1387 lines
44 KiB
Python
1387 lines
44 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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# ruff: noqa: E241, E261
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from __future__ import annotations
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import math
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from typing import Optional, Tuple, Type, Sequence
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from dataclasses import dataclass
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from enum import Enum
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# from libs import pyglet
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import pyglet
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from pyglet.gl import GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA
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from pyglet.graphics.shader import ShaderProgram
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from pyglet.text import Label
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from pyglet.gui import widgets
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from pyglet.window import mouse
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from pyglet.font import load as load_font
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from pyglet.shapes import Rectangle, BorderedRectangle, ShapeBase, _rotate_point
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from pyglet.gui.widgets import WidgetBase
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from pyglet.graphics import Batch, Group
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from Difficult_Rocket.api.types import Options, FontData
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# from Difficult_Rocket import DR_status
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RGBA = Tuple[int, int, int, int]
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@dataclass
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class OreuiShapeColors:
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# 这里都是 未按下的颜色
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# 外面一圈高光
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highlight: RGBA = (255, 255, 255, 255)
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# 边框
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border: RGBA = (0, 0, 0, 255)
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# 下巴
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down_pad: RGBA = (49, 50, 51, 255)
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# 左下角和右上角的重叠点
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corner: RGBA = (124, 124, 125, 255)
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# 左上拐角
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left_up: RGBA = (109, 109, 110, 255)
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# 右下拐角
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right_down: RGBA = (90, 91, 92, 255)
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# 内部填充
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inner: RGBA = (72, 73, 74, 255)
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def __eq__(self, other: object) -> bool:
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return (
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self.__class__ == other.__class__
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and self.highlight == other.highlight
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and self.border == other.border
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and self.down_pad == other.down_pad
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and self.corner == other.corner
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and self.left_up == other.left_up
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and self.right_down == other.right_down
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and self.inner == other.inner
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)
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class OreuiButtonStyles(Enum):
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wiki_normal = OreuiShapeColors()
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wiki_press = OreuiShapeColors(
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corner=(106, 107, 108, 255),
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down_pad=(35, 35, 36, 255),
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left_up=(90, 91, 92, 255),
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right_down=(70, 71, 71, 255),
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inner=(49, 50, 51, 255),
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)
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game1_normal = OreuiShapeColors(
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border=(30, 30, 31, 255),
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corner=(253, 253, 254, 255),
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down_pad=(88, 88, 90, 255),
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left_up=(251, 251, 253, 255),
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right_down=(248, 250, 251, 255),
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inner=(244, 246, 249, 255),
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)
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game1_select = OreuiShapeColors(
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border=(30, 30, 31, 255),
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corner=(244, 244, 245, 255),
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down_pad=(88, 88, 90, 255),
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left_up=(236, 237, 238, 255),
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right_down=(227, 227, 229, 255),
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inner=(208, 209, 212, 255),
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)
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game1_press = OreuiShapeColors(
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border=(30, 30, 31, 255),
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corner=(236, 236, 237, 255),
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down_pad=(110, 111, 114, 255),
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left_up=(224, 224, 225, 255),
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right_down=(208, 209, 211, 255),
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inner=(177, 178, 181, 255),
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)
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game2_normal = OreuiShapeColors(
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border=(30, 30, 31, 255),
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corner=(131, 190, 109, 255),
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down_pad=(29, 77, 19, 255),
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left_up=(1117, 183, 93, 255),
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right_down=(99, 174, 73, 255),
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inner=(82, 165, 53, 255),
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)
