Difficult-Rocket/mods/dr_game/__init__.py

106 lines
3.5 KiB
Python

# -------------------------------
# Difficult Rocket Mod
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
import logging
import warnings
import traceback
from typing import Optional
from Difficult_Rocket import DR_status
from Difficult_Rocket.main import Game
from Difficult_Rocket.main import Console
from Difficult_Rocket.api.mod import ModInfo
from Difficult_Rocket.client import ClientWindow
from Difficult_Rocket.api.types import Options, Version
DR_rust_version = Version("0.2.15.1") # DR_mod 的 Rust 编写部分的兼容版本
logger = logging.getLogger('client.dr_game')
class _DR_mod_runtime(Options):
name = 'DR mod runtime'
use_DR_rust: bool = True
DR_rust_available: bool = False
DR_rust_version: Version = DR_rust_version
DR_rust_get_version: Optional[Version] = None
def init(self) -> None:
try:
from .Difficult_Rocket_rs import get_version_str
self.DR_rust_get_version = Version(get_version_str())
self.DR_rust_available = True
if self.DR_rust_get_version != self.DR_rust_version:
relationship = 'larger' if self.DR_rust_version > self.DR_rust_version else 'smaller'
warnings.warn(
f'DR_rust builtin version is {self.DR_rust_version} but true version is {get_version_str()}.\n'
f'Builtin version {relationship} than true version')
self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
except Exception:
traceback.print_exc()
self.DR_rust_available = False
self.use_DR_rust = False
self.flush_option()
DR_mod_runtime = _DR_mod_runtime()
class DR_mod(ModInfo):
mod_id = "difficult_rocket_mod"
name = "Difficult Rocket mod"
version = Version("0.3.1.2")
writer = "shenjackyuanjie"
link = "shenjack.top"
description = "Difficult Rocket mod (where the game implement)"
info = "Difficult Rocket mod (where the game implement)"
config = DR_mod_runtime
DR_version = (DR_status.DR_version, DR_status.DR_version) # DR SDK 兼容版本
# 反正是内置 mod 跟着最新版本的 DR 走就行了
# DR_Api_version = # DR Api版本
# 同理 不管 API 版本 这东西要是不兼容了才是大问题
def on_load(self, game: Game, old_self: Optional["DR_mod"] = None) -> bool:
if not DR_mod_runtime.DR_rust_available:
return False
from .console import RustConsole
game.console_class = RustConsole # 替换掉原来的 console 类
if old_self:
from .sr1_ship import SR1ShipRender
game.client.window.add_sub_screen("SR1_ship", SR1ShipRender)
game.console.stop()
game.init_console()
else:
self.config.flush_option()
logger.info("on_load")
logger.info(self.as_markdown())
return True
def on_client_start(self, game: Game, client: ClientWindow):
from .sr1_ship import SR1ShipRender
client.add_sub_screen("SR1_ship", SR1ShipRender)
logger.info('on_client_start added sub screen')
def on_unload(self, game: Game):
game.client.window.screen_list.pop("SR1_ship")
if DR_mod_runtime.DR_rust_available:
game.console.stop()
game.console_class = Console
logger.info('replace Console class')
game.init_console()
logger.info('reinit console')
mod_class = DR_mod