154 lines
5.0 KiB
Python
154 lines
5.0 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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# from typing import Optional, Tuple
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from pyglet.graphics import Batch, Group
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.screen import BaseScreen
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# from Difficult_Rocket.main import Game
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from Difficult_Rocket.gui.widget.button import (
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OreuiButton,
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OreuiButtonStyles,
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)
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from lib_not_dr import loggers
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# from pyglet.text import Label
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# from . import DR_mod_runtime
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logger = loggers.config.get_logger_from_old("client.dr_game_menu", "client")
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class Menu(BaseScreen):
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"""
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DR game 的 菜单
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"""
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name = "DR_game_menu"
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def __init__(self, main_window: ClientWindow):
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super().__init__(main_window)
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self.main_batch = Batch()
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self.main_group = Group(parent=main_window.main_group, order=1)
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# 占位, 高二看看能不能咕出来点啥 (20230911)
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# 欸呀, 正好是 911 纪念日哦
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# 好, 高二 第一学期 期末都考完了, 我过来做测试了 (20240119)
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# 高二, 马上要研学了, 似乎做了点啥, 但似乎又没做点啥 (20240526)
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# self.wiki_button1 = PressTextButton(
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# x=200,
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# y=300,
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# width=150,
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# height=30,
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# text="wiki button1",
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# batch=self.main_batch,
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# group=self.main_group,
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# draw_theme=MinecraftWikiButtonTheme,
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# dict_theme={"pop_out": True},
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# )
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# self.wiki_button2 = PressTextButton(
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# x=400,
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# y=300,
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# width=150,
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# height=30,
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# text="wiki button2",
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# batch=self.main_batch,
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# group=self.main_group,
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# draw_theme=MinecraftWikiButtonTheme,
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# dict_theme={"pop_out": False},
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# )
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# self.wiki_button3 = PressTextButton(
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# x=200,
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# y=250,
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# width=150,
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# height=30,
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# text="wiki button3",
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# batch=self.main_batch,
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# group=self.main_group,
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# draw_theme=MinecraftWikiButtonTheme,
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# dict_theme={"pop_out": True, "drag_list": True},
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# )
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# self.wiki_button4 = PressTextButton(
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# x=400,
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# y=250,
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# width=150,
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# height=30,
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# text="wiki button4",
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# batch=self.main_batch,
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# group=self.main_group,
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# draw_theme=MinecraftWikiButtonTheme,
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# dict_theme={"pop_out": False, "drag_list": True},
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# )
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# self.button3 = PressTextButton(
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# x=200,
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# y=200,
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# width=150,
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# height=30,
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# text="imgui button",
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# batch=self.main_batch,
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# group=self.main_group,
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# )
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# 16、20、24、32、40、48 64
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# self.test_label = Label(
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# x=20, y=200,
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# font_name="Segoe Fluent Icons",
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# font_size=32,
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# text="\uE003 \uE005 \uE0A2
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# \uE88B \uE88C \uE88D \uE985 \uE97E \uF7B5
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# \uE971 \uE972 \uE973 \uE974",
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# batch=self.main_batch,
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# group=self.main_group,
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# )
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self.enter_ship_editor_button = OreuiButton(
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x=100,
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y=100,
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width=150,
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height=30,
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text="进入编辑器aaaa",
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toggle_mode=True,
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auto_release=True,
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batch=self.main_batch,
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group=self.main_group,
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)
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def on_release(x, y):
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print("on_release", x, y)
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...
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# from .sr1_ship import SR1ShipEditor
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# main_window.remove_sub_screen("DR_game_menu")
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# main_window.add_sub_screen("SR1_ship", SR1ShipEditor)
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# logger.info("added SR1_ship screen", tag="dr_game")
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self.enter_ship_editor_button.set_handler("on_release", on_release)
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main_window.push_handlers(self.enter_ship_editor_button)
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# def on_mouse_press(
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# self, x: int, y: int, button: int, modifiers: int, window: ClientWindow
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# ):
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# if (x, y) in self.wiki_shape1:
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# self.wiki_shape1.pop_out = not self.wiki_shape1.pop_out
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# if self.wiki_shape1.pop_out:
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# self.wiki_shape1.colors = OreuiButtonStyles.game1_normal.value
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# else:
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# self.wiki_shape1.colors = OreuiButtonStyles.game1_press.value
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# if (x, y) in self.wiki_shape2:
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# self.wiki_shape2.pop_out = not self.wiki_shape2.pop_out
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# def on_mouse_motion(self, x: int, y: int, dx: int, dy: int, window: ClientWindow):
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# self.wiki_shape1.highlight = (x, y) in self.wiki_shape1
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# self.wiki_shape2.highlight = (x, y) in self.wiki_shape2
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# def on_draw(self, dt: float, window: ClientWindow): # TODO: wait for pyglet 2.1
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def on_draw(self, window: ClientWindow):
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self.main_batch.draw()
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