63 lines
1.7 KiB
Python
63 lines
1.7 KiB
Python
"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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"""
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import libs
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import pyglet
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import threading
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from threading import Thread
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from pyglet.app import run
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from pyglet.window import Window
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from pyglet.resource import image
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class RenderThread(threading.Thread, pyglet.window.Window):
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def __init__(self, threadID, delivery_class):
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# father class __init__()
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Window.__init__(self)
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threading.Thread.__init__(self)
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# value
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# dic
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self.parts = {} # this ship parts
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self.o_parts = {} # stand for opther parts
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self.b_g_e = {} # stand for back ground element
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self.planet_system = {} # hole planet system
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# list
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def start_game(self):
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run()
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return
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def setup(self):
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# dic
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self.window_c = libs.loads.config(
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".\\configs\\window.json") # stand for window config
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self.planet_c = libs.loads.config(
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".\\configs\\planet.json") # stand for planet config
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self.textures_c = libs.loads.config(
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".\\configs\\basic_config", "textures") # stand for textures config
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# image
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self.b_g = image("back_ground_space.png")
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# window
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self.window = Window(width=int(self.window_c['width']),
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height=int(self.window_c['height']),
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fullscreen=libs.tools.mbool(self.window_c['fullscreen']),
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caption=str(self.window_c['caption']),
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visible=libs.tools.mbool(self.window_c['visible']))
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def on_draw(self):
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pass
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def on_mouse_motion(self):
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pass
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def on_key_press(self):
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pass
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def on_key_release(self):
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pass
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