion_select
setup.use_time_ns
fonts.found
game.input_stop
game.command_stop
game.window_stop
game.stop_get
game.stop
game.end
client
setup.use_time_ns
Command
- now you can press
t
to call out a message window- or press
/
to open command line - not done
useless until now
- or press
- new command
/min_fps
- get min fps in 5 second
/max_fps
- get max fps in 5 second
/stop
- stop the game
/default
- switch window size to default size
20210928 V 0.5.2
Change
- now bin folder use the name
Difficult_Rocket
- now test files no longer have
_test_
prefix - now will always use local
pyglet
- may change later
- fitting
pypy3.10
(well······ not success (because OpenGL, blame it)) - now
crash-report
have more information - now when pressed, the sprite will rotate randomly
- now
pyglet.app.run()
use multiprocess - now will always use
libs/
lib when usingpyglet
orjson5
- now
tools.config()
istools.load_file()
- now
lang
file haveserver``client
andwindow
Add
mods support will be done in 1.0.0- just maybe
- now you can use
DEBUGGING
to test or check game run stats- when
True
it will always make a crash report
- when
- now
Difficult_Rocket.api.translate.Lang
can be used to auto translate text inconfigs/lang/xxx.json5
- you can use
translate.tr[xxx]
to use translated info - and use
.format
to format info's{}
- if translate is not found,
Lang
will try to find translate in default language translate - (witch was
zh-CN
)
- you can use
crash
now have more information about multiprocess- add some unused read_input in
client
- now when
logs/
is not found logger will infologger.mkdir
DEBUG
- now version on the window will be
0.5.2
Delete
- now
client.Client
andserver.Server
only usenet_mode
option api.new_thread
have no more extra line of testingconfigs/view.json5
now removed
Translate
- add
mouse.release
andlanguage
to en-us - add
language
tozh-CN
- add
tr.lang(xx, xx)
that can solve error on getting item from lang filetr[xxx]
can also use but won't solve error when item not found- so best use
tr.lang(xx, xx)
20210902 V 0.5.1
Change
- crash report's format
- crash report now use multithreading!
- some info in
client
tools/format_bool
now use more clever way to format
Add
on_resize(self, width, height):
inclient
- auto crash report in
bin/crash/create_crash_report
bin/api/Exp.py
some Exceptionbin/api/translate
to create atranslate
class that can reload language
20210823 V 0.5.0
Change
- many
sys.path.append()
and try: import xxx except: from bin import xxx
has been removed- and now IDE won't blame you when you open the file anymore!(LOL)
Server
now use Dev to delivery message between thread(will be done in 0.6.0)- test files now use
_test_*.py
for names
Add
crash.py
to handle and create crash report (not done)DragSprite
(maybe will add in future pyglet update PR has been published)
Delete
name_hanlder
inconfigs.py
20210811 V 0.4.6
DEBUG
- game window doesn't use input
(*args, **kwargs)
to set up
Change
- language type
zh-cn
->zh-CN
- game window config now use
configs/main.config
to config on_mouse_click
function's debug message now useself.lang
to debug message (witch is multi-language)- server client and main now use
logging.getLogger()
Add
[window_default]
inconfigs/main.config
- server and client now will output
PID
andPPID
info asINFO
client
now change toClientWindow
Delete
- all game window render has been deleted
- will be rewritten in 0.5.0
- delete some useless code
- delete some useless file
20210723 V 0.4.5
DEBUG
new_thread.py
link of stackoverflow have an extra 'find' in the middle REMOVED
Add
new_thread.py
now can use @new_thread to get a threaded fun
Change
README.md
andREADME-cn.md
change URL to file pathREADME.md
andREADME-cn.md
some label style change- Pre-installed
pyglet
upgrade from1.5.16
->1.5.18
- Pre-installed
json5
upgrade from0.9.5
->0.9.6
20210708 V 0.4.4
PS
- Nice day everyone!
- I have finish my final exam on grade 8.
- Will soon reach grade 9, so update will be late very much.
Change
- function
tools.config()
way of raise error changetools.report_file_error()
- function
tools.cb()
change name totools.format_bool()
- config.py clear some useless import class
- changing configfile to main.config *doing
Test change
test_config_file.py
test_for_speed.py
test_logging_conf.py
test_speed_of_sprite.py
2021/06/26 V 0.4.3
DEBUG
- some name_format bug
Change
- doing: change render pip line ('m really doing)
- default FPS from 120 -> 60
Add
- add performance_test folder
- add some performances test
2021/05/24 V 0.4.2
DEBUG
- using python version 3.8.9 still report
best3.8+
(lang name)(actually is debugging)
Change
- change back how configs.py/name_format work(replace str) fix some issue
- doing remake for config sys (lazy yes!)
- clear bin/pyglet (already exits in bin/lib)
Need Do
- debug name_format
2021/04/17 V 0.4.1
PS:
-
Va.b.c
-
a : Big Version (Big rewrite times) (now at DEMO making)
-
b : Middle Rewrite Times (Yes I've rewritten for 4 times)
-
c : normal updates
DEBUG
- solve pre-installed lib can't use
- solve pre-installed lib's bug
- some other bugs
Change
- plan to change config file format to .config (plan to)
- reformat all files (including libs)
2021/04/09 V 0.2.3/4
Add
- support many things(also forget)
Change
tools.name_handler()
now usestr.format
to handler strDR/sys_value
folder now move toDR/configs/sys_value
DEBUG
- many
tools.name_handler()
use bug(cause crashes) {date}
can be successful use intools.name_handler()
(if you define the format of date)- log file's filename incorrect (should be
xxxx-xx-xx xx-xx-xx DR.log
but be{date} DR.log
)
2021/03/27 V 0.2.2/1
Add
- add local libs
pyglet 1.5.15
json5 0.9.5
PS: now I'm not sure witch lib will be import first
the local lib or the pip libs
So I'll add some other code to make sure that DR will first try to import pip libs
not the local libs (todo)
DEBUG
- some bugs(I forget them)