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game2_select = OreuiShapeColors(
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border=(30, 30, 31, 255),
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corner=(114, 167, 99, 255),
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down_pad=(29, 77, 19, 255),
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left_up=(99, 157, 82, 255),
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right_down=(79, 145, 60, 255),
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inner=(60, 133, 39, 255),
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)
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game2_press = OreuiShapeColors(
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border=(30, 30, 31, 255),
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corner=(102, 143, 91, 255),
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down_pad=(14, 77, 3, 255),
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left_up=(85, 131, 73, 255),
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right_down=(63, 115, 50, 255),
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inner=(42, 100, 28, 255),
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)
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@dataclass
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class OreuiButtonStatus:
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popout: bool = False
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highlight: bool = False
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pad: float = 2
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down_pad: float = 5
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colors: OreuiShapeColors = OreuiShapeColors()
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def __eq__(self, value: object) -> bool:
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return (
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self.__class__ == value.__class__
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and self.popout == value.popout
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and self.highlight == value.highlight
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and self.pad == value.pad
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and self.down_pad == value.down_pad
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and self.colors == value.colors
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)
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@property
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def pad2x(self) -> float:
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return self.pad * 2
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@pad2x.setter
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def pad2x(self, value: float) -> None:
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self.pad = value / 2
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def real_down_pad(self) -> float:
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return self.down_pad if self.popout else 0.0
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class OreuiButtonShape(ShapeBase):
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def __init__(
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self,
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x: float,
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y: float,
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width: float,
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height: float,
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pad: float = 2,
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down_pad: float = 5.0,
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pop_out: bool = True,
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highlight: bool = False,
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colors: OreuiShapeColors | None = None,
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blend_src: int = GL_SRC_ALPHA,
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blend_dest: int = GL_ONE_MINUS_SRC_ALPHA,
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batch: Batch | None = None,
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group: Group | None = None,
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program: ShaderProgram | None = None,
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):
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self._x = x
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self._y = y
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self._width = width
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self._height = height
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self._pad = pad
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self._down_pad = down_pad
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self._pop_out = pop_out
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self._highlight = highlight
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self._colors = colors or OreuiButtonStyles.wiki_normal.value
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vertex = 32
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if pop_out:
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vertex += 4
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super().__init__(vertex, blend_src, blend_dest, batch, group, program)
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@property
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def pop_out(self) -> bool:
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return self._pop_out
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@property
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def pad(self) -> float:
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return self._pad
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@property
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def down_pad(self) -> float:
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return self._down_pad
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@property
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def color(self) -> OreuiShapeColors:
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return self._colors
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@property
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def colors(self) -> OreuiShapeColors:
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return self._colors
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@property
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def highlight(self) -> bool:
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return self._highlight
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@pop_out.setter
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def pop_out(self, value: bool) -> None:
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self._pop_out = value
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self._create_vertex_list()
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@pad.setter
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def pad(self, value: float) -> None:
