# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- import sys import warnings import importlib import traceback import contextlib import importlib.util from pathlib import Path from typing import Optional, List, Tuple from Difficult_Rocket.api.types import Options from libs.MCDR.version import Version game_version = Version("0.7.2.2") # 游戏版本 build_version = Version("1.2.1.0") # 编译文件版本(与游戏本体无关) Api_version = Version("0.0.2.0") # API 版本 __version__ = game_version # TODO 解耦 DR SDK 与 DR_mod 和 DR_rs DR_rust_version = Version("0.2.6.2") # DR 的 Rust 编写部分的版本 # 后面会移除的 DR_rs 相关信息 # DR_rs和 DR_mod 的部分正在和 DR SDK 解耦 long_version: int = 14 """ long_version: 一个用于标记内部协议的整数 14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow" 13: 为 DR_runtime 添加 API_version 12: 去除 DR_runtime 的 global_logger 要 logging 自己拿去( 11: 为 DR_option 添加 use_DR_rust 修复了一些拼写错误 10: 为 DR_runtime 添加 DR_Rust_get_version 9 : 为 DR_option 添加 pyglet_macosx_dev_test 8 : 为 DR_runtime 添加 DR_rust_version 为 DR_option 添加 DR_rust_available 以后就有 DR_rust 了 7 : 为 DR_option 添加 std_font_size 6 : 事实证明, 不如直接用int 5 : 添加 build_version 信息,用于标记编译文件版本, 游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了 4 : 把 translate 的字体常量位置改了一下,顺便调换顺序 3 : 就是试试改一下,正好 compiler 要用 2 : 哦,对 longlong 好耶! 1 : 我可算想起来还有这回事了 v0.6.4 """ class _DR_option(Options): """ DR 的一般配置/状态 """ name = 'DR Option' # runtime options InputBox_use_TextEntry: bool = True record_threads: bool = True report_translate_not_found: bool = True use_multiprocess: bool = False DR_rust_available: bool = False use_cProfile: bool = False use_local_logging: bool = False use_DR_rust: bool = True # tests playing: bool = False debugging: bool = False crash_report_test: bool = False # window option gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x def init(self, **kwargs): try: from libs.Difficult_Rocket_rs import test_call, get_version_str test_call(self) print(f'DR_rust available: {get_version_str()}') except ImportError: if __name__ != '__main__': traceback.print_exc() self.DR_rust_available = False self.use_DR_rust = self.use_DR_rust and self.DR_rust_available self.flush_option() def test_rust(self): if self.DR_rust_available: from libs.Difficult_Rocket_rs import part_list_read_test part_list_read_test("./configs/PartList.xml") def draw(self): self.DR_rust_available = True @property def std_font_size(self) -> int: return round(12 * self.gui_scale) class _DR_runtime(Options): """ DR 的运行时配置/状态 """ name = 'DR Runtime' # game version status DR_version: Version = game_version # DR SDK 版本 Build_version: Version = build_version # DR 构建 版本 API_version: Version = Api_version # DR SDK API 版本 DR_long_version: int = long_version # DR SDK 内部协议版本 (不要问我为什么不用 Version,我也在考虑) DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表 (name, version) DR_Rust_version: Version = DR_rust_version # 后面要去掉的 DR_rs 版本 DR_Rust_get_version: Optional[Version] = None # 后面也要去掉的 DR_rs 版本 # run status running: bool = False start_time_ns: Optional[int] = None client_setup_cause_ns: Optional[int] = None server_setup_cause_ns: Optional[int] = None # game runtimes # global_logger: logging.Logger # game options mod_path: str = './mods' language: str = 'zh-CN' default_language: str = 'zh-CN' def init(self, **kwargs) -> None: with contextlib.suppress(ImportError): from libs.Difficult_Rocket_rs import get_version_str self.DR_Rust_get_version = Version(get_version_str()) if self.DR_Rust_get_version != self.DR_Rust_version: relationship = 'larger' if self.DR_Rust_version > self.DR_Rust_get_version else 'smaller' warnings.warn(f'DR_rust builtin version is {self.DR_Rust_version} but true version is {get_version_str()}.\n' f'Builtin version {relationship} than true version') def load_file(self) -> bool: with contextlib.suppress(FileNotFoundError): with open('./configs/main.toml', 'r', encoding='utf-8') as f: import rtoml config_file = rtoml.load(f) self.language = config_file['runtime']['language'] self.mod_path = config_file['game']['mods']['path'] return True return False def find_mods(self) -> List[str]: mods = [] paths = Path(self.mod_path).iterdir() sys.path.append(self.mod_path) for mod_path in paths: try: if mod_path.is_dir() and mod_path.name != '__pycache__': # 处理文件夹 mod if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) else: print(f'can not import mod {mod_path} because importlib can not find spec') elif mod_path.suffix in ('.pyz', '.zip'): # 处理压缩包 mod if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) elif mod_path.suffix == '.pyd': # pyd 扩展 mod if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) elif mod_path.suffix == '.py': # 处理单文件 mod print(f'importing mod {mod_path=} {mod_path.stem}') if importlib.util.find_spec(mod_path.stem) is not None: mods.append(mod_path.stem) except ImportError: print(f'ImportError when loading mod {mod_path}') traceback.print_exc() return mods DR_option = _DR_option() DR_runtime = _DR_runtime() if DR_option.playing: from Difficult_Rocket.utils import new_thread def think_it(something): return something @new_thread('think') def think(some_thing_to_think): gotcha = think_it(some_thing_to_think) return gotcha