# Difficult Rocket Update Logs - 感谢 `Github copilot` 的翻译(甚至这句话也是`copilot`翻译的) - 也就意味着以后的更新日志是中文记录+`copilot`翻译的(当然,也有可能是`Easy Translate`翻译的) - Thanks `Github copilot` for translate (lazy yes!) - Means the update logs will lodge in Chinese and translated by `copilot` - 可惜啊,github copilot 收费了 - 欸嘿,我现在有 Github 学生包{{footnote: 甚至用的我的课表}}啦 - Nice, I have Github student pack now ## Readme First ### most badge can be clicked and jump [关于版本号的说明/about version](version.md) [![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/) ![Generic badge](https://img.shields.io/badge/Version-0.8.0.0-yellow.svg) - [![Readme-github](https://img.shields.io/badge/Readme-Github-blue.svg?style=flat-square&logo=Github)](https://github.com/shenjackyuanjie/Difficult-Rocket) - [![Readme-gitee](https://img.shields.io/badge/Readme-Gitee-blue.svg?style=flat-square&logo=Gitee)](https://gitee.com/shenjackyuanjie/Difficult-Rocket) - [![Readme-gitee](https://img.shields.io/badge/Readme-中文(点我!)-blue.svg?style=flat-square)](../../README.md) - Using [SemVer 2.0.0](https://semver.org/) to manage version ## 202305 DR `0.8.0.0` + DR_api `0.1.0.0` + DR_rs `0.2.7.0` + 15 > 啊哈! mod 加载来啦! > 啊啊啊啊啊 大重构 api > 现在控制台是 真 多线程了 ### DR_api `0.1.0.0` - 大概是一个可用的版本了 - `ModInfo` - `on_load(game: Game, old_self: Optional[ModInfo]) -> bool` - `game`: Game 对象 用于存储 DR SDK 的信息 - `old_self`: 旧的 ModInfo 对象, 可以用于从上次加载中恢复信息 - 返回值: 是否加载成功 - `on_client_start(game: Game, client: ClientWindow) -> None` - `game`: Game 对象 用于存储 DR SDK 的信息 - `client`: ClientWindow 对象 用于传递客户端状态 - `on_client_stop(game: Game, client: ClientWindow, source: str = 'window')` - `game`: Game 对象 用于存储 DR SDK 的信息 - `client`: ClientWindow 对象 用于传递客户端状态 - `source`: 关闭调用的来源 ### DR_rs `0.2.7.0` - `__init__.py` - 添加了 `SR1Ship_rs` 的 typing - `name` - `description` - `lift_off` - `touch_ground` - `img_pos() -> Tuple[int, int, int, int]` - 导出了 `SR1Ship_rs` - Exported `SR1Ship_rs` - `types::SR1PartData` - `get_box(&self, part_type: &SR1PartType) -> (f64, f64, f64, f64)` - `types::SR1Ship` - `from_file` - 添加了 `Console_rs` - 用于使用 Rust 多线程读取 stdin - Use Rust mutithread to read stdin ### Remove - `game.config` - 已删除 - Removed - `DR_option` & `DR_runtime`(`long_version` `15`) - 完全移除 `DR_rust` 部分 - Completely removed the `DR_rust` part - 现在 `client` 不会在 `setup()` 中调用 `DR_runtime` 的 `find_mods()` 方法 - Now `client` will not call the `find_mods()` method of `DR_runtime` in `setup()` - `Difficult_Rocket.crash` - Remove `write_options` method - Remove `write_markdown_tablet` method - Replace with `Option().as_markdown()` - `Difficult_Rocket.utils.new_thread` - Moved to `Diffiuclt_Rocket.utils.thread` - `Difficult_Rocket.utils.thread` - Remove `Threads` ### Changes - `main.toml` - `game.mods.path` - 存储 mod 的路径 - Store the path of the mod - `Difficult_Rocket.mod.MODInfo` -> `Difficult_Rocket.api.mod.ModInfo` - 用于存储 mod 的信息 - Used to store information about the mod - `Difficult_Rocket.DR_runtime` - 添加 `mod_path: str` 字段 - 添加 `DR_Mod_List: List[Tuple[str, Version]]` 字段 - 添加 `load_mods() -> None` 方法 - 添加 `find_mods -> List[str]` 方法 - Add `mod_path: str` field - Add `DR_Mod_List: List[Tuple[str, Version]]` field - Add `load_mods() -> None` method - Add `find_mods -> List[str]` method - 现在游戏崩溃时会自动在 stdio 中输出崩溃日志 内容跟 crash report 中的基本相同 - Now when the game crashes, it will automatically output the crash log in stdio - The content of the crash log is basically the same as the crash report - `utils.new_thread` - 跟随 MCDR 