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self._pad = value
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self._update_vertices()
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@down_pad.setter
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def down_pad(self, value: float) -> None:
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self._down_pad = value
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self._update_vertices()
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@color.setter
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def color(self, value: OreuiShapeColors) -> None:
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self._colors = value
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self._update_color()
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@colors.setter
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def colors(self, value: OreuiShapeColors) -> None:
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self._colors = value
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self._update_color()
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@highlight.setter
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def highlight(self, value: bool) -> None:
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self._highlight = value
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self._create_vertex_list()
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def update_with_status(self, status: OreuiButtonStatus):
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assert isinstance(status, OreuiButtonStatus)
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update_vertex = False
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if status.popout != self._pop_out:
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self._pop_out = status.popout
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update_vertex = True
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if status.highlight != self._highlight:
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self._highlight = status.highlight
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update_vertex = True
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if status.pad != self._pad:
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self._pad = status.pad
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update_vertex = True
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if status.down_pad != self._down_pad:
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self._down_pad = status.down_pad
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update_vertex = True
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if status.colors != self._colors:
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self.colors = status.colors
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if update_vertex:
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self._create_vertex_list()
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def _update_color(self) -> None:
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if self._pop_out:
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colors = (
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self._colors.border * 4
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+ self._colors.down_pad * 4
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+ self._colors.corner * 8
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+ self._colors.right_down * 6
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+ self._colors.left_up * 6
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+ self._colors.inner * 4
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+ self._colors.highlight * 4
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)
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else:
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colors = (
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self._colors.border * 4
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+ self._colors.corner * 8
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+ self._colors.right_down * 6
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+ self._colors.left_up * 6
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+ self._colors.inner * 4
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+ self._colors.highlight * 4
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)
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self._vertex_list.colors[:] = colors
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def __contains__(self, point: tuple[float, float]) -> bool:
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assert len(point) == 2
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point = _rotate_point((self._x, self._y), point, math.radians(self._rotation))
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x, y = self._x - self._anchor_x, self._y - self._anchor_y
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return x < point[0] < x + self._width and y < point[1] < y + self._height
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def _get_vertices(self) -> Sequence[float]:
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if not self._visible:
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return (0, 0) * self._num_verts
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left = -self._anchor_x
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right = left + self._width
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bottom = -self.anchor_y
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top = bottom + self._height
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pad = self._pad
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down_pad = self._down_pad
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in_left = left + pad
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i_right = right - pad
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in_bottom = bottom + pad
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inner_top = top - pad
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"""
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pop out ( 默认的弹出状态 )
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20 顶点 (还有外面一圈高光)
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3 2
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18 15 14
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19 16 17
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11 10 13
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7 9 6
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4 5
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0 1
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unpop
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16 顶点
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3 2
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7 15 6
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13 12 14
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10 9 11
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4 8 5
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0 1
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"""
