# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ import inspect # system function import os import time import logging import functools import traceback from typing import List, Callable from decimal import Decimal # third function import rtoml import pyglet # from pyglet import gl # from pyglet.gl import glClearColor # from pyglet.libs.win32 import _user32 from pyglet.window import Window from pyglet.window import key, mouse # Difficult_Rocket function from Difficult_Rocket.utils import tools from Difficult_Rocket.api.types import Options from Difficult_Rocket.command import line, tree from Difficult_Rocket.utils.translate import tr from Difficult_Rocket import DR_runtime, DR_option from Difficult_Rocket.utils.new_thread import new_thread from Difficult_Rocket.client.fps.fps_log import FpsLogger from Difficult_Rocket.client.guis.widgets import InputBox from Difficult_Rocket.exception.command import CommandError from Difficult_Rocket.client.render.sr1_ship import SR1ShipRender from Difficult_Rocket.client.screen import BaseScreen, DRScreen, DRDEBUGScreen class ClientOption(Options): fps: int = 60 width: int = 1024 height: int = 768 file_drop: bool = True fullscreen: bool = False resizeable: bool = True visible: bool = True gui_scale: float = 1.0 caption: str = "Difficult Rocket v{DR_version}|DR_rs v{DR_Rust_get_version}" def load_file(self) -> None: file = tools.load_file('./configs/main.toml') self.fps = int(file['runtime']['fps']) self.width = int(file['window']['width']) self.height = int(file['window']['height']) self.fullscreen = tools.format_bool(file['window']['full_screen']) self.resizeable = tools.format_bool(file['window']['resizable']) self.gui_scale = float(file['window']['gui_scale']) self.caption = DR_runtime.format(file['window']['caption']) class Client: def __init__(self, net_mode='local'): start_time = time.time_ns() # logging self.logger = logging.getLogger('client') self.logger.info(tr().client.setup.start()) # config self.config = ClientOption() # value self.process_id = 'Client' self.process_name = 'Client process' self.process_pid = os.getpid() self.net_mode = net_mode file_drop = bool( pyglet.compat_platform != 'darwin' or DR_option.pyglet_macosx_dev_test ) self.window = ClientWindow(net_mode=self.net_mode, width=self.config.width, height=self.config.height, fullscreen=self.config.fullscreen, caption=self.config.caption, resizable=self.config.resizeable, visible=self.config.visible, file_drops=file_drop) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info(tr().client.setup.use_time().format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr().client.setup.use_time_ns().format(self.use_time)) def start(self): DR_runtime.running = True self.window.start_game() # 游戏启动 # TODO 写一下服务端启动相关,还是需要服务端啊 def pyglet_load_fonts_folder(folder) -> None: file_folder_list = os.listdir(folder) for obj in file_folder_list: if os.path.isfile(os.path.join(folder, obj)): if obj[-4:] == '.ttf': pyglet.font.add_file(os.path.join(folder, obj)) else: pyglet_load_fonts_folder(os.path.join(folder, obj)) def _call_screen_after(func: Callable) -> Callable: @functools.wraps(func) def warped(self, *args, **kwargs): result = func(self, *args, **kwargs) for a_screen in self.screen_list: if hasattr(a_screen, func.__name__): try: getattr(a_screen, func.__name__)(*args, **kwargs) except Exception: traceback.print_exc() return result warped.__signature__ = inspect.signature(func) return warped def _call_screen_before(func: Callable) -> Callable: @functools.wraps(func) def warped(self, *args, **kwargs): for a_screen in self.screen_list: if hasattr(a_screen, func.__name__): try: getattr(a_screen, func.__name__)(*args, **kwargs) except Exception: traceback.print_exc() result = func(self, *args, **kwargs) return result warped.__signature__ = inspect.signature(func) return warped class ClientWindow(Window): def __init__(self, net_mode='local', *args, **kwargs): """ @param net_mode: @param args: @param kwargs: """ start_time = time.time_ns() super().__init__(*args, **kwargs) # logging self.logger = logging.getLogger('client') self.logger.info(tr().window.setup.start()) # value self.net_mode = net_mode self.run_input = False # configs self.set_icon(pyglet.image.load('./textures/icon.png')) self.main_config = tools.load_file('./configs/main.toml') self.game_config = tools.load_file('./configs/game.config') # FPS self.FPS = Decimal(int(self.main_config['runtime']['fps'])) self.SPF = Decimal('1') / self.FPS self.fps_log = FpsLogger(stable_fps=int(self.FPS)) # batch self.part_batch = pyglet.graphics.Batch() self.label_batch = pyglet.graphics.Batch() # frame self.frame = pyglet.gui.Frame(self, order=20) self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL) self.screen_list = [] # setup self.setup() # 命令显示 self.command_group = pyglet.graphics.Group(0) self.command_tree = tree.CommandTree(tree.DR_command) self.input_box = InputBox(x=50, y=30, width=300, batch=self.label_batch, text='') # 实例化 self.input_box.push_handlers(self) self.input_box.set_handler('on_commit', self.on_input) self.set_handlers(self.input_box) self.input_box.enabled = True # 设置刷新率 pyglet.clock.schedule_interval(self.draw_update, float(self.SPF)) # 完成设置后的信息输出 self.logger.info(tr().window.os.pid_is().format(os.getpid(), os.getppid())) end_time = time.time_ns() self.use_time = end_time - start_time DR_runtime.client_setup_cause_ns = self.use_time self.logger.info(tr().window.setup.use_time().format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr().window.setup.use_time_ns().format(self.use_time)) self.count = 0 def