571 lines
19 KiB
Python
571 lines
19 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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import os
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import sys
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import time
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import inspect
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import functools
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import traceback
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from pathlib import Path
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from decimal import Decimal
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from typing import Callable, Dict, List, TYPE_CHECKING, Type
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# third function
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import tomli
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import tomli_w
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import pyglet
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# from pyglet import gl
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# from pyglet.gl import glClearColor
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# from pyglet.libs.win32 import _user32
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from pyglet.graphics import Group, Batch
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from pyglet.window import Window
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from pyglet.window import key, mouse
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from pyglet.gui.widgets import TextEntry
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# Difficult_Rocket function
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if TYPE_CHECKING:
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from Difficult_Rocket.main import Game
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.command import line
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from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.runtime import DR_runtime
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket.client.screen import DRDEBUGScreen
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from Difficult_Rocket.client.fps.fps_log import FpsLogger
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from Difficult_Rocket.exception.language import LanguageNotFound
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from lib_not_dr import loggers
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logger = loggers.config.get_logger("client")
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class ClientOption(Options):
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fps: int = 60
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width: int = 1024
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height: int = 768
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file_drop: bool = True
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fullscreen: bool = False
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resizeable: bool = True
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visible: bool = True
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gui_scale: float = 1.0
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vsync: bool = False
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background_color: List[float] = [21 / 255, 22 / 255, 23 / 255, 0.0]
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caption: str = "Difficult Rocket v{DR_version}"
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def load_file(self) -> None:
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file = DR_runtime.main_config
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self.fps = int(file["runtime"]["fps"])
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self.width = int(file["window"]["width"])
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self.height = int(file["window"]["height"])
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self.fullscreen = tools.format_bool(file["window"]["full_screen"])
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self.resizeable = tools.format_bool(file["window"]["resizable"])
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self.gui_scale = float(file["window"]["gui_scale"])
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self.caption = DR_status.format(file["window"]["caption"])
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self.vsync = tools.format_bool(file["window"]["vsync"])
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color = (i / 255 for i in file["window"]["background_color"][0:3])
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alpha = file["window"]["background_color"][3]
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self.background_color = [*color, alpha]
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self.caption = DR_runtime.format(self.caption)
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class Client:
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"""
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客户端
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"""
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def __init__(self, game: "Game", net_mode="local"):
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start_time = time.time_ns()
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# log
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self.logger = loggers.get_logger("client").set_tag("client")
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self.logger.info(tr().client.setup.start())
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# config
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self.config = ClientOption()
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# value
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self.process_id = "Client"
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self.process_name = "Client process"
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self.process_pid = os.getpid()
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self.net_mode = net_mode
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self.game = game
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self.window = ClientWindow(
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game=game,
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net_mode=self.net_mode,
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width=self.config.width,
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height=self.config.height,
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fullscreen=self.config.fullscreen,
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caption=self.config.caption,
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resizable=self.config.resizeable,
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visible=self.config.visible,
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file_drops=True,
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vsync=False,
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)
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pyglet.gl.glClearColor(*self.config.background_color)
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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self.logger.info(
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tr().client.setup.use_time().format(Decimal(self.use_time) / 1000000000)
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)
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self.logger.debug(tr().client.setup.use_time_ns().format(self.use_time))
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def start(self):
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"""
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启动客户端
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"""
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DR_runtime.running = True
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self.window.start_game() # 游戏启动
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# TODO 写一下服务端启动相关,还是需要服务端啊
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def __repr__(self):
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return f"<Client {self.process_name} {self.process_pid}>"
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def pyglet_load_fonts_folder(folder) -> None:
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"""
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递归加载字体文件夹
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:param folder:
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:return:
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"""
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font_path = Path(folder)
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if not font_path.exists():
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font_path.mkdir(parents=True)
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return None
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logger.info(tr().client.load.font.start().format(font_path), tag="font")
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start_time = time.time_ns()
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for dir_path, dir_names, file_names in os.walk(font_path):
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dir_path = Path(dir_path)
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for file_name in file_names:
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file_name = Path(file_name)
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if file_name.suffix in (".ttf", ".otf"):
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logger.debug(
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tr().client.load.font.file().format(str(dir_path / file_name)),
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tag="font",
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)
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try:
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pyglet.font.add_file(str(dir_path / file_name))
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except Exception:
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logger.error(
