Difficult-Rocket/libs/pyglet/gl/__init__.py
2022-04-30 13:56:57 +08:00

227 lines
6.9 KiB
Python

# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# Copyright (c) 2008-2022 pyglet contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
"""OpenGL interface.
This package imports all OpenGL and registered OpenGL extension
functions. Functions have identical signatures to their C counterparts.
OpenGL is documented in full at the `OpenGL Reference Pages`_.
The `OpenGL Programming Guide`_, also known as "The Red Book", is a popular
reference manual organised by topic. It is available in digital and paper
editions.
.. _OpenGL Reference Pages: https://www.khronos.org/registry/OpenGL-Refpages/
.. _OpenGL Programming Guide: http://opengl-redbook.com/
The following subpackages are imported into this "mega" package already
(and so are available by importing ``pyglet.gl``):
``pyglet.gl.gl``
OpenGL
``pyglet.gl.gl.glext_arb``
ARB registered OpenGL extension functions
These subpackages are also available, but are not imported into this namespace
by default:
``pyglet.gl.glext_nv``
nVidia OpenGL extension functions
``pyglet.gl.agl``
AGL (Mac OS X OpenGL context functions)
``pyglet.gl.glx``
GLX (Linux OpenGL context functions)
``pyglet.gl.glxext_arb``
ARB registered GLX extension functions
``pyglet.gl.glxext_nv``
nvidia GLX extension functions
``pyglet.gl.wgl``
WGL (Windows OpenGL context functions)
``pyglet.gl.wglext_arb``
ARB registered WGL extension functions
``pyglet.gl.wglext_nv``
nvidia WGL extension functions
The information modules are provided for convenience, and are documented below.
"""
import pyglet as _pyglet
from pyglet.gl.gl import *
from pyglet.gl.lib import GLException
from pyglet.gl import gl_info
from pyglet.gl.gl_compat import GL_LUMINANCE, GL_INTENSITY
from pyglet import compat_platform
from .base import ObjectSpace, CanvasConfig, Context
import sys as _sys
_is_pyglet_doc_run = hasattr(_sys, "is_pyglet_doc_run") and _sys.is_pyglet_doc_run
#: The active OpenGL context.
#:
#: You can change the current context by calling `Context.set_current`;
#: do not modify this global.
#:
#: :type: `Context`
#:
#: .. versionadded:: 1.1
current_context = None
class ContextException(Exception):
pass
class ConfigException(Exception):
pass
if _pyglet.options['debug_texture']:
_debug_texture_total = 0
_debug_texture_sizes = {}
_debug_texture = None
def _debug_texture_alloc(texture, size):
global _debug_texture_total
_debug_texture_sizes[texture] = size
_debug_texture_total += size
print('%d (+%d)' % (_debug_texture_total, size))
def _debug_texture_dealloc(texture):
global _debug_texture_total
size = _debug_texture_sizes[texture]
del _debug_texture_sizes[texture]
_debug_texture_total -= size
print('%d (-%d)' % (_debug_texture_total, size))
_glBindTexture = glBindTexture
def glBindTexture(target, texture):
global _debug_texture
_debug_texture = texture
return _glBindTexture(target, texture)
_glTexImage2D = glTexImage2D
def glTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels):
try:
_debug_texture_dealloc(_debug_texture)
except KeyError:
pass
if internalformat in (1, GL_ALPHA, GL_INTENSITY, GL_LUMINANCE):
depth = 1
elif internalformat in (2, GL_RGB16, GL_RGBA16):
depth = 2
elif internalformat in (3, GL_RGB):
depth = 3
else:
depth = 4 # Pretty crap assumption
size = (width + 2 * border) * (height + 2 * border) * depth
_debug_texture_alloc(_debug_texture, size)
return _glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
_glDeleteTextures = glDeleteTextures
def glDeleteTextures(n, textures):
if not hasattr(textures, '__len__'):
_debug_texture_dealloc(textures.value)
else:
for i in range(n):
_debug_texture_dealloc(textures[i].value)
return _glDeleteTextures(n, textures)
def _create_shadow_window():
global _shadow_window
import pyglet
if not pyglet.options['shadow_window'] or _is_pyglet_doc_run:
return
from pyglet.window import Window
class ShadowWindow(Window):
def __init__(self):
super().__init__(width=1, height=1, visible=False)
def _create_projection(self):
"""Shadow window does not need a projection."""
pass
_shadow_window = ShadowWindow()
_shadow_window.switch_to()
from pyglet import app
app.windows.remove(_shadow_window)
if _is_pyglet_doc_run:
from .base import Config
elif _pyglet.options['headless']:
from .headless import HeadlessConfig as Config
elif compat_platform in ('win32', 'cygwin'):
from .win32 import Win32Config as Config
elif compat_platform.startswith('linux'):
from .xlib import XlibConfig as Config
elif compat_platform == 'darwin':
from .cocoa import CocoaConfig as Config
_shadow_window = None
# Import pyglet.window now if it isn't currently being imported (this creates the shadow window).
if not _is_pyglet_doc_run and 'pyglet.window' not in _sys.modules and _pyglet.options['shadow_window']:
# trickery is for circular import
_pyglet.gl = _sys.modules[__name__]
import pyglet.window