# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # Copyright (c) 2008-2021 pyglet contributors # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- """Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h Generated by tools/gengl.py. Do not modify this file. """ from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h # ARB_multitexture (/usr/include/GL/gl.h:1932) GL_GLEXT_VERSION = 44 # GL/glext.h:74 # VERSION_1_2 (GL/glext.h:76) # ARB_imaging (GL/glext.h:120) # VERSION_1_3 (GL/glext.h:198) # VERSION_1_4 (GL/glext.h:297) GL_BLEND_DST_RGB = 32968 # GL/glext.h:298 GL_BLEND_SRC_RGB = 32969 # GL/glext.h:299 GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:300 GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:301 GL_POINT_SIZE_MIN = 33062 # GL/glext.h:302 GL_POINT_SIZE_MAX = 33063 # GL/glext.h:303 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:304 GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:305 GL_GENERATE_MIPMAP = 33169 # GL/glext.h:306 GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:307 GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:308 GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:309 GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:310 GL_MIRRORED_REPEAT = 33648 # GL/glext.h:311 GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:312 GL_FOG_COORDINATE = 33873 # GL/glext.h:313 GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:314 GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:315 GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:316 GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:317 GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:318 GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:319 GL_COLOR_SUM = 33880 # GL/glext.h:320 GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:321 GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:322 GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:323 GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:324 GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:325 GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:326 GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:327 GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:328 GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:329 GL_INCR_WRAP = 34055 # GL/glext.h:330 GL_DECR_WRAP = 34056 # GL/glext.h:331 GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:332 GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:333 GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:334 GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:335 GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:336 # VERSION_1_5 (GL/glext.h:339) GL_BUFFER_SIZE = 34660 # GL/glext.h:340 GL_BUFFER_USAGE = 34661 # GL/glext.h:341 GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:342 GL_CURRENT_QUERY = 34917 # GL/glext.h:343 GL_QUERY_RESULT = 34918 # GL/glext.h:344 GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:345 GL_ARRAY_BUFFER = 34962 # GL/glext.h:346 GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:347 GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:348 GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:349 GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:350 GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:351 GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:352 GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:353 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:354 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:355 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:356 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:357 GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:358 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:359 GL_READ_ONLY = 35000 # GL/glext.h:360 GL_WRITE_ONLY = 35001 # GL/glext.h:361 GL_READ_WRITE = 35002 # GL/glext.h:362 GL_BUFFER_ACCESS = 35003 # GL/glext.h:363 GL_BUFFER_MAPPED = 35004 # GL/glext.h:364 GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:365 GL_STREAM_DRAW = 35040 # GL/glext.h:366 GL_STREAM_READ = 35041 # GL/glext.h:367 GL_STREAM_COPY = 35042 # GL/glext.h:368 GL_STATIC_DRAW = 35044 # GL/glext.h:369 GL_STATIC_READ = 35045 # GL/glext.h:370 GL_STATIC_COPY = 35046 # GL/glext.h:371 GL_DYNAMIC_DRAW = 35048 # GL/glext.h:372 GL_DYNAMIC_READ = 35049 # GL/glext.h:373 GL_DYNAMIC_COPY = 35050 # GL/glext.h:374 GL_SAMPLES_PASSED = 35092 # GL/glext.h:375 GL_FOG_COORD_SRC = 33872 # GL/glext.h:376 GL_FOG_COORD = 33873 # GL/glext.h:377 GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:378 GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:379 GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:380 GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:381 GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:382 GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:383 GL_SRC0_RGB = 34176 # GL/glext.h:384 GL_SRC1_RGB = 34177 # GL/glext.h:385 GL_SRC2_RGB = 34178 # GL/glext.h:386 GL_SRC0_ALPHA = 34184 # GL/glext.h:387 GL_SRC1_ALPHA = 34185 # GL/glext.h:388 GL_SRC2_ALPHA = 34186 # GL/glext.h:389 # VERSION_2_0 (GL/glext.h:392) GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:393 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:394 GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:395 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:396 GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:397 GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:398 GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:399 GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:400 GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:401 GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:402 GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:403 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:404 GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:405 GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:406 GL_DRAW_BUFFER0 = 34853 # GL/glext.h:407 GL_DRAW_BUFFER1 = 34854 # GL/glext.h:408 GL_DRAW_BUFFER2 = 34855 # GL/glext.h:409 GL_DRAW_BUFFER3 = 34856 # GL/glext.h:410 GL_DRAW_BUFFER4 = 34857 # GL/glext.h:411 GL_DRAW_BUFFER5 = 34858 # GL/glext.h:412 GL_DRAW_BUFFER6 = 34859 # GL/glext.h:413 GL_DRAW_BUFFER7 = 34860 # GL/glext.h:414 GL_DRAW_BUFFER8 = 34861 # GL/glext.h:415 GL_DRAW_BUFFER9 = 34862 # GL/glext.h:416 GL_DRAW_BUFFER10 = 34863 # GL/glext.h:417 GL_DRAW_BUFFER11 = 34864 # GL/glext.h:418 GL_DRAW_BUFFER12 = 34865 # GL/glext.h:419 GL_DRAW_BUFFER13 = 34866 # GL/glext.h:420 GL_DRAW_BUFFER14 = 34867 # GL/glext.h:421 GL_DRAW_BUFFER15 = 34868 # GL/glext.h:422 GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:423 GL_POINT_SPRITE = 34913 # GL/glext.h:424 GL_COORD_REPLACE = 34914 # GL/glext.h:425 GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:426 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:427 GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:428 GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:429 GL_FRAGMENT_SHADER = 35632 # GL/glext.h:430 GL_VERTEX_SHADER = 35633 # GL/glext.h:431 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:432 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:433 GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:434 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:435 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:436 GL_SHADER_TYPE = 35663 # GL/glext.h:437 GL_FLOAT_VEC2 = 35664 # GL/glext.h:438 GL_FLOAT_VEC3 = 35665 # GL/glext.h:439 GL_FLOAT_VEC4 = 35666 # GL/glext.h:440 GL_INT_VEC2 = 35667 # GL/glext.h:441 GL_INT_VEC3 = 35668 # GL/glext.h:442 GL_INT_VEC4 = 35669 # GL/glext.h:443 GL_BOOL = 35670 # GL/glext.h:444 GL_BOOL_VEC2 = 35671 # GL/glext.h:445 GL_BOOL_VEC3 = 35672 # GL/glext.h:446 GL_BOOL_VEC4 = 35673 # GL/glext.h:447 GL_FLOAT_MAT2 = 35674 # GL/glext.h:448 GL_FLOAT_MAT3 = 35675 # GL/glext.h:449 GL_FLOAT_MAT4 = 35676 # GL/glext.h:450 GL_SAMPLER_1D = 35677 # GL/glext.h:451 GL_SAMPLER_2D = 35678 # GL/glext.h:452 GL_SAMPLER_3D = 35679 # GL/glext.h:453 GL_SAMPLER_CUBE = 35680 # GL/glext.h:454 GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:455 GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:456 GL_DELETE_STATUS = 35712 # GL/glext.h:457 GL_COMPILE_STATUS = 35713 # GL/glext.h:458 GL_LINK_STATUS = 35714 # GL/glext.h:459 GL_VALIDATE_STATUS = 35715 # GL/glext.h:460 GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:461 GL_ATTACHED_SHADERS = 35717 # GL/glext.h:462 GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:463 GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:464 GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:465 GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:466 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:467 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:468 GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:469 GL_CURRENT_PROGRAM = 35725 # GL/glext.h:470 GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:471 GL_LOWER_LEFT = 36001 # GL/glext.h:472 GL_UPPER_LEFT = 36002 # GL/glext.h:473 GL_STENCIL_BACK_REF = 36003 # GL/glext.h:474 GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:475 GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:476 # VERSION_2_1 (GL/glext.h:479) GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:480 GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:481 GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:482 GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:483 GL_SRGB = 35904 # GL/glext.h:484 GL_SRGB8 = 35905 # GL/glext.h:485 GL_SRGB_ALPHA = 35906 # GL/glext.h:486 GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:487 GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:488 GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:489 GL_SLUMINANCE = 35910 # GL/glext.h:490 GL_SLUMINANCE8 = 35911 # GL/glext.h:491 GL_COMPRESSED_SRGB = 35912 # GL/glext.h:492 GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:493 GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:494 GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:495 GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:496 GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:497 GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:498 GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:499 GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:500 GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:501 GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:502 # VERSION_3_0 (GL/glext.h:505) GL_CLIP_DISTANCE0 = 12288 # GL/glext.h:507 GL_CLIP_DISTANCE1 = 12289 # GL/glext.h:508 GL_CLIP_DISTANCE2 = 12290 # GL/glext.h:509 GL_CLIP_DISTANCE3 = 12291 # GL/glext.h:510 GL_CLIP_DISTANCE4 = 12292 # GL/glext.h:511 GL_CLIP_DISTANCE5 = 12293 # GL/glext.h:512 GL_MAX_CLIP_DISTANCES = 3378 # GL/glext.h:513 GL_MAJOR_VERSION = 33307 # GL/glext.h:514 GL_MINOR_VERSION = 33308 # GL/glext.h:515 GL_NUM_EXTENSIONS = 33309 # GL/glext.h:516 GL_CONTEXT_FLAGS = 33310 # GL/glext.h:517 GL_DEPTH_BUFFER = 33315 # GL/glext.h:518 GL_STENCIL_BUFFER = 33316 # GL/glext.h:519 GL_COMPRESSED_RED = 33317 # GL/glext.h:520 GL_COMPRESSED_RG = 33318 # GL/glext.h:521 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # GL/glext.h:522 GL_RGBA32F = 34836 # GL/glext.h:523 GL_RGB32F = 34837 # GL/glext.h:524 GL_RGBA16F = 34842 # GL/glext.h:525 GL_RGB16F = 34843 # GL/glext.h:526 GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # GL/glext.h:527 GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # GL/glext.h:528 GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # GL/glext.h:529 GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # GL/glext.h:530 GL_CLAMP_VERTEX_COLOR = 35098 # GL/glext.h:531 GL_CLAMP_FRAGMENT_COLOR = 35099 # GL/glext.h:532 GL_CLAMP_READ_COLOR = 35100 # GL/glext.h:533 GL_FIXED_ONLY = 35101 # GL/glext.h:534 GL_MAX_VARYING_COMPONENTS = 35659 # GL/glext.h:535 GL_TEXTURE_RED_TYPE = 35856 # GL/glext.h:536 GL_TEXTURE_GREEN_TYPE = 35857 # GL/glext.h:537 GL_TEXTURE_BLUE_TYPE = 35858 # GL/glext.h:538 GL_TEXTURE_ALPHA_TYPE = 35859 # GL/glext.h:539 GL_TEXTURE_LUMINANCE_TYPE = 35860 # GL/glext.h:540 GL_TEXTURE_INTENSITY_TYPE = 35861 # GL/glext.h:541 GL_TEXTURE_DEPTH_TYPE = 35862 # GL/glext.h:542 GL_UNSIGNED_NORMALIZED = 35863 # GL/glext.h:543 GL_TEXTURE_1D_ARRAY = 35864 # GL/glext.h:544 GL_PROXY_TEXTURE_1D_ARRAY = 35865 # GL/glext.h:545 GL_TEXTURE_2D_ARRAY = 35866 # GL/glext.h:546 GL_PROXY_TEXTURE_2D_ARRAY = 35867 # GL/glext.h:547 GL_TEXTURE_BINDING_1D_ARRAY = 35868 # GL/glext.h:548 GL_TEXTURE_BINDING_2D_ARRAY = 35869 # GL/glext.h:549 GL_R11F_G11F_B10F = 35898 # GL/glext.h:550 GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # GL/glext.h:551 GL_RGB9_E5 = 35901 # GL/glext.h:552 GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # GL/glext.h:553 GL_TEXTURE_SHARED_SIZE = 35903 # GL/glext.h:554 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # GL/glext.h:555 GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # GL/glext.h:556 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # GL/glext.h:557 GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # GL/glext.h:558 GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # GL/glext.h:559 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # GL/glext.h:560 GL_PRIMITIVES_GENERATED = 35975 # GL/glext.h:561 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # GL/glext.h:562 GL_RASTERIZER_DISCARD = 35977 # GL/glext.h:563 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # GL/glext.h:564 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # GL/glext.h:565 GL_INTERLEAVED_ATTRIBS = 35980 # GL/glext.h:566 GL_SEPARATE_ATTRIBS = 35981 # GL/glext.h:567 GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # GL/glext.h:568 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # GL/glext.h:569 GL_RGBA32UI = 36208 # GL/glext.h:570 GL_RGB32UI = 36209 # GL/glext.h:571 GL_RGBA16UI = 36214 # GL/glext.h:572 GL_RGB16UI = 36215 # GL/glext.h:573 GL_RGBA8UI = 36220 # GL/glext.h:574 GL_RGB8UI = 36221 # GL/glext.h:575 GL_RGBA32I = 36226 # GL/glext.h:576 GL_RGB32I = 36227 # GL/glext.h:577 GL_RGBA16I = 36232 # GL/glext.h:578 GL_RGB16I = 36233 # GL/glext.h:579 GL_RGBA8I = 36238 # GL/glext.h:580 GL_RGB8I = 36239 # GL/glext.h:581 GL_RED_INTEGER = 36244 # GL/glext.h:582 GL_GREEN_INTEGER = 36245 # GL/glext.h:583 GL_BLUE_INTEGER = 36246 # GL/glext.h:584 GL_ALPHA_INTEGER = 36247 # GL/glext.h:585 GL_RGB_INTEGER = 36248 # GL/glext.h:586 GL_RGBA_INTEGER = 36249 # GL/glext.h:587 GL_BGR_INTEGER = 36250 # GL/glext.h:588 GL_BGRA_INTEGER = 36251 # GL/glext.h:589 GL_SAMPLER_1D_ARRAY = 36288 # GL/glext.h:590 GL_SAMPLER_2D_ARRAY = 36289 # GL/glext.h:591 GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # GL/glext.h:592 GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # GL/glext.h:593 GL_SAMPLER_CUBE_SHADOW = 36293 # GL/glext.h:594 GL_UNSIGNED_INT_VEC2 = 36294 # GL/glext.h:595 GL_UNSIGNED_INT_VEC3 = 36295 # GL/glext.h:596 GL_UNSIGNED_INT_VEC4 = 36296 # GL/glext.h:597 GL_INT_SAMPLER_1D = 36297 # GL/glext.h:598 GL_INT_SAMPLER_2D = 36298 # GL/glext.h:599 GL_INT_SAMPLER_3D = 36299 # GL/glext.h:600 GL_INT_SAMPLER_CUBE = 36300 # GL/glext.h:601 GL_INT_SAMPLER_1D_ARRAY = 36302 # GL/glext.h:602 GL_INT_SAMPLER_2D_ARRAY = 36303 # GL/glext.h:603 GL_UNSIGNED_INT_SAMPLER_1D = 36305 # GL/glext.h:604 GL_UNSIGNED_INT_SAMPLER_2D = 36306 # GL/glext.h:605 GL_UNSIGNED_INT_SAMPLER_3D = 36307 # GL/glext.h:606 GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # GL/glext.h:607 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # GL/glext.h:608 