# ------------------------------- # Difficult Rocket # Copyright © 2021 by shenjackyuanjie # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ # system function import os import sys import time import logging import traceback import configparser from decimal import Decimal from fractions import Fraction if __name__ == '__main__': # been start will not run this sys.path.append('/bin/libs') sys.path.append('/bin') # SR tool function from SRtool import translate from SRtool.api.Exp import * from SRtool.translate import tr from SRtool.command import line from SRtool.api import tools, new_thread # libs function from libs import pyglet from libs import xmltodict from libs.pyglet import shapes from libs.pyglet.graphics import Batch from libs.pyglet.window import key, mouse class Client: def __init__(self): start_time = time.time_ns() # logging self.logger = logging.getLogger('client') # config self.config = tools.load_file('configs/main.config') # value self.process_id = 'Client' self.process_name = 'Client process' self.process_pid = os.getpid() self.caption = tools.name_handler(self.config['window']['caption'], {'version': self.config['runtime']['version']}) self.window = ClientWindow(width=int(self.config['window']['width']), height=int(self.config['window']['height']), fullscreen=tools.format_bool(self.config['window']['full_screen']), caption=self.caption, resizable=tools.format_bool(self.config['window']['resizable']), visible=tools.format_bool(self.config['window']['visible']), file_drops=True) self.logger.info(tr.lang('client', 'setup.done')) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info(tr.lang('client', 'setup.use_time').format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr.lang('client', 'setup.use_time_ns').format(self.use_time)) def start(self): self.window.start_game() # 游戏启动 # TODO 写一下服务端启动相关,还是需要服务端啊 class ClientWindow(pyglet.window.Window): def __init__(self, *args, **kwargs): start_time = time.time_ns() super().__init__(*args, **kwargs) """ :param dev_list: 共享内存 :param dev_dic: 共享内存 :param logger: logger :param net_mode: 网络模式 # local / ip """ # logging self.logger = logging.getLogger('client') # value self.run_input = False self.center_x = self.width // 2 self.center_y = self.height // 2 # configs pyglet.resource.path = ['./textures/', './files'] pyglet.resource.reindex() self.config_file = tools.load_file('configs/main.config') self.game_config = tools.load_file('configs/game.config') # dic self.environment = {} self.textures = {} # all textures self.runtime = {} self.坐标轴 = {'batch': Batch()} self.part_list = {} self.坐标点 = {'x': {}, 'y': {}} # FPS self.FPS = Decimal(int(self.config_file['runtime']['fps'])) self.SPF = Decimal('1') / self.FPS # batch self.part_batch = Batch() self.label_batch = Batch() # frame self.frame = pyglet.gui.Frame(self, order=20) self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL) self.back_ground = shapes.Rectangle(0, 0, self.width, self.height, color=(60, 63, 65)) icon = pyglet.resource.image('icon.png') self.set_icon(icon) del icon # setup self.setup() # 命令显示 self.command_group = pyglet.graphics.Group(0) self.command = line.CommandLine(x=50, y=30, # 实例化 width=self.width - 100, height=40, length=int(self.game_config['command']['show']), batch=self.label_batch, group=self.command_group) self.push_handlers(self.command) self.command.set_handler('on_command', self.on_command) self.command.set_handler('on_message', self.on_message) # fps显示 self.fps_label = pyglet.text.Label(x=10, y=self.height - 10, anchor_x='left', anchor_y='top', font_name=translate.鸿蒙简体, font_size=20, batch=self.label_batch, group=self.command_group) # 设置刷新率 pyglet.clock.schedule_interval(self.update, float(self.SPF)) # 完成设置后的信息输出 self.logger.info(tr.lang('window', 'setup.done')) self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid())) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info(tr.lang('window', 'setup.use_time').format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr.lang('window', 'setup.use_time_ns').format(self.use_time)) def setup(self): self.load_fonts().join() self.加载坐标轴() def 加载坐标轴(self): self.坐标轴['x'] = shapes.Line(x=0, y=self.center_y, x2=self.width, y2=self.center_y, width=3, batch=self.