Difficult-Rocket/libs/pyglet/window/mouse.py
2022-01-19 20:21:57 +08:00

111 lines
3.4 KiB
Python

# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# Copyright (c) 2008-2021 pyglet contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
"""Mouse constants and utilities for pyglet.window.
"""
class MouseStateHandler:
"""Simple handler that tracks the state of buttons from the mouse. If a
button is pressed then this handler holds a True value for it.
For example::
>>> win = window.Window()
>>> mousebuttons = mouse.MouseStateHandler()
>>> win.push_handlers(mousebuttons)
# Hold down the "left" button...
>>> mousebuttons[mouse.LEFT]
True
>>> mousebuttons[mouse.RIGHT]
False
"""
def __init__(self):
self.data = {
"x": 0,
"y": 0,
}
def on_mouse_press(self, x, y, button, modifiers):
self.data[button] = True
def on_mouse_release(self, x, y, button, modifiers):
self.data[button] = False
def on_mouse_motion(self, x, y, dx, dy):
self.data["x"] = x
self.data["y"] = y
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
self.data["x"] = x
self.data["y"] = y
def __getitem__(self, key):
return self.data.get(key, False)
def buttons_string(buttons):
"""Return a string describing a set of active mouse buttons.
Example::
>>> buttons_string(LEFT | RIGHT)
'LEFT|RIGHT'
:Parameters:
`buttons` : int
Bitwise combination of mouse button constants.
:rtype: str
"""
button_names = []
if buttons & LEFT:
button_names.append('LEFT')
if buttons & MIDDLE:
button_names.append('MIDDLE')
if buttons & RIGHT:
button_names.append('RIGHT')
return '|'.join(button_names)
# Symbolic names for the mouse buttons
LEFT = 1 << 0
MIDDLE = 1 << 1
RIGHT = 1 << 2