的更新 - 将记录线程的方式改成 函数回调 - Follow the update of MCDR - Change the way to record threads to function callbacks - `Difficult_Rocket.api` - 大重构,移除定义,改为引用 - Big refactoring, remove definition, change to reference - `Difficult_Rocket.api.types.Options` ( `Difficult_Rocket.utils.options.Options` ) - `options` -> `_options` - `option_with_len(self) ->` - 修改 返回值 类型+类型注释 - Modify the return value type + type annotation - `List[Union[List[Tuple[str, Any, Any]], int, Any]]:` -> `Tuple[List[Tuple[str, Union[Any, Type], Type]], int, int, int]` - `Difficult_Roocket.main.Game` - 使用 `Options` 完全重构 - 分离 `init mods` `init console` `init logger` `load_file` - Completely refactored using `Options` - Separate `init mods` `init console` `init logger` `load_file` - `Difficult_Rocket.command.api.CommandText` - `find` -> `re_find` ### Add - `Difficult_Rocket.api.types.Options` ( `Difficult_Rocket.utils.options.Options` ) - 添加 `as_markdown` 方法 - 用于方便的用人类可读的 Markdown 格式 直接输出一个已经实例化的 `Options` 类的所有字段 - Add `as_markdown` method - Used to easily output all fields of an instantiated `Options` class in a human-readable Markdown format - `Difficult_Rocket.command.api.CommandText` - 添加基于 `str.find` 的 `find(text: str) -> bool` 方法 - Add method `find(text: str)` based on `str.find` ### Docs - `howto/translate.md` - 修改为新的 tr 调用方式 - Modified to the new tr call method - `SUMMARY.md` - add `howto/translate.md` - add `howto/game/readme.md` - `contributors` -> `Contributing` ### Mod Loader - `ModInfo` - `on_load(game: Game, old_self: Optional[ModInfo]) -> bool` - `game`: Game 对象 用于存储 DR SDK 的信息 - `old_self`: 旧的 ModInfo 对象, 可以用于从上次加载中恢复信息 - 返回值: 是否加载成功 - `game`: Game object used to store information about the DR SDK - `old_self`: Old ModInfo object, can be used to restore information from the last load - Return value: Whether the load is successful ## 20230422 DR `0.7.2.2` + DR_rs `0.2.6.1` + DR_api `0.0.2.0` + 14 ### DR_rs V 0.2.6.1 - `python::translate::Translate` - 正在尝试用 Rust 重写一遍 `Difficult_Rocket.utils.translate` - Trying to rewrite `Difficult_Rocket.utils.translate` in Rust - `types::sr1::SR1PartData` - 正在实现 `SR1PartDataTrait` - 用于转换 `RawPartData` 和 `SR1PartData` - 写的真折磨人 - 移除了 字段 `attr` 的 `Option` - Implementing `SR1PartDataTrait` - Used to convert `RawPartData` and `SR1PartData` - It's really torture to write - Removed the `Option` of the field `attr` - `types::sr1::SR1PartDataAttr` - 添加 `None` 选项 - Add `None` option - `SR1PartDataTrait` - `to_sr_part_data` - `to_raw_part_data` ### DR_api V `0.0.2.0` - 用于适应 `api.screen` 的变化 - Used to adapt to the changes in `api.screen` ### Changes - `DR.py` - 向输出环境信息的地方加入 运行目录 信息 - Add running directory information to the place where the output environment information - `os.curdir` - `os.path.abspath(os.curdir)` - `configs/dock1.xml` - 添加了 `DisconnectedParts` 部分 - 用于测试 xml 读取和渲染 - Added the `DisconnectedParts` part - Used for testing xml reading and rendering - `Difficult_Rocket.crash` - 拆分了 `write_cache` 函数 -> `write_cache` 和 `write_info_to_cache` - 拆分出的函数用于写入日志信息 - 完善了 typing - Split the `write_cache` function -> `write_cache` and `write_info_to_cache` - The split function is used to write log information - Improved typing - 现在 日志 中会输出系统信息 - (实际上就是用的 `crash` 的) - Now the system information will be output in the log - (Actually it's used by `crash`) - `api.screen` - `BaseScreen` - 为 `pyglet` 提供的函数添加类型提示 - Add type hints for functions provided by `pyglet` ### breaking changes - `api.screen` - `BaseScreen` - 为每一个函数添加了 `window: "ClientWindow"` 参数 - 用于传递父窗口信息 - For each function, add `window: "ClientWindow"` parameter - Used to pass parent window information ### Translate - 添加 - `main.env.version` - `python` - `DR` - `DR_rs` - `pyglet` - `pyglet_rs` - 均未使用 - All not used - 修改了中文语言的翻译,在中英混杂的中间加入空格 - Modified the Chinese translation, and added a space in the middle of Chinese and English ### Fix - `mods` 路径不存在时 游戏会崩溃的 bug - Bug that the game will crash when the `mods` path does not exist - 游戏崩溃 / 从控制台退出时 `WerFault.exe` 会跳出来卡住程序的 bug - Bug that `WerFault.exe` will pop up and block the program when the game crashes / exits from the console ## 20230405 DR `0.7.2.1` ### Changes - `Difficult_Rocket.utils.translate` - 将所有内置字段前面加上了 `_` - Added `_` to all built-in fields ## 20230405 DR `0.7.2.0` ### Translate - 添加 - `language_set_to`: 设置到对应语言时输出 - Display when setting to the corresponding language - `language_available`: 可用的语言列表 - List of available languages - `client` - `config.save.start` - `config.save.done` - `Difficult_Rocket.utils.translate` - `Tr` - 添加了 `_language`(`@property`) 字段 - 用于存储和修改语言 - Added the `_language`(`@property`) field - Used to store and modify languages - `init_translate` - 添加了 `lang` 参数 - 用于设置语言 - Added the `lang` parameter - Used to set the language - `game.require_DR_rs` - 用于标记需要 `DR_rs` 才能运行的部分 - Used to mark the parts that need `DR_rs` to run ### Exception - `language` - `TranslateFileNotFound` -> `TranslateFileError` ### Command - `lang ` - 添加了 `lang` 命令 - 直接调用时,会显示可用的语言列表 - 用法:`lang ` - Added the `lang` command - When called directly, the available language list will be displayed - Usage: `lang ` ### Changes - 现在很多输出信息的地方会使用 i18n - Now many places that output information will use i18n - 现在会在渲染飞船的时候在控制台输出飞船的部件数、总质量、解析时间 - Now it will output the number of ship parts, total mass, and parsing time when rendering the ship in the console ## 20230302 DR `0.7.1.5` + Build `1.2.1.0` + DR_rs `0.2.5.6`~`0.2.6.0` + DR_api `0.0.1.0` ### 文档 - 现在可以访问 dr.shenjack.top - 或者 hws.shenjack.top:81/dr - 或者 shenjack.top:81/dr - 来访问 DR 的文档页面 - Now you can visit dr.shenjack.top - Or hws.shenjack.top:81/dr - Or shenjack.top:81/dr - To visit the DR document page ### Translate - 添加 - `client.sr1_render` - `setup.done` - `setup.use_time` - `xml.loading` - `xml.load_done` - `xml.load_time` - `ship.load` - `ship.load_time` - `ship.info` - `ship.render.done` - `server.use_time` - 修改 - `client.setup.done` -> `client.setup.start` - `window.setup.done` -> `window.setup.start` - `server.setup.done` -> `server.setup.start` ### Workflow - 新增了 `dsm.py` - 用于将文档部署到服务器 - 同时保证不会丢下一大堆连接不管 - 应该吧······ - Add `dsm.py` - Used to deploy documents to the server - At the same time, ensure that there will be no connection left ### DR_api V 0.0.1.0 - 修改了 `BaseScreen` 的定义 - 跟随 pyglet master 的修改 - Modify the definition of `BaseScreen` - Follow the modification of pyglet master ### DR_rs V 0.2.6.0 - 实装了之前的修改 步进版本号 - ### DR_rs V 0.2.5.7 - 整个项目 `cargo fmt` 了一遍 - `cargo fmt` the whole project - `types::sr1::SR1PartData` - 修改了部分字段的定义 - 补全了缺失的字段 - Modified the definition of some fields - Complete the missing fields - `types::sr1::SR1PartAttr` -> `types::sr1::SR1PartTypeAttr` - +`types::sr1::SR1PartDataAttr` - 用于存储 实际部件 的属性 - Used to store the attributes of the actual parts - 还有一大堆修改,只不过都没实装 - There are a lot of modifications, but they are not implemented ### DR_rs V 0.2.5.6 - 重新把 `CenterCamera_rs` 放回去了 - (事实证明是我确实没好好看文档) - 