196 lines
6.9 KiB
Python
196 lines
6.9 KiB
Python
# -------------------------------
|
||
# Difficult Rocket
|
||
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
|
||
# All rights reserved
|
||
# -------------------------------
|
||
|
||
import os
|
||
import sys
|
||
import warnings
|
||
import importlib
|
||
import traceback
|
||
import contextlib
|
||
import importlib.util
|
||
from pathlib import Path
|
||
from typing import Optional, List, Tuple
|
||
|
||
from Difficult_Rocket.api.types import Options
|
||
|
||
from libs.MCDR.version import Version
|
||
|
||
game_version = Version("0.7.2.2") # 游戏版本
|
||
build_version = Version("1.2.1.0") # 编译文件版本(与游戏本体无关)
|
||
Api_version = Version("0.0.2.0") # API 版本
|
||
__version__ = game_version
|
||
|
||
# TODO 解耦 DR SDK 与 DR_mod 和 DR_rs
|
||
DR_rust_version = Version("0.2.6.1") # DR 的 Rust 编写部分的版本
|
||
# 后面会移除的 DR_rs 相关信息
|
||
# DR_rs和 DR_mod 的部分正在和 DR SDK 解耦
|
||
|
||
long_version: int = 14
|
||
"""
|
||
long_version: 一个用于标记内部协议的整数
|
||
14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow"
|
||
13: 为 DR_runtime 添加 API_version
|
||
12: 去除 DR_runtime 的 global_logger
|
||
要 logging 自己拿去(
|
||
11: 为 DR_option 添加 use_DR_rust
|
||
修复了一些拼写错误
|
||
10: 为 DR_runtime 添加 DR_Rust_get_version
|
||
9 : 为 DR_option 添加 pyglet_macosx_dev_test
|
||
8 : 为 DR_runtime 添加 DR_rust_version
|
||
为 DR_option 添加 DR_rust_available
|
||
以后就有 DR_rust 了
|
||
7 : 为 DR_option 添加 std_font_size
|
||
6 : 事实证明, 不如直接用int
|
||
5 : 添加 build_version 信息,用于标记编译文件版本,
|
||
游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了
|
||
4 : 把 translate 的字体常量位置改了一下,顺便调换顺序
|
||
3 : 就是试试改一下,正好 compiler 要用
|
||
2 : 哦,对 longlong 好耶!
|
||
1 : 我可算想起来还有这回事了 v0.6.4
|
||
"""
|
||
|
||
|
||
class _DR_option(Options):
|
||
"""
|
||
DR 的一般配置/状态
|
||
"""
|
||
name = 'DR Option'
|
||
# runtime options
|
||
InputBox_use_TextEntry: bool = True
|
||
record_threads: bool = True
|
||
report_translate_not_found: bool = True
|
||
use_multiprocess: bool = False
|
||
DR_rust_available: bool = False
|
||
use_cProfile: bool = False
|
||
use_local_logging: bool = False
|
||
use_DR_rust: bool = True
|
||
|
||
# tests
|
||
playing: bool = False
|
||
debugging: bool = False
|
||
crash_report_test: bool = True
|
||
|
||
# window option
|
||
gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x
|
||
|
||
def init(self, **kwargs):
|
||
try:
|
||
from libs.Difficult_Rocket_rs import test_call, get_version_str
|
||
test_call(self)
|
||
print(f'DR_rust available: {get_version_str()}')
|
||
except ImportError:
|
||
if __name__ != '__main__':
|
||
traceback.print_exc()
|
||
self.DR_rust_available = False
|
||
self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
|
||
self.flush_option()
|
||
|
||
def test_rust(self):
|
||
if self.DR_rust_available:
|
||
from libs.Difficult_Rocket_rs import part_list_read_test
|
||
part_list_read_test("./configs/PartList.xml")
|
||
|
||
def draw(self):
|
||
self.DR_rust_available = True
|
||
|
||
@property
|
||
def std_font_size(self) -> int:
|
||
return round(12 * self.gui_scale)
|
||
|
||
|
||
class _DR_runtime(Options):
|
||
"""
|
||
DR 的运行时配置/状态
|
||
"""
|
||
name = 'DR Runtime'
|
||
