Difficult-Rocket/Difficult_Rocket/main.py
shenjack f9eeafe322
好活!
readme update

看起来更像 Dear ImGui 一些(looks more like Dear ImGui

and some intersting feature to the button

remove debug

确认一下action

404 修改

writing theme

looks good

better?

a ?

alpha=255 not 256

looks better

try new pyglet first

看起来好一些

sync pyglet

水一手

这波必须得水一手了,要不然commit太少了(确信

丢点正经东西上去

顺手继承一下Options

补充docs

坏了,忘记水commit了(

至少我能早睡了(

这里还能水一点来着(

试试再说

reee

保证能跑(

同步lib not dr 的修改

忘记带上 None了

还是加上一个额外的判断参数吧

刷点commit也不错

先更新一下依赖版本

水commit啦

理论可行,实践开始!

构建参数喜加一

reeeee

更新一下 pyproject 的依赖

fix typing

looks better

水一个(

测试?

sync pyglet to master

A | Try use rust-cache

looks good?

what?

C | sync pyglet

A | 添加了一个 Button Draw Theme

A | Magic Number (确信)

A | 尽量不继承Options

sync pyglet

A | Add theme

A | Add more Theme information

Enhance | Theme

sync pyglet

Add | add unifont

Enhance | use os.walk in font loading

Enhance | Use i18n in font loading

Enhance | doc

sync pyglet

Add | add 3.12 build option to build_rs

Fix | Button position have a z

sync pyglet

A | Logger.py 启动!

sync pyglet

Changed | Bump pyo3 to 0.20.0

add logger.py update

logger!

Add | more logger!

Add | lib-not-dr

some lib-not-dr
2023-11-20 20:12:56 +08:00

128 lines
3.4 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
# import time
import logging
# import traceback
import logging.config
import multiprocessing
# from io import StringIO
# from pathlib import Path
from typing import List, Optional, Dict
# from Difficult_Rocket.utils import tools
from Difficult_Rocket.api.types import Options
# from Difficult_Rocket.utils.translate import tr
# from Difficult_Rocket.runtime import DR_runtime
from Difficult_Rocket.mod.loader import ModManager
from Difficult_Rocket.utils.thread import new_thread
# from Difficult_Rocket.crash import write_info_to_cache
from Difficult_Rocket import client, server, DR_status
class Console(Options):
name = 'python stdin console'
running: bool = False
caches: List[str] = []
@new_thread('python console', daemon=True, log_thread=True)
def main(self):
while self.running:
try:
get_str = input('>>>')
except (EOFError, KeyboardInterrupt):
get_str = 'stop'
self.caches.append(get_str)
if get_str == 'stop':
self.running = False
break
def start(self):
self.running = True
self.main()
def stop(self):
self.running = False
def get_command(self) -> Optional[str]:
return self.caches.pop(0) if self.caches else None
def new_command(self) -> None:
return None
class Game(Options):
name = 'MainGame'
client: client.Client
server: server.Server
console: Console
console_class: Console = Console
main_config: Dict
logger: logging.Logger
mod_manager: ModManager
def dispatch_mod_event(self, event_name: str, *args, **kwargs) -> None:
self.mod_manager.dispatch_event(event_name, *args, **kwargs)
def init_mods(self) -> None:
"""验证/加载 mod"""
from Difficult_Rocket.mod import loader as mod_loader
mod_loader.logger = logging.getLogger('mod_manager')
self.mod_manager = ModManager()
mod_class = self.mod_manager.load_mods()
self.mod_manager.init_mods(mod_class)
self.dispatch_mod_event('on_load', game=self)
def init_console(self) -> None:
self.console = self.console_class()
self.console.start()
def start(self):
self.server.run()
if DR_status.use_multiprocess:
try:
game_process = multiprocessing.Process(target=self.client.start, name='pyglet app')
game_process.start()
game_process.join()
except Exception:
return -1
else:
return 1
else:
self.client.start()
def log_env(self) -> None:
self.logger.info(f'\n{self.as_markdown()}')
def setup(self) -> None:
self.client = client.Client(game=self, net_mode='local')
self.server = server.Server(net_mode='local')
def init(self, **kwargs) -> bool:
self.logger = logging.getLogger('main')
self.load_file()
self.setup()
self.log_env()
return True
def load_file(self) -> bool:
"""加载文件"""
self.init_mods()
self.init_console()
return True