导出了 `CenterCamera_rs` - Replaced `CenterCamera_rs` back - (It turns out that I didn't read the document carefully) - Exported `CenterCamera_rs` ### Build V 1.2.1.0 - Actions 崩溃了 等等吧 - 恢复了, 摆烂了, 就现在这样挺好的 - Actions crashed, wait a minute - Recovered, it's good now ### Build V 1.2.0.0 - 现在打包之前会移除无用文件 - Now useless files will be removed before packaging ### 重命名 - `Difficult_Rocket.client.render.sr1_ship` - `Camera_rs` -> `CenterCamera_rs` ### typing - 移除了以下文件的 `from x import *` - Remove `from x import *` in the following files - `Difficult_Rocket.api.exception.command` - `Difficult_Rocket.api.exception.logger` - `Difficult_Rocket.api.exception.threading` - `Difficult_Rocket.api.exception.unsupport` - 移除了以下文件的多余引用 - Remove unnecessary imports in the following files - `Difficult_Rocket.client.__init__` - `Difficult_Rocket.exception.language` - `Difficult_Rocket.utils.translate` - `libs.utils.logger` ### 移除 - 移除了 `pyproject.toml` 中 `tool.ruff` 的不必要规则忽略 - Remove unnecessary rule ignore in `tool.ruff` of `pyproject.toml` ## 20230301 DR `0.7.1.4` + DR_rs `0.2.5.4/5` ### 修复了上个版本没有步进版本号的毛病 - 修复了上个版本没有步进版本号的毛病 - Fix the problem that the version number of the previous version was not incremented ### DR_rs V 0.2.5.5 - 完成了 `SR1PartType` 和 `RawPartType` 的数据转换方法 - 修复了 `Rcs` 字段 实际上检测的是 `Tank` 的问题 - Complete the data conversion method of `SR1PartType` and `RawPartType` - Fix the problem that the actual detection of `Rcs` field is `Tank` ### DR_rs V 0.2.5.4 - 完善了 `SR1PartType` 和 `RawPartType` 的转换 ## 20230326 DR `0.7.1.3` + DR_rs `0.2.5.3` + API `0.0.0.1` + 13 ### 内部协议 13 ```python from collections import namedtuple Version = namedtuple("Version", ["version"]) # 版本号 (用于通过 Pycharm 的检查) game_version = Version("0.7.1.2") # 游戏版本 build_version = Version("1.1.0.0") # 编译文件版本(与游戏本体无关) DR_rust_version = Version("0.2.5.3") # DR 的 Rust 编写部分的版本 Api_version = Version("0.0.0.1") # API 版本 long_version: int = 13 """ long_version: 一个用于标记内部协议的整数 13: 为 DR_runtime 添加 API_version 12: 去除 DR_runtime 的 global_logger 要 logging 自己拿去( 11: 为 DR_option 添加 use_DR_rust 修复了一些拼写错误 10: 为 DR_runtime 添加 DR_Rust_get_version 9 : 为 DR_option 添加 pyglet_macosx_dev_test 8 : 为 DR_runtime 添加 DR_rust_version 为 DR_option 添加 DR_rust_available 以后就有 DR_rust 了 7 : 为 DR_option 添加 std_font_size 6 : 事实证明, 不如直接用int 5 : 添加 build_version 信息,用于标记编译文件版本, 游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了 4 : 把 translate 的字体常量位置改了一下,顺便调换顺序 3 : 就是试试改一下,正好 compiler 要用 2 : 哦,对 longlong 好耶! 1 : 我可算想起来还有这回事了 v0.6.4 """ ``` 没别的内容了 ## 20230326 DR 0.7.1.2 + DR_rs 0.2.5.3 ### 新发布 - `version.md` 记录了 `1.0.0.0` 的 `Semver++` - `version.md` records the `Semver++` of `1.0.0.0` - Github copilot 翻译了一部分的更新日志 - Github copilot translated part of the update logs ### `DR_rs` V 0.2.5.3 - `0.2.5.2` -> `0.2.5.3` - `sr1_data.rs` `types.rs` - 公开了一些忘记加 `pub` 的结构体字段 - 修改了一些结构体的命名 - `PartType` -> `RawPartType` - `PartList` -> `RawPartList` - 移除了 `types.rs` 中多余的 `PartTypes` 方法 - 为 `Damage` 实现了 `to_damage` 方法 - 为 `RawPartType` 实现了 `to_sr_part_type` 方法 - 写的真够费劲的 (甚至还没写完) - 添加 `SR1PartTypeData` 特征 - 用于进行 `RawPartType` 和 `SR1PartType` 的互相转换 - 为 `sr1_data.rs` 的各类数据结构做了向 `types.rs` 的转换 - 简直折磨人 - public some forgotten `pub` fields - modify some struct name - `PartType` -> `RawPartType` - `PartList` -> `RawPartList` - remove redundant `PartTypes` method in `types.rs` - implement `to_damage` method for `Damage` - implement `to_sr_part_type` method for `RawPartType` - write so hard (not finished yet) - add trait `SR1PartTypeData` - used to convert `RawPartType` and `SR1PartType` to each other - add convert from `sr1_data.rs` to `types.rs` - torture ### `DR_rs` V 0.2.5.2 - `0.2.5.0` -> `0.2.5.2` - `sr1_data.rs` - 现在可以完整解析 SR1 的 `PartList.xml` 了 - 解析后会生成一个 `PartList` 对象 - Now can parse `PartList.xml` completely - Will generate a `PartList` object after parsing - `types.rs` - 完善 `PartTypes` 使其匹配原始 `PartList.xml` 的数据内容 ### 修复 - 现在编辑器缩放体验会更好 (?)