# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- # from typing import Optional, Tuple from pyglet.graphics import Batch, Group from Difficult_Rocket.client import ClientWindow from Difficult_Rocket.api.screen import BaseScreen # from Difficult_Rocket.main import Game from Difficult_Rocket.gui.widget.button import ( OreuiButton, OreuiButtonStyles, ) from lib_not_dr import loggers # from pyglet.text import Label # from . import DR_mod_runtime logger = loggers.config.get_logger_from_old("client.dr_game_menu", "client") class Menu(BaseScreen): """ DR game 的 菜单 """ name = "DR_game_menu" def __init__(self, main_window: ClientWindow): super().__init__(main_window) self.main_batch = Batch() self.main_group = Group(parent=main_window.main_group, order=1) # 占位, 高二看看能不能咕出来点啥 (20230911) # 欸呀, 正好是 911 纪念日哦 # 好, 高二 第一学期 期末都考完了, 我过来做测试了 (20240119) # 高二, 马上要研学了, 似乎做了点啥, 但似乎又没做点啥 (20240526) # 高二最后一个暑假都过了一半了, 可算把按钮好歹写完了 (20240804) self.enter_ship_editor_button = OreuiButton( x=100, y=100, width=150, height=30, text="进入编辑器aaaa", toggle_mode=True, auto_release=True, batch=self.main_batch, group=self.main_group, ) def on_release(x, y): print("on_release", x, y) ... # from .sr1_ship import SR1ShipEditor # main_window.remove_sub_screen("DR_game_menu") # main_window.add_sub_screen("SR1_ship", SR1ShipEditor) # logger.info("added SR1_ship screen", tag="dr_game") self.enter_ship_editor_button.set_handler("on_release", on_release) main_window.push_handlers(self.enter_ship_editor_button) # def on_mouse_press( # self, x: int, y: int, button: int, modifiers: int, window: ClientWindow # ): # if (x, y) in self.wiki_shape1: # self.wiki_shape1.pop_out = not self.wiki_shape1.pop_out # if self.wiki_shape1.pop_out: # self.wiki_shape1.colors = OreuiButtonStyles.game1_normal.value # else: # self.wiki_shape1.colors = OreuiButtonStyles.game1_press.value # if (x, y) in self.wiki_shape2: # self.wiki_shape2.pop_out = not self.wiki_shape2.pop_out # def on_mouse_motion(self, x: int, y: int, dx: int, dy: int, window: ClientWindow): # self.wiki_shape1.highlight = (x, y) in self.wiki_shape1 # self.wiki_shape2.highlight = (x, y) in self.wiki_shape2 # def on_draw(self, dt: float, window: ClientWindow): # TODO: wait for pyglet 2.1 def on_draw(self, window: ClientWindow): self.main_batch.draw()