7.4 KiB
7.4 KiB
Difficult Rocket Update Logs
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- Using SemVer 2.0.0 to manage version
202110 V 0.5.3
Change
- now
Difficult Rocket
will only fit python3.8+- because
:=
- because
- now main crash report handler have new way to handler crash
Add
Difficult_Rocket.graphics.widgets.Parts
- have many costume value
libs/fonts
now haveHarmonyOS_Sans
font- handler of
on_key_press
andon_key_release
andon_text
game.config
config filelang/en-us.json5
now up to date withlang/zh-CN.json5
translate/Lang.翻译
same asLang.lang
command/CommandLine
to render command line
Translate
- Add
window
message.text
command.text
text.motion
text.motion_select
setup.use_time_ns
fonts.found
client
setup.use_time_ns
Command
- now you can press
t
to call out a message window- or press
/
to open command line - not done
- useless until now
- or press
20210928 V 0.5.2
Change
- now bin folder use the name
Difficult_Rocket
- now test files no longer have
_test_
prefix - now will always use local
pyglet
- may change later
- fitting
pypy3.10
(well······ not success (because OpenGL, blame it)) - now
crash-report
have more information - now when pressed, the sprite will rotate randomly
- now
pyglet.app.run()
use multiprocess - now will allways use
libs/
lib when usingpyglet
orjson5
- now
tools.config()
istools.load_file()
- now
lang
file haveserver``client
andwindow
Add
mods support will be done in 1.0.0- just maybe
- now you can use
DEBUGGING
to test or check game run stats- when
True
it will always make a crash report
- when
- now
Difficult_Rocket.api.translate.Lang
can be used to auto translate text inconfigs/lang/xxx.json5
- you can use
translate.tr[xxx]
to use translated info - and use
.format
to format info's{}
- if translate is not found,
Lang
will try to find translate in default language translate - (witch was
zh-CN
)
- you can use
crash
now have more information about multiprocess- add some unused read_input in
client
- now when
logs/
is not found logger will infologger.mkdir
DEBUG
- now version on the window will be
0.5.2
Delete
- now
client.Client
andserver.Server
only usenet_mode
option api.new_thread
have no more extra line of testingconfigs/view.json5
now removed
Translate
- add
mouse.release
andlanguage
to en-us - add
language
tozh-CN
- add
tr.lang(xx, xx)
that can solve error on getting item from lang filetr[xxx]
can also use but won't solve error when item not found- so best use
tr.lang(xx, xx)
20210902 V 0.5.1
Change
- crash report's format
- crash report now use multithreading!
- some info in
client
tools/format_bool
now use more clever way to format
Add
on_resize(self, width, height):
inclient
- auto crash report in
bin/crash/create_crash_report
bin/api/Exp.py
some Exceptionbin/api/translate
to create atranslate
class that can reload language
20210823 V 0.5.0
Change
- many
sys.path.append()
and try: import xxx except: from bin import xxx
has been removed- and now IDE won't blame you when you open the file anymore!(LOL)
Server
now use Dev to delivery message between thread(will be done in 0.6.0)- test files now use
_test_*.py
for names
Add
crash.py
to handle and create crash report (not done)DragSprite
(maybe will add in future pyglet update PR has been published)
Delete
name_hanlder
inconfigs.py
20210811 V 0.4.6
DEBUG
- game window doesn't use input
(*args, **kwargs)
to setup
Change
- language type
zh-cn
->zh-CN
- game window config now use
configs/main.config
to config on_mouse_click
function's debug message now useself.lang
to debug message (witch is multi-language)- server client and main now use
logging.getLogger()
Add
[window_default]
inconfigs/main.config
- server and client now will output
PID
andPPID
info asINFO
client
now change toClientWindow
Delete
- all game window render has been deleted
- will be rewritten in 0.5.0
- delete some useless code
- delete some useless file
20210723 V 0.4.5
DEBUG
new_thread.py
link of stackoverflow have an extra 'find' in the middle REMOVED
Add
new_thread.py
now can use @new_thread to get a threaded fun
Change
README.md
andREADME-cn.md
change URL to file pathREADME.md
andREADME-cn.md
some label style change- Pre-installed
pyglet
upgrade from1.5.16
->1.5.18
- Pre-installed
json5
upgrade from0.9.5
->0.9.6
20210708 V 0.4.4
PS
- Nice day everyone!
- I have finish my final exam on grade 8.
- Will soon reach grade 9, so update will be late very much.
Change
- function
tools.config()
way of raise error changetools.report_file_error()
- function
tools.cb()
change name totools.format_bool()
- config.py clear some useless import class
- changing configfile to main.config *doing
Test change
test_config_file.py
test_for_speed.py
test_logging_conf.py
test_speed_of_sprite.py
2021/06/26 V 0.4.3
DEBUG
- some name_format bug
Change
- doing: change render pip line ('m really doing)
- default FPS from 120 -> 60
Add
- add performance_test folder
- add some performances test
2021/05/24 V 0.4.2
DEBUG
- using python version 3.8.9 still report
best3.8+
(lang name)(actually is debugging)
Change
- change back how configs.py/name_format work(replace str) fix some issue
- doing remake for config sys (lazy yes!)
- clear bin/pyglet (already exits in bin/lib)
Need Do
- debug name_format
2021/04/17 V 0.4.1
PS:
-
Va.b.c
-
a : Big Version (Big rewrite times) (now at DEMO making)
-
b : Middle Rewrite Times (Yes I've rewritten for 4 times)
-
c : normal updates
DEBUG
- solve pre-installed lib can't use
- solve pre-installed lib's bug
- some other bugs
Change
- plan to change config file format to .config (plan to)
- reformat all files (including libs)
2021/04/09 V 0.2.3/4
Add
- support many things(also forget)
Change
tools.name_handler()
now usestr.format
to handler strDR/sys_value
folder now move toDR/configs/sys_value
DEBUG
- many
tools.name_handler()
use bug(cause crashes) {date}
can be successful use intools.name_handler()
(if you define the format of date)- log file's filename incorrect (should be
xxxx-xx-xx xx-xx-xx DR.log
but be{date} DR.log
)
2021/03/27 V 0.2.2/1
Add
- add local libs
pyglet 1.5.15
json5 0.9.5
PS: now I'm not sure witch lib will be import first
the local lib or the pip libs
So I'll add some other code to make sure that DR will first try to import pip libs
not the local libs (todo)
DEBUG
- some bugs(I forget them)