(可能) - Now the editor zoom experience will be better (?) (maybe) ### 更改 - `Difficult_Rocket.client.fps.fps_log` - class `FpsLogger` - 现在使用类型注释,而不是注释类型 - Now use type annotation instead of comment type - `pyglet` - 现在使用我维护的 [local](https://github.com/shenjackyuanjie/pyglet/tree/local) 分支 - Now use my maintained [local](https://github.com/shenjackyuanjie/pyglet/tree/local) branch ### 删除 - `Difficult_Rocket.api.__init__.` - 移除了没用的 `from .delivery import Delivery` - Remove unused `from .delivery import Delivery` - 删除了不少的未使用 import - Remove unused import ### 重命名 - `.github/workflows/after_compile.py` -> `.github/workflows/post_compile.py` - `libs/Difficult_Rocket_rs/src/after_build.py` -> `libs/Difficult_Rocket_rs/src/post_build.py` - `Difficult_Rocket.crash.crash` -> `Difficult_Rocket.crash` ## 20230219 V 0.7.1.1 ### 删除了多余的 print ## 20230219 V 0.7.1.0 ### 命令 - `get_buf` - 用于截屏 并将文件保存至根目录下面的 `test.png` ### 更新 - 更改了 `ClientWindow` 启动参数的设置, 实装 ClientOption 的使用 - 将 `SR1PartData` 的字段 `type_` 重命名为 `p_type` - 现在鼠标滚动更顺滑了 ### `DR_Rs` - 移动了 `SR1PartData` 的位置 - 为 `SR1PartData` 添加了 `connections: Option>` 的字段 ## 20230207 V 0.7.0.2 淦, 忘记步进版本号了( ## 20230207 V 0.7.0.1 ### 刷个版本号 (确信) ### 优化 - 实装 `Translate` - 现在多语言翻译更方便 - 优化了 action 的构建方式 (应该能开箱即用了) ## 202301 V 0.7.0.0 ### 啊哈! 现在真就是 0.7 了 毕竟加了一整个 `DR_rs` ### Add - `libs.Difficult_Rocket_rs` (`DR_rs`) `0.1.0.0` - `get_version_str` - 返回 `DR_rs` 的版本号 可以用于检查我有没有忘记跑 `after_build.py` - 别问为啥不是返回一个 `Version` 对象 问就是懒得转换 - `better_update_pats` - 用于优化 `SR1ShipRender.update_parts` 的性能 - ( Python 原生的 for 循环真慢 ) - `PartDatas` - 用于在 `PyObj` 里 暗 渡 陈 仓 装 `HashMap` - `Camera_rs` - 用于闲的没事在 rust 里写个 camera ### 命令 - 有点尴尬,`sr1` 的命令不大好使,改成 `debug` 了 - `render` - `reset` - 用于重置现在这艘船的渲染 (避免你玩着玩着把船玩道不知道什么地方去了) ### 优化 - 继续优化未实装的 `Translates` ## 20230120 V 0.6.5.0 ### 抱歉,我撒谎了( 0.6 还得来几个版本号 ### Add - 现在将文件拖拽至屏幕内可以渲染默认船只/渲染拖拽上来的解析成功的第一艘船 - 可以使用类似 SR1 的方式拖拽界面 ### 命令行 - `stop` - 关闭游戏 - `fps` - `log` - 输出 fps 信息 - `min` - 输出 最近 5s 的最小 fps - `max` - 输出 最近 5s 的最大 fps - `default` - 将窗口大小恢复成默认 - `render` - 渲染 默认船只 - `sr1` - 下面的选项都是 DEBUG 用,不保证以后继续保留 - `delta` - 渲染 SR1 渲染的偏移量 - `mouse` - 渲染 SR1 渲染的鼠标偏移量 - `delta` - 渲染 SR1 渲染的鼠标前进偏移量 ### 优化(代码层面) - 改掉了 `CommandText` 里的离谱代码 - 优化了 `tools.load_file` 的逻辑(其实是几个版本之前的改动 - `CommandText.match` -> `CommandText.re_match` - 感谢 @caffe 的 pyglet `macosx` 分支 - 暂未实装 - `Translates` 的优化 - 以后多语言用起来会更方便 - `Tr` 的优化 - 跟 `Translates` 配套 - `Difficult_Rocket_rs` - DR 的 Rust 优化 - 基于 `pyo3` ## 20221124 V 0.6.4 ### 最后的 0.6 呢 ### Add - `Logger!` - nuitka 文档 - 准备给我的 5600x 的散热器洗一洗( - 一些 client - `Github Action` 的自动 build ### Changes - 将 `utils.translates` 中的字体名称常量移动至 `api.types.Fonts` 中 - 删除了 `README-cn.md` ( 合并到 `README.md` 中 ) - 将 `README.md` 与 `README-en.md` 的内容统一 - 重新调整 `requirement.txt` 的内容 ( 使内容更加有条理性 ) - 删除了一些无用的代码 ( For second-dev ) - 更新了 `Toml` 文件 ( 使其更加规范 ) - 更新了 `screen api` - 更新了 `pyglet` 版本 - 删除了 `main.config` - 更新了 `logger` - 更新了 `nuitka.yml` - 尝试加载 `icon` - 更新了主项目 ## 20220511 V 0.6.3 - 咕了好久的 update log 了 - github copilot 卒了,所以没有英文 - GitHub copy alot break , so no more English ### Change - 将 `api/Exp` 改为文件夹 `api/Exp/__init__.py` - 再次重写了 `client.load_fonts()` 现在改为直接加载单独的 `pyglet_load_fonts_folder()` - 更新了 `command/` 里的一大堆东西 - 退钱!