# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ import sys import time import logging import traceback import importlib import importlib.util import logging.config import multiprocessing from io import StringIO from pathlib import Path from typing import TYPE_CHECKING, List, Optional, Dict, TypeVar if __name__ == '__main__': # been start will not run this sys.path.append('/bin/libs') sys.path.append('/bin') if TYPE_CHECKING: from Difficult_Rocket.api.mod import ModInfo else: ModInfo = TypeVar('ModInfo') from Difficult_Rocket.utils import tools from Difficult_Rocket.api.types import Options from Difficult_Rocket.utils.translate import tr from Difficult_Rocket.utils.thread import new_thread from Difficult_Rocket.crash import write_info_to_cache from Difficult_Rocket import client, server, DR_option, DR_runtime class Console(Options): name = 'python stdin console' running: bool = False @new_thread('python console', daemon=True, log_thread=True) def main(self): while self.running: try: get_str = input('>>>') except (EOFError, KeyboardInterrupt): get_str = 'stop' self.caches.append(get_str) if get_str == 'stop': self.running = False break def start(self): self.running = True self.caches: List[str] = [] self.main() def stop(self): self.running = False def get_command(self) -> str: return self.caches.pop(0) class Game(Options): name = 'MainGame' client: client.Client server: server.Server console: Console console_class: Console = Console main_config: Dict logging_config: Dict logger: logging.Logger mod_module: List["ModInfo"] = [] def init_logger(self) -> None: log_path = self.logging_config['handlers']['file']['filename'] log_path = f"logs/{log_path.format(time.strftime('%Y-%m-%d %H-%M-%S' , time.gmtime(DR_runtime.start_time_ns / 1000_000_000)))}" mkdir = False if not Path('logs/').is_dir(): Path('logs/').mkdir() mkdir = True self.logging_config['handlers']['file']['filename'] = log_path logging.config.dictConfig(self.logging_config) self.logger = logging.getLogger('main') if mkdir: self.logger.info(tr().main.logger.mkdir()) def init_mods(self) -> None: """验证/加载 mod""" self.mod_module = [] mods = [] mod_path = Path(DR_runtime.mod_path) if not mod_path.exists(): self.logger.info(tr().main.mod.find.faild.no_mod_folder()) return # 寻找有效 mod paths = mod_path.iterdir() sys.path.append(DR_runtime.mod_path) for mod_path in paths: try: if mod_path.name == '__pycache__': continue self.logger.info(tr().main.mod.find.start().format(mod_path)) if mod_path.is_dir(): if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) else: self.logger.warning(tr().main.mod.load.faild.info().format(mod_path.name, tr().main.mod.find.faild.no_spec())) elif mod_path.suffix in ('.pyz', '.zip', '.pyd', '.py'): if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) except ImportError as e: self.logger.warning(tr().main.mod.find.faild().format(mod_path, e)) self.logger.info(tr().main.mod.find.done()) # 加载有效 mod module = [] for mod in mods: try: self.logger.info(tr().main.mod.load.start().format(mod)) mod_module = importlib.import_module(mod) if not hasattr(mod_module, "mod_class"): self.logger.warning(tr().main.mod.load.faild.info().format(mod, tr().main.mod.load.faild.no_mod_class())) del mod_module # 释放内存 continue mod_class: type(ModInfo) = mod_module.mod_class mod_class = mod_class() module.append(mod_class) self.logger.info(tr().main.mod.load.info().format(mod_class.mod_id, mod_class.version)) except ImportError as e: self.logger.warning(tr().main.mod.load.faild.info().format(mod, e)) self.logger.info(tr().main.mod.load.done()) self.mod_module = module mod_list = [] for mod in module: mod_list.append((mod.mod_id, mod.version)) # 调用 on_load self.dispatch_event('on_load', game=self) DR_runtime.DR_Mod_List = mod_list def init_console(self) -> None: self.console = self.console_class() self.console.start() def start(self): self.server.run() if DR_option.use_multiprocess: try: game_process = multiprocessing.Process(target=self.client.start, name='pyglet app') game_process.start() game_process.join() except Exception: return -1 else: return 1 else: self.client.start() def dispatch_event(self, event_name: str, *args, **kwargs) -> None: """向 mod 分发事件""" for mod in self.mod_module: if hasattr(mod, event_name): try: getattr(mod, event_name)(*args, **kwargs) except Exception: error = traceback.format_exc() self.logger.error(tr().main.mod.event.error().format(event_name, error, mod.mod_id)) def log_env(self) -> None: cache_steam = StringIO() write_info_to_cache(cache_steam) text = cache_steam.getvalue() self.logger.info(text) self.flush_option() config_cache = self.logging_config.copy() self.logging_config = {"logging_config": "too long to show"} self.logger.info(f"\n{self.as_markdown()}") self.logging_config = config_cache def setup(self) -> None: self.client = client.Client(game=self, net_mode='local') self.server = server.Server(net_mode='local') def init(self, **kwargs) -> bool: self.load_file() self.setup() self.log_env() return True def load_file(self) -> bool: """加载文件""" self.logging_config = tools.load_file('configs/logger.toml') self.init_logger() self.init_mods() self.init_console() return True