# ------------------------------- # Difficult Rocket # Copyright © 2021-2022 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ from typing import Any, Dict, Callable, Union, Tuple, List, Type from libs.MCDR.version import Version game_version = Version("0.6.3") __version__ = game_version class Options: """ Difficult Rocket 的游戏配置的存储基类 """ _options: Dict[str, Union[Callable, object]] = {} def option(self) -> Dict[str, Any]: values = {} for ann in self.__annotations__: # 获取类型注释 values[ann] = getattr(self, ann, None) if getattr(self, ann, None) else self.__annotations__[ann] for option, a_fun in self._options.items(): # 获取额外内容 values[option] = a_fun for option, a_fun in values.items(): # 检查是否为 property if a_fun is bool and getattr(self, option, None) is not None: values[option] = False if isinstance(a_fun, property): values[option] = getattr(self, option) return values def option_with_len(self) -> List[Union[List[Tuple[str, Any, Any]], int, Any]]: options = self.option() max_len_key = 1 max_len_value = 1 max_len_value_t = 1 option_list = [] for key, value in options.items(): value_t = type(value) if not isinstance(type(value), type(value)) else value # value_t = type(value) if type(value) is not type(type(value)) else value max_len_key = max(max_len_key, len(key)) max_len_value = max(max_len_value, len(str(value))) max_len_value_t = max(max_len_value_t, len(str(value_t))) option_list.append((key, value, value_t)) return [option_list, max_len_key, max_len_value, max_len_value_t] @classmethod def add_option(cls, name, value: Union[Callable, object]) -> Dict: cls._options[name] = value return cls._options class _DR_option(Options): """ DR 的整体配置存储类 """ # runtime options InputBox_use_TextEntry: bool = False use_local_logging: bool = False record_threads: bool = True # tests playing: bool = False debugging: bool = False crash_report_test: bool = True class _DR_runtime(Options): """ DR 的运行时配置 """ # game statue DR_version: Version = game_version # run status start_time_ns: int = None client_setup_time_ns: int = None server_setup_time_ns: int = None # game options _language = 'zh-CN' def __init__(self): self._options = {'language': self.language} @property def language(self): return self._language @language.setter def language(self, value: str): if value == self._language: return assert isinstance(value, str), "DR language MUST be string" self._language = value from Difficult_Rocket.utils import translate translate.tr._update_lang() # _DR_runtime.add_option('language', _DR_runtime.language) DR_option = _DR_option() DR_runtime = _DR_runtime() if DR_option.playing: from .utils import new_thread def think_it(something): return something @new_thread('think') def think(some_thing_to_think): gotcha = think_it(some_thing_to_think) return gotcha