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # GL/glext.h:609 GL_QUERY_WAIT = 36371 # GL/glext.h:610 GL_QUERY_NO_WAIT = 36372 # GL/glext.h:611 GL_QUERY_BY_REGION_WAIT = 36373 # GL/glext.h:612 GL_QUERY_BY_REGION_NO_WAIT = 36374 # GL/glext.h:613 # ARB_multitexture (GL/glext.h:742) # ARB_transpose_matrix (GL/glext.h:780) GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:781 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:782 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:783 GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:784 # ARB_multisample (GL/glext.h:787) GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:788 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:789 GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:790 GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:791 GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:792 GL_SAMPLES_ARB = 32937 # GL/glext.h:793 GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:794 GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:795 GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:796 # ARB_texture_env_add (GL/glext.h:799) # ARB_texture_cube_map (GL/glext.h:802) GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:803 GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:804 GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:805 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:806 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:807 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:808 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:809 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:810 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:811 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:812 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:813 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:814 # ARB_texture_compression (GL/glext.h:817) GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:818 GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:819 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:820 GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:821 GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:822 GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:823 GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:824 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:825 GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:826 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:827 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:828 # ARB_texture_border_clamp (GL/glext.h:831) GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:832 # ARB_point_parameters (GL/glext.h:835) GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:836 GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:837 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:838 GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:839 # ARB_vertex_blend (GL/glext.h:842) GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:843 GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:844 GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:845 GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:846 GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:847 GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:848 GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:849 GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:850 GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:851 GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:852 GL_MODELVIEW0_ARB = 5888 # GL/glext.h:853 GL_MODELVIEW1_ARB = 34058 # GL/glext.h:854 GL_MODELVIEW2_ARB = 34594 # GL/glext.h:855 GL_MODELVIEW3_ARB = 34595 # GL/glext.h:856 GL_MODELVIEW4_ARB = 34596 # GL/glext.h:857 GL_MODELVIEW5_ARB = 34597 # GL/glext.h:858 GL_MODELVIEW6_ARB = 34598 # GL/glext.h:859 GL_MODELVIEW7_ARB = 34599 # GL/glext.h:860 GL_MODELVIEW8_ARB = 34600 # GL/glext.h:861 GL_MODELVIEW9_ARB = 34601 # GL/glext.h:862 GL_MODELVIEW10_ARB = 34602 # GL/glext.h:863 GL_MODELVIEW11_ARB = 34603 # GL/glext.h:864 GL_MODELVIEW12_ARB = 34604 # GL/glext.h:865 GL_MODELVIEW13_ARB = 34605 # GL/glext.h:866 GL_MODELVIEW14_ARB = 34606 # GL/glext.h:867 GL_MODELVIEW15_ARB = 34607 # GL/glext.h:868 GL_MODELVIEW16_ARB = 34608 # GL/glext.h:869 GL_MODELVIEW17_ARB = 34609 # GL/glext.h:870 GL_MODELVIEW18_ARB = 34610 # GL/glext.h:871 GL_MODELVIEW19_ARB = 34611 # GL/glext.h:872 GL_MODELVIEW20_ARB = 34612 # GL/glext.h:873 GL_MODELVIEW21_ARB = 34613 # GL/glext.h:874 GL_MODELVIEW22_ARB = 34614 # GL/glext.h:875 GL_MODELVIEW23_ARB = 34615 # GL/glext.h:876 GL_MODELVIEW24_ARB = 34616 # GL/glext.h:877 GL_MODELVIEW25_ARB = 34617 # GL/glext.h:878 GL_MODELVIEW26_ARB = 34618 # GL/glext.h:879 GL_MODELVIEW27_ARB = 34619 # GL/glext.h:880 GL_MODELVIEW28_ARB = 34620 # GL/glext.h:881 GL_MODELVIEW29_ARB = 34621 # GL/glext.h:882 GL_MODELVIEW30_ARB = 34622 # GL/glext.h:883 GL_MODELVIEW31_ARB = 34623 # GL/glext.h:884 # ARB_matrix_palette (GL/glext.h:887) GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:888 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:889 GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:890 GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:891 GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:892 GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:893 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:894 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:895 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:896 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:897 # ARB_texture_env_combine (GL/glext.h:900) GL_COMBINE_ARB = 34160 # GL/glext.h:901 GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:902 GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:903 GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:904 GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:905 GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:906 GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:907 GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:908 GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:909 GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:910 GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:911 GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:912 GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:913 GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:914 GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:915 GL_RGB_SCALE_ARB = 34163 # GL/glext.h:916 GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:917 GL_INTERPOLATE_ARB = 34165 # GL/glext.h:918 GL_SUBTRACT_ARB = 34023 # GL/glext.h:919 GL_CONSTANT_ARB = 34166 # GL/glext.h:920 GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:921 GL_PREVIOUS_ARB = 34168 # GL/glext.h:922 # ARB_texture_env_crossbar (GL/glext.h:925) # ARB_texture_env_dot3 (GL/glext.h:928) GL_DOT3_RGB_ARB = 34478 # GL/glext.h:929 GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:930 # ARB_texture_mirrored_repeat (GL/glext.h:933) GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:934 # ARB_depth_texture (GL/glext.h:937) GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:938 GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:939 GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:940 GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:941 GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:942 # ARB_shadow (GL/glext.h:945) GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:946 GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:947 GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:948 # ARB_shadow_ambient (GL/glext.h:951) GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:952 # ARB_window_pos (GL/glext.h:955) # ARB_vertex_program (GL/glext.h:958) GL_COLOR_SUM_ARB = 33880 # GL/glext.h:959 GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:960 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:961 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:962 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:963 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:964 GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:965 GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:966 GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:967 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:968 GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:969 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:970 GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:971 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:972 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:973 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:974 GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:975 GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:976 GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:977 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:978 GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:979 GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:980 GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:981 GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:982 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:983 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:984 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:985 GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:986 GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:987 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:988 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:989 GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:990 GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:991 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:992 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:993 GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:994 GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:995 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:996 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:997 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:998 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:999 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:1000 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:1001 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:1002 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:1003 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:1004 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:1005 GL_MATRIX0_ARB = 35008 # GL/glext.h:1006 GL_MATRIX1_ARB = 35009 # GL/glext.h:1007 GL_MATRIX2_ARB = 35010 # GL/glext.h:1008 GL_MATRIX3_ARB = 35011 # GL/glext.h:1009 GL_MATRIX4_ARB = 35012 # GL/glext.h:1010 GL_MATRIX5_ARB = 35013 # GL/glext.h:1011 GL_MATRIX6_ARB = 35014 # GL/glext.h:1012 GL_MATRIX7_ARB = 35015 # GL/glext.h:1013 GL_MATRIX8_ARB = 35016 # GL/glext.h:1014 GL_MATRIX9_ARB = 35017 # GL/glext.h:1015 GL_MATRIX10_ARB = 35018 # GL/glext.h:1016 GL_MATRIX11_ARB = 35019 # GL/glext.h:1017 GL_MATRIX12_ARB = 35020 # GL/glext.h:1018 GL_MATRIX13_ARB = 35021 # GL/glext.h:1019 GL_MATRIX14_ARB = 35022 # GL/glext.h:1020 GL_MATRIX15_ARB = 35023 # GL/glext.h:1021 GL_MATRIX16_ARB = 35024 # GL/glext.h:1022 GL_MATRIX17_ARB = 35025 # GL/glext.h:1023 GL_MATRIX18_ARB = 35026 # GL/glext.h:1024 GL_MATRIX19_ARB = 35027 # GL/glext.h:1025 GL_MATRIX20_ARB = 35028 # GL/glext.h:1026 GL_MATRIX21_ARB = 35029 # GL/glext.h:1027 GL_MATRIX22_ARB = 35030 # GL/glext.h:1028 GL_MATRIX23_ARB = 35031 # GL/glext.h:1029 GL_MATRIX24_ARB = 35032 # GL/glext.h:1030 GL_MATRIX25_ARB = 35033 # GL/glext.h:1031 GL_MATRIX26_ARB = 35034 # GL/glext.h:1032 GL_MATRIX27_ARB = 35035 # GL/glext.h:1033 GL_MATRIX28_ARB = 35036 # GL/glext.h:1034 GL_MATRIX29_ARB = 35037 # GL/glext.h:1035 GL_MATRIX30_ARB = 35038 # GL/glext.h:1036 GL_MATRIX31_ARB = 35039 # GL/glext.h:1037 # ARB_fragment_program (GL/glext.h:1040) GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:1041 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:1042 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:1043 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:1044 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:1045 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:1046 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:1047 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:1048 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:1049 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:1050 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:1051 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:1052 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:1053 GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:1054 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:1055 # ARB_vertex_buffer_object (GL/glext.h:1058) GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:1059 GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:1060 GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:1061 GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:1062 GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:1063 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:1064 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:1065 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:1066 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:1067 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:1068 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:1069 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:1070 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:1071 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:1072 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:1073 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:1074 GL_READ_ONLY_ARB = 35000 # GL/glext.h:1075 GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:1076 GL_READ_WRITE_ARB = 35002 # GL/glext.h:1077 GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:1078 GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:1079 GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:1080 GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:1081 GL_STREAM_READ_ARB = 35041 # GL/glext.h:1082 GL_STREAM_COPY_ARB = 35042 # GL/glext.h:1083 GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:1084 GL_STATIC_READ_ARB = 35045 # GL/glext.h:1085 GL_STATIC_COPY_ARB = 35046 # GL/glext.h:1086 GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:1087 GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:1088 GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:1089 # ARB_occlusion_query (GL/glext.h:1092) GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:1093 GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:1094 GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:1095 GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:1096 GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:1097 # ARB_shader_objects (GL/glext.h:1100) GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:1101 GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:1102 GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:1103 GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:1104 GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:1105 GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:1106 GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:1107 GL_INT_VEC2_ARB = 35667 # GL/glext.h:1108 