# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ from typing import Optional, Tuple # from libs import pyglet import pyglet from pyglet.text import Label from pyglet.gui import widgets from pyglet.window import mouse # from pyglet.sprite import Sprite from pyglet.shapes import Rectangle # from pyglet.image import AbstractImage from pyglet.graphics import Batch, Group from Difficult_Rocket.api.types import Options, FontData # from Difficult_Rocket import DR_status RGBA = Tuple[int, int, int, int] class ButtonDrawTheme(Options): """ 直接绘制按钮的风格 """ name = 'ButtonDrawTheme' untouched_batch: Batch touch_batch: Batch hit_batch: Batch def init(self, **kwargs) -> bool: """ 初始化绘制 :param kwargs: :return: """ a = (72, 73, 74) b = (109, 109, 110) c = (88, 91, 92) d = (124, 124, 125) e = (49, 50, 51) touch_a = (49, 50, 51) touch_b = (90, 91, 92) touch_c = (71, 72, 72) touch_d = (106, 107, 108) return False class ButtonThemeOptions(Options): """ 基于 Options 写的 ButtonTheme """ name = 'ButtonTheme' untouched_color: RGBA = (39, 73, 114, 255) touched_color: RGBA = (66, 150, 250, 255) hit_color: RGBA = (15, 135, 250, 255) font_theme: FontData = FontData() def __str__(self): return self.as_markdown() class PressTextButton(widgets.WidgetBase): """ 自带 字符 + 材质 的按钮,就不用单独做材质了 """ def __init__(self, x: int, y: int, width: int, height: int, text: str, batch: Optional[Batch] = None, group: Optional[Group] = None, theme: Optional[ButtonThemeOptions] = None, ): super().__init__(x, y, width, height) self.main_batch = batch or Batch() self.user_batch = batch is not None self.front_group = Group(order=10, parent=group) self.back_ground_group = Group(order=5, parent=group) self.pressed = False self.theme = theme or ButtonThemeOptions() self.untouched_color = self.theme.untouched_color self.touched_color = self.theme.touched_color self.hit_color = self.theme.hit_color # from ImGui self.text = text self.text_label = Label(font_name=self.theme.font_theme.font_name, font_size=self.theme.font_theme.font_size, batch=self.main_batch, group=self.front_group, x=self._x, y=self._y, width=self._width, height=self._height,) self.font = pyglet.font.load(self.theme.font_theme.font_name, self.theme.font_theme.font_size, bold=self.theme.font_theme.bold, italic=self.theme.font_theme.italic, stretch=self.theme.font_theme.stretch) self.font_height = self.font.ascent - self.font.descent self.back_rec = Rectangle(x=self._x, y=self._y, width=self._width, height=self._height, color=self.untouched_color, # ImGui color batch=self.main_batch, group=self.back_ground_group) self.value = text # 重新分配一下高度和宽度的位置 @property def value(self): return self.text @value.setter def value(self, value): self.text = value self.text_label.text = value text_width = self.text_label.content_width self.text_label.x = self._x + (self.width - text_width) // 2 self.text_label.y = self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) # 修正一下位置 def __contains__(self, item): return item in self.back_rec def on_draw(self): if not self.user_batch: self.main_batch.draw() def on_mouse_motion(self, x, y, dx, dy): if (x, y) in self.back_rec: self.back_rec.color = self.touched_color else: self.pressed = False self.back_rec.color = self.untouched_color def on_mouse_press(self, x, y, buttons, modifiers) -> bool: if (x, y) in self and buttons == mouse.LEFT: self.back_rec.color = self.hit_color self.dispatch_event('on_press', x, y) self.pressed = True return True return False def on_mouse_release(self, x, y, buttons, modifiers): if self.pressed and (x, y) in self: self.back_rec.color = self.touched_color self.pressed = False def _update_position(self): self.text_label.position = self._x, self._y self.back_rec.position = self._x, self._y self.back_rec.width = self._width self.back_rec.height = self._height PressTextButton.register_event_type('on_press')