# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- # system function import warnings from typing import Tuple, List, Optional, TypeVar, TYPE_CHECKING # from DR if TYPE_CHECKING: from Difficult_Rocket.main import Game from Difficult_Rocket.client import ClientWindow else: Game = TypeVar("Game") ClientWindow = TypeVar("ClientWindow") from Difficult_Rocket import DR_status from Difficult_Rocket.api.types import Options, Version RequireVersion = Tuple[Version, Version] # 第一个是最低兼容版本,第二个是最高兼容版本 # 例如: ("1.0.0", "1.1.0") 表示从1.0.0版本开始兼容,到1.1.0版本结束兼容 ForceRequire = bool class ModInfo(Options): """ 加载mod时候的参数 """ """基本信息""" mod_id: str # mod id name: str # mod 名称 version: Version # mod 版本 """作者、描述""" writer: str # 作者 link: str = "" # 作者链接 description: str = "" # 描述 (务必简洁明了) info: str = "" # 其他信息 (可以很多很多) """版本相关信息""" DR_version: RequireVersion = ( DR_status.DR_version, DR_status.DR_version, ) # DR SDK 兼容版本 DR_Api_version: RequireVersion = ( DR_status.API_version, DR_status.API_version, ) # DR Api版本 Mod_Require_version: List[ Tuple[str, ForceRequire, RequireVersion] ] = [] # mod 依赖版本 """mod 状态""" is_enable: bool = True # 是否启用 is_loaded: bool = False # 是否加载 """mod 配置""" config: Options = Options() # mod 配置存储 old_mod: Optional["ModInfo"] = None # 旧的mod实例 def __init__(self, **kwargs): if not self.DR_version[0] <= DR_status.DR_version <= self.DR_version[1]: warnings.warn( f"mod {self.mod_id} version {self.version} " f"is not support by DR {DR_status.DR_version}\n" f"DR {self.DR_version} is required" ) if not self.DR_Api_version[0] <= DR_status.API_version <= self.DR_Api_version[1]: warnings.warn( f"mod {self.mod_id} version {self.version} " f"is not support by DR {DR_status.API_version}\n" f"DR {self.DR_Api_version} is required" ) super().__init__(**kwargs) def on_load(self, game: Game, old_self: Optional["ModInfo"] = None) -> bool: """加载时调用""" return True def on_client_start(self, game: Game, client: ClientWindow): """客户端启动时调用""" print(f"Mod {self.mod_id} client start") def on_client_stop(self, game: Game, client: ClientWindow, source: str = "window"): """客户端停止时调用""" print(f"Mod {self.mod_id} client stop") def on_server_start(self, game: Game): """服务器启动时调用""" print(f"Mod {self.mod_id} server start") def on_server_stop(self, game: Game): """服务器停止时调用""" print(f"Mod {self.mod_id} server stop") def on_unload(self, game: Game): """卸载时调用""" print(f"Mod {self.mod_id} unloaded")