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# fmt: off
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out_border = [
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left, bottom, # 0
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right, bottom, # 1
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right, top, # 2
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left, top, # 3
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]
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if self._highlight:
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highlight = [
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left - pad, bottom - pad, # max+1
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right + pad, bottom - pad, # max+2
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right + pad, top + pad, # max+3
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left - pad, top + pad, # max+4
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]
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else:
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highlight = [0, 0, 0, 0, 0, 0, 0, 0]
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if self._pop_out:
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down_top = in_bottom + down_pad
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# 底下那个下巴
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down_part = [
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in_left, in_bottom, # 4
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i_right, in_bottom, # 5
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i_right, down_top, # 6
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in_left, down_top, # 7
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]
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# 左下角的小方块
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left_down = [
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in_left, down_top, # 8
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in_left + pad, down_top, # 9
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in_left + pad, down_top + pad, # 10
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in_left, down_top + pad, # 11
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]
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# 右上角的小方块
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right_up = [
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i_right - pad, inner_top - pad, # 12
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i_right, inner_top - pad, # 13
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i_right, inner_top, # 14
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i_right - pad, inner_top, # 15
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]
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# 左上的拐弯条
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# 1 2
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# 4 3
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# 0 5
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left_up = [
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in_left, down_top + pad, # 16
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in_left, inner_top, # 17
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i_right - pad, inner_top, # 18
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i_right - pad, inner_top - pad, # 19
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in_left + pad, inner_top - pad, # 20
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in_left + pad, down_top + pad, # 21
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]
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# 右下的拐弯条
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# 3 2
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# 5 4
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# 0 1
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right_down = [
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in_left + pad, down_top, # 22
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i_right, down_top, # 23
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i_right, inner_top - pad, # 24
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i_right - pad, inner_top - pad, # 25
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i_right - pad, down_top + pad, # 26
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in_left + pad, down_top + pad, # 27
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]
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# 中间的方块
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inner_box = [
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in_left + pad, down_top + pad, # 28
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i_right - pad, down_top + pad, # 29
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i_right - pad, inner_top - pad, # 30
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in_left + pad, inner_top - pad, # 31
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]
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return (out_border +
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down_part +
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left_down + right_up +
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left_up + right_down +
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inner_box +
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highlight)
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else:
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# 左下角的小方块
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left_down = [
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in_left, in_bottom, # 4
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in_left + pad, in_bottom, # 5
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in_left + pad, in_bottom + pad, # 6
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in_left, in_bottom + pad, # 7
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]
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# 右上角的小方块
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right_up = [
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i_right - pad, inner_top - pad, # 8
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i_right, inner_top - pad, # 9
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i_right, inner_top, # 10
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i_right - pad, inner_top, # 11
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]
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# 左上的拐弯条
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# 1 2
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# 4 3
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# 0 5
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left_up = [
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in_left, in_bottom + pad, # 12
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in_left, inner_top, # 13
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i_right - pad, inner_top, # 14
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i_right - pad, inner_top - pad, # 15