坐标轴['batch']) self.坐标轴['y'] = shapes.Line(x=self.center_x, y=0, x2=self.center_x, y2=self.height, width=3, batch=self.坐标轴['batch']) self.坐标轴['x'].color = (204, 102, 110) self.坐标轴['x'].opacity = 250 self.坐标轴['y'].color = (204, 102, 110) self.坐标轴['y'].opacity = 250 self.坐标轴['scale'] = 60 self.坐标轴['long'] = 5 self.坐标轴['point_opacity'] = 250 self.加载坐标点(True) # @new_thread('坐标点加载') def 加载坐标轴上的点(self, name: str): del self.坐标点[name] self.坐标点[name] = {} for i in range(-self.坐标轴[f'scale_{name}'], self.坐标轴[f'scale_{name}'] + 1): if name == 'x': x, y, x2, y2 = self.center_x + (i * self.坐标轴['scale']), self.center_y - self.坐标轴['long'], \ self.center_x + (i * self.坐标轴['scale']), self.center_y + self.坐标轴['long'] else: x, y, x2, y2 = self.center_x + self.坐标轴['long'], self.center_y + (i * self.坐标轴['scale']), \ self.center_x - self.坐标轴['long'], self.center_y + (i * self.坐标轴['scale']) self.坐标点[name][i] = shapes.Line(x=x, y=y, x2=x2, y2=y2, width=3, color=(41, 123, 203), batch=self.坐标轴['batch']) self.坐标点[name][i].opacity = self.坐标轴['point_opacity'] def 加载坐标点(self, flush: bool = False): if 'scale_x' in self.坐标轴: if flush or self.center_x // self.坐标轴['scale'] != self.坐标轴['scale_x']: # 如果坐标轴的缩放比例发生变化 或者坐标轴的位置发生变化 或窗口长度发生变化 self.坐标轴['scale_x'] = self.center_x // self.坐标轴['scale'] self.加载坐标轴上的点('x') else: self.坐标轴['scale_x'] = self.center_x // self.坐标轴['scale'] self.加载坐标轴上的点('x') if 'scale_y' in self.坐标轴: if flush or self.center_y // self.坐标轴['scale'] != self.坐标轴['scale_y']: self.坐标轴['scale_y'] = self.center_y // self.坐标轴['scale'] self.加载坐标轴上的点('y') else: self.坐标轴['scale_y'] = self.center_y // self.坐标轴['scale'] self.加载坐标轴上的点('y') @new_thread('window load_fonts') def load_fonts(self): file_path = './libs/fonts/HarmonyOS_Sans/' ttf_files = os.listdir(file_path) self.logger.info(tr.lang('window', 'fonts.found').format(ttf_files)) for ttf_folder in ttf_files: for ttf_file in os.listdir(f'{file_path}{ttf_folder}'): if not ttf_file[-4:] == '.ttf': continue pyglet.font.add_file(f'{file_path}{ttf_folder}/{ttf_file}') # @new_thread('window load_editor') def load_Editor(self): pass def start_game(self) -> None: self.run_input = True self.read_input() pyglet.app.run() @new_thread('window read_input', daemon=True) def read_input(self): self.logger.debug('read_input start') while self.run_input: get = input() if get in ('', ' ', '\n', '\r'): continue if get == 'stop': self.run_input = False try: self.on_command(line.CommandText(get)) except CommandError: self.logger.error(traceback.format_exc()) self.logger.debug('read_input end') @new_thread('window save_info') def save_info(self): config_file = configparser.ConfigParser() config_file.read('configs/main.config') config_file['window']['width'] = str(self.width) config_file['window']['height'] = str(self.height) config_file.write(open('configs/main.config', 'w', encoding='utf-8')) """ draws and some event """ def update(self, tick: float): decimal_tick = Decimal(str(tick)[:10]) def on_draw(self): self.clear() self.back_ground.draw() self.draw_batch() def on_resize(self, width: int, height: int): super().on_resize(width, height) self.fps_label.y = height - 10 self.center_x = width // 2 self.center_y = height // 2 # 刷新坐标轴的位置 self.坐标轴['x'].position = [0, self.center_y, self.width, self.center_y] self.坐标轴['y'].position = [self.center_x, 0, self.center_x, self.height] # 刷新坐标轴上的点的坐标 self.坐标轴['scale'] = 60 self.加载坐标点() for x in range(-self.坐标轴['scale_x'], self.坐标轴['scale_x'] + 1): self.坐标点['x'][x].position = (x * self.坐标轴['scale'] + self.center_x, self.center_y - 5, x * self.坐标轴['scale'] + self.center_x, self.center_y + 5) for y in range(-self.坐标轴['scale_y'], self.坐标轴['scale_y'] + 1): self.坐标点['y'][y].position = (self.center_x - 5, y * self.坐标轴['scale'] + self.center_y, self.center_x + 5, y * self.坐标轴['scale'] + self.center_y) # 刷新加载出来的图片的坐标 if 'textures' in self.runtime: self.runtime['textures'].position = (self.center_x - (self.runtime['textures'].width / 2), self.center_y - (self.runtime['textures'].height / 2)) def draw_batch(self): self.part_batch.draw() self.label_batch.draw() if 'textures' in self.runtime: self.