Difficult-Rocket/libs/pyglet/media/player.py
shenjack f9eeafe322
好活!
readme update

看起来更像 Dear ImGui 一些(looks more like Dear ImGui

and some intersting feature to the button

remove debug

确认一下action

404 修改

writing theme

looks good

better?

a ?

alpha=255 not 256

looks better

try new pyglet first

看起来好一些

sync pyglet

水一手

这波必须得水一手了,要不然commit太少了(确信

丢点正经东西上去

顺手继承一下Options

补充docs

坏了,忘记水commit了(

至少我能早睡了(

这里还能水一点来着(

试试再说

reee

保证能跑(

同步lib not dr 的修改

忘记带上 None了

还是加上一个额外的判断参数吧

刷点commit也不错

先更新一下依赖版本

水commit啦

理论可行,实践开始!

构建参数喜加一

reeeee

更新一下 pyproject 的依赖

fix typing

looks better

水一个(

测试?

sync pyglet to master

A | Try use rust-cache

looks good?

what?

C | sync pyglet

A | 添加了一个 Button Draw Theme

A | Magic Number (确信)

A | 尽量不继承Options

sync pyglet

A | Add theme

A | Add more Theme information

Enhance | Theme

sync pyglet

Add | add unifont

Enhance | use os.walk in font loading

Enhance | Use i18n in font loading

Enhance | doc

sync pyglet

Add | add 3.12 build option to build_rs

Fix | Button position have a z

sync pyglet

A | Logger.py 启动!

sync pyglet

Changed | Bump pyo3 to 0.20.0

add logger.py update

logger!

Add | more logger!

