215 lines
7.5 KiB
Python
215 lines
7.5 KiB
Python
from pyglet.gl import *
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def get_max_color_attachments():
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"""Get the maximum allow Framebuffer Color attachements"""
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number = GLint()
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, number)
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return number.value
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class Renderbuffer:
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"""OpenGL Renderbuffer Object"""
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def __init__(self, width, height, internal_format, samples=1):
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"""Create an instance of a Renderbuffer object."""
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self._id = GLuint()
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self._width = width
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self._height = height
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self._internal_format = internal_format
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glGenRenderbuffers(1, self._id)
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glBindRenderbuffer(GL_RENDERBUFFER, self._id)
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if samples > 1:
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glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internal_format, width, height)
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else:
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glRenderbufferStorage(GL_RENDERBUFFER, internal_format, width, height)
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glBindRenderbuffer(GL_RENDERBUFFER, 0)
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@property
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def id(self):
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return self._id.value
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@property
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def width(self):
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return self._width
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@property
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def height(self):
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return self._height
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def bind(self):
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glBindRenderbuffer(GL_RENDERBUFFER, self._id)
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@staticmethod
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def unbind():
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glBindRenderbuffer(GL_RENDERBUFFER, 0)
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def delete(self):
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glDeleteRenderbuffers(1, self._id)
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def __del__(self):
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try:
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glDeleteRenderbuffers(1, self._id)
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# Python interpreter is shutting down:
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except Exception:
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pass
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def __repr__(self):
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return "{}(id={})".format(self.__class__.__name__, self._id.value)
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class Framebuffer:
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"""OpenGL Framebuffer Object"""
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def __init__(self, target=GL_FRAMEBUFFER):
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"""Create an OpenGL Framebuffer object.
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:rtype: :py:class:`~pyglet.image.Framebuffer`
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.. versionadded:: 2.0
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"""
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self._id = GLuint()
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glGenFramebuffers(1, self._id)
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self._attachment_types = 0
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self._width = 0
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self._height = 0
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self.target = target
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@property
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def id(self):
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return self._id.value
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@property
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def width(self):
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"""The width of the widest attachment."""
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return self._width
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@property
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def height(self):
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"""The width of the widest attachment."""
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return self._height
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def bind(self):
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glBindFramebuffer(self.target, self._id)
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def unbind(self):
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glBindFramebuffer(self.target, 0)
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def clear(self):
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if self._attachment_types:
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self.bind()
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glClear(self._attachment_types)
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self.unbind()
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def delete(self):
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try:
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glDeleteFramebuffers(1, self._id)
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except Exception:
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pass
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@property
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def is_complete(self):
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return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE
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@staticmethod
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def get_status():
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states = {GL_FRAMEBUFFER_UNSUPPORTED: "Framebuffer unsupported. Try another format.",
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: "Framebuffer incomplete attachment.",
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: "Framebuffer missing attachment.",
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GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: "Framebuffer unsupported dimension.",
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GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: "Framebuffer incomplete formats.",
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: "Framebuffer incomplete draw buffer.",
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: "Framebuffer incomplete read buffer.",
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GL_FRAMEBUFFER_COMPLETE: "Framebuffer is complete."}
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gl_status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
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return states.get(gl_status, "Unknown error")
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def attach_texture(self, texture, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
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"""Attach a Texture to the Framebuffer
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:Parameters:
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`texture` : pyglet.image.Texture
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Specifies the texture object to attach to the framebuffer attachment
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point named by attachment.
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`target` : int
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Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
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GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
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to GL_DRAW_FRAMEBUFFER.
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`attachment` : int
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Specifies the attachment point of the framebuffer. attachment must be
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GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
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GL_DEPTH_STENCIL_ATTACHMENT.
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"""
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self.bind()
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glFramebufferTexture(target, attachment, texture.id, texture.level)
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# glFramebufferTexture2D(target, attachment, texture.target, texture.id, texture.level)
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self._attachment_types |= attachment
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self._width = max(texture.width, self._width)
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self._height = max(texture.height, self._height)
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self.unbind()
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def attach_texture_layer(self, texture, layer, level, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
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"""Attach a Texture layer to the Framebuffer
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:Parameters:
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`texture` : pyglet.image.TextureArray
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Specifies the texture object to attach to the framebuffer attachment
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point named by attachment.
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`layer` : int
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Specifies the layer of texture to attach.
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`level` : int
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Specifies the mipmap level of texture to attach.
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`target` : int
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Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
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GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
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to GL_DRAW_FRAMEBUFFER.
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`attachment` : int
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Specifies the attachment point of the framebuffer. attachment must be
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GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
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GL_DEPTH_STENCIL_ATTACHMENT.
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"""
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self.bind()
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glFramebufferTextureLayer(target, attachment, texture.id, level, layer)
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self._attachment_types |= attachment
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self._width = max(texture.width, self._width)
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self._height = max(texture.height, self._height)
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self.unbind()
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def attach_renderbuffer(self, renderbuffer, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
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""""Attach a Renderbuffer to the Framebuffer
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:Parameters:
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`renderbuffer` : pyglet.image.Renderbuffer
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Specifies the Renderbuffer to attach to the framebuffer attachment
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point named by attachment.
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`target` : int
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Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
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GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
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to GL_DRAW_FRAMEBUFFER.
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`attachment` : int
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Specifies the attachment point of the framebuffer. attachment must be
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GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
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GL_DEPTH_STENCIL_ATTACHMENT.
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"""
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self.bind()
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glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer.id)
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self._attachment_types |= attachment
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self._width = max(renderbuffer.width, self._width)
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self._height = max(renderbuffer.height, self._height)
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self.unbind()
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def __del__(self):
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try:
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glDeleteFramebuffers(1, self._id)
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# Python interpreter is shutting down:
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except Exception:
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pass
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def __repr__(self):
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return "{}(id={})".format(self.__class__.__name__, self._id.value)
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