168 lines
6.8 KiB
Python
168 lines
6.8 KiB
Python
from pyglet.app.base import PlatformEventLoop
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from pyglet.libs.darwin import cocoapy
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NSApplication = cocoapy.ObjCClass('NSApplication')
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NSMenu = cocoapy.ObjCClass('NSMenu')
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NSMenuItem = cocoapy.ObjCClass('NSMenuItem')
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NSAutoreleasePool = cocoapy.ObjCClass('NSAutoreleasePool')
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NSDate = cocoapy.ObjCClass('NSDate')
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NSDate.dateWithTimeIntervalSinceNow_.no_cached_return()
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NSDate.distantFuture.no_cached_return()
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NSEvent = cocoapy.ObjCClass('NSEvent')
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NSUserDefaults = cocoapy.ObjCClass('NSUserDefaults')
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class AutoReleasePool:
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def __enter__(self):
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self.pool = NSAutoreleasePool.alloc().init()
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return self.pool
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def __exit__(self, exc_type, exc_value, traceback):
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self.pool.drain()
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del self.pool
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def add_menu_item(menu, title, action, key):
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with AutoReleasePool():
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title = cocoapy.CFSTR(title)
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action = cocoapy.get_selector(action)
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key = cocoapy.CFSTR(key)
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menuItem = NSMenuItem.alloc().initWithTitle_action_keyEquivalent_(
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title, action, key)
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menu.addItem_(menuItem)
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# cleanup
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title.release()
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key.release()
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menuItem.release()
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def create_menu():
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with AutoReleasePool():
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appMenu = NSMenu.alloc().init()
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# Hide still doesn't work!?
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add_menu_item(appMenu, 'Hide!', 'hide:', 'h')
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appMenu.addItem_(NSMenuItem.separatorItem())
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add_menu_item(appMenu, 'Quit!', 'terminate:', 'q')
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menubar = NSMenu.alloc().init()
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appMenuItem = NSMenuItem.alloc().init()
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appMenuItem.setSubmenu_(appMenu)
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menubar.addItem_(appMenuItem)
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NSApp = NSApplication.sharedApplication()
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NSApp.setMainMenu_(menubar)
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# cleanup
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appMenu.release()
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menubar.release()
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appMenuItem.release()
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class CocoaEventLoop(PlatformEventLoop):
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def __init__(self):
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super(CocoaEventLoop, self).__init__()
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with AutoReleasePool():
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# Prepare the default application.
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self.NSApp = NSApplication.sharedApplication()
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if self.NSApp.isRunning():
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# Application was already started by GUI library (e.g. wxPython).
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return
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if not self.NSApp.mainMenu():
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create_menu()
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self.NSApp.setActivationPolicy_(cocoapy.NSApplicationActivationPolicyRegular)
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# Prevent Lion / Mountain Lion from automatically saving application state.
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# If we don't do this, new windows will not display on 10.8 after finishLaunching
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# has been called.
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defaults = NSUserDefaults.standardUserDefaults()
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ignoreState = cocoapy.CFSTR("ApplePersistenceIgnoreState")
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if not defaults.objectForKey_(ignoreState):
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defaults.setBool_forKey_(True, ignoreState)
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holdEnabled = cocoapy.CFSTR("ApplePressAndHoldEnabled")
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if not defaults.objectForKey_(holdEnabled):
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defaults.setBool_forKey_(False, holdEnabled)
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self._finished_launching = False
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def start(self):
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with AutoReleasePool():
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if not self.NSApp.isRunning() and not self._finished_launching:
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# finishLaunching should be called only once. However isRunning will not
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# guard this, as we are not using the normal event loop.
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self.NSApp.finishLaunching()
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self.NSApp.activateIgnoringOtherApps_(True)
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self._finished_launching = True
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def step(self, timeout=None):
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with AutoReleasePool():
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self.dispatch_posted_events()
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# Determine the timeout date.
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if timeout is None:
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# Using distantFuture as untilDate means that nextEventMatchingMask
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# will wait until the next event comes along.
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timeout_date = NSDate.distantFuture()
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else:
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timeout_date = NSDate.dateWithTimeIntervalSinceNow_(timeout)
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# Retrieve the next event (if any). We wait for an event to show up
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# and then process it, or if timeout_date expires we simply return.
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# We only process one event per call of step().
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self._is_running.set()
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event = self.NSApp.nextEventMatchingMask_untilDate_inMode_dequeue_(
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cocoapy.NSAnyEventMask, timeout_date, cocoapy.NSDefaultRunLoopMode, True)
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# Dispatch the event (if any).
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if event is not None:
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event_type = event.type()
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if event_type != cocoapy.NSApplicationDefined:
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# Send out event as normal. Responders will still receive
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# keyUp:, keyDown:, and flagsChanged: events.
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self.NSApp.sendEvent_(event)
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# Resend key events as special pyglet-specific messages
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# which supplant the keyDown:, keyUp:, and flagsChanged: messages
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# because NSApplication translates multiple key presses into key
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# equivalents before sending them on, which means that some keyUp:
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# messages are never sent for individual keys. Our pyglet-specific
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# replacements ensure that we see all the raw key presses & releases.
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# We also filter out key-down repeats since pyglet only sends one
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# on_key_press event per key press.
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if event_type == cocoapy.NSKeyDown and not event.isARepeat():
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self.NSApp.sendAction_to_from_(cocoapy.get_selector("pygletKeyDown:"), None, event)
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elif event_type == cocoapy.NSKeyUp:
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self.NSApp.sendAction_to_from_(cocoapy.get_selector("pygletKeyUp:"), None, event)
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elif event_type == cocoapy.NSFlagsChanged:
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self.NSApp.sendAction_to_from_(cocoapy.get_selector("pygletFlagsChanged:"), None, event)
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self.NSApp.updateWindows()
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did_time_out = False
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else:
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did_time_out = True
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self._is_running.clear()
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return did_time_out
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def stop(self):
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pass
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def notify(self):
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with AutoReleasePool():
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notifyEvent = NSEvent.otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_(
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cocoapy.NSApplicationDefined, # type
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cocoapy.NSPoint(0.0, 0.0), # location
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0, # modifierFlags
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0, # timestamp
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0, # windowNumber
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None, # graphicsContext
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0, # subtype
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0, # data1
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0, # data2
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)
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self.NSApp.postEvent_atStart_(notifyEvent, False)
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