# ------------------------------- # Difficult Rocket # Copyright © 2021-2022 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ # from libs import pyglet from pyglet import font from pyglet.text import Label, HTMLLabel from pyglet.window import key from pyglet.gui import widgets from pyglet.sprite import Sprite from pyglet.shapes import Rectangle from pyglet.image import AbstractImage from pyglet.graphics import Batch, Group from pyglet.text.document import FormattedDocument from pyglet.text.layout import IncrementalTextLayout # from libs import pyperclip from libs.pyperclip import paste from Difficult_Rocket.utils import translate from Difficult_Rocket.client.guis.format import html from Difficult_Rocket import DR_option __all__ = ['Parts', 'InputBox'] class Parts(widgets.WidgetBase): """ parts """ def __init__(self, x: int, y: int, width: int, height: int, textures: AbstractImage, # textures, batch: Batch, parts_data: dict): super().__init__(x, y, width, height) self.sprite = Sprite(img=textures, x=x, y=y, batch=batch) self._value = 0 class TextButton(widgets.WidgetBase): """ 自带字符的按钮,就不用单独做材质了 """ def __init__(self, x: int, y: int, width: int, height: int, text: str, font: str): super().__init__(x, y, width, height) self.text = text self.text_label = Label() @property def value(self): return self.text def _update_position(self): self.text_label.position = self._x, self._y ... if not DR_option.CommandBox_use_TextEntry: class CommandBox(widgets.TextEntry): ... # class InputBox(widgets.WidgetBase): # """ # input box # """ # # def __init__(self, # x: int, y: int, width: int, height: int, # message: str = '', # font_name: str = translate.微软等宽, # font_size: int = 15, # font_bold: bool = False, # font_italic: bool = False, # font_stretch: bool = False, # font_dpi: int = 100, # text_color: [int, int, int] = (187, 187, 187, 255), # out_line_color: [int, int, int] = (37, 116, 176), # cursor_color: [int, int, int] = (187, 187, 187), # select_color: [int, int, int] = (63, 115, 255), # out_line: int = 2, # batch: Batch = None, # group: Group = None): # if batch is None: # batch = Batch() # if group is None: # group = Group() # super().__init__(x, y, width, height) # self.enabled = False # self._text = message # self._cursor_poi = 0 # self.font = font.load(name=font_name, size=font_size, # bold=font_bold, italic=font_italic, stretch=font_stretch, # dpi=font_dpi) # self.font_height = self.font.ascent - self.font.descent # self.out_bound = out_line # if DR_option.InputBox_use_TextEntry: # # 基于IncrementalTextLayout的处理系统 # self._doc = FormattedDocument(message) # # self._doc.set_style() # self._layout = IncrementalTextLayout(self._doc, self.font, width, height, # batch=batch, group=group) # self._input_box = widgets.TextEntry(x, y, width, height, # self._doc, self._layout, # batch=batch, group=group) # else: # # 基于Label的处理系统 # self._input_box = Label(x=x + out_line, y=y + out_line, # width=width, height=self.font_height + self.out_bound * 2, # color=text_color, # font_name=font_name, font_size=font_size, # batch=batch, group=group, # text=message) # self._HTML_box = HTMLLabel(x=x + out_line, y=y + out_line + 30, # width=width, height=self.font_height + self.out_bound * 2, # batch=batch, group=group, # text=message) # self._out_box = Rectangle(x=x - out_line, y=y - out_line, # color=out_line_color, # width=width + (out_line * 2), height=height + (out_line * 2), # batch=batch, group=group) # self._光标 = Rectangle(x=x + out_line, y=y + out_line, # color=cursor_color, # width=1, height=self.font_height, # batch=batch, group=group) # self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height, # color=select_color) # self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height, # color=text_color, # font_name=font_name, font_size=font_size, # batch=batch, group=group, # text='') # # """ # 输入框的属性 # """ # # # 本身属性 # @property # def text(self) -> str: # 输入框的文本 # return self._text # # @text.setter # def text(self, value) -> None: # assert type(value) is str, 'Input Box\'s text must be string!' # self._text = value # self._input_box.text = value # self._HTML_box.text = html.decode_text2HTML(value, show_style=True) # # @property # def cursor_poi(self) -> int: # 光标位置 # return self._cursor_poi # # @cursor_poi.setter # def cursor_poi(self, value) -> None: # assert type(value) is int, 'Input Box\'s cursor poi must be int!' # self._cursor_poi = value # self._光标.x = self.x + self.out_bound + self._input_box.content_width # # # 渲染时属性 # @property # def opacity(self) -> int: # 透明度 # return self._input_box.opacity # # @opacity.setter # def opacity(self, value: int) -> None: # assert type(value) is int, 'Input Box\'s opacity must be int!' # self._input_box.opacity = value # self._out_box.opacity = value # self._选择的字.opacity = value # self._选择框.opacity = value # self._光标.opacity = value # # @property # def visible(self) -> bool: # 是否可见 # return self._input_box.visible # # @visible.setter # def visible(self, value: bool) -> None: # assert type(value) is bool, 'Input Box\'s visible must be bool!' # self._input_box.visible = value # self._out_box.visible = value # self._选择的字.visible = value # self._选择框.visible = value # self._光标.visible = value # # @property # def value(self) -> str: # return self._text # # """ # 事件调用 # """ # # def _update_position(self): # self._input_box.position = self._x + self.out_bound, self._y + self.out_bound # self._out_box.position = self._x - self.out_bound, self._y - self.out_bound # self._光标.position = self._x + self.out_bound, self._y + self.out_bound # # # 输入东西 # def on_text(self, text: str): # if self.enabled: # if text in ('\r', '\n'): # if self.text: # self.dispatch_event('on_commit', self.text) # else: # self.text = f'{self.text[:self.cursor_poi]}{text}{self.text[self.cursor_poi:]}' # self.cursor_poi += len(text) # # # 移动光标 # def on_text_motion(self, motion): # if self.enabled: # # 根据按键处理 # # 单格移动光标(上下左右) # if motion in (key.MOTION_UP, key.MOTION_LEFT): # 往上一个移动 # self.cursor_poi = max(0, self._cursor_poi - 1) # elif motion in (key.MOTION_DOWN, key.MOTION_RIGHT): # 往下一个移动 # self.cursor_poi = min(len(self.text), self._cursor_poi + 1) # # 大前后移动(开头或结尾) # elif motion in ( # key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE): # 开头 # self.cursor_poi = 0 # elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE): # 结尾 # self.cursor_poi = len(self.text) # # 删除操作 # elif motion == key.MOTION_BACKSPACE: # if self.text: # 如果有文字 # self.text = f'{self.text[:self.cursor_poi - 1]}{self.text[self.cursor_poi:]}' # self.cursor_poi = max(0, self._cursor_poi - 1) # elif motion == key.MOTION_DELETE: # if self.text and self.cursor_poi != len(self.text) - 1: # 如果有文字,并且光标不在最后 # self.text = f'{self.text[:self.cursor_poi]}{self.text[self.cursor_poi + 1:]}' # # 剪贴板操作 # elif motion == key.MOTION_COPY: # pass # elif motion == key.MOTION_PASTE: # paste_text = paste() # self.text = f'{self.text[:self.cursor_poi]}{paste_text}{self.text[self.cursor_poi:]}' # self.cursor_poi += len(paste_text) # # def on_text_motion_select(self, motion): # pass # # def on_mouse_press(self, x, y, buttons, modifiers): # if self._check_hit(x, y) and self._input_box.visible: # self.enabled = True # else: # self.enabled = False # # def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): # pass # # def on_mouse_release(self, x, y, buttons, modifiers): # pass # # def on_commit(self, text: str): # pass # # # InputBox.register_event_type('on_commit') else: CommandBox = widgets.TextEntry # class InputBox(widgets.TextEntry): # pass