115 lines
3.7 KiB
Python
115 lines
3.7 KiB
Python
"""
|
||
writen by shenjackyuanjie
|
||
email: 3695888@qq.com
|
||
"""
|
||
import os
|
||
import sys
|
||
import time
|
||
import cProfile
|
||
import traceback
|
||
import threading
|
||
|
||
from io import StringIO
|
||
|
||
# TODO 默认位置配置文件
|
||
# TODO 可自定义工作路径
|
||
|
||
hi = """Difficult Rocket is writen by shenjackyuanjie
|
||
email: 3695888@qq.com or shyj3695888@163.com
|
||
QQ: 3695888"""
|
||
|
||
error_format = {
|
||
'TestError': '游戏正在调试中,某处引发了一个 TestError,不是bug造成的原因',
|
||
'AssertionError': '游戏的某处检查未通过,情报告issue',
|
||
'error.unknown': '游戏报错了,现在输出报错信息,请报告issue',
|
||
'error.happen': '游戏出现了一个报错!正在处理'
|
||
}
|
||
|
||
|
||
def print_path() -> None:
|
||
print(f'{__file__=}')
|
||
print(f'{sys.path=}')
|
||
print(f'{sys.path[0]=}')
|
||
print(f'{sys.argv[0]=}')
|
||
print(f'{os.curdir=}')
|
||
print(f'{os.getcwd()=}')
|
||
print(f'{os.path.abspath(os.curdir)=}')
|
||
print(f'{os.path.abspath(__file__)=}')
|
||
print(f'{os.path.realpath(__file__)=}')
|
||
print(f'{os.path.split(os.path.split(os.path.realpath(__file__))[0])=}')
|
||
# 输出一遍大部分文件位置相关信息 以后可能会加到logs里
|
||
|
||
|
||
def main() -> int:
|
||
print(hi) # hi!
|
||
start_time_ns = time.time_ns()
|
||
start_time_perf_ns = time.perf_counter_ns()
|
||
print_path()
|
||
file_path = os.path.split(os.path.realpath(__file__))[0]
|
||
os.chdir(file_path) # 将运行路径切换到文件位置 防止bug
|
||
sys.path.append(f'{file_path}/Difficult_Rocket') # 添加local path
|
||
sys.path.append(f'{file_path}/libs') # 添加 libs path
|
||
|
||
from Difficult_Rocket.exception import TestError
|
||
from Difficult_Rocket import crash
|
||
from Difficult_Rocket import DR_status
|
||
try:
|
||
from libs import pyglet # 导入pyglet
|
||
pyglet.resource.path = ['/textures/']
|
||
pyglet.resource.reindex()
|
||
|
||
from Difficult_Rocket import main
|
||
from Difficult_Rocket.runtime import DR_runtime
|
||
DR_runtime.start_time_ns = start_time_ns
|
||
|
||
# from pyglet.gl import glClearColor # 调整背景颜色
|
||
# glClearColor(0.5, 0.5, 0.5, 0)
|
||
|
||
game = main.Game() # 实例化一个游戏
|
||
print(time.perf_counter_ns() - start_time_perf_ns, (time.perf_counter_ns() - start_time_perf_ns) / (10 ** 9), 'start') # 输出一下启动用时
|
||
|
||
cprofile = False # 是否使用cprofile
|
||
if cprofile:
|
||
cProfile.run('game.start()', sort='calls') # 使用 cprofile 启动
|
||
else:
|
||
game.start() # 直接启动
|
||
if DR_status.crash_report_test:
|
||
raise TestError('debugging') # debug 嘛,试试crash
|
||
except Exception as exp: # 出毛病了
|
||
# 解析错误信息
|
||
print(error_format['error.happen'])
|
||
error = traceback.format_exc()
|
||
name = type(exp).__name__
|
||
if name in error_format:
|
||
print(error_format[name])
|
||
else:
|
||
print(error_format['error.unknown'])
|
||
print(error)
|
||
# 输出 crash 信息
|
||
crash.create_crash_report(error)
|
||
cache_steam = StringIO()
|
||
crash.write_info_to_cache(cache_steam)
|
||
text = cache_steam.getvalue()
|
||
print(text)
|
||
else:
|
||
crash.record_thread = False
|
||
print(crash.all_thread)
|
||
print(crash.all_process)
|
||
# join all thread
|
||
for thread in threading.enumerate():
|
||
print(thread)
|
||
if thread.name == 'MainThread' or thread == threading.main_thread() or thread == threading.current_thread():
|
||
continue
|
||
if thread.daemon:
|
||
continue
|
||
thread.join()
|
||
# stop pyglet
|
||
import pyglet
|
||
pyglet.app.exit()
|
||
print("Difficult_Rocket 已关闭")
|
||
return 0
|
||
|
||
|
||
if __name__ == '__main__':
|
||
sys.exit(main())
|