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in_left + pad, inner_top - pad, # 16
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in_left + pad, in_bottom + pad, # 17
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]
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# 右下的拐弯条
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# 3 2
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# 5 4
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# 0 1
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right_down = [
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in_left + pad, in_bottom, # 18
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i_right, in_bottom, # 19
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i_right, inner_top - pad, # 20
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i_right - pad, inner_top - pad, # 21
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i_right - pad, in_bottom + pad, # 22
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in_left + pad, in_bottom + pad, # 23
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]
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# 中间的方块
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inner_box = [
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in_left + pad, in_bottom + pad, # 24
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i_right - pad, in_bottom + pad, # 25
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i_right - pad, inner_top - pad, # 26
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in_left + pad, inner_top - pad, # 27
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]
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return (out_border +
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left_down + right_up +
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left_up + right_down +
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inner_box +
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highlight)
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# fmt: on
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def _create_vertex_list(self) -> None:
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if self._vertex_list:
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self._vertex_list.delete()
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colors = self._colors.border * 4
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# fmt: off
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indices = [
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0, 1, 2, # 最基本的两个三角形
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0, 2, 3, # 用来画黑色边框
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]
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if self._pop_out:
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indices += [4, 5, 6, 4, 6, 7] # 下巴
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indices += [8, 9, 10, 8, 10, 11] # 左下角
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indices += [12, 13, 14, 12, 14, 15] # 右上角
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indices += [16, 17, 20, 16, 20, 21,
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18, 19, 20, 18, 17, 20] # 左上拐弯
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indices += [22, 23, 26, 22, 26, 27,
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23, 24, 26, 24, 25, 26] # 右下拐弯
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indices += [28, 29, 30, 28, 30, 31] # 中间的方块
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if self._highlight:
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indices = [32, 33, 34, 32, 34, 35] + indices # 高光
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colors += (
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self._colors.down_pad * 4
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+ self._colors.corner * 8
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+ self._colors.right_down * 6
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+ self._colors.left_up * 6
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+ self._colors.inner * 4
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+ self._colors.highlight * 4
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)
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self._num_verts = 36
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else:
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indices += [4, 5, 6, 4, 6, 7] # 左下角
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indices += [8, 9, 10, 8, 10, 11] # 右上角
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indices += [12, 16, 17, 12, 13, 16,
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14, 15, 16, 14, 13, 16] # 左上拐弯
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indices += [18, 22, 23, 18, 19, 22,
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20, 21, 22, 20, 19, 22] # 右下拐弯
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indices += [24, 25, 26, 24, 26, 27]
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if self._highlight:
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indices = [28, 29, 30, 28, 30, 31] + indices # 高光
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colors += (
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self._colors.corner * 8
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+ self._colors.right_down * 6
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+ self._colors.left_up * 6
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+ self._colors.inner * 4
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+ self._colors.highlight * 4
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)
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self._num_verts = 32
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# fmt: on
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self._vertex_list = self._program.vertex_list_indexed(
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self._num_verts,
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self._draw_mode,
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indices,
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self._batch,
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self._group,
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position=("f", self._get_vertices()),
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colors=("Bn", colors),
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translation=("f", (self._x, self._y) * self._num_verts),
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)
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|
def _update_vertices(self) -> None:
|
|
self._vertex_list.position[:] = self._get_vertices()
|
|
|
|
|
|
class 拐角(ShapeBase):
|
|
def __init__(
|
|
self,
|
|
x: float,
|
|
y: float,
|
|
width: float,
|
|
height: float,
|
|
thick1: float = 1.0,
|
|
thick2: float = 1.0,
|
|
color: tuple[int, int, int, int] = (255, 255, 255, 255),
|
|
clockwise: bool = True,
|
|
blend_src: int = GL_SRC_ALPHA,
|
|
blend_dest: int = GL_ONE_MINUS_SRC_ALPHA,
|
|
batch: Batch | None = None,
|
|
group: Group | None = None,
|
|
program: ShaderProgram | None = None,
|
|
) -> None:
|
|
self._x = x
|
|
self._y = y
|
|