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tr()
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.client.load.font.error()
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.format(str(dir_path / file_name), traceback.format_exc())
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)
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end_time = time.time_ns()
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use_time = end_time - start_time
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logger.info(
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tr().client.load.font.use_time().format(use_time / 1000000000), tag="font"
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)
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def _call_back(call_back: Callable) -> Callable:
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"""
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>>> def call_back_example():
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>>> pass
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>>> @_call_back(call_back_example)
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>>> def on_draw(self):
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>>> pass
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用于在调用窗口函数后调用指定函数 的装饰器
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:param call_back: 需要调用的函数
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:return: 包装后的函数
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"""
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def wrapper(func):
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@functools.wraps(func)
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def warp(self: "ClientWindow", *args, **kwargs):
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result = func(self, *args, **kwargs)
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# call_back(self)
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return result
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return warp
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return wrapper
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def _call_screen_after(func: Callable) -> Callable:
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"""
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>>> @_call_screen_after
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>>> def on_draw(self):
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>>> pass
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用于在调用窗口函数后调用子窗口函数 的装饰器
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:param func: 需要包装的函数
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:return: 包装后的函数
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"""
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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result = func(self, *args, **kwargs)
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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return result
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warped.__signature__ = inspect.signature(func) # type: ignore
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return warped
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def _call_screen_before(func: Callable) -> Callable:
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"""
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>>> @_call_screen_before
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>>> def on_draw(self):
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>>> pass
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用于在调用窗口函数前调用子窗口函数 的装饰器
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:param func: 需要包装的函数
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:return: 包装后的函数
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"""
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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result = func(self, *args, **kwargs)
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return result
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warped.__signature__ = inspect.signature(func) # type: ignore
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return warped
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class ClientWindow(Window):
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def __init__(self, game: "Game", net_mode="local", *args, **kwargs):
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"""
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@param net_mode:
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@param args:
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@param kwargs:
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"""
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start_time = time.time_ns()
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super().__init__(*args, **kwargs)
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# log
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self.logger = loggers.get_logger("client").set_tag("window")
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self.logger.info(tr().window.setup.start())
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# value
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self.game = game
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self.net_mode = net_mode
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self.run_input = False
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self.command_list: List[str] = []
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# FPS
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self.FPS = Decimal(int(DR_runtime.main_config["runtime"]["fps"]))
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self.SPF = Decimal("1") / self.FPS
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self.fps_log = FpsLogger(stable_fps=int(self.FPS))
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# batch
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self.main_batch = Batch()
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self.main_group = Group(0)
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# frame
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self.frame = pyglet.gui.Frame(self, order=20)
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self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
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self.screen_list: Dict[str, BaseScreen] = {}
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# setup
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self.setup()
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# 命令显示
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self.input_box = TextEntry(
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x=50,
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y=30,
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width=300,
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batch=self.main_batch,
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text="",
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group=Group(1000, parent=self.main_group),
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) # 实例化
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self.input_box.push_handlers(self)
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self.input_box.set_handler("on_commit", self.on_input)
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self.push_handlers(self.input_box)
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self.input_box.enabled = True
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# 设置刷新率
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# pyglet.clock.schedule_interval(self.draw_update, float(self.SPF))
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# 完成设置后的信息输出
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self.logger.info(tr().window.os.pid_is().format(os.getpid(), os.getppid()))
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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DR_runtime.client_setup_cause_ns = self.use_time
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self.logger.info(tr().window.setup.use_time().format(self.use_time / 1000000000))
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self.logger.debug(tr().window.setup.use_time_ns().format(self.use_time))
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def setup(self):
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self.set_icon(pyglet.image.load("assets/textures/icon.png"))
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self.load_fonts()
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self.screen_list["DR_debug"] = DRDEBUGScreen(self)
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self.game.dispatch_mod_event("on_client_start", game=self.game, client=self)
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def load_fonts(self) -> None:
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fonts_folder_path = DR_runtime.main_config["runtime"]["fonts_folder"]
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# 加载字体路径
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# 淦,还写了个递归来处理
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pyglet_load_fonts_folder(fonts_folder_path)
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load("assets/textures/icon.png"))
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try:
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pyglet.clock.schedule_interval(self.draw_call, float(self.SPF))
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pyglet.app.run(None)
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except KeyboardInterrupt:
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self.logger.warn(
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"==========client stop. KeyboardInterrupt info==========", tag="starter"
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)
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traceback.print_exc()
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self.logger.warn(
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"==========client stop. KeyboardInterrupt info end==========",