setup(self): self.load_fonts() self.screen_list: List[BaseScreen] self.screen_list.append(DRDEBUGScreen(self)) self.screen_list.append(DRScreen(self)) self.screen_list.append(SR1ShipRender(self)) def load_fonts(self) -> None: fonts_folder_path = self.main_config['runtime']['fonts_folder'] # 加载字体路径 # 淦,还写了个递归来处理 pyglet_load_fonts_folder(fonts_folder_path) def start_game(self) -> None: self.run_input = True self.read_input() pyglet.app.event_loop.run(1 / self.main_config['runtime']['fps']) @new_thread('window read_input', daemon=True) def read_input(self): self.logger.debug('read_input start') while self.run_input: get = input(">") if get in ('', ' ', '\n', '\r'): continue if get == 'stop': self.run_input = False try: self.on_command(line.CommandText(get)) except CommandError: self.logger.error(traceback.format_exc()) self.logger.debug('read_input end') @new_thread('window save_info') def save_info(self): self.logger.info('save_info start') config_file = tools.load_file('./configs/main.toml') config_file['window']['width'] = self.width config_file['window']['height'] = self.height rtoml.dump(config_file, open('./configs/main.toml', 'w')) self.logger.info('save_info end') """ draws and some event """ @_call_screen_after def draw_update(self, tick: float): decimal_tick = Decimal(str(tick)[:10]) now_FPS = pyglet.clock.get_frequency() self.fps_log.update_tick(now_FPS, decimal_tick) @_call_screen_after def on_draw(self, *dt): # self.logger.debug('on_draw call dt: {}'.format(dt)) pyglet.gl.glClearColor(0.1, 0, 0, 0.0) self.clear() self.draw_batch() @_call_screen_after def on_resize(self, width: int, height: int): super().on_resize(width, height) @_call_screen_after def on_refresh(self, dt): ... @_call_screen_after def on_show(self): # HWND_TOPMOST = -1 # _user32.SetWindowPos(self._hwnd, HWND_TOPMOST, 0, 0, self.width, self.height, 0) ... @_call_screen_after def on_hide(self): # self.set_location(*self.get_location()) print('on hide!') @_call_screen_after def draw_batch(self): self.part_batch.draw() self.label_batch.draw() """ command line event """ def on_input(self, message: str) -> None: command_text = line.CommandText(message) self.on_command(command_text) self.input_box.value = '' @_call_screen_after def on_command(self, command: line.CommandText): print(command.re_match('/')) self.logger.info(tr().window.command.text().format(command)) if command.re_match('stop'): # self.dispatch_event('on_exit') pyglet.app.platform_event_loop.stop() self.dispatch_event('on_close', 'command') # source = command elif command.re_match('fps'): if command.re_match('log'): self.logger.debug(self.fps_log.fps_list) elif command.re_match('max'): self.logger.info(self.fps_log.max_fps) self.command.push_line(self.fps_log.max_fps, block_line=True) elif command.re_match('min'): self.logger.info(self.fps_log.min_fps) self.command.push_line(self.fps_log.min_fps, block_line=True) elif command.re_match('default'): self.set_size(int(self.main_config['window_default']['width']), int(self.main_config['window_default']['height'])) # self.command_tree.parse(command.plain_command) @_call_screen_after def on_message(self, message: line.CommandLine.text): self.logger.info(tr().window.message.text().format(message)) """ keyboard and mouse input """ @_call_screen_after def on_activate(self): super().activate() @_call_screen_after def on_deactivate(self): ... @_call_screen_before def on_move(self, x, y): ... @_call_screen_after def on_mouse_motion(self, x, y, dx, dy) -> None: ... @_call_screen_after def on_mouse_scroll(self, x, y, scroll_x, scroll_y): ... @_call_screen_after def on_mouse_enter(self, x, y): ... @_call_screen_after def on_mouse_leave(self, x, y): ... @_call_screen_after def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None: ... @_call_screen_after def on_mouse_press(self, x, y, button, modifiers) -> None: self.logger.debug( tr().window.mouse.press().format( [x, y], tr().window.mouse[mouse.buttons_string(button)]() ) ) @_call_screen_after def on_mouse_release(self, x, y, button, modifiers) -> None: self.logger.debug( tr().window.mouse.release().format( [x, y], tr().window.mouse[mouse.buttons_string(button)]() ) ) @_call_screen_after def on_key_press(self, symbol, modifiers) -> None: if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close') if symbol == key.SLASH: self.input_box._set_focus(True) self.logger.debug( tr().window.key.press().format(key.symbol_string(symbol), key.modifiers_string(modifiers))) @_call_screen_after def on_key_release(self, symbol, modifiers) -> None: self.logger.debug( tr().window.key.release().format(key.symbol_string(symbol), key.modifiers_string(modifiers))) @_call_screen_after def on_file_drop(self, x, y, paths): ... @_call_screen_after def on_text(self, text): if text == '\r': self.logger.debug(tr().window.text.new_line()) else: self.logger.debug(tr().window.text.input().format(text)) if text == 't': self.input_box.enabled = True @_call_screen_after def on_text_motion(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr().window.text.motion().format(motion_string)) @_call_screen_after def on_text_motion_select(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr().window.text.motion_select().format(motion_string)) @_call_screen_before def on_close(self, source: str = 'window') -> None: self.logger.info(tr().window.game.stop_get().format(tr().game[source]())) self.logger.info(tr().window.game.stop()) self.fps_log.check_list = False DR_runtime.running = False if self.run_input: self.run_input = False self.save_info() super().on_close() self.logger.info(tr().window.game.end())