self._width = width
|
|
self._height = height
|
|
self._thick1 = thick1
|
|
self._thick2 = thick2
|
|
self._clockwise = clockwise
|
|
|
|
self._rgba = color
|
|
super().__init__(6, blend_src, blend_dest, batch, group, program)
|
|
|
|
def __contains__(self, point: tuple[float, float]) -> bool:
|
|
assert len(point) == 2
|
|
# 先大框
|
|
point = _rotate_point((self._x, self._y), point, math.radians(self._rotation))
|
|
x, y = self._x - self._anchor_x, self._y - self._anchor_y
|
|
return (x < point[0] < x + self._width and y < point[1] < y + self._height) and (
|
|
(
|
|
(point[1] > y + self._height - self._thick2)
|
|
or (point[0] < x + self._thick1)
|
|
)
|
|
if self._clockwise
|
|
else (
|
|
(point[1] < y + self._thick1)
|
|
or (point[0] > x + self._width - self._thick2)
|
|
)
|
|
)
|
|
|
|
def _get_vertices(self) -> Sequence[float]:
|
|
if not self.visible:
|
|
return (0, 0) * self._num_verts
|
|
|
|
t1, t2 = self._thick1, self._thick2
|
|
left = -self._anchor_x
|
|
bottom = -self._anchor_y
|
|
right = left + self._width
|
|
top = bottom + self._height
|
|
|
|
x1 = left
|
|
x2 = left + t1
|
|
x3 = right - t1
|
|
x4 = right
|
|
y1 = bottom
|
|
y2 = bottom + t1
|
|
y3 = top - t2
|
|
y4 = top
|
|
|
|
# fmt: off
|
|
return ([
|
|
x1, y1,
|
|
x1, y4,
|
|
x4, y4,
|
|
x4, y3,
|
|
x2, y3,
|
|
x2, y1
|
|
] if self._clockwise else [
|
|
x1, y1,
|
|
x4, y1,
|
|
x4, y4,
|
|
x3, y4,
|
|
x3, y2,
|
|
x1, y2
|
|
])
|
|
# fmt: on
|
|
|
|
def _update_color(self) -> None:
|
|
self._vertex_list.colors[:] = self._rgba * self._num_verts
|
|
|
|
def _update_vertices(self) -> None:
|
|
self._vertex_list.position[:] = self._get_vertices() # pyright: ignore reportAttributeAccessIssue
|
|
|
|
def _create_vertex_list(self) -> None:
|
|
# 1 2
|
|
# 4 3
|
|
# 0 5
|
|
# or
|
|
# 3 2
|
|
# 5 4
|
|
# 0 1
|
|
# fmt: off
|
|
groups = [
|
|
1, 2, 3,
|
|
1, 3, 4,
|
|
1, 4, 5,
|
|
1, 5, 0,
|
|
]
|
|
# fmt: on
|
|
self._vertex_list = self._program.vertex_list_indexed(
|
|
self._num_verts,
|
|
self._draw_mode,
|
|
groups,
|
|
self._batch, # pyright: ignore reportArgumentType
|
|
self._group, # pyright: ignore reportArgumentType
|
|
position=("f", self._get_vertices()),
|
|
colors=("Bn", self._rgba * self._num_verts),
|
|
translation=("f", (self._x, self._y) * self._num_verts),
|
|
)
|
|
|
|
@property
|
|
def thick1(self) -> float:
|
|
return self._thick1
|
|
|
|
@property
|
|
def thick2(self) -> float:
|
|
return self.thick2
|
|
|
|
@property
|
|
def thickness(self) -> float:
|
|
return self._thick1
|
|
|
|
@thickness.setter
|
|
def thickness(self, value: float):
|
|
self._thick1 = value
|
|
self._thick2 = value
|
|
self._update_vertices()
|
|
|
|
@property
|
|
def width(self) -> float:
|
|
return self._width
|
|
|
|
@property
|
|
def height(self) -> float:
|
|
return self.height
|
|
|
|
@property
|
|
def clockwise(self) -> bool:
|
|
return self._clockwise
|
|
|
|
@thick1.setter
|
|
def thick1(self, value: float):
|
|
self._thick1 = value
|
|
self._update_vertices()
|
|
|
|
@thick2.setter
|
|
def thick2(self, value: float):
|
|
self._thick2 = value
|
|
self._update_vertices()
|
|
|
|
@width.setter
|
|
def width(self, value: float):
|
|
self._width = value
|
|
self._update_vertices()
|
|
|
|
@height.setter
|
|
def height(self, value: float):
|
|
self._height = value
|
|
self._update_vertices()
|
|
|
|
@clockwise.setter
|
|
def clockwise(self, value: bool):
|
|
self._clockwise = bool(value)
|
|
self._update_vertices()
|
|
|
|
|
|
class OreuiButton(WidgetBase):
|
|
def __init__(
|
|
self,
|
|
x: int,
|
|
y: int,
|
|
width: int,
|
|
height: int,
|
|
text: str = "",
|
|
normal: OreuiButtonStatus | None = None,
|
|
select: OreuiButtonStatus | None = None,
|
|
press: OreuiButtonStatus | None = None,
|
|
toggle_mode: bool = True,
|
|
auto_release: bool = True,
|
|
batch: Batch | None = None,
|
|
group: Group | None = None,
|
|
) -> None:
|
|
"""
|
|
:param x: x 坐标
|
|
:param y: y 坐标
|
|
:param width: 宽度
|
|
:param height: 高度
|
|
:param text: 按钮上的文字
|
|
:param normal: 正常状态
|
|
:param select: 选中状态
|
|
:param press: 按下状态
|
|
:param toggle_mode: 是否为切换模式
|
|
:param auto_release: 是否自动释放(如果你只是用来显示一个状态, 那就改成 False)
|
|
:param batch: Batch
|
|
:param group: Group
|
|
"""
|
|
super().__init__(x, y, width, height)
|
|
self._visible = True
|
|
self._pressed = False
|
|
self._selected = False
|
|
self._auto_release = auto_release
|
|
self.toggle_mode = toggle_mode
|
|
self.main_batch = batch or Batch()
|
|
self.main_group = group or Group()
|
|
self._normal_status = normal or OreuiButtonStatus(popout=True)
|
|
self._select_status = select or OreuiButtonStatus(highlight=True, popout=True)
|
|
self._press_status = press or OreuiButtonStatus(popout=False, highlight=True)
|
|
self._shape = OreuiButtonShape(
|
|
x=self._x,
|
|
y=self._y,
|
|
width=self._width,
|
|
height=self._height,
|
|
pop_out=self.current_status.popout,
|
|
highlight=self.current_status.highlight,
|
|
colors=self.current_status.colors,
|
|
batch=self.main_batch,
|
|
group=self.main_group,
|
|
)
|
|
self._text = text
|
|
self._label = Label(
|
|
text=text,
|
|
x=round(x + self._width / 2),
|
|
y=self._y + self.current_status.pad2x + self.current_status.real_down_pad(),
|
|
width=width,
|
|
height=height
|
|
+ 3
|
|
- self.current_status.pad2x * 2
|
|
- self.current_status.real_down_pad(),
|
|
anchor_x="center",
|
|
anchor_y="bottom",
|
|
font_size=12,
|
|
batch=self.main_batch,
|
|
group=self.main_group,
|
|
)
|
|
|
|
@property
|
|
def visible(self) -> bool:
|
|
return self._visible
|
|
|
|
@visible.setter
|
|
def visible(self, value: bool) -> None:
|
|
self._visible = value
|
|
self._shape.visible = value
|
|
|
|
@property
|
|
def current_status(self) -> OreuiButtonStatus:
|
|
if self._pressed:
|
|
return self._press_status
|
|
if self._selected:
|
|
return self._select_status
|
|
return self._normal_status
|
|
|
|
@current_status.setter
|
|
def current_status(self, value: OreuiButtonStatus) -> None:
|
|
self._shape.update_with_status(value)
|
|
# 然后替换对应的状态
|
|
if self._pressed:
|
|
self._press_status = value
|
|
elif self._selected:
|
|
self._select_status = value
|
|
else:
|
|
self._normal_status = value
|
|
|
|
@property
|
|
def value(self) -> str:
|
|
return self._text
|
|
|
|
@value.setter
|
|
def value(self, value: str) -> None:
|
|
self._text = value
|
|
self._label.text = value
|
|
|
|
@property
|
|
def label(self) -> Label:
|
|
return self._label
|
|
|
|
@property
|
|
def shape(self) -> OreuiButtonShape:
|
|
return self._shape
|
|
|
|
@property
|
|
def width(self) -> int:
|
|
return self._width
|
|
|
|
@width.setter
|
|
def width(self, value: int) -> None:
|
|
self._width = value
|
|
self._shape.width = value
|
|
self._label.width = value
|
|
|
|
@property
|
|
def height(self) -> int:
|
|
return self._height
|
|
|
|
@height.setter
|
|
def height(self, value: int) -> None:
|
|
self._height = value
|
|
self._shape.height = (
|
|
value
|
|
+ 3
|
|
- self.current_status.pad2x * 2
|
|
- self.current_status.real_down_pad()
|
|
)
|
|
self._label.height = value
|
|
|
|
def _update_position(self) -> None:
|
|
self._shape.position = (self._x, self._y)
|
|
self._label.position = (
|
|
round(self._x + self._width / 2),
|
|
self._y + self.current_status.pad2x + self.current_status.real_down_pad(),
|
|
0,
|
|
)
|
|
|
|
def __contains__(self, pos: tuple[float, float]) -> bool:
|
