180 lines
6.3 KiB
Python
180 lines
6.3 KiB
Python
"""2D Animations
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Animations can be used by the :py:class:`~pyglet.sprite.Sprite` class in place
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of static images. They are essentially containers for individual image frames,
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with a duration per frame. They can be infinitely looping, or stop at the last
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frame. You can load Animations from disk, such as from GIF files::
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ani = pyglet.resource.animation('walking.gif')
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sprite = pyglet.sprite.Sprite(img=ani)
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Alternatively, you can create your own Animations from a sequence of images
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by using the :py:meth:`~Animation.from_image_sequence` method::
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images = [pyglet.resource.image('walk_a.png'),
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pyglet.resource.image('walk_b.png'),
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pyglet.resource.image('walk_c.png')]
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ani = pyglet.image.Animation.from_image_sequence(images, duration=0.1, loop=True)
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You can also use an :py:class:`pyglet.image.ImageGrid`, which is iterable::
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sprite_sheet = pyglet.resource.image('my_sprite_sheet.png')
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image_grid = pyglet.image.ImageGrid(sprite_sheet, rows=1, columns=5)
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ani = pyglet.image.Animation.from_image_sequence(image_grid, duration=0.1)
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In the above examples, all of the Animation Frames have the same duration.
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If you wish to adjust this, you can manually create the Animation from a list of
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:py:class:`~AnimationFrame`::
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image_a = pyglet.resource.image('walk_a.png')
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image_b = pyglet.resource.image('walk_b.png')
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image_c = pyglet.resource.image('walk_c.png')
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frame_a = pyglet.image.AnimationFrame(image_a, duration=0.1)
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frame_b = pyglet.image.AnimationFrame(image_b, duration=0.2)
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frame_c = pyglet.image.AnimationFrame(image_c, duration=0.1)
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ani = pyglet.image.Animation(frames=[frame_a, frame_b, frame_c])
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"""
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class Animation:
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"""Sequence of images with timing information.
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If no frames of the animation have a duration of ``None``, the animation
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loops continuously; otherwise the animation stops at the first frame with
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duration of ``None``.
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:Ivariables:
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`frames` : list of `~pyglet.image.AnimationFrame`
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The frames that make up the animation.
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"""
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def __init__(self, frames):
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"""Create an animation directly from a list of frames.
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:Parameters:
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`frames` : list of `~pyglet.image.AnimationFrame`
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The frames that make up the animation.
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"""
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assert len(frames)
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self.frames = frames
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def add_to_texture_bin(self, texture_bin, border=0):
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"""Add the images of the animation to a :py:class:`~pyglet.image.atlas.TextureBin`.
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The animation frames are modified in-place to refer to the texture bin
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regions.
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:Parameters:
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`texture_bin` : `~pyglet.image.atlas.TextureBin`
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Texture bin to upload animation frames into.
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`border` : int
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Leaves specified pixels of blank space around
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each image frame when adding to the TextureBin.
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"""
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for frame in self.frames:
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frame.image = texture_bin.add(frame.image, border)
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def get_transform(self, flip_x=False, flip_y=False, rotate=0):
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"""Create a copy of this animation applying a simple transformation.
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The transformation is applied around the image's anchor point of
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each frame. The texture data is shared between the original animation
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and the transformed animation.
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:Parameters:
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`flip_x` : bool
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If True, the returned animation will be flipped horizontally.
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`flip_y` : bool
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If True, the returned animation will be flipped vertically.
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`rotate` : int
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Degrees of clockwise rotation of the returned animation. Only
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90-degree increments are supported.
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:rtype: :py:class:`~pyglet.image.Animation`
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"""
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frames = [AnimationFrame(frame.image.get_texture().get_transform(flip_x, flip_y, rotate),
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frame.duration) for frame in self.frames]
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return Animation(frames)
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def get_duration(self):
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"""Get the total duration of the animation in seconds.
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:rtype: float
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"""
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return sum([frame.duration for frame in self.frames if frame.duration is not None])
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def get_max_width(self):
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"""Get the maximum image frame width.
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This method is useful for determining texture space requirements: due
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to the use of ``anchor_x`` the actual required playback area may be
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larger.
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:rtype: int
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"""
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return max([frame.image.width for frame in self.frames])
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def get_max_height(self):
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"""Get the maximum image frame height.
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This method is useful for determining texture space requirements: due
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to the use of ``anchor_y`` the actual required playback area may be
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larger.
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:rtype: int
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"""
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return max([frame.image.height for frame in self.frames])
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@classmethod
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def from_image_sequence(cls, sequence, duration, loop=True):
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"""Create an animation from a list of images and a constant framerate.
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:Parameters:
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`sequence` : list of `~pyglet.image.AbstractImage`
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Images that make up the animation, in sequence.
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`duration` : float
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Number of seconds to display each image.
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`loop` : bool
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If True, the animation will loop continuously.
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:rtype: :py:class:`~pyglet.image.Animation`
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"""
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frames = [AnimationFrame(image, duration) for image in sequence]
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if not loop:
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frames[-1].duration = None
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return cls(frames)
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def __repr__(self):
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return "Animation(frames={0})".format(len(self.frames))
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class AnimationFrame:
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"""A single frame of an animation."""
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__slots__ = 'image', 'duration'
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def __init__(self, image, duration):
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"""Create an animation frame from an image.
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:Parameters:
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`image` : `~pyglet.image.AbstractImage`
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The image of this frame.
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`duration` : float
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Number of seconds to display the frame, or ``None`` if it is
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the last frame in the animation.
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"""
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self.image = image
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self.duration = duration
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def __repr__(self):
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return "AnimationFrame({0}, duration={1})".format(self.image, self.duration)
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