shenjack
b3c52d2a3f
Add | more formatter and some more Fix | type mis match sync pyglet Enhance | logger with Template add lib-not-dr as requirement sync pyglet sync pyglet Add | add lto=yes to nuitka_build just incase sync pyglet sync lib_not_dr Remove | external requirement lib-not-dr some logger sync lib-not-dr sync pyglet sync lib-not-dr sync lib-not-dr sync pyglet sync pyglet Fix | console thread been block Update DR rs and DR sdk sync lib not dr sync lib-not-dr sync lib-not-dr sync pyglet and lib-not-dr sync pyglet 0.1.8 sync lib not dr logger almost done? almost! sync pyglet (clicpboard support!) sync lib not dr sync lib not dr color code and sync pyglet do not show memory and progress building localy sync pyglet synclibs
97 lines
3.2 KiB
Python
97 lines
3.2 KiB
Python
# -------------------------------
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# Difficult Rocket Mod
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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import logging
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import warnings
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import traceback
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from typing import Optional
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.main import Game
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from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.types import Options, Version
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DR_rust_version = Version("0.2.23.0") # DR_mod 的 Rust 编写部分的兼容版本
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logger = logging.getLogger('client.dr_game')
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class _DR_mod_runtime(Options): # NOQA
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name = 'DR mod runtime'
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use_DR_rust: bool = True
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DR_rust_available: bool = False
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DR_rust_version: Version = DR_rust_version
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DR_rust_get_version: Optional[Version] = None
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def init(self) -> None:
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try:
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from .Difficult_Rocket_rs import get_version_str
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self.DR_rust_get_version = Version(get_version_str())
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self.DR_rust_available = True
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if self.DR_rust_get_version != self.DR_rust_version:
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relationship = 'larger' if self.DR_rust_version > self.DR_rust_version else 'smaller'
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warnings.warn(
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f'DR_rust builtin version is {self.DR_rust_version} but true version is {get_version_str()}.\n'
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f'Builtin version {relationship} than true version')
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self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
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except Exception:
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traceback.print_exc()
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self.DR_rust_available = False
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self.use_DR_rust = False
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self.flush_option()
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DR_mod_runtime = _DR_mod_runtime()
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class DR_mod(ModInfo): # NOQA
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mod_id = "difficult_rocket_mod"
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name = "Difficult Rocket mod"
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version = Version("0.3.3.0")
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writer = "shenjackyuanjie"
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link = "shenjack.top"
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description = "Difficult Rocket mod (where the game implement)"
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info = "Difficult Rocket mod (where the game implement)"
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config = DR_mod_runtime
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DR_version = (DR_status.DR_version, DR_status.DR_version) # DR SDK 兼容版本
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# 反正是内置 mod 跟着最新版本的 DR 走就行了
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# DR_Api_version = # DR Api版本
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# 同理 不管 API 版本 这东西要是不兼容了才是大问题
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def on_load(self, game: Game, old_self: Optional["DR_mod"] = None) -> bool:
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if not DR_mod_runtime.DR_rust_available:
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return False
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from .console import RustConsole
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game.console_class = RustConsole # 替换掉原来的 console 类
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if old_self:
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from .sr1_ship import SR1ShipRender
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game.client.window.add_sub_screen("SR1_ship", SR1ShipRender)
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else:
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self.config.flush_option()
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logger.info("on_load")
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logger.info(f"\n{self.as_markdown()}")
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return True
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def on_client_start(self, game: Game, client: ClientWindow):
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from .sr1_ship import SR1ShipRender
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client.add_sub_screen("SR1_ship", SR1ShipRender)
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logger.info('on_client_start added sub screen')
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def on_unload(self, game: Game):
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game.client.window.screen_list.pop("SR1_ship")
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mod_class = DR_mod
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