# ------------------------------- # Difficult Rocket # Copyright © 2021-2022 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ import ctypes import logging from Difficult_Rocket.api.types import Options from libs.MCDR.version import Version game_version = Version("0.6.4.1") # 游戏版本 build_version = Version("0.1.0.0") # 编译文件版本(与游戏本体无关) __version__ = game_version long_version: int = 6 """ long_version: 一个用于标记内部协议的整数 6: 事实证明, 不如直接用int 5: 添加 build_version 信息,用于标记编译文件版本, 游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了 4: 把 translate 的字体常量位置改了一下,顺便调换顺序 3: 就是试试改一下,正好 compiler 要用 2: 哦,对 longlong 好耶! 1: 我可算想起来还有这回事了 v0.6.4 """ class _DR_option(Options): """ DR 的整体配置存储类 """ name = 'DR Option' # runtime options InputBox_use_TextEntry: bool = True record_threads: bool = True use_cProfile: bool = False use_local_logging: bool = False report_translate_no_found: bool = True use_muitprocess: bool = False # tests playing: bool = False debugging: bool = False crash_report_test: bool = True # window option gui_scale: int = 1 # default 1 2 -> 2x 3 -> 3x class _DR_runtime(Options): """ DR 的运行时配置 """ name = 'DR Runtime' # game statue DR_version: Version = game_version Build_version: Version = build_version DR_long_version: int = long_version # run status running: bool = False start_time_ns: int = None client_setup_cause_ns: int = None server_setup_cause_ns: int = None # game runtimes global_logger: logging.Logger # game options _language = 'zh-CN' default_language: str = 'zh-CN' def __init__(self, **kwargs): super().__init__(**kwargs) self.__options = {'language': self.language} @property def language(self): return self._language @language.setter def language(self, value: str): if value == self._language: return assert isinstance(value, str), "DR language MUST be string" self._language = value from Difficult_Rocket.utils import translate translate.tr._update_lang() _DR_runtime.add_option('language', _DR_runtime.language) DR_option = _DR_option() DR_runtime = _DR_runtime() if DR_option.playing: from Difficult_Rocket.utils import new_thread def think_it(something): return something @new_thread('think') def think(some_thing_to_think): gotcha = think_it(some_thing_to_think) return gotcha