Add | lib-not-dr

some lib-not-dr
2023-11-20 20:12:56 +08:00

671 lines
22 KiB
Python

"""High-level sound and video player."""
import time
from collections import deque
import pyglet
from pyglet.gl import GL_TEXTURE_2D
from pyglet.media import buffered_logger as bl
from pyglet.media.drivers import get_audio_driver
from pyglet.media.codecs.base import Source, SourceGroup
_debug = pyglet.options['debug_media']
class PlaybackTimer:
"""Playback Timer.
This is a simple timer object which tracks the time elapsed. It can be
paused and reset.
"""
def __init__(self):
"""Initialize the timer with time 0."""
self._time = 0.0
self._systime = None
def start(self):
"""Start the timer."""
self._systime = time.time()
def pause(self):
"""Pause the timer."""
self._time = self.get_time()
self._systime = None
def reset(self):
"""Reset the timer to 0."""
self._time = 0.0
if self._systime is not None:
self._systime = time.time()
def get_time(self):
"""Get the elapsed time."""
if self._systime is None:
now = self._time
else:
now = time.time() - self._systime + self._time
return now
def set_time(self, value):
"""
Manually set the elapsed time.
Args:
value (float): the new elapsed time value
"""
self.reset()
self._time = value
class _PlayerProperty:
"""Descriptor for Player attributes to forward to the AudioPlayer.
We want the Player to have attributes like volume, pitch, etc. These are
actually implemented by the AudioPlayer. So this descriptor will forward
an assignement to one of the attributes to the AudioPlayer. For example
`player.volume = 0.5` will call `player._audio_player.set_volume(0.5)`.
The Player class has default values at the class level which are retrieved
if not found on the instance.
"""
def __init__(self, attribute, doc=None):
self.attribute = attribute
self.__doc__ = doc or ''
def __get__(self, obj, objtype=None):
if obj is None:
return self
if '_' + self.attribute in obj.__dict__:
return obj.__dict__['_' + self.attribute]
return getattr(objtype, '_' + self.attribute)
def __set__(self, obj, value):
obj.__dict__['_' + self.attribute] = value
if obj._audio_player:
getattr(obj._audio_player, 'set_' + self.attribute)(value)
class Player(pyglet.event.EventDispatcher):
"""High-level sound and video player."""
# Spacialisation attributes, preserved between audio players
_volume = 1.0
_min_distance = 1.0
_max_distance = 100000000.
_position = (0, 0, 0)
_pitch = 1.0
_cone_orientation = (0, 0, 1)
_cone_inner_angle = 360.
_cone_outer_angle = 360.
_cone_outer_gain = 1.
def __init__(self):
"""Initialize the Player with a MasterClock."""
self._source = None
self._playlists = deque()
self._audio_player = None
self._context = pyglet.gl.current_context
self._texture = None
# Desired play state (not an indication of actual state).
self._playing = False
self._timer = PlaybackTimer()
#: Loop the current source indefinitely or until
#: :meth:`~Player.next_source` is called. Defaults to ``False``.
#:
#: :type: bool
#:
#: .. versionadded:: 1.4
self.loop = False
def __del__(self):
"""Release the Player resources."""
self.delete()
def queue(self, source):
"""
Queue the source on this player.
If the player has no source, the player will start to play immediately
or pause depending on its :attr:`.playing` attribute.
Args:
source (Source or Iterable[Source]): The source to queue.
"""
if isinstance(source, (Source, SourceGroup)):
source = _one_item_playlist(source)
else:
try:
source = iter(source)
except TypeError:
raise TypeError("source must be either a Source or an iterable."
" Received type {0}".format(type(source)))
self._playlists.append(source)
if self.source is None:
source = next(self._playlists[0])
self._source = source.get_queue_source()
self._set_playing(self._playing)
def _set_playing(self, playing):
# stopping = self._playing and not playing
# starting = not self._playing and playing
self._playing = playing
source = self.source
if playing and source:
if source.audio_format:
if self._audio_player is None:
self._create_audio_player()
if self._audio_player:
# We succesfully created an audio player
self._audio_player.prefill_audio()
if bl.logger is not None:
bl.logger.init_wall_time()
bl.logger.log("p.P._sp", 0.0)
if source.video_format:
if not self._texture:
self._create_texture()
if self._audio_player:
self._audio_player.play()
if source.video_format:
pyglet.clock.schedule_once(self.update_texture, 0)
# For audio synchronization tests, the following will
# add a delay to de-synchronize the audio.
# Negative number means audio runs ahead.
# self._mclock._systime += -0.3
self._timer.start()
if self._audio_player is None and source.video_format is None:
pyglet.clock.schedule_once(lambda dt: self.dispatch_event("on_eos"), source.duration)
else:
if self._audio_player:
self._audio_player.stop()
pyglet.clock.unschedule(self.update_texture)
self._timer.pause()
@property
def playing(self):
"""
bool: Read-only. Determine if the player state is playing.
The *playing* property is irrespective of whether or not there is
actually a source to play. If *playing* is ``True`` and a source is
queued, it will begin to play immediately. If *playing* is ``False``,
it is implied that the player is paused. There is no other possible
state.
"""
return self._playing
def play(self):
"""Begin playing the current source.
This has no effect if the player is already playing.
"""
self._set_playing(True)
def pause(self):
"""Pause playback of the current source.
This has no effect if the player is already paused.
"""
self._set_playing(False)
def delete(self):
"""Release the resources acquired by this player.
The internal audio player and the texture will be deleted.
"""
if self._source:
self.source.is_player_source = False
if self._audio_player:
self._audio_player.delete()
self._audio_player = None
if self._texture:
self._texture = None
def next_source(self):
"""Move immediately to the next source in the current playlist.
If the playlist is empty, discard it and check if another playlist
