shenjack
9fb2f717ea
readme 清理一些无用文件 rename folder awa awa load textures! 删掉了一些没用的东西 hmmm 好耶! 看起来少,实际上多 awa update 1.0! rue ah! 同步libs更新 Update __init__.py merge!
322 lines
11 KiB
Python
322 lines
11 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2021 by shenjackyuanjie
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# All rights reserved
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# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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import re
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import time
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import logging
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from typing import Union
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from decimal import Decimal
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# from DR
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from SRtool import translate
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from SRtool.api import new_thread
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# from libs.pyglet
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from libs import pyglet
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from libs.pyglet import font
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from libs.pyglet.text import Label
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from libs.pyglet.window import key
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from libs.pyglet.gui import widgets
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from libs.pyglet.graphics import Batch, Group
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logger = logging.getLogger('command_line')
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class CommandText:
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"""
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CommandLine返回的字符,可以用来搜索
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"""
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def __init__(self, text: str):
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self.text = text
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def find(self, text: str) -> bool:
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finding = re.match(text, self.text)
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if finding:
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return True
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else:
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return False
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def match(self, text: str) -> bool:
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finding = re.match(text, self.text)
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print(self.text + '|' + text)
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if finding: # 如果找到了
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try:
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next_find = self.text[finding.span()[1]]
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# 这里try因为可能匹配到的是字符串末尾
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except IndexError:
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next_find = ' '
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# 直接过滤掉
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print(self.text + '|' + text + '|' + next_find)
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if next_find == ' ':
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self.text = self.text[finding.span()[1] + 1:]
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print(self.text + text + next_find)
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return True
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# 将匹配到的字符串,和最后一个匹配字符后面的字符删除(相当暴力的操作)
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return False
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else:
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return False
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def greedy(self, ):
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pass
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def __str__(self):
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return str(self.text)
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def __int__(self):
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return int(self.text)
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class CommandLine(widgets.WidgetBase):
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"""
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command line show
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"""
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def __init__(self,
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x: int,
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y: int,
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width: int,
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height: int,
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length: int,
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batch: Batch,
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group: Group = None,
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command_text: str = '/',
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font_size: int = 20):
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super().__init__(x, y, width, height)
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# normal values
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self.length = length
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self._command_list = ['' for line in range(length)]
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self._command_text = command_text
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self._text_position = 0
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self._command_view = 0
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self._value = 0
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self._text = ''
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self.command_split = 25
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self.command_distance = 20
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# group
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self._user_group = group
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bg_group = Group(order=0, parent=group)
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fg_group = Group(order=1, parent=group)
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# hidden value
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self._text = ''
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self._line = Label(x=x, y=y, batch=batch, text=self.text,
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color=(100, 255, 255, 255),
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anchor_x='left', anchor_y='bottom',
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font_size=font_size, font_name=translate.鸿蒙简体,
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group=fg_group)
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self._label = [Label(x=x + 10, y=y + self.command_distance + (line * self.command_split), batch=batch, text='a',
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anchor_x='left', anchor_y='bottom',
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font_size=font_size - 3, font_name=translate.鸿蒙简体,
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group=bg_group)
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for line in range(length)]
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# Rectangular outline with 5-pixel pad:
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color = (100, 100, 100, 100)
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self._pad = p = 5
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self._outline = pyglet.shapes.Rectangle(x=x - p, y=y - p,
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width=width + p, height=height + p,
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color=color[:3],
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batch=batch, group=fg_group)
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self._outline.opacity = color[3]
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self.editing = False
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def _update_position(self):
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pass
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def update_groups(self, order):
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self._line.group = Group(order=order + 1, parent=self._user_group)
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for label in self._label:
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label.group = Group(order=order + 1, parent=self._user_group)
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self._outline.group = Group(order=order + 2, parent=self._user_group)
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"""
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values
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"""
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@property
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def value(self):
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return self.text
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@property
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def text(self):
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return self._text
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@text.setter
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def text(self, value):
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assert type(value) is str, 'CommandLine\'s text must be string!'
