# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- import os import sys import time import logging import inspect import functools import traceback from pathlib import Path from decimal import Decimal from typing import Callable, Dict, List, TYPE_CHECKING, Optional # third function import rtoml import pyglet # from pyglet import gl # from pyglet.gl import glClearColor # from pyglet.libs.win32 import _user32 from pyglet.graphics import Group, Batch from pyglet.window import Window from pyglet.window import key, mouse # Difficult_Rocket function if TYPE_CHECKING: from Difficult_Rocket.main import Game from Difficult_Rocket import DR_status from Difficult_Rocket.utils import tools from Difficult_Rocket.command import line from Difficult_Rocket.api.types import Options from Difficult_Rocket.utils.translate import tr from Difficult_Rocket.runtime import DR_runtime from Difficult_Rocket.api.screen import BaseScreen from Difficult_Rocket.utils.thread import new_thread from Difficult_Rocket.client.screen import DRDEBUGScreen from Difficult_Rocket.client.fps.fps_log import FpsLogger from Difficult_Rocket.client.guis.widgets import InputBox from Difficult_Rocket.exception.language import LanguageNotFound logger = logging.getLogger('client') class ClientOption(Options): fps: int = 60 width: int = 1024 height: int = 768 file_drop: bool = True fullscreen: bool = False resizeable: bool = True visible: bool = True gui_scale: float = 1.0 caption: str = "Difficult Rocket v{DR_version}" def load_file(self) -> None: file: dict = tools.load_file('./configs/main.toml') self.fps = int(file['runtime']['fps']) self.width = int(file['window']['width']) self.height = int(file['window']['height']) self.fullscreen = tools.format_bool(file['window']['full_screen']) self.resizeable = tools.format_bool(file['window']['resizable']) self.gui_scale = float(file['window']['gui_scale']) self.caption = DR_status.format(file['window']['caption']) self.caption = DR_runtime.format(self.caption) class Client: def __init__(self, game: "Game", net_mode='local'): start_time = time.time_ns() # logging self.logger = logging.getLogger('client') self.logger.info(tr().client.setup.start()) # config self.config = ClientOption() # value self.process_id = 'Client' self.process_name = 'Client process' self.process_pid = os.getpid() self.net_mode = net_mode self.game = game self.window = ClientWindow(game=game, net_mode=self.net_mode, width=self.config.width, height=self.config.height, fullscreen=self.config.fullscreen, caption=self.config.caption, resizable=self.config.resizeable, visible=self.config.visible, file_drops=True) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info(tr().client.setup.use_time().format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr().client.setup.use_time_ns().format(self.use_time)) def start(self): DR_runtime.running = True self.window.start_game() # 游戏启动 # TODO 写一下服务端启动相关,还是需要服务端啊 def __repr__(self): return f'' def pyglet_load_fonts_folder(folder) -> None: font_path = Path(folder) if not font_path.exists(): font_path.mkdir(parents=True) return None file_folder_list = os.listdir(folder) for obj in file_folder_list: if os.path.isfile(os.path.join(folder, obj)): if obj[-4:] == '.ttf' or obj[-4:] == '.otf': logger.debug(f'loading font {os.path.join(folder, obj)}') try: pyglet.font.add_file(os.path.join(folder, obj)) except Exception: logger.error(traceback.format_exc()) logger.error(f'loading font {os.path.join(folder, obj)} failed') else: logger.info(f'loading font folder {os.path.join(folder, obj)}') pyglet_load_fonts_folder(os.path.join(folder, obj)) def _call_back(call_back: Callable) -> Callable: """ >>> def call_back(): >>> pass >>> @_call_back(call_back) >>> def on_draw(self): >>> pass 用于在调用窗口函数后调用指定函数 的装饰器 :param call_back: 需要调用的函数 :return: 包装后的函数 """ def wrapper(func): @functools.wraps(func) def warp(self: "ClientWindow", *args, **kwargs): result = func(self, *args, **kwargs) call_back(self) return result return warp return wrapper def _call_screen_after(func: Callable) -> Callable: """ >>> @_call_screen_after >>> def on_draw(self): >>> pass 用于在调用窗口函数后调用子窗口函数 的装饰器 :param func: 需要包装的函数 :return: 包装后的函数 """ @functools.wraps(func) def warped(self: "ClientWindow", *args, **kwargs): result = func(self, *args, **kwargs) for title, a_screen in self.screen_list.items(): a_screen.window_pointer = self # 提前帮子窗口设置好指针 if hasattr(a_screen, func.__name__): try: getattr(a_screen, func.__name__)(*args, **kwargs, window=self) except Exception: traceback.print_exc() return result warped.