# game version status
|
||
DR_version: Version = game_version # DR SDK 版本
|
||
Build_version: Version = build_version # DR 构建 版本
|
||
|
||
API_version: Version = Api_version # DR SDK API 版本
|
||
DR_long_version: int = long_version # DR SDK 内部协议版本 (不要问我为什么不用 Version,我也在考虑)
|
||
|
||
DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表 (name, version)
|
||
|
||
DR_Rust_version: Version = DR_rust_version # 后面要去掉的 DR_rs 版本
|
||
DR_Rust_get_version: Optional[Version] = None # 后面也要去掉的 DR_rs 版本
|
||
|
||
# run status
|
||
running: bool = False
|
||
start_time_ns: Optional[int] = None
|
||
client_setup_cause_ns: Optional[int] = None
|
||
server_setup_cause_ns: Optional[int] = None
|
||
|
||
# game runtimes
|
||
# global_logger: logging.Logger
|
||
|
||
# game options
|
||
mod_path: str = './mods'
|
||
language: str = 'zh-CN'
|
||
default_language: str = 'zh-CN'
|
||
|
||
def init(self, **kwargs) -> None:
|
||
with contextlib.suppress(ImportError):
|
||
from libs.Difficult_Rocket_rs import get_version_str
|
||
self.DR_Rust_get_version = Version(get_version_str())
|
||
if self.DR_Rust_get_version != self.DR_Rust_version:
|
||
relationship = 'larger' if self.DR_Rust_version > self.DR_Rust_get_version else 'smaller'
|
||
warnings.warn(f'DR_rust builtin version is {self.DR_Rust_version} but true version is {get_version_str()}.\n'
|
||
f'Builtin version {relationship} than true version')
|
||
|
||
def load_file(self) -> bool:
|
||
with contextlib.suppress(FileNotFoundError):
|
||
with open('./configs/main.toml', 'r', encoding='utf-8') as f:
|
||
import rtoml
|
||
config_file = rtoml.load(f)
|
||
self.language = config_file['runtime']['language']
|
||
self.mod_path = config_file['game']['mods']['path']
|
||
return True
|
||
return False
|
||
|
||
def find_mods(self) -> List[str]:
|
||
mods = []
|
||
paths = Path(self.mod_path).iterdir()
|
||
sys.path.append(self.mod_path)
|
||
for mod_path in paths:
|
||
try:
|
||
if mod_path.is_dir() and mod_path.name != '__pycache__': # 处理文件夹 mod
|
||
if importlib.util.find_spec(mod_path.name) is not None:
|
||
mods.append(mod_path.name)
|
||
else:
|
||
print(f'can not import mod {mod_path} because importlib can not find spec')
|
||
elif mod_path.suffix in ('.pyz', '.zip'): # 处理压缩包 mod
|
||
if importlib.util.find_spec(mod_path.name) is not None:
|
||
mods.append(mod_path.name)
|
||
elif mod_path.suffix == '.pyd': # pyd 扩展 mod
|
||
if importlib.util.find_spec(mod_path.name) is not None:
|
||
mods.append(mod_path.name)
|
||
elif mod_path.suffix == '.py': # 处理单文件 mod
|
||
print(f'importing mod {mod_path=} {mod_path.stem}')
|
||
if importlib.util.find_spec(mod_path.stem) is not None:
|
||
mods.append(mod_path.stem)
|
||
except ImportError:
|
||
print(f'ImportError when loading mod {mod_path}')
|
||
traceback.print_exc()
|
||
return mods
|
||
|
||
|
||
DR_option = _DR_option()
|
||
DR_runtime = _DR_runtime()
|
||
|
||
if DR_option.playing:
|
||
from Difficult_Rocket.utils import new_thread
|
||
|
||
|
||
def think_it(something):
|
||
return something
|
||
|
||
|
||
@new_thread('think')
|
||
def think(some_thing_to_think):
|
||
gotcha = think_it(some_thing_to_think)
|
||
return gotcha
|