GL_INT_VEC3_ARB = 35668 # GL/glext.h:1109 GL_INT_VEC4_ARB = 35669 # GL/glext.h:1110 GL_BOOL_ARB = 35670 # GL/glext.h:1111 GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:1112 GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:1113 GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:1114 GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:1115 GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:1116 GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:1117 GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:1118 GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:1119 GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:1120 GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:1121 GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:1122 GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:1123 GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:1124 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1125 GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:1126 GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:1127 GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:1128 GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:1129 GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:1130 GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:1131 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:1132 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:1133 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:1134 # ARB_vertex_shader (GL/glext.h:1137) GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:1138 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:1139 GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:1140 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:1141 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:1142 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:1143 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:1144 # ARB_fragment_shader (GL/glext.h:1147) GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:1148 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:1149 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:1150 # ARB_shading_language_100 (GL/glext.h:1153) GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:1154 # ARB_texture_non_power_of_two (GL/glext.h:1157) # ARB_point_sprite (GL/glext.h:1160) GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:1161 GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:1162 # ARB_fragment_program_shadow (GL/glext.h:1165) # ARB_draw_buffers (GL/glext.h:1168) GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:1169 GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:1170 GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:1171 GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:1172 GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:1173 GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:1174 GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:1175 GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:1176 GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:1177 GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:1178 GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:1179 GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:1180 GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:1181 GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:1182 GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:1183 GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:1184 GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:1185 # ARB_texture_rectangle (GL/glext.h:1188) GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:1189 GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:1190 GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:1191 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:1192 # ARB_color_buffer_float (GL/glext.h:1195) GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1196 GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:1197 GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:1198 GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:1199 GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:1200 # ARB_half_float_pixel (GL/glext.h:1203) GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:1204 # ARB_texture_float (GL/glext.h:1207) GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:1208 GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:1209 GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:1210 GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:1211 GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:1212 GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:1213 GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:1214 GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:1215 GL_RGBA32F_ARB = 34836 # GL/glext.h:1216 GL_RGB32F_ARB = 34837 # GL/glext.h:1217 GL_ALPHA32F_ARB = 34838 # GL/glext.h:1218 GL_INTENSITY32F_ARB = 34839 # GL/glext.h:1219 GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:1220 GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:1221 GL_RGBA16F_ARB = 34842 # GL/glext.h:1222 GL_RGB16F_ARB = 34843 # GL/glext.h:1223 GL_ALPHA16F_ARB = 34844 # GL/glext.h:1224 GL_INTENSITY16F_ARB = 34845 # GL/glext.h:1225 GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:1226 GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:1227 # ARB_pixel_buffer_object (GL/glext.h:1230) GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:1231 GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:1232 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:1233 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:1234 # ARB_depth_buffer_float (GL/glext.h:1237) GL_DEPTH_COMPONENT32F = 36012 # GL/glext.h:1238 GL_DEPTH32F_STENCIL8 = 36013 # GL/glext.h:1239 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # GL/glext.h:1240 # ARB_draw_instanced (GL/glext.h:1243) # ARB_framebuffer_object (GL/glext.h:1246) GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # GL/glext.h:1247 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # GL/glext.h:1248 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # GL/glext.h:1249 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # GL/glext.h:1250 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # GL/glext.h:1251 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # GL/glext.h:1252 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # GL/glext.h:1253 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # GL/glext.h:1254 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # GL/glext.h:1255 GL_FRAMEBUFFER_DEFAULT = 33304 # GL/glext.h:1256 GL_FRAMEBUFFER_UNDEFINED = 33305 # GL/glext.h:1257 GL_DEPTH_STENCIL_ATTACHMENT = 33306 # GL/glext.h:1258 GL_INDEX = 33314 # GL/glext.h:1259 GL_MAX_RENDERBUFFER_SIZE = 34024 # GL/glext.h:1260 GL_DEPTH_STENCIL = 34041 # GL/glext.h:1261 GL_UNSIGNED_INT_24_8 = 34042 # GL/glext.h:1262 GL_DEPTH24_STENCIL8 = 35056 # GL/glext.h:1263 GL_TEXTURE_STENCIL_SIZE = 35057 # GL/glext.h:1264 GL_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1265 GL_DRAW_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1266 GL_RENDERBUFFER_BINDING = 36007 # GL/glext.h:1267 GL_READ_FRAMEBUFFER = 36008 # GL/glext.h:1268 GL_DRAW_FRAMEBUFFER = 36009 # GL/glext.h:1269 GL_READ_FRAMEBUFFER_BINDING = 36010 # GL/glext.h:1270 GL_RENDERBUFFER_SAMPLES = 36011 # GL/glext.h:1271 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # GL/glext.h:1272 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # GL/glext.h:1273 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # GL/glext.h:1274 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # GL/glext.h:1275 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # GL/glext.h:1276 GL_FRAMEBUFFER_COMPLETE = 36053 # GL/glext.h:1277 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # GL/glext.h:1278 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # GL/glext.h:1279 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # GL/glext.h:1280 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # GL/glext.h:1281 GL_FRAMEBUFFER_UNSUPPORTED = 36061 # GL/glext.h:1282 GL_MAX_COLOR_ATTACHMENTS = 36063 # GL/glext.h:1283 GL_COLOR_ATTACHMENT0 = 36064 # GL/glext.h:1284 GL_COLOR_ATTACHMENT1 = 36065 # GL/glext.h:1285 GL_COLOR_ATTACHMENT2 = 36066 # GL/glext.h:1286 GL_COLOR_ATTACHMENT3 = 36067 # GL/glext.h:1287 GL_COLOR_ATTACHMENT4 = 36068 # GL/glext.h:1288 GL_COLOR_ATTACHMENT5 = 36069 # GL/glext.h:1289 GL_COLOR_ATTACHMENT6 = 36070 # GL/glext.h:1290 GL_COLOR_ATTACHMENT7 = 36071 # GL/glext.h:1291 GL_COLOR_ATTACHMENT8 = 36072 # GL/glext.h:1292 GL_COLOR_ATTACHMENT9 = 36073 # GL/glext.h:1293 GL_COLOR_ATTACHMENT10 = 36074 # GL/glext.h:1294 GL_COLOR_ATTACHMENT11 = 36075 # GL/glext.h:1295 GL_COLOR_ATTACHMENT12 = 36076 # GL/glext.h:1296 GL_COLOR_ATTACHMENT13 = 36077 # GL/glext.h:1297 GL_COLOR_ATTACHMENT14 = 36078 # GL/glext.h:1298 GL_COLOR_ATTACHMENT15 = 36079 # GL/glext.h:1299 GL_DEPTH_ATTACHMENT = 36096 # GL/glext.h:1300 GL_STENCIL_ATTACHMENT = 36128 # GL/glext.h:1301 GL_FRAMEBUFFER = 36160 # GL/glext.h:1302 GL_RENDERBUFFER = 36161 # GL/glext.h:1303 GL_RENDERBUFFER_WIDTH = 36162 # GL/glext.h:1304 GL_RENDERBUFFER_HEIGHT = 36163 # GL/glext.h:1305 GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # GL/glext.h:1306 GL_STENCIL_INDEX1 = 36166 # GL/glext.h:1307 GL_STENCIL_INDEX4 = 36167 # GL/glext.h:1308 GL_STENCIL_INDEX8 = 36168 # GL/glext.h:1309 GL_STENCIL_INDEX16 = 36169 # GL/glext.h:1310 GL_RENDERBUFFER_RED_SIZE = 36176 # GL/glext.h:1311 GL_RENDERBUFFER_GREEN_SIZE = 36177 # GL/glext.h:1312 GL_RENDERBUFFER_BLUE_SIZE = 36178 # GL/glext.h:1313 GL_RENDERBUFFER_ALPHA_SIZE = 36179 # GL/glext.h:1314 GL_RENDERBUFFER_DEPTH_SIZE = 36180 # GL/glext.h:1315 GL_RENDERBUFFER_STENCIL_SIZE = 36181 # GL/glext.h:1316 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # GL/glext.h:1317 GL_MAX_SAMPLES = 36183 # GL/glext.h:1318 # ARB_framebuffer_sRGB (GL/glext.h:1321) GL_FRAMEBUFFER_SRGB = 36281 # GL/glext.h:1322 # ARB_geometry_shader4 (GL/glext.h:1325) GL_LINES_ADJACENCY_ARB = 10 # GL/glext.h:1326 GL_LINE_STRIP_ADJACENCY_ARB = 11 # GL/glext.h:1327 GL_TRIANGLES_ADJACENCY_ARB = 12 # GL/glext.h:1328 GL_TRIANGLE_STRIP_ADJACENCY_ARB = 13 # GL/glext.h:1329 GL_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1330 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 35881 # GL/glext.h:1331 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 36263 # GL/glext.h:1332 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 36264 # GL/glext.h:1333 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265 # GL/glext.h:1334 GL_GEOMETRY_SHADER_ARB = 36313 # GL/glext.h:1335 GL_GEOMETRY_VERTICES_OUT_ARB = 36314 # GL/glext.h:1336 GL_GEOMETRY_INPUT_TYPE_ARB = 36315 # GL/glext.h:1337 GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316 # GL/glext.h:1338 GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317 # GL/glext.h:1339 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318 # GL/glext.h:1340 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 36319 # GL/glext.h:1341 GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 36320 # GL/glext.h:1342 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 36321 # GL/glext.h:1343 # ARB_half_float_vertex (GL/glext.h:1348) GL_HALF_FLOAT = 5131 # GL/glext.h:1349 # ARB_instanced_arrays (GL/glext.h:1352) # ARB_map_buffer_range (GL/glext.h:1355) GL_MAP_READ_BIT = 1 # GL/glext.h:1356 GL_MAP_WRITE_BIT = 2 # GL/glext.h:1357 GL_MAP_INVALIDATE_RANGE_BIT = 4 # GL/glext.h:1358 GL_MAP_INVALIDATE_BUFFER_BIT = 8 # GL/glext.h:1359 GL_MAP_FLUSH_EXPLICIT_BIT = 16 # GL/glext.h:1360 GL_MAP_UNSYNCHRONIZED_BIT = 32 # GL/glext.h:1361 # ARB_texture_buffer_object (GL/glext.h:1364) GL_TEXTURE_BUFFER_ARB = 35882 # GL/glext.h:1365 GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 35883 # GL/glext.h:1366 GL_TEXTURE_BINDING_BUFFER_ARB = 35884 # GL/glext.h:1367 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 35885 # GL/glext.h:1368 GL_TEXTURE_BUFFER_FORMAT_ARB = 35886 # GL/glext.h:1369 # ARB_texture_compression_rgtc (GL/glext.h:1372) GL_COMPRESSED_RED_RGTC1 = 36283 # GL/glext.h:1373 GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # GL/glext.h:1374 GL_COMPRESSED_RG_RGTC2 = 36285 # GL/glext.h:1375 GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # GL/glext.h:1376 # ARB_texture_rg (GL/glext.h:1379) GL_RG = 33319 # GL/glext.h:1380 GL_RG_INTEGER = 33320 # GL/glext.h:1381 GL_R8 = 33321 # GL/glext.h:1382 GL_R16 = 33322 # GL/glext.h:1383 GL_RG8 = 33323 # GL/glext.h:1384 GL_RG16 = 33324 # GL/glext.h:1385 GL_R16F = 33325 # GL/glext.h:1386 GL_R32F = 33326 # GL/glext.h:1387 GL_RG16F = 33327 # GL/glext.h:1388 GL_RG32F = 33328 # GL/glext.h:1389 GL_R8I = 33329 # GL/glext.h:1390 GL_R8UI = 33330 # GL/glext.h:1391 GL_R16I = 33331 # GL/glext.h:1392 GL_R16UI = 33332 # GL/glext.h:1393 GL_R32I = 33333 # GL/glext.h:1394 GL_R32UI = 33334 # GL/glext.h:1395 GL_RG8I = 33335 # GL/glext.h:1396 GL_RG8UI = 33336 # GL/glext.h:1397 GL_RG16I = 33337 # GL/glext.h:1398 GL_RG16UI = 33338 # GL/glext.h:1399 GL_RG32I = 33339 # GL/glext.h:1400 GL_RG32UI = 33340 # GL/glext.h:1401 # ARB_vertex_array_object (GL/glext.h:1404) GL_VERTEX_ARRAY_BINDING = 34229 # GL/glext.h:1405 # EXT_abgr (GL/glext.h:1408) GL_ABGR_EXT = 32768 # GL/glext.h:1409 # EXT_blend_color (GL/glext.h:1412) GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:1413 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:1414 GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:1415 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:1416 GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:1417 # EXT_polygon_offset (GL/glext.h:1420) GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:1421 GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:1422 GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:1423 # EXT_texture (GL/glext.h:1426) GL_ALPHA4_EXT = 32827 # GL/glext.h:1427 GL_ALPHA8_EXT = 32828 # GL/glext.h:1428 GL_ALPHA12_EXT = 32829 # GL/glext.h:1429 GL_ALPHA16_EXT = 32830 # GL/glext.h:1430 GL_LUMINANCE4_EXT = 32831 # GL/glext.h:1431 GL_LUMINANCE8_EXT = 32832 # GL/glext.h:1432 GL_LUMINANCE12_EXT = 32833 # GL/glext.h:1433 GL_LUMINANCE16_EXT = 32834 # GL/glext.h:1434 GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:1435 GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:1436 GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:1437 GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:1438 GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:1439 GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:1440 GL_INTENSITY_EXT = 32841 # GL/glext.h:1441 GL_INTENSITY4_EXT = 32842 # GL/glext.h:1442 GL_INTENSITY8_EXT = 32843 # GL/glext.h:1443 GL_INTENSITY12_EXT = 32844 # GL/glext.h:1444 GL_INTENSITY16_EXT = 32845 # GL/glext.h:1445 GL_RGB2_EXT = 32846 # GL/glext.h:1446 GL_RGB4_EXT = 32847 # GL/glext.h:1447 GL_RGB5_EXT = 32848 # GL/glext.h:1448 GL_RGB8_EXT = 32849 # GL/glext.h:1449 GL_RGB10_EXT = 32850 # GL/glext.h:1450 GL_RGB12_EXT = 32851 # GL/glext.h:1451 GL_RGB16_EXT = 32852 # GL/glext.h:1452 GL_RGBA2_EXT = 32853 # GL/glext.h:1453 GL_RGBA4_EXT = 32854 # GL/glext.h:1454 GL_RGB5_A1_EXT = 32855 # GL/glext.h:1455 GL_RGBA8_EXT = 32856 # GL/glext.h:1456 GL_RGB10_A2_EXT = 32857 # GL/glext.h:1457 GL_RGBA12_EXT = 32858 # GL/glext.h:1458 GL_RGBA16_EXT = 32859 # GL/glext.h:1459 GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:1460 GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:1461 GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:1462 GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:1463 GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:1464 GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:1465 GL_REPLACE_EXT = 32866 # GL/glext.h:1466 GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:1467 GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:1468 GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:1469 # EXT_texture3D (GL/glext.h:1472) GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:1473 GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:1474 GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:1475 GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:1476 GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:1477 GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:1478 GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:1479 GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:1480 GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:1481 # SGIS_texture_filter4 (GL/glext.h:1484) GL_FILTER4_SGIS = 33094 # GL/glext.h:1485 GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:1486 # EXT_subtexture (GL/glext.h:1489) # EXT_copy_texture (GL/glext.h:1492) # EXT_histogram (GL/glext.h:1495) GL_HISTOGRAM_EXT = 32804 # GL/glext.h:1496 GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:1497 GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:1498 GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:1499 GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:1500 GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:1501 GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:1502 GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:1503 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:1504 GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:1505 GL_MINMAX_EXT = 32814 # GL/glext.h:1506 GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:1507 GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:1508 GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:1509 # EXT_convolution (GL/glext.h:1512) GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:1513 GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:1514 GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:1515 GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:1516 GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:1517 GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:1518 GL_REDUCE_EXT = 32790 # GL/glext.h:1519 GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:1520 GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:1521 GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:1522 GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:1523 GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:1524 GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:1525 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:1526 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:1527 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:1528 GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:1529 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:1530 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:1531 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:1532 # SGI_color_matrix (GL/glext.h:1535) GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:1536 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:1537 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:1538 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:1539 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:1540 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:1541 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:1542 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:1543 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:1544 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:1545 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:1546 # SGI_color_table (GL/glext.h:1549) GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:1550 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:1551 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:1552 GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:1553 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:1554 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:1555 GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:1556 GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:1557 GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:1558 GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:1559 GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:1560 GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:1561 GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:1562 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:1563 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:1564 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:1565 # SGIS_pixel_texture (GL/glext.h:1568) GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:1569 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:1570 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:1571 GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:1572 # SGIX_pixel_texture (GL/glext.h:1575) GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:1576 GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:1577 # SGIS_texture4D (GL/glext.h:1580) GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:1581 GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:1582 GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:1583 GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:1584 GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:1585 GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:1586 GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:1587 GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:1588 GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:1589 GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:1590 # SGI_texture_color_table (GL/glext.h:1593) GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:1594 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:1595 # EXT_cmyka (GL/glext.h:1598) GL_CMYK_EXT = 32780 # GL/glext.h:1599 GL_CMYKA_EXT = 32781 # GL/glext.h:1600 GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:1601 GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:1602 # EXT_texture_object (GL/glext.h:1605) GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:1606 GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:1607 GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:1608 GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:1609 GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:1610 # SGIS_detail_texture (GL/glext.h:1613) GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:1614 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:1615 GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:1616 GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:1617 GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:1618 GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:1619 GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:1620 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:1621 # SGIS_sharpen_texture (GL/glext.h:1624) GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:1625 GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:1626 GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:1627 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:1628 # EXT_packed_pixels (GL/glext.h:1631) GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:1632 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:1633 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:1634 GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:1635 GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:1636 # SGIS_texture_lod (GL/glext.h:1639) GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:1640 GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:1641 GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:1642 GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:1643 # SGIS_multisample (GL/glext.h:1646) GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:1647 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:1648 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:1649 GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:1650 GL_1PASS_SGIS = 32929 # GL/glext.h:1651 GL_2PASS_0_SGIS = 32930 # GL/glext.h:1652 GL_2PASS_1_SGIS = 32931 # GL/glext.h:1653 GL_4PASS_0_SGIS = 32932 # GL/glext.h:1654 GL_4PASS_1_SGIS = 32933 # GL/glext.h:1655 GL_4PASS_2_SGIS = 32934 # GL/glext.h:1656 GL_4PASS_3_SGIS = 32935 # GL/glext.h:1657 GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:1658 GL_SAMPLES_SGIS = 32937 # GL/glext.h:1659 GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:1660 GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:1661 GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:1662 # EXT_rescale_normal (GL/glext.h:1665) GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:1666 # EXT_vertex_array (GL/glext.h:1669) GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:1670 GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:1671 GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:1672 GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:1673 GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:1674 GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:1675 GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:1676 GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:1677 GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:1678 GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:1679 GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:1680 GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:1681 GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:1682 GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:1683 GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:1684 GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:1685 GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:1686 GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:1687 GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:1688 GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:1689 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:1690 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:1691 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:1692 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:1693 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:1694 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:1695 GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:1696 GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:1697 GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:1698 GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:1699 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:1700 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:1701 # EXT_misc_attribute (GL/glext.h:1704) # SGIS_generate_mipmap (GL/glext.h:1707) GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:1708 GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:1709 # SGIX_clipmap (GL/glext.h:1712) GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:1713 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:1714 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:1715 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:1716 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:1717 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:1718 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:1719 GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:1720 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:1721 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:1722 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:1723 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:1724 # SGIX_shadow (GL/glext.h:1727) GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:1728 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:1729 GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:1730 GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:1731 # SGIS_texture_edge_clamp (GL/glext.h:1734) GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:1735 # SGIS_texture_border_clamp (GL/glext.h:1738) GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:1739 # EXT_blend_minmax (GL/glext.h:1742) GL_FUNC_ADD_EXT = 32774 # GL/glext.h:1743 GL_MIN_EXT = 32775 # GL/glext.h:1744 GL_MAX_EXT = 32776 # GL/glext.h:1745 GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:1746 # EXT_blend_subtract (GL/glext.h:1749) GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:1750 GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:1751 # EXT_blend_logic_op (GL/glext.h:1754) # SGIX_interlace (GL/glext.h:1757) GL_INTERLACE_SGIX = 32916 # GL/glext.h:1758 # SGIX_pixel_tiles (GL/glext.h:1761) GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:1762 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:1763 GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:1764 GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:1765 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:1766 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:1767 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:1768 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:1769 # SGIS_texture_select (GL/glext.h:1772) GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:1773 GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:1774 GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:1775 GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:1776 GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:1777 GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:1778 GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:1779 GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:1780 GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:1781 GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:1782 GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:1783 GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:1784 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:1785 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:1786 GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:1787 GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:1788 GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:1789 GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:1790 GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:1791 GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:1792 GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:1793 GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:1794 # SGIX_sprite (GL/glext.h:1797) GL_SPRITE_SGIX = 33096 # GL/glext.h:1798 GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:1799 GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:1800 GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:1801 GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:1802 GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:1803 GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:1804 # SGIX_texture_multi_buffer (GL/glext.h:1807) GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:1808 # EXT_point_parameters (GL/glext.h:1811) GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:1812 GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:1813 