|
return self._check_hit(pos[0], pos[1])
|
|
|
|
def on_mouse_motion(self, x: int, y: int, dx: int, dy: int) -> None:
|
|
if not self._enabled or self._pressed:
|
|
return
|
|
if (x, y) in self:
|
|
if not self._selected: # 没抬手/没选中
|
|
self._selected = True
|
|
self._shape.update_with_status(self._select_status)
|
|
self.dispatch_event("on_select", x, y)
|
|
elif self._selected:
|
|
self._selected = False
|
|
self._shape.update_with_status(self._normal_status)
|
|
self.dispatch_event("on_deselect", x, y)
|
|
self._update_position()
|
|
|
|
def on_mouse_leave(self, x: int, y: int) -> None:
|
|
if not self._enabled or self._pressed:
|
|
return
|
|
if self._selected:
|
|
# 没抬手, 但是鼠标跑了
|
|
self._selected = False
|
|
if not self.toggle_mode and self._auto_release:
|
|
self._shape.update_with_status(self._normal_status)
|
|
self.dispatch_event("on_release", x, y)
|
|
|
|
def on_mouse_press(self, x: int, y: int, buttons: int, modifiers: int) -> None:
|
|
if not self._enabled:
|
|
return
|
|
if (x, y) in self:
|
|
if self.toggle_mode:
|
|
self._pressed = not self._pressed
|
|
self._selected = True # 顺便用来标记有没有抬手
|
|
if self._pressed:
|
|
self._shape.update_with_status(self._press_status)
|
|
self.dispatch_event("on_press", x, y, buttons, modifiers)
|
|
else:
|
|
self._shape.update_with_status(self._select_status)
|
|
self.dispatch_event("on_release", x, y)
|
|
self.dispatch_event("on_toggle", x, y, buttons, modifiers)
|
|
else:
|
|
self._pressed = True
|
|
self._selected = True # 顺便用来标记有没有抬手
|
|
self._shape.update_with_status(self._press_status)
|
|
self.dispatch_event("on_press", x, y, buttons, modifiers)
|
|
self._update_position()
|
|
|
|
def on_mouse_release(self, x: int, y: int, buttons: int, modifiers: int) -> None:
|
|
if not self._enabled:
|
|
return
|
|
if self._pressed:
|
|
self._selected = False # 抬手了
|
|
if not self.toggle_mode and self._auto_release:
|
|
# 非切换模式, 自动释放
|
|
self._pressed = False
|
|
if (x, y) in self:
|
|
self._shape.update_with_status(self._select_status)
|
|
else:
|
|
self._shape.update_with_status(self._normal_status)
|
|
self.dispatch_event("on_release", x, y)
|
|
self._update_position()
|
|
|
|
|
|
OreuiButton.register_event_type("on_press")
|
|
OreuiButton.register_event_type("on_release")
|
|
OreuiButton.register_event_type("on_toggle")
|
|
OreuiButton.register_event_type("on_select")
|
|
OreuiButton.register_event_type("on_deselect")
|
|
|
|
|
|
class BaseButtonTheme:
|
|
"""
|
|
按钮的风格
|
|
"""
|
|
|
|
name = "BaseButtonTheme"
|
|
|
|
def __init__(
|
|
self, x: int, y: int, width: int, height: int, batch: Batch, group: Group
|
|
):
|
|
self.batch = batch
|
|
self.group = group
|
|
self.x = x
|
|
self.y = y
|
|
self.width = width
|
|
self.height = height
|
|
self.enable = False
|
|
|
|
def on_enable(self, x: int, y: int, button):
|
|
"""
|
|
当按钮被启用的时候
|
|
:param x:
|
|
:param y:
|
|
:param button:
|
|
:return:
|
|
"""
|
|
|
|
def on_disable(self, button):
|
|
"""
|
|
当按钮被禁用的时候
|
|
:param button:
|
|
:return:
|
|
"""
|
|
|
|
def on_update(self, button) -> None:
|
|
"""
|
|
当按钮被更新的时候
|
|
:param button:
|
|
:return:
|
|
"""
|
|
|
|
|
|
class MinecraftWikiButtonTheme(BaseButtonTheme):
|
|
"""
|
|
直接绘制按钮的风格
|
|
"""
|
|
|
|
name = "MinecraftWikiButtonTheme"
|
|
|
|
def __init__(
|
|
self,
|
|
x: int,
|
|
y: int,
|
|
width: int,
|
|
height: int,
|
|
batch: Batch,
|
|
group: Group,
|
|
theme: Optional[dict] = None,
|
|
):
|
|
super().__init__(x, y, width, height, batch, group)
|
|
self.enable = False
|
|
self.batch = batch
|
|
self.group = group
|
|
a = (72, 73, 74, 255)
|
|
b = (109, 109, 110, 255)
|
|
c = (88, 91, 92, 255)
|
|
d = (124, 124, 125, 255) # 左下和右上两个重叠点的颜色.... 画吗?
|
|
e = (49, 50, 51, 255)
|
|
touch_a = (49, 50, 51, 255)
|
|
touch_b = (90, 91, 92, 255)
|
|
touch_c = (71, 72, 72, 255)
|
|
touch_d = (106, 107, 108, 255) # 同上
|
|
pad = 2 # 边框宽度 2 px
|
|
list_pad = 4 # 下巴 4px
|
|
if theme is None:
|
|
theme = {}
|
|
pop_out = theme.get("pop_out", False)
|
|
if pop_out:
|
|
# 主背景
|
|
self.back_ground = Rectangle(
|
|
x=x + (pad * 2),
|
|
y=y + (pad * 2) + list_pad,
|
|
width=width - (pad * 4),
|
|
height=height - (pad * 4) - list_pad,
|
|
color=a,
|
|
batch=batch,
|
|
group=Group(order=3, parent=group),
|
|
)
|
|
# 左上方向的覆盖
|
|
self.cover_back = Rectangle(
|
|
x=x + pad,
|
|
y=y + pad + list_pad,
|
|
width=width - (pad * 2),
|
|
height=height - (pad * 2) - list_pad,
|
|
color=b,
|
|
batch=batch,
|
|
group=Group(order=1, parent=group),
|
|
)
|
|
# 右下方向的覆盖
|
|
self.cover_back2 = Rectangle(
|
|
x=x + (pad * 2),
|
|
y=y + pad + list_pad,
|
|
width=width - (pad * 3),
|
|
height=height - (pad * 3) - list_pad,
|
|
color=c,
|
|
batch=batch,
|
|
group=Group(order=2, parent=group),
|
|
)
|
|
else:
|
|
# 主背景
|
|
self.back_ground = Rectangle(
|
|
x=x + (pad * 2),
|
|
y=y + (pad * 2) + list_pad,
|
|
width=width - (pad * 4),
|
|
height=height - (pad * 4) - list_pad,
|
|
color=c,
|
|
batch=batch,
|
|
group=Group(order=3, parent=group),
|
|
)
|
|
# 左上方向的覆盖
|
|
self.cover_back = Rectangle(
|
|
x=x + pad,
|
|
y=y + pad + list_pad,
|
|
width=width - (pad * 2),
|
|
height=height - (pad * 2) - list_pad,
|
|
color=a,
|
|
batch=batch,
|
|
group=Group(order=2, parent=group),
|
|
)
|
|
# 右下方向的覆盖
|
|
self.cover_back2 = Rectangle(
|
|
x=x + pad,
|
|
y=y + (pad * 2) + list_pad,
|
|
width=width - (pad * 3),
|
|
height=height - (pad * 3) - list_pad,
|
|
color=b,
|
|
batch=batch,
|
|
group=Group(order=1, parent=group),
|
|
)
|
|
# 下巴的框
|
|
self.list_back = BorderedRectangle(
|
|
x=x,
|
|
y=y,
|
|
width=width,
|
|
height=height,
|
|
border=pad,
|
|
border_color=(0, 0, 0, 255),
|
|
color=e,
|
|
batch=batch,
|
|
group=Group(order=0, parent=group),
|
|
)
|
|
self.a = a
|
|
self.b = b
|
|
self.c = c
|
|
self.d = d
|
|
self.e = e
|
|
self.touch_a = touch_a
|
|
self.touch_b = touch_b
|
|
self.touch_c = touch_c
|
|
self.touch_d = touch_d
|
|
self.pad = pad
|
|
self.list_pad = list_pad
|
|
self.pop_out = pop_out
|
|
self.drag_list = theme.get("drag_list", False)
|
|
|
|
def on_enable(self, x: int, y: int, button):
|
|
if self.pop_out:
|
|
self.back_ground.color = self.touch_a
|
|
self.cover_back.color = self.touch_b
|
|
self.cover_back2.color = self.touch_c
|
|
else:
|
|
self.back_ground.color = self.touch_c
|
|
self.cover_back.color = self.touch_a
|
|
self.cover_back2.color = self.touch_b
|
|
if self.drag_list:
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ (self.list_pad // 2)
|
|
)
|
|
self.back_ground.y = self.y + (self.pad * 2)
|
|
self.back_ground.height = self.height - (self.pad * 4)
|
|
self.cover_back.y = self.y + self.pad
|
|
self.cover_back.height = self.height - (self.pad * 2)
|
|
self.cover_back2.y = self.y + self.pad
|
|
self.cover_back2.height = self.height - (self.pad * 3)
|
|
else:
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ self.list_pad
|
|
)
|
|
self.enable = True
|
|
|
|
def on_disable(self, button) -> None:
|
|
if self.pop_out:
|
|
self.back_ground.color = self.a
|
|
self.cover_back.color = self.b
|
|
self.cover_back2.color = self.c
|
|
else:
|
|
self.back_ground.color = self.c
|
|
self.cover_back.color = self.a
|
|
self.cover_back2.color = self.b
|
|
if self.drag_list:
|
|
self.back_ground.y = self.y + (self.pad * 2) + self.list_pad
|
|
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
|
|
self.cover_back.y = self.y + self.pad + self.list_pad
|