__signature__ = inspect.signature(func) return warped def _call_screen_before(func: Callable) -> Callable: """ >>> @_call_screen_before >>> def on_draw(self): >>> pass 用于在调用窗口函数前调用子窗口函数 的装饰器 :param func: 需要包装的函数 :return: 包装后的函数 """ @functools.wraps(func) def warped(self: "ClientWindow", *args, **kwargs): for title, a_screen in self.screen_list.items(): a_screen.window_pointer = self # 提前帮子窗口设置好指针 if hasattr(a_screen, func.__name__): try: getattr(a_screen, func.__name__)(*args, **kwargs, window=self) except Exception: traceback.print_exc() result = func(self, *args, **kwargs) return result warped.__signature__ = inspect.signature(func) return warped class ClientWindow(Window): def __init__(self, game: "Game", net_mode='local', *args, **kwargs): """ @param net_mode: @param args: @param kwargs: """ start_time = time.time_ns() super().__init__(*args, **kwargs) # logging self.logger = logging.getLogger('client') self.logger.info(tr().window.setup.start()) # value self.game = game self.net_mode = net_mode self.run_input = False self.command_list: List[str] = [] # configs self.main_config = tools.load_file('./configs/main.toml') self.game_config = tools.load_file('./configs/game.config') # FPS self.FPS = Decimal(int(self.main_config['runtime']['fps'])) self.SPF = Decimal('1') / self.FPS self.fps_log = FpsLogger(stable_fps=int(self.FPS)) # batch self.part_batch = Batch() self.label_batch = Batch() self.main_group = Group(0) # frame self.frame = pyglet.gui.Frame(self, order=20) self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL) self.screen_list: Dict[str, BaseScreen] = {} # setup self.setup() # 命令显示 self.command_batch = Batch() self.command_group = Group(1, parent=self.main_group) self.input_box = InputBox(x=50, y=30, width=300, batch=self.command_batch, text='') # 实例化 self.input_box.push_handlers(self) self.input_box.set_handler('on_commit', self.on_input) self.set_handlers(self.input_box) self.input_box.enabled = True # 设置刷新率 # pyglet.clock.schedule_interval(self.draw_update, float(self.SPF)) # 完成设置后的信息输出 self.logger.info(tr().window.os.pid_is().format(os.getpid(), os.getppid())) end_time = time.time_ns() self.use_time = end_time - start_time DR_runtime.client_setup_cause_ns = self.use_time self.logger.info(tr().window.setup.use_time().format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr().window.setup.use_time_ns().format(self.use_time)) self.count = 0 def setup(self): self.set_icon(pyglet.image.load('./textures/icon.png')) self.load_fonts() self.screen_list['DR_debug'] = DRDEBUGScreen(self) self.game.dispatch_mod_event('on_client_start', game=self.game, client=self) def load_fonts(self) -> None: fonts_folder_path = self.main_config['runtime']['fonts_folder'] # 加载字体路径 # 淦,还写了个递归来处理 pyglet_load_fonts_folder(fonts_folder_path) def start_game(self) -> None: self.set_icon(pyglet.image.load('./textures/icon.png')) try: pyglet.app.event_loop.run(1 / self.main_config['runtime']['fps']) except KeyboardInterrupt: print("==========client stop. KeyboardInterrupt info==========") traceback.print_exc() print("==========client stop. KeyboardInterrupt info end==========") self.dispatch_event("on_close", 'input') sys.exit(0) @new_thread('window save_info') def save_info(self): self.logger.info(tr().client.config.save.start()) config_file: dict = tools.load_file('./configs/main.toml') config_file['window']['width'] = self.width config_file['window']['height'] = self.height config_file['runtime']['language'] = DR_runtime.language rtoml.dump(config_file, open('./configs/main.toml', 'w')) self.logger.info(tr().client.config.save.done()) """ client api """ def add_sub_screen(self, title: str, sub_screen: type(BaseScreen)): self.screen_list[title] = sub_screen(self) """ draws and some event """ @_call_screen_after def draw_update(self, tick: float): decimal_tick = Decimal(str(tick)[:10]) now_FPS = pyglet.clock.get_frequency() self.fps_log.update_tick(now_FPS, decimal_tick) def on_command_draw(self): self.command_batch.draw() @_call_back(on_command_draw) @_call_screen_after def on_draw(self, *dt): while command := self.game.console.get_command(): self.on_command(line.CommandText(command)) pyglet.gl.glClearColor(0.1, 0, 0, 0.0) self.clear() self.draw_update(float(self.SPF)) self.draw_batch() @_call_screen_after def on_resize(self, width: int, height: int): super().on_resize(width, height) @_call_screen_after def on_refresh(self, dt): ... @_call_screen_after def on_show(self): # HWND_TOPMOST = -1 # _user32.SetWindowPos(self._hwnd, HWND_TOPMOST, 0, 0, self.width, self.height, 0) ... @_call_screen_after def