"""Showcase what the output of pymunk.pyglet_util draw methods will look like. See pygame_util_demo.py for a comparison to pygame. """ __docformat__ = "reStructuredText" import sys import pyglet import pymunk import pymunk.pyglet_util from pymunk.vec2d import Vec2d def fill_space(space, custom_color=(255, 255, 0, 255)): captions = [] ### Static captions.append(((50, 680), "Static Shapes")) # Static Segments segments = [ pymunk.Segment(space.static_body, (10, 400), (10, 600), 0), pymunk.Segment(space.static_body, (20, 400), (20, 600), 1), pymunk.Segment(space.static_body, (30, 400), (30, 600), 3), pymunk.Segment(space.static_body, (50, 400), (50, 600), 5), ] space.add(*segments) b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (40, 630) b.angle = 3.14 / 7 s = pymunk.Segment(b, (-30, 0), (30, 0), 2) space.add(b, s) # Static Circles b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (120, 630) s = pymunk.Circle(b, 10) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (120, 630) s = pymunk.Circle(b, 10, (-30, 0)) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (120, 560) b.angle = 3.14 / 4 s = pymunk.Circle(b, 40) space.add(b, s) # Static Polys b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (120, 460) b.angle = 3.14 / 4 s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)]) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (120, 500) t = pymunk.Transform(ty=-100) s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)], t, radius=1) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (50, 430) t = pymunk.Transform(ty=-100) s = pymunk.Poly( b, [ (0.0, -30.0), (19.0, -23.0), (30.0, -5.0), (26.0, 15.0), (10.0, 28.0), (-10.0, 28.0), (-26.0, 15.0), (-30.0, -5.0), (-19.0, -23.0), ], t, ) space.add(b, s) ### Kinematic captions.append(((220, 680), "Kinematic Shapes")) # Kinematic Segments b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) segments = [ pymunk.Segment(b, (180, 400), (180, 600), 0), pymunk.Segment(b, (190, 400), (190, 600), 1), pymunk.Segment(b, (200, 400), (200, 600), 3), pymunk.Segment(b, (220, 400), (220, 600), 5), ] space.add(b, *segments) b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (210, 630) b.angle = 3.14 / 7 s = pymunk.Segment(b, (-30, 0), (30, 0), 2) space.add(b, s) # Kinematic Circles b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (290, 630) s = pymunk.Circle(b, 10) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (290, 630) s = pymunk.Circle(b, 10, (-30, 0)) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (290, 560) b.angle = 3.14 / 4 s = pymunk.Circle(b, 40) space.add(b, s) # Kinematic Polys b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (290, 460) b.angle = 3.14 / 4 s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)]) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (290, 500) t = pymunk.Transform(ty=-100) s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)], t, radius=3) space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (230, 430) t = pymunk.Transform(ty=-100) s = pymunk.Poly( b, [ (19.0, -50.0), (30.0, -5.0), (26.0, 15.0), (10.0, 38.0), (-10.0, 38.0), (-26.0, 15.0), (-30.0, -5.0), (-19.0, -50.0), ], t, ) space.add(b, s) ### Dynamic captions.append(((390, 680), "Dynamic Shapes")) # Dynamic Segments b = pymunk.Body(1, 1) segments = [ pymunk.Segment(b, (350, 400), (350, 600), 0), pymunk.Segment(b, (360, 400), (360, 600), 1), pymunk.Segment(b, (370, 400), (370, 600), 3), pymunk.Segment(b, (390, 400), (390, 600), 5), ] space.add(b, *segments) b = pymunk.Body(1, 1) b.position = (380, 630) b.angle = 3.14 / 7 s = pymunk.Segment(b, (-30, 0), (30, 0), 7) space.add(b, s) # Dynamic Circles b = pymunk.Body(1, 1) b.position = (460, 630) s = pymunk.Circle(b, 10) space.add(b, s) b = pymunk.Body(1, 1) b.position = (460, 630) s = pymunk.Circle(b, 10, (-30, 0)) space.add(b, s) b = pymunk.Body(1, 1) b.position = (460, 560) b.angle = 3.14 / 4 s = pymunk.Circle(b, 40) space.add(b, s) # Dynamic Polys b = pymunk.Body(1, 1) b.position = (460, 460) b.angle = 3.14 / 4 s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)]) space.add(b, s) b = pymunk.Body(1, 1) b.position = (460, 500) s = pymunk.Poly( b, [(0, -25), (30, 25), (-30, 25)], pymunk.Transform(ty=-100), radius=5 ) space.add(b, s) b = pymunk.Body(1, 1) b.position = (400, 430) s = pymunk.Poly( b, [(0, -50), (50, 