# Difficult Rocket Update Logs ## Readme ##### most badge can be clicked and jump [![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/) ![Generic badge](https://img.shields.io/badge/Version-0.5.1-yellow.svg) - [![Readme-github](https://img.shields.io/badge/Readme-Github-blue.svg?style=flat-square&logo=Github)](https://github.com/shenjackyuanjie/Difficult-Rocket) - [![Readme-gitee](https://img.shields.io/badge/Readme-Gitee-blue.svg?style=flat-square&logo=Gitee)](https://gitee.com/shenjackyuanjie/Difficult-Rocket) - [![Readme-gitee](https://img.shields.io/badge/Readme-中文(点我!)-blue.svg?style=flat-square)](README-cn.md) - Using [SemVer 2.0.0](https://semver.org/) to manage version ## 202109 V 0.5.2 ### Change - now bin folder use the name `Difficult_Rocket` - now test files no longer have `_test_` prefix - now will always use local `pyglet` - may change later - fitting `pypy3.10` (well······ not success (because OpenGL, blame it)) - now `crash-report` have more information - now when pressed, the sprite will rotate randomly - now `pyglet.app.run()` use multiprocess ### Add - ~~`"mods support"` will done in 1.0.0~~(maybe. just maybe) - now you can use `DEBUGGING` to test or check game run stats - when `True` it will always make a crash report - now `Difficult_Rocket.api.translate.Lang` can be used to auto translate text in `configs/lang/xxx.json5` - you can use `translate.tr[xxx]` to use translated info - and use `.format` to format info's `{}` - if translate is not found, `Lang` will try to find translate in default language translate - (witch was `zh-CN`) - `crash` now have more information about multiprocess - add some unused read_input in `client` - now when `logs/` is not found logger will info `logger.mkdir` ### DEBUG - now version on the window will be `0.5.2` ### Delete - now `client.Client` and `server.Server` only use `net_mode` option - `api.new_thread` have no more extra line of testing - `configs/view.json5` now removed ### Translate - add `mouse.release` and `language` to en-us - add `language` to `zh-CN` ## 20210902 V 0.5.1 ### Change - crash report's format - crash report now use multithreading! - some info in `client` - `tools/format_bool` now use more clever way to format ### Add - `on_resize(self, width, height):` in `client` - auto crash report in `bin/crash/create_crash_report` - `bin/api/Exp.py` some Exception - `bin/api/translate` to create a `translate` class that can reload language ## 20210823 V 0.5.0 ### Change - many `sys.path.append()` and - `try: import xxx except: from bin import xxx` has been removed - and now IDE won't blame you when you open the file anymore!(LOL) - `Server` now use Dev to delivery message between thread(will be done in 0.6.0) - test files now use `_test_*.py` for names ### Add - `crash.py` to handle and create crash report (not done) - `DragSprite` (maybe will add in future pyglet update PR has been published) ### Delete - `name_hanlder` in `configs.py` ## 20210811 V 0.4.6 ### DEBUG - game window doesn't use input `(*args, **kwargs)` to setup ### Change - language type `zh-cn` -> `zh-CN` - game window config now use `configs/main.config` to config - `on_mouse_click` function's debug message now use `self.lang` to debug message (witch is multi-language) - server client and main now use `logging.getLogger()` ### Add - `[window_default]` in `configs/main.config` - server and client now will output `PID` and `PPID` info as `INFO` - `client` now change to `ClientWindow` ### Delete - all game window render has been deleted - - will be rewritten in 0.5.0 - delete some useless code - delete some useless file ## 20210723 V 0.4.5 ### DEBUG - `new_thread.py` link of stackoverflow have an extra 'find' in the middle REMOVED ### Add - `new_thread.py` now can use @new_thread to get a threaded fun ### Change - `README.md` and `README-cn.md` change URL to file path - `README.md` and `README-cn.md` some label style change - Pre-installed `pyglet` upgrade from `1.5.16` -> `1.5.18` - Pre-installed `json5` upgrade from `0.9.5` -> `0.9.6` ## 20210708 V 0.4.4 ### PS - Nice day everyone! - I have finish my final exam on grade 8. - Will soon reach grade 9, so update will be late very much. ### Change - function `tools.config()` way of raise error change `tools.report_file_error()` - function `tools.cb()` change name to `tools.format_bool()` - config.py clear some useless import class - changing configfile to main.config *doing ### Test change - `test_config_file.py` - `test_for_speed.py` - `test_logging_conf.py` - `test_speed_of_sprite.py` ## 2021/06/26 V 0.4.3 ### DEBUG - some name_format bug ### Change - doing: change render pip line ('m really doing) - default FPS from 120 -> 60 ### Add - add performance_test folder - add some performances test ## 2021/05/24 V 0.4.2 ### DEBUG - using python version 3.8.9 still report `best3.8+`(lang name)(actually is debugging) ### Change - change back how configs.py/name_format work(replace str) fix some issue - doing remake for config sys (lazy yes!) - clear bin/pyglet (already exits in bin/lib) ### Need Do - debug name_format ## 2021/04/17 V 0.4.1 PS: - `Va.b.c` - a : Big Version (Big rewrite times) (now at DEMO making) - b : Middle Rewrite Times (Yes I've rewritten for 4 times) - c : normal updates ### DEBUG - solve pre-installed lib can't use - solve pre-installed lib's bug - some other bugs ### Change - plan to change config file format to .config (plan to) - reformat all files (including libs) ## 2021/04/09 V 0.2.3/4 ### Add - support many things(also forget) ### Change - `tools.name_handler()` now use `str.format` to handler str - `DR/sys_value` folder now move to `DR/configs/sys_value` ### DEBUG - many `tools.name_handler()` use bug(cause crashes) - `{date}` can be successful use in `tools.name_handler()` (if you define the format of date) - log file's filename incorrect (should be `xxxx-xx-xx xx-xx-xx DR.log` but be `{date} DR.log`) ## 2021/03/27 V 0.2.2/1 ### Add - add local libs - `pyglet 1.5.15` - `json5 0.9.5` PS: now I'm not sure witch lib will be import first the local lib or the pip libs So I'll add some other code to make sure that DR will first try to import pip libs not the local libs (todo) ### DEBUG - some bugs(I forget them)