Difficult-Rocket/try/performance_check/speed_of_sprite_check.py

32 lines
683 B
Python

import time
import pyglet
window = pyglet.window.Window(resizable=True)
ball_image = pyglet.image.load('../textures/Atmospheres.png') # 可自定义材质
batch = pyglet.graphics.Batch()
ball_sprites = []
start_t = time.time()
for i in range(100000): # 可自定义数量
x, y = i * 30, 50
ball_sprites.append(pyglet.sprite.Sprite(ball_image, x, y, batch=batch))
ball_sprites[i - 1].visible = True
end_t = time.time()
print(start_t, end_t, end_t - start_t)
a = 1
@window.event
def on_draw():
start_t = time.time()
batch.draw()
end_t = time.time()
print(start_t, end_t - start_t)
print(end_t, pyglet.clock.get_fps(), 'fps')
pyglet.app.run()