开摆! ## 202202xx V 0.6.2 ### Add - 添加了 `libs.MCDR` 文件夹 (`new_thread`没有包含在内) - Add `libs.MCDR` folder (`new_thread` not included) - 添加对 mod 的支持(还在写啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊) - 计划写个设计文档 - Plan to write a design document ## ~~202111 202112xx 20220119~~ 20220207 V 0.6.1 ~~争取12月内发一个release~~ ~~行了,这都2022年了,我接着摸,等我考完试(20220110)再发~~ 20220207 可算是发了,ruaaaa ### Change - 修改了 readme 文件的语言切换格式 - Change the language switch format in readme - 更新了所有文件的版权信息 (2021-2022) - Update all files copyright information (2021-2022) - 重命名 `Difficult_Rocket.py` -> `DR.py` - 用于修复 `Pycharm` 检测模块时总是会把主文件检测成主程序,导致一些模块总是检测不到的问题 - Rename `Difficult_Rocket.py` -> `DR.py` - Use it to fix `Pycharm` module detection problem - When the main file is detected as the main program, some modules will always be detected as the main program - 把`api/translate`移动到根目录下 - move `api/translate` to root directory - 现在命令会慢慢消失,而不是立即消失 - Now the command will disappear slowly, not immediately - 重写了一遍`client.load_fonts()` - rewrite `client.load_fonts()` - 重写了 `tools.load_file()` 的错误处理和 `.config` 文件的解析方式 - 现在 `.config` 文件解析后会直接返回一个 `ConfigParser` 对象 - 也就意味着不能再直接遍历 `.config` 文件返回的解析 ~~谁遍历.config文件啊~~ - 同时也意味着可以直接用解析好的 `.config` 文件来修改 `.config` 文件 - rewrite `tools.load_file()` error handling and `.config` file parsing method - now `.config` file parsing after return `ConfigParser` object - that means you can not directly traverse `.config` file return parsing ~~who traverse .config file~~ - also means you can directly use parsed `.config` file to modify `.config` file - 为 `pyglet` 添加 `Ctrl+C` 和 `Ctrl+V` 的快捷键解析 - add `Ctrl+C` and `Ctrl+V` shortcut for `pyglet` - 更新 `pyglet` 到 `2.0dev13` - update `pyglet` to `2.0dev13` ### Command - `log_tick` 指令改为 `fps log` - command `log_tick` change to `fps log` - `maxfps` 指令改为 `fps max` - command `maxfps` change to `fps max` - `minfps` 指令改为 `fps min` - command `minfps` change to `fps min` - 命令内容输出使用`CommandText`而不是`str` - 也就是说可以使用`CommandText.match`来匹配命令内容 - command output use `CommandText` instead of `str` - means you can use `CommandText.match` to match command content - 命令解析现在使用新的`CommandText.match` - command parse now use new `CommandText.match` ### Add - 添加内置字体`Cascadia_Code` - add built-in font `Cascadia_Code` - 添加模块 `xmltodict` `pyperclip` - add modules `xmltodict` `pyperclip` - 添加了`json5` `pyglet` `pyperclip` `xmltodict` 的协议 - 非常感谢上述模块的作者和维护者们 - added `json5` `pyglet` `pyperclip` `xmltodict` LICENSE - thanks a lot to above module's author and maintainer - 继续~~重~~新写了一个基于 `HTMLLabel` 的 `HTMLformatedLabel` - 同时为他写了一个 `decode_text2HTML` 工具(这也是咕咕咕的一大部分原因) - add a `HTMLformatedLabel` Label based on `HTMLLabel` - also write a `decode_text2HTML` tool (also a big reason why lazy) - 增加内置模块 `toml` 和对应的 `LICENSE.txt` - Added built-in module `toml` and corresponding `LICENSE.txt` ## 20211025 V 0.6.0 #### Command Line Update ### Change - 现在 `Difficult Rocket` 只适用于 python3.8+ - 因为 `:=` 的使用 - now `Difficult Rocket` will only fit python3.8+ - because `:=` - 现在主程序崩溃时的报告处理方式有了新的方式 - now main crash report handler have new way to handler crash - 现在字体文件夹的名字改为 `HarmonyOS_Sans` - now fonts' folder's name is `HarmonyOS_Sans` ### Add - `Difficult_Rocket.graphics.widgets.Parts` - have many costume value - now `libs/fonts` have `HarmonyOS_Sans` font - handler of `on_key_press` and `on_key_release` and `on_text` - `on_key_press` 和 `on_key_release` 和 `on_text` 的处理方式 - `game.config` config file - `lang/en-us.json5` now up to date with `lang/zh-CN.json5` - `translate/Lang.