Difficult-Rocket/libs/pyglet/graphics/vertexbuffer.py
shenjack d84b490b99
with more logger
Add | more formatter and some more

Fix | type mis match

sync pyglet

Enhance | logger with Template

add lib-not-dr as requirement

sync pyglet

sync pyglet

Add | add lto=yes to nuitka_build

just incase

sync pyglet

sync lib_not_dr

Remove | external requirement lib-not-dr

some logger

sync lib-not-dr

sync pyglet

sync lib-not-dr

sync lib-not-dr

sync pyglet

sync pyglet

Fix | console thread been block

Update DR rs and DR sdk

sync lib not dr

sync lib-not-dr

sync lib-not-dr

sync pyglet and lib-not-dr

sync pyglet 0.1.8

sync lib not dr

logger almost done?

almost!

sync pyglet (clicpboard support!)

sync lib not dr

sync lib not dr

color code and sync pyglet

do not show memory and progress building localy

sync pyglet

synclibs
2023-11-20 20:12:59 +08:00

290 lines
9.4 KiB
Python

"""Byte abstractions of OpenGL Buffer Objects.
Use `create_buffer` to create a Buffer Object.
Buffers can optionally be created "mappable" (incorporating the
`AbstractMappable` mix-in). In this case the buffer provides a ``get_region``
method which provides the most efficient path for updating partial data within
the buffer.
"""
import sys
import ctypes
from functools import lru_cache
import pyglet
from pyglet.gl import *
class AbstractBuffer:
"""Abstract buffer of byte data.
:Ivariables:
`size` : int
Size of buffer, in bytes
`ptr` : int
Memory offset of the buffer, as used by the ``glVertexPointer``
family of functions
`usage` : int
OpenGL buffer usage, for example ``GL_DYNAMIC_DRAW``
"""
ptr = 0
size = 0
def bind(self, target=GL_ARRAY_BUFFER):
"""Bind this buffer to an OpenGL target."""
raise NotImplementedError('abstract')
def unbind(self):
"""Reset the buffer's OpenGL target."""
raise NotImplementedError('abstract')
def set_data(self, data):
"""Set the entire contents of the buffer.
:Parameters:
`data` : sequence of int or ctypes pointer
The byte array to set.
"""
raise NotImplementedError('abstract')
def set_data_region(self, data, start, length):
"""Set part of the buffer contents.
:Parameters:
`data` : sequence of int or ctypes pointer
The byte array of data to set
`start` : int
Offset to start replacing data
`length` : int
Length of region to replace
"""
raise NotImplementedError('abstract')
def map(self):
"""Map the entire buffer into system memory.
The mapped region must be subsequently unmapped with `unmap` before
performing any other operations on the buffer.
:Parameters:
`invalidate` : bool
If True, the initial contents of the mapped block need not
reflect the actual contents of the buffer.
:rtype: ``POINTER(ctypes.c_ubyte)``
:return: Pointer to the mapped block in memory
"""
raise NotImplementedError('abstract')
def unmap(self):
"""Unmap a previously mapped memory block."""
raise NotImplementedError('abstract')
def resize(self, size):
"""Resize the buffer to a new size.
:Parameters:
`size` : int
New size of the buffer, in bytes
"""
def delete(self):
"""Delete this buffer, reducing system resource usage."""
raise NotImplementedError('abstract')
class BufferObject(AbstractBuffer):
"""Lightweight representation of an OpenGL Buffer Object.
The data in the buffer is not replicated in any system memory (unless it
is done so by the video driver). While this can improve memory usage and
possibly performance, updates to the buffer are relatively slow.
The target of the buffer is ``GL_ARRAY_BUFFER`` internally to avoid
accidentally overriding other states when altering the buffer contents.
The intended target can be set when binding the buffer.
This class does not implement :py:class:`AbstractMappable`, and so has no
:py:meth:`~AbstractMappable.get_region` method. See
:py:class:`MappableVertexBufferObject` for a Buffer class
that does implement :py:meth:`~AbstractMappable.get_region`.
"""
def __init__(self, size, usage=GL_DYNAMIC_DRAW):
self.size = size
self.usage = usage
self._context = pyglet.gl.current_context
buffer_id = GLuint()
glGenBuffers(1, buffer_id)
self.id = buffer_id.value
glBindBuffer(GL_ARRAY_BUFFER, self.id)
data = (GLubyte * self.size)()
glBufferData(GL_ARRAY_BUFFER, self.size, data, self.usage)
def invalidate(self):
glBufferData(GL_ARRAY_BUFFER, self.size, None, self.usage)
def bind(self, target=GL_ARRAY_BUFFER):
glBindBuffer(target, self.id)
def unbind(self):
glBindBuffer(GL_ARRAY_BUFFER, 0)
def bind_to_index_buffer(self):
"""Binds this buffer as an index buffer on the active vertex array."""