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tag="starter",
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)
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self.dispatch_event("on_close", "input")
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sys.exit(0)
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@new_thread("window save_info")
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def save_info(self):
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self.logger.info(tr().client.config.save.start())
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config_file = DR_runtime.main_config
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config_file["window"]["width"] = self.width
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config_file["window"]["height"] = self.height
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config_file["runtime"]["language"] = DR_runtime.language
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tomli_w.dump(config_file, open("./config/main.toml", "wb"))
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self.logger.info(tr().client.config.save.done())
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"""
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client api
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"""
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def add_sub_screen(self, title: str, sub_screen: Type[BaseScreen]):
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self.screen_list[title] = sub_screen(self)
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def remove_sub_screen(self, title: str):
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self.screen_list.pop(title)
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"""
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draws and some event
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"""
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@_call_screen_after
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def draw_update(self, tick: float):
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decimal_tick = Decimal(str(tick)[:10])
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now_FPS = pyglet.clock.get_frequency()
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self.fps_log.update_tick(now_FPS, decimal_tick)
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def draw_call(self, dt: float):
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self.switch_to()
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# self.logger.debug(f"draw call {dt}")
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self.on_draw(dt)
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self.flip()
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@_call_screen_after
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def on_draw(self, dt: float):
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while (command := self.game.console.get_command()) is not None:
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self.on_command(line.CommandText(command))
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self.clear()
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self.draw_update(dt)
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self.draw_batch()
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@_call_screen_after
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def on_resize(self, width: int, height: int):
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super().on_resize(width, height)
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@_call_screen_after
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def on_refresh(self, dt):
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...
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@_call_screen_after
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def on_show(self):
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# HWND_TOPMOST = -1
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# _user32.SetWindowPos(self._hwnd, HWND_TOPMOST, 0, 0, self.width, self.height, 0)
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...
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@_call_screen_after
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def on_hide(self):
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# self.set_location(*self.get_location())
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print("on hide!")
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@_call_screen_before
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def draw_batch(self):
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self.main_batch.draw()
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"""
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command line event
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"""
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def on_input(self, message: str) -> None:
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command_text = line.CommandText(message)
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self.on_command(command_text)
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self.input_box.value = ""
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def new_command(self):
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self.game.console.new_command()
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@_call_back(new_command)
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@_call_screen_after
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def on_command(self, command: line.CommandText):
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command.text = command.text.rstrip("\n").rstrip(" ").strip("/")
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self.logger.info(tr().window.command.text().format(f"|{command.text}|"))
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if command.find("stop"):
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self.logger.info("command stop!")
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# HUGE THANKS to Discord @nokiyasos for this fix!
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pyglet.app.exit()
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elif command.find("fps"):
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if command.find("log"):
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self.logger.debug(self.fps_log.fps_list)
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elif command.find("max"):
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self.logger.info(self.fps_log.max_fps)
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# self.command.push_line(self.fps_log.max_fps, block_line=True)
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elif command.find("min"):
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self.logger.info(self.fps_log.min_fps)
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# self.command.push_line(self.fps_log.min_fps, block_line=True)
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elif command.find("default"):
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self.set_size(
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int(DR_runtime.main_config["window_default"]["width"]),
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int(DR_runtime.main_config["window_default"]["height"]),
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)
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elif command.find("lang"):
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try:
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lang = command.text[5:]
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tr._language = lang
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self.logger.info(tr().language_set_to())
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except LanguageNotFound:
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self.logger.info(
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tr().language_available().format(os.listdir("./config/lang")), tag="command"
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)
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self.save_info()
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elif command.find("mods"):
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if command.find("list"):
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self.logger.info(tr().mod.list())
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for mod in self.game.mod_manager.loaded_mod_modules.values():
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self.logger.info(
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f"mod: {mod.name} id: {mod.mod_id} version: {mod.version}", tag="command"
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)
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elif command.find("reload"):
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if not len(command.text) == 0:
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print(f"reload mod: |{command.text}|")
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self.game.mod_manager.reload_mod(command.text, game=self.game)
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else:
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self.logger.info(tr().window.command.mods.reload.no_mod_id(), tag="command")
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@_call_screen_after
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def on_message(self, message: line.CommandText):
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self.logger.info(tr().window.message.text().format(message), tag="message")
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"""
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keyboard and mouse input
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"""
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@_call_screen_after
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def on_activate(self):
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super().activate()
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@_call_screen_after
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def on_deactivate(self):
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...