on_hide(self): # self.set_location(*self.get_location()) print('on hide!') @_call_screen_after def draw_batch(self): self.part_batch.draw() self.label_batch.draw() """ command line event """ def on_input(self, message: str) -> None: command_text = line.CommandText(message) self.on_command(command_text) self.input_box.value = '' def new_command(self): self.game.console.new_command() @_call_back(new_command) @_call_screen_after def on_command(self, command: line.CommandText): command.text = command.text.rstrip('\n') command.text = command.text.rstrip(' ') self.logger.info(tr().window.command.text().format(f"|{command.text}|")) command.find('/') if command.find('stop'): # self.dispatch_event('on_exit') print("command stop!") pyglet.app.platform_event_loop.stop() self.dispatch_event('on_close', 'command') # source = command elif command.find('fps'): if command.find('log'): self.logger.debug(self.fps_log.fps_list) elif command.find('max'): self.logger.info(self.fps_log.max_fps) self.command.push_line(self.fps_log.max_fps, block_line=True) elif command.find('min'): self.logger.info(self.fps_log.min_fps) self.command.push_line(self.fps_log.min_fps, block_line=True) elif command.find('default'): self.set_size(int(self.main_config['window_default']['width']), int(self.main_config['window_default']['height'])) elif command.find('lang'): try: lang = command.text[5:] tr._language = lang self.logger.info(tr().language_set_to()) except LanguageNotFound: self.logger.info(tr().language_available().format(os.listdir('./configs/lang'))) self.save_info() elif command.find('mods'): if command.find('list'): for mod in self.game.mod_manager.loaded_mod_modules.values(): self.logger.info(f"mod: {mod.name} id: {mod.mod_id} version: {mod.version}") elif command.find('reload'): if not len(command.text) == 0: print(f"reload mod: |{command.text}|") self.game.mod_manager.reload_mod(command.text, game=self.game) else: logger.info(tr().window.command.mods.reload.no_mod_id()) @_call_screen_after def on_message(self, message: line.CommandText): self.logger.info(tr().window.message.text().format(message)) """ keyboard and mouse input """ @_call_screen_after def on_activate(self): super().activate() @_call_screen_after def on_deactivate(self): ... @_call_screen_before def on_move(self, x, y): ... @_call_screen_after def on_mouse_motion(self, x, y, dx, dy) -> None: ... @_call_screen_after def on_mouse_scroll(self, x, y, scroll_x, scroll_y): ... @_call_screen_after def on_mouse_enter(self, x, y): ... @_call_screen_after def on_mouse_leave(self, x, y): ... @_call_screen_after def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None: ... @_call_screen_after def on_mouse_press(self, x, y, button, modifiers) -> None: self.logger.debug( tr().window.mouse.press().format( [x, y], tr().window.mouse[mouse.buttons_string(button)]() ) ) @_call_screen_after def on_mouse_release(self, x, y, button, modifiers) -> None: self.logger.debug( tr().window.mouse.release().format( [x, y], tr().window.mouse[mouse.buttons_string(button)]() ) ) @_call_screen_after def on_key_press(self, symbol, modifiers) -> None: if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close', 'window') if symbol == key.SLASH: self.input_box._set_focus(True) self.logger.debug( tr().window.key.press().format(key.symbol_string(symbol), key.modifiers_string(modifiers))) @_call_screen_after def on_key_release(self, symbol, modifiers) -> None: self.logger.debug( tr().window.key.release().format(key.symbol_string(symbol), key.modifiers_string(modifiers))) @_call_screen_after def on_file_drop(self, x, y, paths): ... @_call_screen_after def on_text(self, text): if text == '\r': self.logger.debug(tr().window.text.new_line()) else: self.logger.debug(tr().window.text.input().format(text)) if text == 't': self.input_box.enabled = True @_call_screen_after def on_text_motion(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr().window.text.motion().format(motion_string)) @_call_screen_after def on_text_motion_select(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr().window.text.motion_select().format(motion_string)) @_call_screen_before def on_close(self, source: str = 'window') -> None: self.game.dispatch_mod_event('on_close', game=self.game, client=self, source=source) self.logger.info(tr().window.game.stop_get().format(tr().game[source]())) self.logger.info(tr().window.game.stop()) # self.fps_log.check_list = False DR_runtime.running = False if self.run_input: self.run_input = False self.save_info() super().on_close() self.logger.info(tr().window.game.end()) ClientWindow.register_event_type("on_command")