翻译` same as `Lang.lang` - `command/CommandLine` to render command line - `@new_thread` now can option if log this thread to `crash` or not - `start.cmd` witch could debug easier ### Translate - Add - `window` - `message.text` - `command.text` - `text.motion` - `text.motion_select` - `setup.use_time_ns` - `fonts.found` - `game.input_stop` - `game.command_stop` - `game.window_stop` - `game.stop_get` - `game.stop` - `game.end` - `client` - `setup.use_time_ns` ### Command - now you can press `t` to call out a message window - or press `/` to open command line - not done - ~~useless until now~~ - new command - `/min_fps` - get min fps in 5 second - `/max_fps` - get max fps in 5 second - `/stop` - stop the game - `/default` - switch window size to default size ## 20210928 V 0.5.2 ### Change - now bin folder use the name `Difficult_Rocket` - now test files no longer have `_test_` prefix - now will always use local `pyglet` - may change later - fitting `pypy3.10` (well······ not success (because OpenGL, blame it)) - now `crash-report` have more information - now when pressed, the sprite will rotate randomly - now `pyglet.app.run()` use multiprocess - now will always use `libs/` lib when using `pyglet` or `json5` - now `tools.config()` is `tools.load_file()` - now `lang` file have `server``client` and `window` ### Add - ~~mods support will be done in 1.0.0~~ - just maybe - now you can use `DEBUGGING` to test or check game run stats - when `True` it will always make a crash report - now `Difficult_Rocket.api.translate.Lang` can be used to auto translate text in `configs/lang/xxx.json5` - you can use `translate.tr[xxx]` to use translated info - and use `.format` to format info's `{}` - if translate is not found, `Lang` will try to find translate in default language translate - (witch was `zh-CN`) - `crash` now have more information about multiprocess - add some unused read_input in `client` - now when `logs/` is not found logger will info `logger.mkdir` ### DEBUG - now version on the window will be `0.5.2` ### Delete - now `client.Client` and `server.Server` only use `net_mode` option - `api.new_thread` have no more extra line of testing - `configs/view.json5` now removed ### Translate - add `mouse.release` and `language` to en-us - add `language` to `zh-CN` - add `tr.lang(xx, xx)` that can solve error on getting item from lang file - `tr[xxx]` can also use but won't solve error when item not found - so best use `tr.lang(xx, xx)` ## 20210902 V 0.5.1 ### Change - crash report's format - crash report now use multithreading! - some info in `client` - `tools/format_bool` now use more clever way to format ### Add - `on_resize(self, width, height):` in `client` - auto crash report in `bin/crash/create_crash_report` - `bin/api/Exp.py` some Exception - `bin/api/translate` to create a `translate` class that can reload language ## 20210823 V 0.5.0 ### Change - many `sys.path.append()` and - `try: import xxx except: from bin import xxx` has been removed - and now IDE won't blame you when you open the file anymore!