316 lines
8.0 KiB
Markdown
316 lines
8.0 KiB
Markdown
# Difficult Rocket Update Logs
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## Readme First!
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##### most badge can be clicked and jump
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[![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/)
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![Generic badge](https://img.shields.io/badge/Version-0.6.0-yellow.svg)
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- [![Readme-github](https://img.shields.io/badge/Readme-Github-blue.svg?style=flat-square&logo=Github)](https://github.com/shenjackyuanjie/Difficult-Rocket)
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- [![Readme-gitee](https://img.shields.io/badge/Readme-Gitee-blue.svg?style=flat-square&logo=Gitee)](https://gitee.com/shenjackyuanjie/Difficult-Rocket)
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- [![Readme-gitee](https://img.shields.io/badge/Readme-中文(点我!)-blue.svg?style=flat-square)](README-cn.md)
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- Using [SemVer 2.0.0](https://semver.org/) to manage version
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## 202111 V 0.6.1
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### Change
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- now command will fade away but not suddenly disappear
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## 20211025 V 0.6.0
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#### Command Line Update!
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### Change
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- now `Difficult Rocket` will only fit python3.8+
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- because `:=`
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- now main crash report handler have new way to handler crash
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- now fonts' folder's name is `HarmonyOS_Sans`
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### Add
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- `Difficult_Rocket.graphics.widgets.Parts`
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- have many costume value
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- `libs/fonts` now have `HarmonyOS_Sans` font
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- handler of `on_key_press` and `on_key_release` and `on_text`
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- `game.config` config file
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- `lang/en-us.json5` now up to date with `lang/zh-CN.json5`
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- `translate/Lang.翻译` same as `Lang.lang`
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- `command/CommandLine` to render command line
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- `@new_thread` now can option if log this thread to `crash` or not
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- `start.cmd` witch could debug easier
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### Translate
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- Add
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- `window`
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- `message.text`
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- `command.text`
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- `text.motion`
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- `text.motion_select`
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- `setup.use_time_ns`
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- `fonts.found`
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- `game.input_stop`
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- `game.command_stop`
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- `game.window_stop`
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- `game.stop_get`
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- `game.stop`
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- `game.end`
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- `client`
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- `setup.use_time_ns`
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### Command
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- now you can press `t` to call out a message window
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- or press `/` to open command line
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- not done
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- ~~useless until now~~
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- new command
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- `/min_fps`
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- get min fps in 5 second
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- `/max_fps`
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- get max fps in 5 second
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- `/stop`
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- stop the game
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- `/default`
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- switch window size to default size
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## 20210928 V 0.5.2
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### Change
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- now bin folder use the name `Difficult_Rocket`
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- now test files no longer have `_test_` prefix
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- now will always use local `pyglet`
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- may change later
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- fitting `pypy3.10` (well······ not success (because OpenGL, blame it))
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- now `crash-report` have more information
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- now when pressed, the sprite will rotate randomly
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- now `pyglet.app.run()` use multiprocess
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- now will allways use `libs/` lib when using `pyglet` or `json5`
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- now `tools.config()` is `tools.load_file()`
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- now `lang` file have `server``client` and `window`
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### Add
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- ~~mods support will be done in 1.0.0~~
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- just maybe
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- now you can use `DEBUGGING` to test or check game run stats
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- when `True` it will always make a crash report
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- now `Difficult_Rocket.api.translate.Lang` can be used to auto translate text in `configs/lang/xxx.json5`
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- you can use `translate.tr[xxx]` to use translated info
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- and use `.format` to format info's `{}`
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- if translate is not found, `Lang` will try to find translate in default language translate
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- (witch was `zh-CN`)
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- `crash` now have more information about multiprocess
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- add some unused read_input in `client`
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- now when `logs/` is not found logger will info `logger.mkdir`
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### DEBUG
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- now version on the window will be `0.5.2`
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### Delete
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- now `client.Client` and `server.Server` only use `net_mode` option
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- `api.new_thread` have no more extra line of testing
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- `configs/view.json5` now removed
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### Translate
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- add `mouse.release` and `language` to en-us
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- add `language` to `zh-CN`
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- add `tr.lang(xx, xx)` that can solve error on getting item from lang file
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- `tr[xxx]` can also use but won't solve error when item not found
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- so best use `tr.lang(xx, xx)`
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## 20210902 V 0.5.1
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### Change
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- crash report's format
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- crash report now use multithreading!
