Difficult-Rocket/libs/pyglet_rs/__init__.py
2023-03-28 23:59:13 +08:00

113 lines
3.1 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
"""
from .lib import (get_version_str)
from .lib import (Sprite_rs,
Vector2_rs, Vector3_rs, Vector4_rs,
Matrix3_rs, Matrix4_rs)
"""
from .lib import *
from typing import TYPE_CHECKING, Union
# noinspection PyUnresolvedReferences
__version__ = get_version_str()
__all__ = ['patch_sprite', 'patch_vector', 'patch_matrix', 'patch_all',
'Sprite_rs',
'Vector2_rs', 'Vector3_rs', 'Vector4_rs',
'Matrix3_rs', 'Matrix4_rs']
if TYPE_CHECKING:
from pyglet.event import EventDispatcher
Number = Union[int, float]
def get_version_str() -> str: ...
class Sprite_rs(EventDispatcher): ...
class Vector2_rs:
def __init__(self, x: Number, y: Number): ...
def __add__(self, other: "Vector2_rs") -> "Vector2_rs": ...
def __sub__(self, other: "Vector2_rs") -> "Vector2_rs": ...
def __mul__(self, other: "Vector2_rs") -> "Vector2_rs": ...
def __truediv__(self, other: "Vector2_rs") -> "Vector2_rs": ...
def __floordiv__(self, other: "Vector2_rs") -> "Vector2_rs": ...
def __repr__(self) -> str: ...
@property
def x(self) -> float: ...
@property
def y(self) -> float: ...
class Vector3_rs:
def __init__(self, x: Number, y: Number, z: Number): ...
def __add__(self, other: "Vector3_rs") -> "Vector3_rs": ...
def __sub__(self, other: "Vector3_rs") -> "Vector3_rs": ...
def __mul__(self, other: "Vector3_rs") -> "Vector3_rs": ...
def __truediv__(self, other: "Vector3_rs") -> "Vector3_rs": ...
def __floordiv__(self, other: "Vector3_rs") -> "Vector3_rs": ...
def __repr__(self) -> str: ...
@property
def x(self) -> float: ...
@property
def y(self) -> float: ...
@property
def z(self) -> float: ...
class Vector4_rs:
def __init__(self, x: Number, y: Number, z: Number, w: Number): ...
def __add__(self, other: "Vector4_rs") -> "Vector4_rs": ...
def __sub__(self, other: "Vector4_rs") -> "Vector4_rs": ...
def __mul__(self, other: "Vector4_rs") -> "Vector4_rs": ...
def __truediv__(self, other: "Vector4_rs") -> "Vector4_rs": ...
def __floordiv__(self, other: "Vector4_rs") -> "Vector4_rs": ...
def __repr__(self) -> str: ...
@property
def x(self) -> float: ...
@property
def y(self) -> float: ...
@property
def z(self) -> float: ...
@property
def w(self) -> float: ...
class Matrix3_rs: ...
class Matrix4_rs: ...
def patch_sprite():
from pyglet import sprite
sprite.Sprite = Sprite_rs
def patch_vector():
from pyglet import math
math.Vector2 = Vector2_rs
math.Vector3 = Vector3_rs
math.Vector4 = Vector4_rs
def patch_matrix():
from pyglet import math
math.Matrix3 = Matrix3_rs
math.Matrix4 = Matrix4_rs
def patch_all():
patch_sprite()
patch_vector()
patch_matrix()