is queued. There may be a gap in playback while the audio buffer
is refilled.
"""
was_playing = self._playing
self.pause()
self._timer.reset()
if self._source:
# Reset source to the beginning
self.seek(0.0)
self.source.is_player_source = False
playlists = self._playlists
if not playlists:
return
try:
new_source = next(playlists[0])
except StopIteration:
self._playlists.popleft()
if not self._playlists:
new_source = None
else:
# Could someone queue an iterator which is empty??
new_source = next(self._playlists[0])
if new_source is None:
self._source = None
self.delete()
self.dispatch_event('on_player_eos')
else:
old_audio_format = self._source.audio_format
old_video_format = self._source.video_format
self._source = new_source.get_queue_source()
if self._audio_player:
if old_audio_format == self._source.audio_format:
self._audio_player.clear()
self._audio_player.source = self._source
else:
self._audio_player.delete()
self._audio_player = None
if old_video_format != self._source.video_format:
self._texture = None
pyglet.clock.unschedule(self.update_texture)
self._set_playing(was_playing)
self.dispatch_event('on_player_next_source')
def seek(self, timestamp):
"""
Seek for playback to the indicated timestamp on the current source.
Timestamp is expressed in seconds. If the timestamp is outside the
duration of the source, it will be clamped to the end.
Args:
timestamp (float): The time where to seek in the source, clamped to the
beginning and end of the source.
"""
playing = self._playing
if playing:
self.pause()
if not self.source:
return
if bl.logger is not None:
bl.logger.log("p.P.sk", timestamp)
timestamp = max(timestamp, 0)
self._timer.set_time(timestamp)
self._source.seek(timestamp)
if self._audio_player:
# XXX: According to docstring in AbstractAudioPlayer this cannot
# be called when the player is not stopped
self._audio_player.clear()
if self.source.video_format:
self.update_texture()
pyglet.clock.unschedule(self.update_texture)
self._set_playing(playing)
def _create_audio_player(self):
assert not self._audio_player
assert self.source
source = self.source
audio_driver = get_audio_driver()
if audio_driver is None:
# Failed to find a valid audio driver
return
self._audio_player = audio_driver.create_audio_player(source, self)
# Set the audio player attributes
for attr in ('volume', 'min_distance', 'max_distance', 'position',
'pitch', 'cone_orientation', 'cone_inner_angle',
'cone_outer_angle', 'cone_outer_gain'):
value = getattr(self, attr)
setattr(self, attr, value)
@property
def source(self):
"""Source: Read-only. The current :class:`Source`, or ``None``."""
return self._source
@property
def time(self):
"""
float: Read-only. Current playback time of the current source.
The playback time is a float expressed in seconds, with 0.0 being the
beginning of the media. The playback time returned represents the
player master clock time which is used to synchronize both the audio
and the video.
"""
return self._timer.get_time()
def _create_texture(self):
video_format = self.source.video_format
self._texture = pyglet.image.Texture.create(video_format.width, video_format.height, GL_TEXTURE_2D)
self._texture = self._texture.get_transform(flip_y=True)
# After flipping the texture along the y axis, the anchor_y is set
# to the top of the image. We want to keep it at the bottom.
self._texture.anchor_y = 0
return self._texture
@property
def texture(self):
"""
:class:`pyglet.image.Texture`: Get the texture for the current video frame.
You should call this method every time you display a frame of video,
as multiple textures might be used. The return value will be None if
there is no video in the current source.
"""
return self._texture
def get_texture(self):
"""
Get the texture for the current video frame.
You should call this method every time you display a frame of video,
as multiple textures might be used. The return value will be None if
there is no video in the current source.
Returns:
:class:`pyglet.image.Texture`
.. deprecated:: 1.4
Use :attr:`~texture` instead
"""
return self.texture
def refill_buffer(self):
raise NotImplemented
def seek_next_frame(self):
"""Step forwards one video frame in the current source."""
time = self.source.get_next_video_timestamp()
if time is None:
return
self.seek(time)
def update_texture(self, dt=None):
"""Manually update the texture from the current source.
This happens automatically, so you shouldn't need to call this method.
Args:
dt (float): The time elapsed since the last call to
``update_texture``.
"""
# self.pr.disable()
# if dt > 0.05:
# print("update_texture dt:", dt)
# import pstats
# ps = pstats.Stats(self.pr).sort_stats("cumulative")
# ps.print_stats()
source = self.source
time = self.time
if bl.logger is not None:
bl.logger.log(
"p.P.ut.1.0", dt, time,
self._audio_player.get_time() if self._audio_player else 0,
bl.logger.rebased_wall_time()
)
frame_rate = source.video_format.frame_rate
frame_duration = 1 / frame_rate
ts = source.get_next_video_timestamp()
# Allow up to frame_duration difference
while ts is not None and ts + frame_duration < time:
source.get_next_video_frame() # Discard frame
if bl.logger is not None:
bl.logger.log("p.P.ut.1.5", ts)
ts = source.get_next_video_timestamp()
if bl.logger is not None:
bl.logger.log("p.P.ut.1.6", ts)
if ts is None:
# No more video frames to show. End of video stream.
if bl.logger is not None:
bl.logger.log("p.P.ut.1.7", frame_duration)
pyglet.clock.schedule_once(self._video_finished, 0)
return
elif ts > time:
# update_texture called too early (probably manually!)
pyglet.clock.schedule_once(self.update_texture, ts - time)
return
image = source.get_next_video_frame()
if image is not None:
with self._context:
if self._texture is None:
self._create_texture()
self._texture.blit_into(image, 0, 0, 0)
elif bl.logger is not None:
bl.logger.log("p.P.ut.1.8")
ts = source.get_next_video_timestamp()
if ts is None:
delay = frame_duration
else:
delay = ts - time