0), (30, 50), (-30, 50), (-50, 0)], pymunk.Transform(ty=-100) ) space.add(b, s) ###Constraints # PinJoints captions.append(((560, 660), "Pin Joint")) a = pymunk.Body(1, 1) a.position = (550, 600) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (650, 620) sb = pymunk.Circle(b, 20) j = pymunk.PinJoint(a, b, anchor_a=(0, 0), anchor_b=(0, -20)) space.add(sa, sb, a, b, j) # SlideJoints captions.append(((560, 560), "Slide Joint")) a = pymunk.Body(1, 1) a.position = (550, 500) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (650, 520) sb = pymunk.Circle(b, 20) j = pymunk.SlideJoint(a, b, anchor_a=(0, 20), anchor_b=(0, -20), min=10, max=30) space.add(sa, sb, a, b, j) # PivotJoints captions.append(((560, 460), "Pivot Joint")) a = pymunk.Body(1, 1) a.position = (550, 400) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (650, 420) sb = pymunk.Circle(b, 20) j = pymunk.PivotJoint(a, b, (600, 390)) space.add(sa, sb, a, b, j) # GrooveJoints captions.append(((760, 660), "Groove Joint")) a = pymunk.Body(1, 1) a.position = (750, 600) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (850, 620) sb = pymunk.Circle(b, 20) j = pymunk.GrooveJoint(a, b, (40, 40), (40, -40), (-60, 0)) space.add(sa, sb, a, b, j) # DampedSpring captions.append(((760, 550), "Damped Spring")) a = pymunk.Body(1, 1) a.position = (750, 480) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (850, 500) sb = pymunk.Circle(b, 20) j = pymunk.DampedSpring(a, b, (0, 0), (0, 10), 100, 1, 1) space.add(sa, sb, a, b, j) # DampedRotarySpring captions.append(((740, 430), "Damped Rotary Spring")) a = pymunk.Body(1, 1) a.position = (750, 350) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (850, 380) sb = pymunk.Circle(b, 20) j = pymunk.DampedRotarySpring(a, b, 10, 1, 1) space.add(sa, sb, a, b, j) # RotaryLimitJoint captions.append(((740, 300), "Rotary Limit Joint")) a = pymunk.Body(1, 1) a.position = (750, 220) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (850, 250) sb = pymunk.Circle(b, 20) j = pymunk.RotaryLimitJoint(a, b, 1, 2) b.angle = 3 space.add(sa, sb, a, b, j) # RatchetJoint captions.append(((740, 170), "Ratchet Joint")) a = pymunk.Body(1, 1) a.position = (750, 100) sa = pymunk.Circle(a, 20) b = pymunk.Body(1, 1) b.position = (850, 120) sb = pymunk.Circle(b, 20) j = pymunk.RatchetJoint(a, b, 1, 0.1) b.angle = 3 space.add(sa, sb, a, b, j) # GearJoint and SimpleMotor omitted since they are similar to the already # added joints # TODO: more stuff here :) ### Other # Objects in custom color captions.append(((150, 150), "Custom Color (static, kinematic & dynamic)")) b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (200, 200) s = pymunk.Circle(b, 30) s.color = custom_color space.add(b, s) b = pymunk.Body(body_type=pymunk.Body.KINEMATIC) b.position = (300, 200) s = pymunk.Circle(b, 30) s.color = custom_color space.add(b, s) b = pymunk.Body(1, 1) b.position = (400, 200) s = pymunk.Circle(b, 30) s.color = custom_color space.add(b, s) # Collision captions.append(((550, 150), "Collisions")) b = pymunk.Body(body_type=pymunk.Body.STATIC) b.position = (570, 200) s = pymunk.Circle(b, 40) space.add(b, s) b = pymunk.Body(1, 1) b.position = (590, 250) s = pymunk.Circle(b, 40) space.add(b, s) # Sleeping captions.append(((50, 150), "Sleeping")) b = pymunk.Body(1, 1) b.position = (75, 200) space.sleep_time_threshold = 0.01 s = pymunk.Circle(b, 40) space.add(s, b) b.sleep() space.step(0.000001) return captions window = pyglet.window.Window(1000, 700, vsync=False) space = pymunk.Space() draw_options = pymunk.pyglet_util.DrawOptions() captions = fill_space(space) textbatch = pyglet.graphics.Batch() pyglet.text.Label( "Demo example of shapes drawn by pyglet_util.draw()", x=5, y=5, batch=textbatch, color=(100, 100, 100, 255), ) for caption in captions: x, y = caption[0] y = y - 10 pyglet.text.Label(caption[1], x=x, y=y, batch=textbatch, color=(50, 50, 50, 255)) batch = pyglet.graphics.Batch() # otherwise save screenshot wont work _ = pyglet.window.FPSDisplay(window) @window.event def on_draw(): pyglet.gl.glClearColor(255, 255, 255, 255) window.clear() space.debug_draw(draw_options) textbatch.draw() @window.event def on_key_press(symbol, modifiers): if symbol == pyglet.window.key.P: pyglet.image.get_buffer_manager().get_color_buffer().save( "pyglet_util_demo.png" ) pyglet.app.run()