坐标轴['batch'].draw() def load_textures(self, path: str): try: image = pyglet.image.load(path) x = self.center_x - (image.width / 2) y = self.center_y - (image.height / 2) self.runtime['textures'] = pyglet.sprite.Sprite(x=x, y=y, img=image, batch=self.part_batch) del image except FileNotFoundError: self.logger.error(tr.lang('window', 'textures.file_not_found').format(path)) def load_xml(self, path: str): try: with open(path, encoding='utf-8') as xml_file: xml_json = xmltodict.parse(xml_file.read()) except FileNotFoundError: self.logger.error(tr.lang('window', 'xml.file_not_found').format(path)) """ command line event """ def on_command(self, command: line.CommandText): self.logger.info(tr.lang('window', 'command.text').format(command)) if command.match('stop'): self.dispatch_event('on_close', 'command') # source = command elif command.match('default'): self.set_size(int(self.config_file['window_default']['width']), int(self.config_file['window_default']['height'])) elif command.match('textures'): if command.match('file'): name = command.text self.load_textures(name) elif command.match('set'): if command.match('long'): self.坐标轴['long'] = int(command) self.加载坐标点(True) elif command.match('opacity'): self.坐标轴['point_opacity'] = int(command) self.加载坐标点(True) elif command.match('scale'): self.坐标轴['scale'] = int(command) self.加载坐标点(True) def on_message(self, message: line.CommandLine.text): self.logger.info(tr.lang('window', 'message.text').format(message)) def on_file_drop(self, x, y, paths: str): f_type = tools.file_type(paths[0]) if f_type in ('png', 'jpg', 'jpeg'): self.load_textures(paths[0]) self.logger.info(tr.lang('window', 'file.drop').format(paths)) """ keyboard and mouse input """ def on_mouse_motion(self, x, y, dx, dy) -> None: pass def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None: pass def on_mouse_scroll(self, x, y, scroll_x, scroll_y): self.logger.debug(f'{x}, {y}, {scroll_x}, {scroll_y}') if 'textures' in self.runtime: if self.runtime['textures'].scale > 0.1 and self.runtime['textures'].scale + (scroll_y * 0.1) > 0.1: self.runtime['textures'].scale += (scroll_y * 0.1) elif scroll_y > 0: self.runtime['textures'].scale += (scroll_y * 0.1) # 设置self.runtime['textures']的位置 self.runtime['textures'].position = (self.center_x - (self.runtime['textures'].width / 2), self.center_y - (self.runtime['textures'].height / 2)) def on_mouse_press(self, x, y, button, modifiers) -> None: self.logger.debug(tr.lang('window', 'mouse.press').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button))))) if 'textures' in self.runtime: # 在点击的位置添加一个红色的半径为3的圆 self.坐标轴['point'] = shapes.Circle(x, y, 3, color=(255, 255, 255), batch=self.坐标轴['batch']) x = Decimal(x - self.center_x) y = Decimal(y - self.center_y) scale_x = Fraction(x / self.坐标轴['scale']) scale_y = Fraction(y / self.坐标轴['scale']) self.logger.info(f'x: {float(scale_x)}|{scale_x.limit_denominator(1000)} y: {float(scale_y)}|{scale_y.limit_denominator(1000)}') def on_mouse_release(self, x, y, button, modifiers) -> None: self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button))))) def on_key_press(self, symbol, modifiers) -> None: if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close') self.logger.debug(tr.lang('window', 'key.press').format(key.symbol_string(symbol), key.modifiers_string(modifiers))) def on_key_release(self, symbol, modifiers) -> None: self.logger.debug(tr.lang('window', 'key.release').format(key.symbol_string(symbol), key.modifiers_string(modifiers))) def on_text(self, text): if text == '\r': self.logger.debug(tr.lang('window', 'text.new_line')) else: self.logger.debug(tr.lang('window', 'text.input').format(text)) def on_text_motion(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr.lang('window', 'text.motion').format(motion_string)) def on_text_motion_select(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr.lang('window', 'text.motion_select').format(motion_string)) def on_close(self, source: str = 'window') -> None: self.logger.info(tr.lang('window', 'game.stop_get').format(tr.lang('window', f'game.{source}_stop'))) self.logger.info(tr.lang('window', 'game.stop')) if self.run_input: self.run_input = False self.save_info() super().on_close() self.logger.info(tr.lang('window', 'game.end'))