Difficult-Rocket/libs/pyglet/input/directinput.py
沈瑗杰 a35fdcd74d commit about v 0.5.2
release comming(no DEMO)
2021-09-23 06:34:23 +08:00

267 lines
9.2 KiB
Python

# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# Copyright (c) 2008-2021 pyglet contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
import ctypes
import pyglet
from pyglet.input import base
from pyglet.libs import win32
from pyglet.libs.win32 import dinput
from pyglet.libs.win32 import _kernel32
from .gamecontroller import is_game_controller
# These instance names are not defined anywhere, obtained by experiment. The
# GUID names (which seem to be ideally what are needed) are wrong/missing for
# most of my devices.
_abs_instance_names = {
0: 'x',
1: 'y',
2: 'z',
3: 'rx',
4: 'ry',
5: 'rz',
}
_rel_instance_names = {
0: 'x',
1: 'y',
2: 'wheel',
}
_btn_instance_names = {}
def _create_control(object_instance):
raw_name = object_instance.tszName
ctrl_type = object_instance.dwType
instance = dinput.DIDFT_GETINSTANCE(ctrl_type)
if ctrl_type & dinput.DIDFT_ABSAXIS:
name = _abs_instance_names.get(instance)
control = base.AbsoluteAxis(name, 0, 0xffff, raw_name)
elif ctrl_type & dinput.DIDFT_RELAXIS:
name = _rel_instance_names.get(instance)
control = base.RelativeAxis(name, raw_name)
elif ctrl_type & dinput.DIDFT_BUTTON:
name = _btn_instance_names.get(instance)
control = base.Button(name, raw_name)
elif ctrl_type & dinput.DIDFT_POV:
control = base.AbsoluteAxis(base.AbsoluteAxis.HAT, 0, 0xffffffff, raw_name)
else:
return
control._type = object_instance.dwType
return control
class DirectInputDevice(base.Device):
def __init__(self, display, device, device_instance):
name = device_instance.tszInstanceName
super(DirectInputDevice, self).__init__(display, name)
self._type = device_instance.dwDevType & 0xff
self._subtype = device_instance.dwDevType & 0xff00
self._device = device
self._init_controls()
self._set_format()
self.id_name = device_instance.tszProductName
self.id_product_guid = format(device_instance.guidProduct.Data1, "08x")
def get_guid(self):
"""Generate an SDL2 style GUID from the product guid."""
first = self.id_product_guid[6:8] + self.id_product_guid[4:6]
second = self.id_product_guid[2:4] + self.id_product_guid[0:2]
return f"03000000{first}0000{second}000000000000"
def _init_controls(self):
self.controls = []
self._device.EnumObjects(dinput.LPDIENUMDEVICEOBJECTSCALLBACK(self._object_enum), None, dinput.DIDFT_ALL)
def _object_enum(self, object_instance, arg):
control = _create_control(object_instance.contents)
if control:
self.controls.append(control)
return dinput.DIENUM_CONTINUE
def _set_format(self):
if not self.controls:
return
object_formats = (dinput.DIOBJECTDATAFORMAT * len(self.controls))()
offset = 0
for object_format, control in zip(object_formats, self.controls):
object_format.dwOfs = offset
object_format.dwType = control._type
offset += 4
fmt = dinput.DIDATAFORMAT()
fmt.dwSize = ctypes.sizeof(fmt)
fmt.dwObjSize = ctypes.sizeof(dinput.DIOBJECTDATAFORMAT)
fmt.dwFlags = 0
fmt.dwDataSize = offset
fmt.dwNumObjs = len(object_formats)
fmt.rgodf = ctypes.cast(ctypes.pointer(object_formats), dinput.LPDIOBJECTDATAFORMAT)
self._device.SetDataFormat(fmt)
prop = dinput.DIPROPDWORD()
prop.diph.dwSize = ctypes.sizeof(prop)
prop.diph.dwHeaderSize = ctypes.sizeof(prop.diph)
prop.diph.dwObj = 0
prop.diph.dwHow = dinput.DIPH_DEVICE
prop.dwData = 64 * ctypes.sizeof(dinput.DIDATAFORMAT)
self._device.SetProperty(dinput.DIPROP_BUFFERSIZE, ctypes.byref(prop.diph))
def open(self, window=None, exclusive=False):
if not self.controls:
return
if window is None:
# Pick any open window, or the shadow window if no windows
# have been created yet.
window = pyglet.gl._shadow_window
for window in pyglet.app.windows:
break
flags = dinput.DISCL_BACKGROUND
if exclusive:
flags |= dinput.DISCL_EXCLUSIVE
else:
flags |= dinput.DISCL_NONEXCLUSIVE
self._wait_object = _kernel32.CreateEventW(None, False, False, None)
self._device.SetEventNotification(self._wait_object)
pyglet.app.platform_event_loop.add_wait_object(self._wait_object, self._dispatch_events)
self._device.SetCooperativeLevel(window._hwnd, flags)
self._device.Acquire()
def close(self):
if not self.controls:
return
pyglet.app.platform_event_loop.remove_wait_object(self._wait_object)
self._device.Unacquire()
self._device.SetEventNotification(None)
_kernel32.CloseHandle(self._wait_object)
def get_controls(self):
return self.controls
def _dispatch_events(self):
if not self.controls:
return
events = (dinput.DIDEVICEOBJECTDATA * 64)()
n_events = win32.DWORD(len(events))
try:
self._device.GetDeviceData(ctypes.sizeof(dinput.DIDEVICEOBJECTDATA),
ctypes.cast(ctypes.pointer(events),
dinput.LPDIDEVICEOBJECTDATA),
ctypes.byref(n_events),
0)
except OSError:
return
for event in events[:n_events.value]:
index = event.dwOfs // 4
self.controls[index].value = event.dwData
_i_dinput = None
def _init_directinput():
global _i_dinput
if _i_dinput:
return
_i_dinput = dinput.IDirectInput8()
module_handle = _kernel32.GetModuleHandleW(None)
dinput.DirectInput8Create(module_handle,
dinput.DIRECTINPUT_VERSION,
dinput.IID_IDirectInput8W,
ctypes.byref(_i_dinput),
None)
def get_devices(display=None):
_init_directinput()
_devices = []
def _device_enum(device_instance, arg):
device = dinput.IDirectInputDevice8()
_i_dinput.CreateDevice(device_instance.contents.guidInstance, ctypes.byref(device), None)
_devices.append(DirectInputDevice(display, device, device_instance.contents))
return dinput.DIENUM_CONTINUE
_i_dinput.EnumDevices(dinput.DI8DEVCLASS_ALL,
dinput.LPDIENUMDEVICESCALLBACK(_device_enum),
None,
dinput.DIEDFL_ATTACHEDONLY)
return _devices
def _create_joystick(device):
if device._type in (dinput.DI8DEVTYPE_JOYSTICK,
dinput.DI8DEVTYPE_1STPERSON,
dinput.DI8DEVTYPE_GAMEPAD,
dinput.DI8DEVTYPE_SUPPLEMENTAL):
return base.Joystick(device)
def get_joysticks(display=None):
return [joystick for joystick in
[_create_joystick(device) for device in get_devices(display)]
if joystick is not None]
def _create_game_controller(device):
if not is_game_controller(device):
return
if device._type in (dinput.DI8DEVTYPE_JOYSTICK,
dinput.DI8DEVTYPE_1STPERSON,
dinput.DI8DEVTYPE_GAMEPAD):
return base.GameController(device)
def get_game_controllers(display=None):
return [controller for controller in
[_create_game_controller(device) for device in get_devices(display)]
if controller is not None]