shenjack
f9eeafe322
readme update 看起来更像 Dear ImGui 一些(looks more like Dear ImGui and some intersting feature to the button remove debug 确认一下action 404 修改 writing theme looks good better? a ? alpha=255 not 256 looks better try new pyglet first 看起来好一些 sync pyglet 水一手 这波必须得水一手了,要不然commit太少了(确信 丢点正经东西上去 顺手继承一下Options 补充docs 坏了,忘记水commit了( 至少我能早睡了( 这里还能水一点来着( 试试再说 reee 保证能跑( 同步lib not dr 的修改 忘记带上 None了 还是加上一个额外的判断参数吧 刷点commit也不错 先更新一下依赖版本 水commit啦 理论可行,实践开始! 构建参数喜加一 reeeee 更新一下 pyproject 的依赖 fix typing looks better 水一个( 测试? sync pyglet to master A | Try use rust-cache looks good? what? C | sync pyglet A | 添加了一个 Button Draw Theme A | Magic Number (确信) A | 尽量不继承Options sync pyglet A | Add theme A | Add more Theme information Enhance | Theme sync pyglet Add | add unifont Enhance | use os.walk in font loading Enhance | Use i18n in font loading Enhance | doc sync pyglet Add | add 3.12 build option to build_rs Fix | Button position have a z sync pyglet A | Logger.py 启动! sync pyglet Changed | Bump pyo3 to 0.20.0 add logger.py update logger! Add | more logger! Add | lib-not-dr some lib-not-dr
184 lines
5.7 KiB
Python
184 lines
5.7 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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from typing import Optional, Tuple
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# from libs import pyglet
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import pyglet
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from pyglet.text import Label
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from pyglet.gui import widgets
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from pyglet.window import mouse
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# from pyglet.sprite import Sprite
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from pyglet.shapes import Rectangle
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# from pyglet.image import AbstractImage
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from pyglet.graphics import Batch, Group
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from Difficult_Rocket.api.types import Options, FontData
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# from Difficult_Rocket import DR_status
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RGBA = Tuple[int, int, int, int]
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class ButtonDrawTheme:
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"""
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直接绘制按钮的风格
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"""
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name = 'ButtonDrawTheme'
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def __init__(self,
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batch: Batch,
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group: Group):
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self.batch = batch
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self.group = group
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a = (72, 73, 74)
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b = (109, 109, 110)
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c = (88, 91, 92)
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d = (124, 124, 125)
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e = (49, 50, 51)
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touch_a = (49, 50, 51)
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touch_b = (90, 91, 92)
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touch_c = (71, 72, 72)
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touch_d = (106, 107, 108)
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def on_touch(self, x, y) -> None:
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"""
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当鼠标在按钮上的时候
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:param x: 鼠标绝对位置
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:param y: 鼠标绝对位置
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:return:
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"""
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def on_move_away(self) -> None:
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"""
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当鼠标移出按钮的时候
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:return:
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"""
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def on_hit(self, x: int, y: int) -> None:
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"""
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当鼠标点击按钮的时候
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:param x: 鼠标绝对位置
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:param y: 鼠标绝对位置
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:return:
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"""
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def on_release(self) -> None:
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"""
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当鼠标松开按钮的时候
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:return:
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"""
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class ButtonThemeOptions(Options):
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""" 基于 Options 写的 ButtonTheme """
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name = 'ButtonTheme'
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untouched_color: RGBA = (39, 73, 114, 255)
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touched_color: RGBA = (66, 150, 250, 255)
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hit_color: RGBA = (15, 135, 250, 255)
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font_theme: FontData = FontData()
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def __str__(self):
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return self.as_markdown()
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class PressTextButton(widgets.WidgetBase):
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"""
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自带 字符 + 材质 的按钮,就不用单独做材质了
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"""
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def __init__(self,
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x: int,
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y: int,
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width: int,
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height: int,
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text: str,
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batch: Optional[Batch] = None,
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group: Optional[Group] = None,
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theme: Optional[ButtonThemeOptions] = None,
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):
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super().__init__(x, y, width, height)
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self.main_batch = batch or Batch()
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self.user_batch = batch is not None
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self.front_group = Group(order=10, parent=group)
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self.back_ground_group = Group(order=5, parent=group)
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self.pressed = False
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self.theme = theme or ButtonThemeOptions()
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self.untouched_color = self.theme.untouched_color
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self.touched_color = self.theme.touched_color
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self.hit_color = self.theme.hit_color
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# from ImGui
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self.text = text
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self.text_label = Label(font_name=self.theme.font_theme.font_name, font_size=self.theme.font_theme.font_size,
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batch=self.main_batch, group=self.front_group,
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x=self._x, y=self._y, width=self._width,
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height=self._height,)
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self.font = pyglet.font.load(self.theme.font_theme.font_name,
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self.theme.font_theme.font_size,
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bold=self.theme.font_theme.bold,
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italic=self.theme.font_theme.italic,
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stretch=self.theme.font_theme.stretch)
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self.font_height = self.font.ascent - self.font.descent
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self.back_rec = Rectangle(x=self._x, y=self._y,
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width=self._width, height=self._height,
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color=self.untouched_color, # ImGui color
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batch=self.main_batch, group=self.back_ground_group)
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self.value = text # 重新分配一下高度和宽度的位置
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@property
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def value(self):
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return self.text
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@value.setter
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def value(self, value):
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self.text = value
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self.text_label.text = value
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text_width = self.text_label.content_width
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self.text_label.x = self._x + (self.width - text_width) // 2
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self.text_label.y = self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) # 修正一下位置
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def __contains__(self, item):
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return item in self.back_rec
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def on_draw(self):
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if not self.user_batch:
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self.main_batch.draw()
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def on_mouse_motion(self, x, y, dx, dy):
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if (x, y) in self.back_rec:
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self.back_rec.color = self.touched_color
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else:
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self.pressed = False
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self.back_rec.color = self.untouched_color
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def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
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if (x, y) in self and buttons == mouse.LEFT:
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self.back_rec.color = self.hit_color
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self.dispatch_event('on_press', x, y)
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self.pressed = True
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return True
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return False
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def on_mouse_release(self, x, y, buttons, modifiers):
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if self.pressed and (x, y) in self:
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self.back_rec.color = self.touched_color
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self.pressed = False
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def _update_position(self):
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self.text_label.position = self._x, self._y, 0
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self.back_rec.position = self._x, self._y
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self.back_rec.width = self._width
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self.back_rec.height = self._height
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PressTextButton.register_event_type('on_press')
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