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- some info in `client`
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- `tools/format_bool` now use more clever way to format
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### Add
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- `on_resize(self, width, height):` in `client`
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- auto crash report in `bin/crash/create_crash_report`
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- `bin/api/Exp.py` some Exception
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- `bin/api/translate` to create a `translate` class that can reload language
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## 20210823 V 0.5.0
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### Change
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- many `sys.path.append()` and
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- `try: import xxx except: from bin import xxx` has been removed
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- and now IDE won't blame you when you open the file anymore!(LOL)
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- `Server` now use Dev to delivery message between thread(will be done in 0.6.0)
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- test files now use `_test_*.py` for names
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### Add
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- `crash.py` to handle and create crash report (not done)
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- `DragSprite` (maybe will add in future pyglet update PR has been published)
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### Delete
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- `name_hanlder` in `configs.py`
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## 20210811 V 0.4.6
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### DEBUG
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- game window doesn't use input `(*args, **kwargs)` to setup
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### Change
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- language type `zh-cn` -> `zh-CN`
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- game window config now use `configs/main.config` to config
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- `on_mouse_click` function's debug message now use `self.lang` to debug message (witch is multi-language)
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- server client and main now use `logging.getLogger()`
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### Add
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- `[window_default]` in `configs/main.config`
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- server and client now will output `PID` and `PPID` info as `INFO`
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- `client` now change to `ClientWindow`
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### Delete
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- all game window render has been deleted
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- will be rewritten in 0.5.0
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- delete some useless code
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- delete some useless file
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## 20210723 V 0.4.5
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### DEBUG
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- `new_thread.py` link of stackoverflow have an extra 'find' in the middle REMOVED
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### Add
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- `new_thread.py` now can use @new_thread to get a threaded fun
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### Change
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- `README.md` and `README-cn.md` change URL to file path
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- `README.md` and `README-cn.md` some label style change
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- Pre-installed `pyglet` upgrade from `1.5.16` -> `1.5.18`
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- Pre-installed `json5` upgrade from `0.9.5` -> `0.9.6`
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## 20210708 V 0.4.4
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### PS
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- Nice day everyone!
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- I have finish my final exam on grade 8.
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- Will soon reach grade 9, so update will be late very much.
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### Change
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- function `tools.config()` way of raise error change `tools.report_file_error()`
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- function `tools.cb()` change name to `tools.format_bool()`
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- config.py clear some useless import class
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- changing configfile to main.config *doing
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### Test change
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- `test_config_file.py`
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- `test_for_speed.py`
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- `test_logging_conf.py`
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- `test_speed_of_sprite.py`
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## 2021/06/26 V 0.4.3
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### DEBUG
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- some name_format bug
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### Change
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- doing: change render pip line ('m really doing)
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- default FPS from 120 -> 60
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### Add
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- add performance_test folder
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- add some performances test
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## 2021/05/24 V 0.4.2
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### DEBUG
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- using python version 3.8.9 still report `best3.8+`(lang name)(actually is debugging)
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### Change
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- change back how configs.py/name_format work(replace str) fix some issue
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- doing remake for config sys (lazy yes!)
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- clear bin/pyglet (already exits in bin/lib)
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### Need Do
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- debug name_format
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## 2021/04/17 V 0.4.1
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PS:
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- `Va.b.c`
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- a : Big Version (Big rewrite times) (now at DEMO making)
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- b : Middle Rewrite Times (Yes I've rewritten for 4 times)
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- c : normal updates
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### DEBUG
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- solve pre-installed lib can't use
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- solve pre-installed lib's bug
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- some other bugs
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### Change
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- plan to change config file format to .config (plan to)
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- reformat all files (including libs)
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## 2021/04/09 V 0.2.3/4
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### Add
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- support many things(also forget)
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### Change
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- `tools.name_handler()` now use `str.format` to handler str
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- `DR/sys_value` folder now move to `DR/configs/sys_value`
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### DEBUG
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- many `tools.name_handler()` use bug(cause crashes)
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- `{date}` can be successful use in `tools.name_handler()` (if you define the format of date)
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- log file's filename incorrect (should be `xxxx-xx-xx xx-xx-xx DR.log` but be `{date} DR.log`)
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## 2021/03/27 V 0.2.2/1
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### Add
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- add local libs
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- `pyglet 1.5.15`
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- `json5 0.9.5`
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PS: now I'm not sure witch lib will be import first
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the local lib or the pip libs
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So I'll add some other code to make sure that DR will first try to import pip libs
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not the local libs (todo)
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### DEBUG
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- some bugs(I forget them)
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