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.id)
def set_data(self, data):
glBindBuffer(GL_ARRAY_BUFFER, self.id)
glBufferData(GL_ARRAY_BUFFER, self.size, data, self.usage)
def set_data_region(self, data, start, length):
glBindBuffer(GL_ARRAY_BUFFER, self.id)
glBufferSubData(GL_ARRAY_BUFFER, start, length, data)
def map(self):
glBindBuffer(GL_ARRAY_BUFFER, self.id)
ptr = ctypes.cast(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY),
ctypes.POINTER(ctypes.c_byte * self.size)).contents
return ptr
def map_range(self, start, size, ptr_type):
glBindBuffer(GL_ARRAY_BUFFER, self.id)
ptr = ctypes.cast(glMapBufferRange(GL_ARRAY_BUFFER, start, size, GL_MAP_WRITE_BIT), ptr_type).contents
return ptr
def unmap(self):
glUnmapBuffer(GL_ARRAY_BUFFER)
def delete(self):
glDeleteBuffers(1, self.id)
self.id = None
def __del__(self):
if self.id is not None:
try:
self._context.delete_buffer(self.id)
self.id = None
except (AttributeError, ImportError):
pass # Interpreter is shutting down
def resize(self, size):
# Map, create a copy, then reinitialize.
temp = (ctypes.c_byte * size)()
glBindBuffer(GL_ARRAY_BUFFER, self.id)
data = glMapBufferRange(GL_ARRAY_BUFFER, 0, self.size, GL_MAP_READ_BIT)
ctypes.memmove(temp, data, min(size, self.size))
glUnmapBuffer(GL_ARRAY_BUFFER)
self.size = size
glBufferData(GL_ARRAY_BUFFER, self.size, temp, self.usage)
def __repr__(self):
return f"{self.__class__.__name__}(id={self.id}, size={self.size})"
class AttributeBufferObject(BufferObject):
"""A buffer with system-memory backed store.
Updates to the data via `set_data` and `set_data_region` will be held
in local memory until `buffer_data` is called. The advantage is that
fewer OpenGL calls are needed, which can increasing performance at the
expense of system memory.
"""
def __init__(self, size, attribute, usage=GL_DYNAMIC_DRAW):
super().__init__(size, usage)
self._size = size
self.data = (ctypes.c_byte * size)()
self.data_ptr = ctypes.addressof(self.data)
self._dirty_min = sys.maxsize
self._dirty_max = 0
self.attribute_stride = attribute.stride
self.attribute_count = attribute.count
self.attribute_ctype = attribute.c_type
self._array = self.get_region(0, size).array
def bind(self, target=GL_ARRAY_BUFFER):
super().bind(target)
size = self._dirty_max - self._dirty_min
if size > 0:
if size == self.size:
glBufferData(GL_ARRAY_BUFFER, self.size, self.data, self.usage)
else:
glBufferSubData(GL_ARRAY_BUFFER, self._dirty_min, size, self.data_ptr + self._dirty_min)
self._dirty_min = sys.maxsize
self._dirty_max = 0
@lru_cache(maxsize=None)
def get_region(self, start, count):
byte_start = self.attribute_stride * start # byte offset
byte_size = self.attribute_stride * count # number of bytes
array_count = self.attribute_count * count # number of values
ptr_type = ctypes.POINTER(self.attribute_ctype * array_count)
array = ctypes.cast(self.data_ptr + byte_start, ptr_type).contents
return BufferObjectRegion(self, byte_start, byte_start + byte_size, array)
def set_region(self, start, count, data):
byte_start = self.attribute_stride * start # byte offset
byte_size = self.attribute_stride * count # number of bytes
array_start = start * self.attribute_count
array_end = count * self.attribute_count + array_start
self._array[array_start:array_end] = data
self._dirty_min = min(self._dirty_min, byte_start)
self._dirty_max = max(self._dirty_max, byte_start + byte_size)
def resize(self, size):
data = (ctypes.c_byte * size)()
ctypes.memmove(data, self.data, min(size, self.size))
self.data = data
self.data_ptr = ctypes.addressof(self.data)
self.size = size
glBindBuffer(GL_ARRAY_BUFFER, self.id)
glBufferData(GL_ARRAY_BUFFER, self.size, self.data, self.usage)
self._dirty_min = sys.maxsize
self._dirty_max = 0
self._array = self.get_region(0, size).array
self.get_region.cache_clear()
class BufferObjectRegion:
"""A mapped region of a MappableBufferObject."""
__slots__ = 'buffer', 'start', 'end', 'array'
def __init__(self, buffer, start, end, array):
self.buffer = buffer
self.start = start
self.end = end
self.array = array
def invalidate(self):
"""Mark this region as changed.
The buffer may not be updated with the latest contents of the
array until this method is called. (However, it may not be updated
until the next time the buffer is used, for efficiency).
"""
buffer = self.buffer
buffer._dirty_min = min(buffer._dirty_min, self.start)
buffer._dirty_max = max(buffer._dirty_max, self.end)