delay = max(0.0, delay)
if bl.logger is not None:
bl.logger.log("p.P.ut.1.9", delay, ts)
pyglet.clock.schedule_once(self.update_texture, delay)
# self.pr.enable()
def _video_finished(self, dt):
if self._audio_player is None:
self.dispatch_event("on_eos")
volume = _PlayerProperty('volume', doc="""
The volume level of sound playback.
The nominal level is 1.0, and 0.0 is silence.
The volume level is affected by the distance from the listener (if
positioned).
""")
min_distance = _PlayerProperty('min_distance', doc="""
The distance beyond which the sound volume drops by half, and within
which no attenuation is applied.
The minimum distance controls how quickly a sound is attenuated as it
moves away from the listener. The gain is clamped at the nominal value
within the min distance. By default the value is 1.0.
The unit defaults to meters, but can be modified with the listener
properties. """)
max_distance = _PlayerProperty('max_distance', doc="""
The distance at which no further attenuation is applied.
When the distance from the listener to the player is greater than this
value, attenuation is calculated as if the distance were value. By
default the maximum distance is infinity.
The unit defaults to meters, but can be modified with the listener
properties.
""")
position = _PlayerProperty('position', doc="""
The position of the sound in 3D space.
The position is given as a tuple of floats (x, y, z). The unit
defaults to meters, but can be modified with the listener properties.
""")
pitch = _PlayerProperty('pitch', doc="""
The pitch shift to apply to the sound.
The nominal pitch is 1.0. A pitch of 2.0 will sound one octave higher,
and play twice as fast. A pitch of 0.5 will sound one octave lower, and
play twice as slow. A pitch of 0.0 is not permitted.
""")
cone_orientation = _PlayerProperty('cone_orientation', doc="""
The direction of the sound in 3D space.
The direction is specified as a tuple of floats (x, y, z), and has no
unit. The default direction is (0, 0, -1). Directional effects are only
noticeable if the other cone properties are changed from their default
values.
""")
cone_inner_angle = _PlayerProperty('cone_inner_angle', doc="""
The interior angle of the inner cone.
The angle is given in degrees, and defaults to 360. When the listener
is positioned within the volume defined by the inner cone, the sound is
played at normal gain (see :attr:`volume`).
""")
cone_outer_angle = _PlayerProperty('cone_outer_angle', doc="""
The interior angle of the outer cone.
The angle is given in degrees, and defaults to 360. When the listener
is positioned within the volume defined by the outer cone, but outside
the volume defined by the inner cone, the gain applied is a smooth
interpolation between :attr:`volume` and :attr:`cone_outer_gain`.
""")
cone_outer_gain = _PlayerProperty('cone_outer_gain', doc="""
The gain applied outside the cone.
When the listener is positioned outside the volume defined by the outer
cone, this gain is applied instead of :attr:`volume`.
""")
# Events
def on_player_eos(self):
"""The player ran out of sources. The playlist is empty.
:event:
"""
if _debug:
print('Player.on_player_eos')
def on_eos(self):
"""The current source ran out of data.
The default behaviour is to advance to the next source in the
playlist if the :attr:`.loop` attribute is set to ``False``.
If :attr:`.loop` attribute is set to ``True``, the current source
will start to play again until :meth:`next_source` is called or
:attr:`.loop` is set to ``False``.
:event:
"""
if _debug:
print('Player.on_eos')
if bl.logger is not None:
bl.logger.log("p.P.oe")
bl.logger.close()
if self.loop:
was_playing = self._playing
self.pause()
self._timer.reset()
if self.source:
# Reset source to the beginning
self.seek(0.0)
if self._audio_player:
self._audio_player.clear()
self._set_playing(was_playing)
else:
self.next_source()
def on_player_next_source(self):
"""The player starts to play the next queued source in the playlist.
This is a useful event for adjusting the window size to the new
source :class:`VideoFormat` for example.
:event:
"""
pass
def on_driver_reset(self):
"""The audio driver has been reset, by default this will kill the current audio player and create a new one,
and requeue the buffers. Any buffers that may have been queued in a player will be resubmitted. It will
continue from the last buffers submitted, not played and may cause sync issues if using video.
:event:
"""
if self._audio_player:
self._audio_player.on_driver_reset()
# Voice has been changed, will need to reset all options on the voice.
for attr in ('volume', 'min_distance', 'max_distance', 'position',
'pitch', 'cone_orientation', 'cone_inner_angle',
'cone_outer_angle', 'cone_outer_gain'):
value = getattr(self, attr)
setattr(self, attr, value)
if self._playing:
self._audio_player.play()
Player.register_event_type('on_eos')
Player.register_event_type('on_player_eos')
Player.register_event_type('on_player_next_source')
Player.register_event_type('on_driver_reset')
def _one_item_playlist(source):
yield source
class PlayerGroup:
"""Group of players that can be played and paused simultaneously.
Create a player group for the given list of players.
All players in the group must currently not belong to any other group.
Args:
players (List[Player]): List of :class:`.Player` s in this group.
"""
def __init__(self, players):
"""Initialize the PlayerGroup with the players."""
self.players = list(players)
def play(self):
"""Begin playing all players in the group simultaneously."""
audio_players = [p._audio_player
for p in self.players if p._audio_player]
if audio_players:
audio_players[0]._play_group(audio_players)
for player in self.players:
player.play()
def pause(self):
"""Pause all players in the group simultaneously."""
audio_players = [p._audio_player
for p in self.players if p._audio_player]
if audio_players:
audio_players[0]._stop_group(audio_players)
for player in self.players:
player.pause()