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@_call_screen_before
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def on_move(self, x, y):
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...
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@_call_screen_after
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def on_mouse_motion(self, x, y, dx, dy):
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...
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@_call_screen_after
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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...
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@_call_screen_after
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def on_mouse_enter(self, x, y):
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...
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@_call_screen_after
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def on_mouse_leave(self, x, y):
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...
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@_call_screen_after
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
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...
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@_call_screen_after
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def on_mouse_press(self, x, y, button, modifiers) -> None:
|
|
self.logger.debug(
|
|
tr()
|
|
.window.mouse.press()
|
|
.format([x, y], tr().window.mouse[mouse.buttons_string(button)]()), tag="mouse"
|
|
)
|
|
|
|
@_call_screen_after
|
|
def on_mouse_release(self, x, y, button, modifiers) -> None:
|
|
self.logger.debug(
|
|
tr()
|
|
.window.mouse.release()
|
|
.format([x, y], tr().window.mouse[mouse.buttons_string(button)]()), tag="mouse"
|
|
)
|
|
|
|
@_call_screen_after
|
|
def on_key_press(self, symbol, modifiers) -> None:
|
|
if symbol == key.ESCAPE and not (
|
|
modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)
|
|
):
|
|
self.dispatch_event("on_close", "window")
|
|
if symbol == key.SLASH:
|
|
self.input_box._set_focus(True)
|
|
self.logger.debug(
|
|
tr()
|
|
.window.key.press()
|
|
.format(key.symbol_string(symbol), key.modifiers_string(modifiers)), tag="key"
|
|
)
|
|
|
|
@_call_screen_after
|
|
def on_key_release(self, symbol, modifiers) -> None:
|
|
self.logger.debug(
|
|
tr()
|
|
.window.key.release()
|
|
.format(key.symbol_string(symbol), key.modifiers_string(modifiers)), tag="key"
|
|
)
|
|
|
|
@_call_screen_after
|
|
def on_file_drop(self, x, y, paths):
|
|
...
|
|
|
|
@_call_screen_after
|
|
def on_text(self, text):
|
|
if text == "\r":
|
|
self.logger.debug(tr().window.text.new_line(), tag="text")
|
|
else:
|
|
self.logger.debug(tr().window.text.input().format(text), tag="text")
|
|
if text == "t":
|
|
self.input_box.enabled = True
|
|
|
|
@_call_screen_after
|
|
def on_text_motion(self, motion):
|
|
motion_string = key.motion_string(motion)
|
|
self.logger.debug(tr().window.text.motion().format(motion_string), tag="text")
|
|
|
|
@_call_screen_after
|
|
def on_text_motion_select(self, motion):
|
|
motion_string = key.motion_string(motion)
|
|
self.logger.debug(tr().window.text.motion_select().format(motion_string), tag="text")
|
|
|
|
@_call_screen_before
|
|
def on_close(self, source: str = "window") -> None:
|
|
self.game.dispatch_mod_event(
|
|
"on_close", game=self.game, client=self, source=source
|
|
)
|
|
self.logger.info(tr().window.game.stop_get().format(tr().game[source]()), tag="window")
|
|
self.logger.info(tr().window.game.stop(), tag="window")
|
|
# self.fps_log.check_list = False
|
|
DR_runtime.running = False
|
|
if self.run_input:
|
|
self.run_input = False
|
|
self.save_info()
|
|
super().on_close()
|
|
self.logger.info(tr().window.game.end(), tag="window")
|
|
|
|
|
|
ClientWindow.register_event_type("on_command")
|