language = "English" language_set_to = "Language set to: English" language_available = "Available languages list: {}" [main] version.now_on = "Difficult Rocket is running on Python Vision" version.need3p = "Difficult Rocket depends on Python vision 3.0+" version.best38p = "Difficult Rocket is writen in Python {write_py_v}, and now is running on Python {py_v} may cause BUG" lang.language = "English (EN-US)" logger.language = "Logging language is: " logger.created = "Log handler created" logger.mkdir = "logs/ folder not found, now created" logger.main_done = "Main log handler created " logger.logfile_name = "Log file name : " logger.logfile_level = "Log file record level : " logger.logfile_fmt = "Log file record format : " logger.logfile_datefmt = "Log file date format : " game_start.at = "The main thread of the game starts with : " [client] setup.start = "Client start loading" setup.use_time = "Client loading has used: {} second" setup.use_time_ns = "Client loading has used: {} nano second" config.save.start = "Saving config……" config.save.done = "Config saved" [window] setup.start = "Window start loading" setup.use_time = "Window loading has used: {} second" setup.use_time_ns = "Window loading has used: {} nano second" os.pid_is = "Window's PID: {} PPID: {}" button.been_press = "Button pressed, the current state of the button is: " mouse.press = "mouse was click at {} button is: {}" mouse.release = "mouse release at {} button is: {}" mouse.RIGHT = "right button" mouse.LEFT = "left button" mouse.MIDDLE = "middle button" key.press = "key {} | {} been press" key.release = "key {} | {} been release" text.input = "input text \"{}\"" text.new_line = "new line" text.motion = "text move {}" text.motion_select = "text select {}" command.text = "input command: {}" message.text = "input message: {}" libs.local = "using local pyglet, version: {}" libs.outer = "using global pyglet, version: {}\n(may cause bug)" fonts.found = "found fonts in font lib: {}" fonts.load = "loading fonts: {}" game.stop_get = "Received closing commands from {}, game closing" game.stop = "game closing, saving data……" game.end = "game closed" [server] setup.start = "Server start loading" setup.use_time = "Server loading has used: {} second" os.pid_is = "Server PID: {} PPID: {}" [game] input = "console" command = "in game commands" window = "window" require_DR_rs = "require DR_rs module" [client.sr1_render] setup.start = "SR1 Renderer start loading" setup.use_time = "SR1 Renderer loading has used: {} second" xml.loading = "Loading XML file: {}" xml.load_done = "XML file loaded" xml.load_time = "XML file loading has used: {} second" ship.load = "Loading ship: {}" ship.load_time = "Ship loading has used: {} second" ship.info = "Ship info:\n- Parts: {}\n- Weight: {}" ship.render.done = "Ship render done"