(LOL) - `Server` now use Dev to delivery message between thread(will be done in 0.6.0) - test files now use `_test_*.py` for names ### Add - `crash.py` to handle and create crash report (not done) - `DragSprite` (maybe will add in future pyglet update PR has been published) ### Delete - `name_hanlder` in `configs.py` ## 20210811 V 0.4.6 ### DEBUG - game window doesn't use input `(*args, **kwargs)` to set up ### Change - language type `zh-cn` -> `zh-CN` - game window config now use `configs/main.config` to config - `on_mouse_click` function's debug message now use `self.lang` to debug message (witch is multi-language) - server client and main now use `logging.getLogger()` ### Add - `[window_default]` in `configs/main.config` - server and client now will output `PID` and `PPID` info as `INFO` - `client` now change to `ClientWindow` ### Delete - all game window render has been deleted - will be rewritten in 0.5.0 - delete some useless code - delete some useless file ## 20210723 V 0.4.5 ### DEBUG - `new_thread.py` link of stackoverflow have an extra 'find' in the middle REMOVED ### Add - `new_thread.py` now can use @new_thread to get a threaded fun ### Change - `README.md` and `README-cn.md` change URL to file path - `README.md` and `README-cn.md` some label style change - Pre-installed `pyglet` upgrade from `1.5.16` -> `1.5.18` - Pre-installed `json5` upgrade from `0.9.5` -> `0.9.6` ## 20210708 V 0.4.4 ### PS - Nice day everyone! - I have finish my final exam on grade 8. - Will soon reach grade 9, so update will be late very much. ### Change - function `tools.config()` way of raise error change `tools.report_file_error()` - function `tools.cb()` change name to `tools.format_bool()` - config.py clear some useless import class - changing configfile to main.config *doing ### Test change - `test_config_file.py` - `test_for_speed.py` - `test_logging_conf.py` - `test_speed_of_sprite.py` ## 20210626 V 0.4.3 ### DEBUG - some name_format bug ### Change - doing: change render pip line ('m really doing) - default FPS from 120 -> 60 ### Add - add performance_test folder - add some performances test ## 20210524 V 0.4.2 ### DEBUG - using python version 3.8.9 still report `best3.8+`(lang name)(actually is debugging) ### Change - change back how configs.py/name_format work(replace str) fix some issue - doing remake for config sys (lazy yes!) - clear bin/pyglet (already exits in bin/lib) ### Need Do - debug name_format ## 20210417 V 0.4.1 PS: - `Va.b.c` - a : Big Version (Big rewrite times) (now at DEMO making) - b : Middle Rewrite Times (Yes I've rewritten for 4 times) - c : normal updates ### DEBUG - solve pre-installed lib can't use - solve pre-installed lib's bug - some other bugs ### Change - plan to change config file format to .config (plan to) - reformat all files (including libs) ## 20210409 V 0.2.3/4 ### Add - support many things(also forget) ### Change - `tools.name_handler()` now use `str.format` to handler str - `DR/sys_value` folder now move to `DR/configs/sys_value` ### DEBUG - many `tools.name_handler()` use bug(cause crashes) - `{date}` can be successful use in `tools.name_handler()` (if you define the format of date) - log file's filename incorrect (should be `xxxx-xx-xx xx-xx-xx DR.log` but be `{date} DR.log`) ## 20210327 V 0.2.2/1 ### Add - add local libs - `pyglet 1.5.15` - `json5 0.9.5` PS: now I'm not sure witch lib will be import first the local lib or the pip libs So I'll add some other code to make sure that DR will first try to import pip libs not the local libs (todo) ### DEBUG - some bugs(I forget them)