|
self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
|
|
self.cover_back2.y = self.y + self.pad + self.list_pad
|
|
self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ self.list_pad
|
|
)
|
|
self.enable = False
|
|
|
|
def on_update(self, button) -> None:
|
|
super().on_update(button)
|
|
self.list_back.x = self.x
|
|
self.list_back.y = self.y
|
|
if self.enable and self.drag_list:
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ self.list_pad // 2
|
|
)
|
|
|
|
self.back_ground.x = self.x + (self.pad * 2)
|
|
self.back_ground.y = self.y + (self.pad * 2)
|
|
self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2)
|
|
self.back_ground.height = self.height - (self.pad * 4)
|
|
self.cover_back.x = self.x + self.pad
|
|
self.cover_back.y = self.y + self.pad
|
|
self.cover_back.position = self.x + self.pad, self.y + self.pad
|
|
self.cover_back.height = self.height - (self.pad * 2)
|
|
self.cover_back2.x = self.x + self.pad
|
|
self.cover_back2.y = self.y + self.pad
|
|
self.cover_back2.position = self.x + self.pad, self.y + self.pad
|
|
self.cover_back2.height = self.height - (self.pad * 3)
|
|
else:
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ self.list_pad
|
|
)
|
|
self.back_ground.position = (
|
|
self.x + (self.pad * 2),
|
|
self.y + (self.pad * 2) + self.list_pad,
|
|
)
|
|
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
|
|
self.cover_back.position = (
|
|
self.x + self.pad,
|
|
self.y + self.pad + self.list_pad,
|
|
)
|
|
self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
|
|
self.cover_back2.position = (
|
|
self.x + self.pad,
|
|
self.y + self.pad + self.list_pad,
|
|
)
|
|
self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
|
|
self.back_ground.position = (
|
|
self.x + (self.pad * 2),
|
|
self.y + (self.pad * 2) + self.list_pad,
|
|
)
|
|
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
|
|
|
|
|
|
class ButtonThemeOptions(Options):
|
|
"""基于 Options 写的 ButtonTheme"""
|
|
|
|
name = "ButtonTheme"
|
|
untouched_color: RGBA = (39, 73, 114, 255)
|
|
touched_color: RGBA = (66, 150, 250, 255)
|
|
hit_color: RGBA = (15, 135, 250, 255)
|
|
font_theme: FontData = FontData()
|
|
|
|
def __str__(self):
|
|
return self.as_markdown()
|
|
|
|
|
|
class PressTextButton(widgets.WidgetBase):
|
|
"""
|
|
自带 字符 + 材质 的按钮,就不用单独做材质了
|
|
"""
|
|
|
|
def __init__(
|
|
self,
|
|
x: int,
|
|
y: int,
|
|
width: int,
|
|
height: int,
|
|
text: str,
|
|
batch: Optional[Batch] = None,
|
|
group: Optional[Group] = None,
|
|
theme: Optional[ButtonThemeOptions] = None,
|
|
draw_theme: Optional[Type[BaseButtonTheme]] = None,
|
|
dict_theme: Optional[dict] = None,
|
|
):
|
|
super().__init__(x, y, width, height)
|
|
self.main_batch = batch or Batch()
|
|
self.user_batch = batch is not None
|
|
self.front_group = Group(order=10, parent=group)
|
|
self.back_ground_group = Group(order=5, parent=group)
|
|
self.pressed = False
|
|
|
|
self.theme = theme or ButtonThemeOptions()
|
|
if dict_theme is None:
|
|
dict_theme = {}
|
|
self.dict_theme = dict_theme
|
|
|
|
self.untouched_color = self.theme.untouched_color
|
|
self.touched_color = self.theme.touched_color
|
|
self.hit_color = self.theme.hit_color
|
|
# from ImGui
|
|
|
|
self.text = text
|
|
self.text_label = Label(
|
|
font_name=self.theme.font_theme.font_name,
|
|
font_size=self.theme.font_theme.font_size,
|
|
batch=self.main_batch,
|
|
group=self.front_group,
|
|
x=self._x,
|
|
y=self._y + 4,
|
|
width=self._width,
|
|
height=self._height,
|
|
)
|
|
self.font = pyglet.font.load(
|
|
self.theme.font_theme.font_name,
|
|
self.theme.font_theme.font_size,
|
|
bold=self.theme.font_theme.bold,
|
|
italic=self.theme.font_theme.italic,
|
|
stretch=self.theme.font_theme.stretch,
|
|
)
|
|
self.font_height = self.font.ascent - self.font.descent
|
|
if draw_theme is None:
|
|
self.back_rec = Rectangle(
|
|
x=self._x,
|
|
y=self._y,
|
|
width=self._width,
|
|
height=self._height,
|
|
color=self.untouched_color, # ImGui color
|
|
batch=self.main_batch,
|
|
group=self.back_ground_group,
|
|
)
|
|
self.draw_theme = False
|
|
else:
|
|
self.draw_theme = draw_theme(
|
|
x=self._x,
|
|
y=self._y,
|
|
width=self._width,
|
|
height=self._height,
|
|
batch=self.main_batch,
|
|
group=self.back_ground_group,
|
|
)
|
|
self.draw_theme.on_update(self)
|
|
|
|
self.value = text # 重新分配一下高度和宽度的位置
|
|
|
|
@property
|
|
def x(self) -> int:
|
|
return self._x
|
|
|
|
@x.setter
|
|
def x(self, value: int) -> None:
|
|
self._x = value
|
|
self.text_label.x = value
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.x = value
|
|
self.draw_theme.on_update(self)
|
|
|
|
@property
|
|
def y(self) -> int:
|
|
return self._y
|
|
|
|
@y.setter
|
|
def y(self, value: int) -> None:
|
|
self._y = value
|
|
self.text_label.y = value + 4
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.y = value
|
|
self.draw_theme.on_update(self)
|
|
|
|
@property
|
|
def value(self):
|
|
return self.text
|
|
|
|
@value.setter
|
|
def value(self, value):
|
|
self.text = value
|
|
self.text_label.text = value
|
|
text_width = self.text_label.content_width
|
|
self.text_label.x = self._x + (self.width - text_width) // 2
|
|
self.text_label.y = (
|
|
self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2)
|
|
) # 修正一下位置
|
|
|
|
@property
|
|
def batch(self) -> Batch:
|
|
return self.main_batch
|
|
|
|
@batch.setter
|
|
def batch(self, value: Batch):
|
|
assert isinstance(value, Batch), "batch must be a pyglet.graphics.Batch"
|
|
self.main_batch = value
|
|
self.text_label.batch = value
|
|
self.back_rec.batch = value
|
|
self.user_batch = True
|
|
|
|
def __contains__(self, point):
|
|
if self.draw_theme:
|
|
x, y = self.x, self.y
|
|
return x < point[0] < x + self._width and y < point[1] < y + self._height
|
|
return point in self.back_rec
|
|
|
|
def on_draw(self):
|
|
if not self.user_batch:
|
|
self.main_batch.draw()
|
|
|
|
def on_mouse_motion(self, x, y, dx, dy):
|
|
if (x, y) in self:
|
|
if self.draw_theme:
|
|
...
|
|
else:
|
|
self.back_rec.color = self.touched_color
|
|
else:
|
|
self.pressed = False
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_disable(self)
|
|
else:
|
|
self.back_rec.color = self.untouched_color
|
|
|
|
def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
|
|
if (x, y) in self:
|
|
if buttons == mouse.LEFT:
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_enable(x, y, self)
|
|
else:
|
|
self.back_rec.color = self.hit_color
|
|
self.dispatch_event("on_press", x, y)
|
|
self.pressed = True
|
|
return True
|
|
else:
|
|
self.pressed = False
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_disable(self)
|
|
else:
|
|
self.back_rec.color = self.untouched_color
|
|
return False
|
|
|
|
def on_mouse_release(self, x, y, buttons, modifiers):
|
|
if self.pressed and (x, y) in self:
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_disable(self)
|
|
else:
|
|
self.back_rec.color = self.touched_color
|
|
self.pressed = False
|
|
self.dispatch_event("on_release", self, x, y)
|
|
|
|
def _update_position(self):
|
|
self.text_label.position = self._x, self._y, 0
|
|
self.back_rec.position = self._x, self._y
|
|
self.back_rec.width = self._width
|
|
self.back_rec.height = self._height
|
|
|
|
|
|
PressTextButton.register_event_type("on_press")
|
|
PressTextButton.register_event_type("on_release")
|