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self._text = value
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self._line.text = value
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@property
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def command_view(self):
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return self._command_view
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@command_view.setter
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def command_view(self, value):
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"""
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value:
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-1 -> 将整个列表添加一个数据
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如果长度超过length就删掉多余的
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将视角移动到最下面,刷新显示列表
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0 ~ (self.length-1) -> 切换视角到对应的行数
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实际上还有一个限制
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"""
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assert type(value) is int, 'Command View must be integer'
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assert -self.length < value < self.length, f'Command View must be bigger than {-self.length} and smaller than {self.length}'
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if value == -1: # flush command list
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self._label.insert(0, self._label[-1])
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self._label.pop(-1)
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for line in range(self.length):
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self._label[line].y = self.y + self.command_distance + (line * self.command_split)
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self._label[0].text = self.text
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self.text = ''
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self._command_view = 0
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self._text_position = 0
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elif value == self._command_view: # not doing anything
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pass
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elif value > self._command_view: # move upwards
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pass
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else: # move downwards
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pass
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# self._command_view = value
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@property
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def editing(self):
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return self._editing
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@editing.setter
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def editing(self, value):
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assert type(value) is bool, 'Command editing must be bool!'
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self._editing = value
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self._line.visible = value
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self._outline.visible = value
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for label in self._label:
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label.visible = value
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@new_thread('command wait', daemon=True, log_thread=False)
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def wait(self, wait: Union[float, int] = 0):
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this = self._label[0]
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self._label[0].visible = True
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time.sleep(wait)
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if self._label[0].visible and not self.editing:
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while (self._label[0].opacity >= 30) and self._label[0].visible and (self._label[0] is this) and not self.editing:
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# (label 的透明度不是 0) and (label 还在显示) and (label 还是载入线程时候的那个label) and (现在不在输入新行)
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self._label[0].opacity -= 2
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time.sleep(0.01)
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if self._label[0] is this: # 如果结束的时候label还是这个label
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self._label[0].opacity = 255
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else: # 如果不是就赶快找回来!
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now = self._label.index(this)
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self._label[now].opacity = 255
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if not self.editing: # 如果不在编辑再隐藏
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self._label[0].visible = False
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@property
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def command_list(self):
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return self._command_list
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"""
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events
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"""
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def on_text(self, text):
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if self.editing:
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if text in ('\r', '\n'): # goto a new line
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if not self.text:
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pass
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elif self.text[0] == self._command_text:
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self.dispatch_event('on_command', CommandText(self.text[1:]))
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else:
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self.dispatch_event('on_message', self.text)
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# on_message 和 on_command 可能会覆盖 self.text 需要再次判定
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if self.text:
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self.command_view = -1
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self.editing = False
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self.wait()
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else:
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self.text = f'{self.text[:self._text_position]}{text}{self.text[self._text_position:]}' # 插入字符(简单粗暴)
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self._text_position += 1
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elif text == 't': # open message line
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self.editing = True
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elif text == '/': # open command line
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self.editing = True
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self.text = '/'
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self._text_position = 1
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def on_text_motion(self, motion):
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if self.editing:
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# edit motion
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if motion == key.MOTION_DELETE: # 确保不越界
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self.text = f'{self.text[:self._text_position]}{self.text[self._text_position + 1:]}' # 简单粗暴的删除
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elif motion == key.MOTION_BACKSPACE and self._text_position >= 1: # 确保不越界
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self.text = f'{self.text[:self._text_position - 1]}{self.text[self._text_position:]}' # 简单粗暴的删除
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self._text_position -= 1 # 记得切换光标位置
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# move motion
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elif motion == key.MOTION_LEFT and self._text_position >= 0: # 确保不越界
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self._text_position -= 1
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elif motion == key.MOTION_RIGHT and self._text_position <= len(self.text): # 确保不越界
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self._text_position += 1
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elif motion in (key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE):
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self._text_position = 0
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elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE):
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self._text_position = len(self.text)
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# view move motion
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elif motion == key.MOTION_DOWN:
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if not self.command_view == -1:
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self.command_view -= 1
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else:
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pass
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def on_text_motion_select(self, motion):
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if self.editing:
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pass
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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if self.editing:
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pass
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def on_mouse_press(self, x, y, buttons, modifiers):
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if self.editing:
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pass
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"""
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custom event
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"""
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def on_command(self, command: text):
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if self.editing:
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return
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"""give command to it"""
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def on_message(self, message: text):
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if self.editing:
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return
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"""give message to it"""
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def push_line(self, line: Union[str, int, float, Decimal], block_line: bool = False):
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_text = self.text
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self.text = str(line)
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self.command_view = -1
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if not block_line:
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self.text = _text
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CommandLine.register_event_type('on_command')
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CommandLine.register_event_type('on_message')
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