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:1814 GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:1815 # SGIS_point_parameters (GL/glext.h:1818) GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:1819 GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:1820 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:1821 GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:1822 # SGIX_instruments (GL/glext.h:1825) GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:1826 GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:1827 # SGIX_texture_scale_bias (GL/glext.h:1830) GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:1831 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:1832 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:1833 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:1834 # SGIX_framezoom (GL/glext.h:1837) GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:1838 GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:1839 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:1840 # SGIX_tag_sample_buffer (GL/glext.h:1843) # FfdMaskSGIX (GL/glext.h:1846) GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:1847 GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:1848 # SGIX_polynomial_ffd (GL/glext.h:1851) GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:1852 GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:1853 GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:1854 GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:1855 # SGIX_reference_plane (GL/glext.h:1858) GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:1859 GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:1860 # SGIX_flush_raster (GL/glext.h:1863) # SGIX_depth_texture (GL/glext.h:1866) GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:1867 GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:1868 GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:1869 # SGIS_fog_function (GL/glext.h:1872) GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:1873 GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:1874 GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:1875 # SGIX_fog_offset (GL/glext.h:1878) GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:1879 GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:1880 # HP_image_transform (GL/glext.h:1883) GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:1884 GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:1885 GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:1886 GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:1887 GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:1888 GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:1889 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:1890 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:1891 GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:1892 GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:1893 GL_CUBIC_HP = 33119 # GL/glext.h:1894 GL_AVERAGE_HP = 33120 # GL/glext.h:1895 GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:1896 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:1897 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:1898 # HP_convolution_border_modes (GL/glext.h:1901) GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:1902 GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:1903 GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:1904 GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:1905 # INGR_palette_buffer (GL/glext.h:1908) # SGIX_texture_add_env (GL/glext.h:1911) GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:1912 # EXT_color_subtable (GL/glext.h:1915) # PGI_vertex_hints (GL/glext.h:1918) GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:1919 GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:1920 GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:1921 GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:1922 GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:1923 GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:1924 GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:1925 GL_INDEX_BIT_PGI = 524288 # GL/glext.h:1926 GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:1927 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:1928 GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:1929 GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:1930 GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:1931 GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:1932 GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:1933 GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:1934 GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:1935 GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:1936 GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:1937 GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:1938 GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:1939 GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:1940 # PGI_misc_hints (GL/glext.h:1943) GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:1944 GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:1945 GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:1946 GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:1947 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:1948 GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:1949 GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:1950 GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:1951 GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:1952 GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:1953 GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:1954 GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:1955 GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:1956 GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:1957 GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:1958 GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:1959 GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:1960 GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:1961 GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:1962 GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:1963 # EXT_paletted_texture (GL/glext.h:1966) GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:1967 GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:1968 GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:1969 GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:1970 GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:1971 GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:1972 GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:1973 # EXT_clip_volume_hint (GL/glext.h:1976) GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:1977 # SGIX_list_priority (GL/glext.h:1980) GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:1981 # SGIX_ir_instrument1 (GL/glext.h:1984) GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:1985 # SGIX_calligraphic_fragment (GL/glext.h:1988) GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:1989 # SGIX_texture_lod_bias (GL/glext.h:1992) GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:1993 GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:1994 GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:1995 # SGIX_shadow_ambient (GL/glext.h:1998) GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:1999 # EXT_index_texture (GL/glext.h:2002) # EXT_index_material (GL/glext.h:2005) GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:2006 GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:2007 GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:2008 # EXT_index_func (GL/glext.h:2011) GL_INDEX_TEST_EXT = 33205 # GL/glext.h:2012 GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:2013 GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:2014 # EXT_index_array_formats (GL/glext.h:2017) GL_IUI_V2F_EXT = 33197 # GL/glext.h:2018 GL_IUI_V3F_EXT = 33198 # GL/glext.h:2019 GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:2020 GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:2021 GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:2022 GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:2023 GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:2024 GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:2025 # EXT_compiled_vertex_array (GL/glext.h:2028) GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:2029 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:2030 # EXT_cull_vertex (GL/glext.h:2033) GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:2034 GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:2035 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:2036 # SGIX_ycrcb (GL/glext.h:2039) GL_YCRCB_422_SGIX = 33211 # GL/glext.h:2040 GL_YCRCB_444_SGIX = 33212 # GL/glext.h:2041 # SGIX_fragment_lighting (GL/glext.h:2044) GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:2045 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:2046 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:2047 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:2048 GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:2049 GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:2050 GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:2051 GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:2052 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:2053 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:2054 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:2055 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:2056 GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:2057 GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:2058 GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:2059 GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:2060 GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:2061 GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:2062 GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:2063 GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:2064 # IBM_rasterpos_clip (GL/glext.h:2067) GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:2068 # HP_texture_lighting (GL/glext.h:2071) GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:2072 GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:2073 GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:2074 # EXT_draw_range_elements (GL/glext.h:2077) GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:2078 GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:2079 # WIN_phong_shading (GL/glext.h:2082) GL_PHONG_WIN = 33002 # GL/glext.h:2083 GL_PHONG_HINT_WIN = 33003 # GL/glext.h:2084 # WIN_specular_fog (GL/glext.h:2087) GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:2088 # EXT_light_texture (GL/glext.h:2091) GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:2092 GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:2093 GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:2094 GL_ATTENUATION_EXT = 33613 # GL/glext.h:2095 GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:2096 GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:2097 GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:2098 GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:2099 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:2100 # SGIX_blend_alpha_minmax (GL/glext.h:2104) GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:2105 GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:2106 # SGIX_impact_pixel_texture (GL/glext.h:2109) GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:2110 GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:2111 GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:2112 GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:2113 GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:2114 GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:2115 GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:2116 # EXT_bgra (GL/glext.h:2119) GL_BGR_EXT = 32992 # GL/glext.h:2120 GL_BGRA_EXT = 32993 # GL/glext.h:2121 # SGIX_async (GL/glext.h:2124) GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:2125 # SGIX_async_pixel (GL/glext.h:2128) GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:2129 GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:2130 GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:2131 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:2132 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:2133 GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:2134 # SGIX_async_histogram (GL/glext.h:2137) GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:2138 GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:2139 # INTEL_texture_scissor (GL/glext.h:2142) # INTEL_parallel_arrays (GL/glext.h:2145) GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:2146 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:2147 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:2148 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:2149 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:2150 # HP_occlusion_test (GL/glext.h:2153) GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:2154 GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:2155 # EXT_pixel_transform (GL/glext.h:2158) GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:2159 GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:2160 GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:2161 GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:2162 GL_CUBIC_EXT = 33588 # GL/glext.h:2163 GL_AVERAGE_EXT = 33589 # GL/glext.h:2164 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:2165 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:2166 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:2167 # EXT_pixel_transform_color_table (GL/glext.h:2170) # EXT_shared_texture_palette (GL/glext.h:2173) GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:2174 # EXT_separate_specular_color (GL/glext.h:2177) GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:2178 GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:2179 GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:2180 # EXT_secondary_color (GL/glext.h:2183) GL_COLOR_SUM_EXT = 33880 # GL/glext.h:2184 GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:2185 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:2186 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:2187 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:2188 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:2189 GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:2190 # EXT_texture_perturb_normal (GL/glext.h:2193) GL_PERTURB_EXT = 34222 # GL/glext.h:2194 GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:2195 # EXT_multi_draw_arrays (GL/glext.h:2198) # EXT_fog_coord (GL/glext.h:2201) GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:2202 GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:2203 GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:2204 GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:2205 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:2206 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:2207 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:2208 GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:2209 # REND_screen_coordinates (GL/glext.h:2212) GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:2213 GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:2214 # EXT_coordinate_frame (GL/glext.h:2217) GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:2218 GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:2219 GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:2220 GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:2221 GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:2222 GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:2223 GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:2224 GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:2225 GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:2226 GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:2227 GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:2228 GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:2229 GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:2230 GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:2231 # EXT_texture_env_combine (GL/glext.h:2234) GL_COMBINE_EXT = 34160 # GL/glext.h:2235 GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:2236 GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:2237 GL_RGB_SCALE_EXT = 34163 # GL/glext.h:2238 GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:2239 GL_INTERPOLATE_EXT = 34165 # GL/glext.h:2240 GL_CONSTANT_EXT = 34166 # GL/glext.h:2241 GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:2242 GL_PREVIOUS_EXT = 34168 # GL/glext.h:2243 GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:2244 GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:2245 GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:2246 GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:2247 GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:2248 GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:2249 GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:2250 GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:2251 GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:2252 GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:2253 GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:2254 GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:2255 # APPLE_specular_vector (GL/glext.h:2258) GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:2259 # APPLE_transform_hint (GL/glext.h:2262) GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:2263 # SGIX_fog_scale (GL/glext.h:2266) GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:2267 GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:2268 # SUNX_constant_data (GL/glext.h:2271) GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:2272 GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:2273 # SUN_global_alpha (GL/glext.h:2276) GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:2277 GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:2278 # SUN_triangle_list (GL/glext.h:2281) GL_RESTART_SUN = 1 # GL/glext.h:2282 GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:2283 GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:2284 GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:2285 GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:2286 GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:2287 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:2288 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:2289 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:2290 GL_R1UI_V3F_SUN = 34244 # GL/glext.h:2291 GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:2292 GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:2293 GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:2294 GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:2295 GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:2296 GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:2297 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:2298 # SUN_vertex (GL/glext.h:2301) # EXT_blend_func_separate (GL/glext.h:2304) GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:2305 GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:2306 GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:2307 GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:2308 # INGR_color_clamp (GL/glext.h:2311) GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:2312 GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:2313 GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:2314 GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:2315 GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:2316 GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:2317 GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:2318 GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:2319 # INGR_interlace_read (GL/glext.h:2322) GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:2323 # EXT_stencil_wrap (GL/glext.h:2326) GL_INCR_WRAP_EXT = 34055 # GL/glext.h:2327 GL_DECR_WRAP_EXT = 34056 # GL/glext.h:2328 # EXT_422_pixels (GL/glext.h:2331) GL_422_EXT = 32972 # GL/glext.h:2332 GL_422_REV_EXT = 32973 # GL/glext.h:2333 GL_422_AVERAGE_EXT = 32974 # GL/glext.h:2334 GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:2335 # NV_texgen_reflection (GL/glext.h:2338) GL_NORMAL_MAP_NV = 34065 # GL/glext.h:2339 GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:2340 # EXT_texture_cube_map (GL/glext.h:2343) GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:2344 GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:2345 GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:2346 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:2347 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:2348 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:2349 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:2350 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:2351 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:2352 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:2353 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:2354 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:2355 # SUN_convolution_border_modes (GL/glext.h:2358) GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:2359 # EXT_texture_env_add (GL/glext.h:2362) # EXT_texture_lod_bias (GL/glext.h:2365) GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:2366 GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:2367 GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:2368 # EXT_texture_filter_anisotropic (GL/glext.h:2371) GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:2372 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:2373 # EXT_vertex_weighting (GL/glext.h:2376) GL_MODELVIEW0_STACK_DEPTH_EXT = 2979 # GL/glext.h:2377 GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:2378 GL_MODELVIEW0_MATRIX_EXT = 2982 # GL/glext.h:2379 GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:2380 GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:2381 GL_MODELVIEW0_EXT = 5888 # GL/glext.h:2382 GL_MODELVIEW1_EXT = 34058 # GL/glext.h:2383 GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:2384 GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:2385 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:2386 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:2387 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:2388 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:2389 # NV_light_max_exponent (GL/glext.h:2392) GL_MAX_SHININESS_NV = 34052 # GL/glext.h:2393 GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:2394 # NV_vertex_array_range (GL/glext.h:2397) GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:2398 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:2399 GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:2400 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:2401 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:2402 # NV_register_combiners (GL/glext.h:2405) GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:2406 GL_VARIABLE_A_NV = 34083 # GL/glext.h:2407 GL_VARIABLE_B_NV = 34084 # GL/glext.h:2408 GL_VARIABLE_C_NV = 34085 # GL/glext.h:2409 GL_VARIABLE_D_NV = 34086 # GL/glext.h:2410 GL_VARIABLE_E_NV = 34087 # GL/glext.h:2411 GL_VARIABLE_F_NV = 34088 # GL/glext.h:2412 GL_VARIABLE_G_NV = 34089 # GL/glext.h:2413 GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:2414 GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:2415 GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:2416 GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:2417 GL_SPARE0_NV = 34094 # GL/glext.h:2418 GL_SPARE1_NV = 34095 # GL/glext.h:2419 GL_DISCARD_NV = 34096 # GL/glext.h:2420 GL_E_TIMES_F_NV = 34097 # GL/glext.h:2421 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:2422 GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:2423 GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:2424 GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:2425 GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:2426 GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:2427 GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:2428 GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:2429 GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:2430 GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:2431 GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:2432 GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:2433 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:2434 GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:2435 GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:2436 GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:2437 GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:2438 GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:2439 GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:2440 GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:2441 GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:2442 GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:2443 GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:2444 GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:2445 GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:2446 GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:2447 GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:2448 GL_COMBINER0_NV = 34128 # GL/glext.h:2449 GL_COMBINER1_NV = 34129 # GL/glext.h:2450 GL_COMBINER2_NV = 34130 # GL/glext.h:2451 GL_COMBINER3_NV = 34131 # GL/glext.h:2452 GL_COMBINER4_NV = 34132 # GL/glext.h:2453 GL_COMBINER5_NV = 34133 # GL/glext.h:2454 GL_COMBINER6_NV = 34134 # GL/glext.h:2455 GL_COMBINER7_NV = 34135 # GL/glext.h:2456 # NV_fog_distance (GL/glext.h:2464) GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:2465 GL_EYE_RADIAL_NV = 34139 # GL/glext.h:2466 GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:2467 # NV_texgen_emboss (GL/glext.h:2471) GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:2472 GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:2473 GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:2474 # NV_blend_square (GL/glext.h:2477) # NV_texture_env_combine4 (GL/glext.h:2480) GL_COMBINE4_NV = 34051 # GL/glext.h:2481 GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:2482 GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:2483 GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:2484 GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:2485 # MESA_resize_buffers (GL/glext.h:2488) # MESA_window_pos (GL/glext.h:2491) # EXT_texture_compression_s3tc (GL/glext.h:2494) GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:2495 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:2496 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:2497 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:2498 # IBM_cull_vertex (GL/glext.h:2501) GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:2502 # IBM_multimode_draw_arrays (GL/glext.h:2505) # IBM_vertex_array_lists (GL/glext.h:2508) GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:2509 GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:2510 GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:2511 GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:2512 GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:2513 GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:2514 GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:2515 GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:2516 GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:2517 GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:2518 GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:2519 GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:2520 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:2521 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:2522 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:2523 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:2524 # SGIX_subsample (GL/glext.h:2527) GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:2528 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:2529 GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:2530 GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:2531 GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:2532 # SGIX_ycrcb_subsample (GL/glext.h:2535) # SGIX_ycrcba (GL/glext.h:2538) GL_YCRCB_SGIX = 33560 # GL/glext.h:2539 GL_YCRCBA_SGIX = 33561 # GL/glext.h:2540 # SGI_depth_pass_instrument (GL/glext.h:2543) GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:2544 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:2545 GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:2546 # 3DFX_texture_compression_FXT1 (GL/glext.h:2549) GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:2550 GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:2551 # 3DFX_multisample (GL/glext.h:2554) GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:2555 GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:2556 GL_SAMPLES_3DFX = 34484 # GL/glext.h:2557 GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:2558 # 3DFX_tbuffer (GL/glext.h:2561) # EXT_multisample (GL/glext.h:2564) GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:2565 GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:2566 GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:2567 GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:2568 GL_1PASS_EXT = 32929 # GL/glext.h:2569 GL_2PASS_0_EXT = 32930 # GL/glext.h:2570 GL_2PASS_1_EXT = 32931 # GL/glext.h:2571 GL_4PASS_0_EXT = 32932 # GL/glext.h:2572 GL_4PASS_1_EXT = 32933 # GL/glext.h:2573 GL_4PASS_2_EXT = 32934 # GL/glext.h:2574 GL_4PASS_3_EXT = 32935 # GL/glext.h:2575 GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:2576 GL_SAMPLES_EXT = 32937 # GL/glext.h:2577 GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:2578 GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:2579 GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:2580 GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:2581 # SGIX_vertex_preclip (GL/glext.h:2584) GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:2585 GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:2586 # SGIX_convolution_accuracy (GL/glext.h:2589) GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:2590 # SGIX_resample (GL/glext.h:2593) GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:2594 GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:2595 GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:2596 GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:2597 GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:2598 # SGIS_point_line_texgen (GL/glext.h:2601) GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:2602 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:2603 GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:2604 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:2605 GL_EYE_POINT_SGIS = 33268 # GL/glext.h:2606 GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:2607 GL_EYE_LINE_SGIS = 33270 # GL/glext.h:2608 GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:2609 # SGIS_texture_color_mask (GL/glext.h:2612) GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:2613 # EXT_texture_env_dot3 (GL/glext.h:2616) GL_DOT3_RGB_EXT = 34624 # GL/glext.h:2617 GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:2618 # ATI_texture_mirror_once (GL/glext.h:2621) GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:2622 GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:2623 # NV_fence (GL/glext.h:2626) GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:2627 GL_FENCE_STATUS_NV = 34035 # GL/glext.h:2628 GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:2629 # IBM_texture_mirrored_repeat (GL/glext.h:2632) GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:2633 # NV_evaluators (GL/glext.h:2636) GL_EVAL_2D_NV = 34496 # GL/glext.h:2637 GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:2638 GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:2639 GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:2640 GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:2641 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:2642 GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:2643 GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:2644 GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:2645 GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:2646 GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:2647 GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:2648 GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:2649 GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:2650 GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:2651 GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:2652 GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:2653 GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:2654 GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:2655 GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:2656 GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:2657 GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:2658 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:2659 GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:2660 # NV_packed_depth_stencil (GL/glext.h:2663) GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:2664 GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:2665 # EXT_packed_depth_stencil (GL/glext.h:2668) GL_DEPTH_STENCIL_EXT = 34041 # GL/glext.h:2669 GL_DEPTH24_STENCIL8_EXT = 35056 # GL/glext.h:2670 GL_TEXTURE_STENCIL_SIZE_EXT = 35057 # GL/glext.h:2671 GL_UNSIGNED_INT_24_8_EXT = 34042 # GL/glext.h:2672 # NV_register_combiners2 (GL/glext.h:2675) GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:2676 # NV_texture_compression_vtc (GL/glext.h:2679) # NV_texture_rectangle (GL/glext.h:2682) GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:2683 GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:2684 GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:2685 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:2686 # NV_texture_shader (GL/glext.h:2689) GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:2690 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:2691 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:2692 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:2693 GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:2694 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:2695 GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:2696 GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:2697 GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:2698 GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:2699 GL_CULL_MODES_NV = 34528 # GL/glext.h:2700 GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:2701 GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:2702 GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:2703 GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:2704 GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:2705 GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:2706 GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:2707 GL_CONST_EYE_NV = 34533 # GL/glext.h:2708 GL_PASS_THROUGH_NV = 34534 # GL/glext.h:2709 GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:2710 GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:2711 GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:2712 GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:2713 GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:2714 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:2715 GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:2716 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:2717 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:2718 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:2719 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:2720 GL_HILO_NV = 34548 # GL/glext.h:2721 GL_DSDT_NV = 34549 # GL/glext.h:2722 GL_DSDT_MAG_NV = 34550 # GL/glext.h:2723 GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:2724 GL_HILO16_NV = 34552 # GL/glext.h:2725 GL_SIGNED_HILO_NV = 34553 # GL/glext.h:2726 GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:2727 GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:2728 GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:2729 GL_SIGNED_RGB_NV = 34558 # GL/glext.h:2730 GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:2731 GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:2732 GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:2733 GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:2734 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:2735 GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:2736 GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:2737 GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:2738 GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:2739 GL_DSDT8_NV = 34569 # GL/glext.h:2740 GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:2741 GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:2742 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:2743 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:2744 GL_HI_SCALE_NV = 34574 # GL/glext.h:2745 GL_LO_SCALE_NV = 34575 # GL/glext.h:2746 GL_DS_SCALE_NV = 34576 # GL/glext.h:2747 GL_DT_SCALE_NV = 34577 # GL/glext.h:2748 GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:2749 GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:2750 GL_HI_BIAS_NV = 34580 # GL/glext.h:2751 GL_LO_BIAS_NV = 34581 # GL/glext.h:2752 GL_DS_BIAS_NV = 34582 # GL/glext.h:2753 GL_DT_BIAS_NV = 34583 # GL/glext.h:2754 GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:2755 GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:2756 GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:2757 GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:2758 GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:2759 GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:2760 GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:2761 GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:2762 # NV_texture_shader2 (GL/glext.h:2765) GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:2766 # NV_vertex_array_range2 (GL/glext.h:2769) GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:2770 # NV_vertex_program (GL/glext.h:2773) GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:2774 GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:2775 GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:2776 GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:2777 GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:2778 GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:2779 GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:2780 GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:2781 GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:2782 GL_IDENTITY_NV = 34346 # GL/glext.h:2783 GL_INVERSE_NV = 34347 # GL/glext.h:2784 GL_TRANSPOSE_NV = 34348 # GL/glext.h:2785 GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:2786 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:2787 GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:2788 GL_MATRIX0_NV = 34352 # GL/glext.h:2789 GL_MATRIX1_NV = 34353 # GL/glext.h:2790 GL_MATRIX2_NV = 34354 # GL/glext.h:2791 GL_MATRIX3_NV = 34355 # GL/glext.h:2792 GL_MATRIX4_NV = 34356 # GL/glext.h:2793 GL_MATRIX5_NV = 34357 # GL/glext.h:2794 GL_MATRIX6_NV = 34358 # GL/glext.h:2795 GL_MATRIX7_NV = 34359 # GL/glext.h:2796 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:2797 GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:2798 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:2799 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:2800 GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:2801 GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:2802 GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:2803 GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:2804 GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:2805 GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:2806 GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:2807 GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:2808 GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:2809 GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:2810 GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:2811 GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:2812 GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:2813 GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:2814 GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:2815 GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:2816 GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:2817 GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:2818 GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:2819 GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:2820 GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:2821 GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:2822 GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:2823 GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:2824 GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:2825 GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:2826 GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:2827 GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:2828 GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:2829 GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:2830 GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:2831 GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:2832 GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:2833 GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:2834 GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:2835 GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:2836 GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:2837 GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:2838 GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:2839 GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:2840 GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:2841 GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:2842 GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:2843 GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:2844 GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:2845 GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:2846 GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:2847 GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:2848 GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:2849 GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:2850 GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:2851 GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:2852 GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:2853 GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:2854 GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:2855 GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:2856 # SGIX_texture_coordinate_clamp (GL/glext.h:2859) GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:2860 GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:2861 GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:2862 # SGIX_scalebias_hint (GL/glext.h:2865) GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:2866 # OML_interlace (GL/glext.h:2869) GL_INTERLACE_OML = 35200 # GL/glext.h:2870 GL_INTERLACE_READ_OML = 35201 # GL/glext.h:2871 # OML_subsample (GL/glext.h:2874) GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:2875 GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:2876 # OML_resample (GL/glext.h:2879) GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:2880 GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:2881 GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:2882 GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:2883 GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:2884 GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:2885 # NV_copy_depth_to_color (GL/glext.h:2888) GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:2889 GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:2890 # ATI_envmap_bumpmap (GL/glext.h:2893) GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:2894 GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:2895 GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:2896 GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:2897 GL_DUDV_ATI = 34681 # GL/glext.h:2898 GL_DU8DV8_ATI = 34682 # GL/glext.h:2899 GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:2900 GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:2901 # ATI_fragment_shader (GL/glext.h:2904) GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:2905 GL_REG_0_ATI = 35105 # GL/glext.h:2906 GL_REG_1_ATI = 35106 # GL/glext.h:2907 GL_REG_2_ATI = 35107 # GL/glext.h:2908 GL_REG_3_ATI = 35108 # GL/glext.h:2909 GL_REG_4_ATI = 35109 # GL/glext.h:2910 GL_REG_5_ATI = 35110 # GL/glext.h:2911 GL_REG_6_ATI = 35111 # GL/glext.h:2912 GL_REG_7_ATI = 35112 # GL/glext.h:2913 GL_REG_8_ATI = 35113 # GL/glext.h:2914 GL_REG_9_ATI = 35114 # GL/glext.h:2915 GL_REG_10_ATI = 35115 # GL/glext.h:2916 GL_REG_11_ATI = 35116 # GL/glext.h:2917 GL_REG_12_ATI = 35117 # GL/glext.h:2918 GL_REG_13_ATI = 35118 # GL/glext.h:2919 GL_REG_14_ATI = 35119 # GL/glext.h:2920 GL_REG_15_ATI = 35120 # GL/glext.h:2921 GL_REG_16_ATI = 35121 # GL/glext.h:2922 GL_REG_17_ATI = 35122 # GL/glext.h:2923 GL_REG_18_ATI = 35123 # GL/glext.h:2924 GL_REG_19_ATI = 35124 # GL/glext.h:2925 GL_REG_20_ATI = 35125 # GL/glext.h:2926 GL_REG_21_ATI = 35126 # GL/glext.h:2927 GL_REG_22_ATI = 35127 # GL/glext.h:2928 GL_REG_23_ATI = 35128 # GL/glext.h:2929 GL_REG_24_ATI = 35129 # GL/glext.h:2930 GL_REG_25_ATI = 35130 # GL/glext.h:2931 GL_REG_26_ATI = 35131 # GL/glext.h:2932 GL_REG_27_ATI = 35132 # GL/glext.h:2933 GL_REG_28_ATI = 35133 # GL/glext.h:2934 GL_REG_29_ATI = 35134 # GL/glext.h:2935 GL_REG_30_ATI = 35135 # GL/glext.h:2936 GL_REG_31_ATI = 35136 # GL/glext.h:2937 GL_CON_0_ATI = 35137 # GL/glext.h:2938 GL_CON_1_ATI = 35138 # GL/glext.h:2939 GL_CON_2_ATI = 35139 # GL/glext.h:2940 GL_CON_3_ATI = 35140 # GL/glext.h:2941 GL_CON_4_ATI = 35141 # GL/glext.h:2942 GL_CON_5_ATI = 35142 # GL/glext.h:2943 GL_CON_6_ATI = 35143 # GL/glext.h:2944 GL_CON_7_ATI = 35144 # GL/glext.h:2945 GL_CON_8_ATI = 35145 # GL/glext.h:2946 GL_CON_9_ATI = 35146 # GL/glext.h:2947 GL_CON_10_ATI = 35147 # GL/glext.h:2948 GL_CON_11_ATI = 35148 # GL/glext.h:2949 GL_CON_12_ATI = 35149 # GL/glext.h:2950 GL_CON_13_ATI = 35150 # GL/glext.h:2951 GL_CON_14_ATI = 35151 # GL/glext.h:2952 GL_CON_15_ATI = 35152 # GL/glext.h:2953 GL_CON_16_ATI = 35153 # GL/glext.h:2954 GL_CON_17_ATI = 35154 # GL/glext.h:2955 GL_CON_18_ATI = 35155 # GL/glext.h:2956 GL_CON_19_ATI = 35156 # GL/glext.h:2957 GL_CON_20_ATI = 35157 # GL/glext.h:2958 GL_CON_21_ATI = 35158 # GL/glext.h:2959 GL_CON_22_ATI = 35159 # GL/glext.h:2960 GL_CON_23_ATI = 35160 # GL/glext.h:2961 GL_CON_24_ATI = 35161 # GL/glext.h:2962 GL_CON_25_ATI = 35162 # GL/glext.h:2963 GL_CON_26_ATI = 35163 # GL/glext.h:2964 GL_CON_27_ATI = 35164 # GL/glext.h:2965 GL_CON_28_ATI = 35165 # GL/glext.h:2966 GL_CON_29_ATI = 35166 # GL/glext.h:2967 GL_CON_30_ATI = 35167 # GL/glext.h:2968 GL_CON_31_ATI = 35168 # GL/glext.h:2969 GL_MOV_ATI = 35169 # GL/glext.h:2970 GL_ADD_ATI = 35171 # GL/glext.h:2971 GL_MUL_ATI = 35172 # GL/glext.h:2972 GL_SUB_ATI = 35173 # GL/glext.h:2973 GL_DOT3_ATI = 35174 # GL/glext.h:2974 GL_DOT4_ATI = 35175 # GL/glext.h:2975 GL_MAD_ATI = 35176 # GL/glext.h:2976 GL_LERP_ATI = 35177 # GL/glext.h:2977 GL_CND_ATI = 35178 # GL/glext.h:2978 GL_CND0_ATI = 35179 # GL/glext.h:2979 GL_DOT2_ADD_ATI = 35180 # GL/glext.h:2980 GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:2981 GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:2982 GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:2983 GL_NUM_PASSES_ATI = 35184 # GL/glext.h:2984 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:2985 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:2986 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:2987 GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:2988 GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:2989 GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:2990 GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:2991 GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:2992 GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:2993 GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:2994 GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:2995 GL_RED_BIT_ATI = 1 # GL/glext.h:2996 GL_GREEN_BIT_ATI = 2 # GL/glext.h:2997 GL_BLUE_BIT_ATI = 4 # GL/glext.h:2998 GL_2X_BIT_ATI = 1 # GL/glext.h:2999 GL_4X_BIT_ATI = 2 # GL/glext.h:3000 GL_8X_BIT_ATI = 4 # GL/glext.h:3001 GL_HALF_BIT_ATI = 8 # GL/glext.h:3002 GL_QUARTER_BIT_ATI = 16 # GL/glext.h:3003 GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:3004 GL_SATURATE_BIT_ATI = 64 # GL/glext.h:3005 GL_COMP_BIT_ATI = 2 # GL/glext.h:3006 GL_NEGATE_BIT_ATI = 4 # GL/glext.h:3007 GL_BIAS_BIT_ATI = 8 # GL/glext.h:3008 # ATI_pn_triangles (GL/glext.h:3011) GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:3012 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:3013 GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:3014 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:3015 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:3016 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:3017 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:3018 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:3019 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:3020 # ATI_vertex_array_object (GL/glext.h:3023) GL_STATIC_ATI = 34656 # GL/glext.h:3024 GL_DYNAMIC_ATI = 34657 # GL/glext.h:3025 GL_PRESERVE_ATI = 34658 # GL/glext.h:3026 GL_DISCARD_ATI = 34659 # GL/glext.h:3027 GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:3028 GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:3029 GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:3030 GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:3031 # EXT_vertex_shader (GL/glext.h:3034) GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:3035 GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:3036 GL_OP_INDEX_EXT = 34690 # GL/glext.h:3037 GL_OP_NEGATE_EXT = 34691 # GL/glext.h:3038 GL_OP_DOT3_EXT = 34692 # GL/glext.h:3039 GL_OP_DOT4_EXT = 34693 # GL/glext.h:3040 GL_OP_MUL_EXT = 34694 # GL/glext.h:3041 GL_OP_ADD_EXT = 34695 # GL/glext.h:3042 GL_OP_MADD_EXT = 34696 # GL/glext.h:3043 GL_OP_FRAC_EXT = 34697 # GL/glext.h:3044 GL_OP_MAX_EXT = 34698 # GL/glext.h:3045 GL_OP_MIN_EXT = 34699 # GL/glext.h:3046 GL_OP_SET_GE_EXT = 34700 # GL/glext.h:3047 GL_OP_SET_LT_EXT = 34701 # GL/glext.h:3048 GL_OP_CLAMP_EXT = 34702 # GL/glext.h:3049 GL_OP_FLOOR_EXT = 34703 # GL/glext.h:3050 GL_OP_ROUND_EXT = 34704 # GL/glext.h:3051 GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:3052 GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:3053 GL_OP_POWER_EXT = 34707 # GL/glext.h:3054 GL_OP_RECIP_EXT = 34708 # GL/glext.h:3055 GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:3056 GL_OP_SUB_EXT = 34710 # GL/glext.h:3057 GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:3058 GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:3059 GL_OP_MOV_EXT = 34713 # GL/glext.h:3060 GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:3061 GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:3062 GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:3063 GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:3064 GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:3065 GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:3066 GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:3067 GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:3068 GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:3069 GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:3070 GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:3071 GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:3072 GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:3073 GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:3074 GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:3075 GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:3076 GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:3077 GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:3078 GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:3079 GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:3080 GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:3081 GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:3082 GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:3083 GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:3084 GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:3085 GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:3086 GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:3087 GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:3088 GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:3089 GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:3090 GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:3091 GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:3092 GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:3093 GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:3094 GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:3095 GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:3096 GL_SCALAR_EXT = 34750 # GL/glext.h:3097 GL_VECTOR_EXT = 34751 # GL/glext.h:3098 GL_MATRIX_EXT = 34752 # GL/glext.h:3099 GL_VARIANT_EXT = 34753 # GL/glext.h:3100 GL_INVARIANT_EXT = 34754 # GL/glext.h:3101 GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:3102 GL_LOCAL_EXT = 34756 # GL/glext.h:3103 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:3104 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:3105 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:3106 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:3107 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:3108 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:3109 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:3110 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:3111 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:3112 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:3113 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:3114 GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:3115 GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:3116 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:3117 GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:3118 GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:3119 GL_X_EXT = 34773 # GL/glext.h:3120 GL_Y_EXT = 34774 # GL/glext.h:3121 GL_Z_EXT = 34775 # GL/glext.h:3122 GL_W_EXT = 34776 # GL/glext.h:3123 GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:3124 GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:3125 GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:3126 GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:3127 GL_ZERO_EXT = 34781 # GL/glext.h:3128 GL_ONE_EXT = 34782 # GL/glext.h:3129 GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:3130 GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:3131 GL_FULL_RANGE_EXT = 34785 # GL/glext.h:3132 GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:3133 GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:3134 GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:3135 GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:3136 GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:3137 GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:3138 GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:3139 GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:3140 GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:3141 GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:3142 GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:3143 GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:3144 # ATI_vertex_streams (GL/glext.h:3147) GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:3148 GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:3149 GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:3150 GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:3151 GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:3152 GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:3153 GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:3154 GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:3155 GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:3156 GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:3157 # ATI_element_array (GL/glext.h:3160) GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:3161 GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:3162 GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:3163 # SUN_mesh_array (GL/glext.h:3166) GL_QUAD_MESH_SUN = 34324 # GL/glext.h:3167 GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:3168 # SUN_slice_accum (GL/glext.h:3171) GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:3172 # NV_multisample_filter_hint (GL/glext.h:3175) GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:3176 # NV_depth_clamp (GL/glext.h:3179) GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:3180 # NV_occlusion_query (GL/glext.h:3183) GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:3184 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:3185 GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:3186 GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:3187 # NV_point_sprite (GL/glext.h:3190) GL_POINT_SPRITE_NV = 34913 # GL/glext.h:3191 GL_COORD_REPLACE_NV = 34914 # GL/glext.h:3192 GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:3193 # NV_texture_shader3 (GL/glext.h:3196) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:3197 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:3198 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:3199 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:3200 GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:3201 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:3202 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:3203 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:3204 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:3205 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:3206 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:3207 GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:3208 GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:3209 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:3210 GL_HILO8_NV = 34910 # GL/glext.h:3211 GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:3212 GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:3213 # NV_vertex_program1_1 (GL/glext.h:3216) # EXT_shadow_funcs (GL/glext.h:3219) # EXT_stencil_two_side (GL/glext.h:3222) GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:3223 GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:3224 # ATI_text_fragment_shader (GL/glext.h:3227) GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:3228 # APPLE_client_storage (GL/glext.h:3231) GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:3232 # APPLE_element_array (GL/glext.h:3235) GL_ELEMENT_ARRAY_APPLE = 34664 # GL/glext.h:3236 GL_ELEMENT_ARRAY_TYPE_APPLE = 34665 # GL/glext.h:3237 GL_ELEMENT_ARRAY_POINTER_APPLE = 34666 # GL/glext.h:3238 # APPLE_fence (GL/glext.h:3241) GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:3242 GL_FENCE_APPLE = 35339 # GL/glext.h:3243 # APPLE_vertex_array_object (GL/glext.h:3246) GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:3247 # APPLE_vertex_array_range (GL/glext.h:3250) GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:3251 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:3252 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:3253 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:3254 GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:3255 GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:3256 # APPLE_ycbcr_422 (GL/glext.h:3259) GL_YCBCR_422_APPLE = 34233 # GL/glext.h:3260 GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:3261 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:3262 # S3_s3tc (GL/glext.h:3265) GL_RGB_S3TC = 33696 # GL/glext.h:3266 GL_RGB4_S3TC = 33697 # GL/glext.h:3267 GL_RGBA_S3TC = 33698 # GL/glext.h:3268 GL_RGBA4_S3TC = 33699 # GL/glext.h:3269 # ATI_draw_buffers (GL/glext.h:3272) GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:3273 GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:3274 GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:3275 GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:3276 GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:3277 GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:3278 GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:3279 GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:3280 GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:3281 GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:3282 GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:3283 GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:3284 GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:3285 GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:3286 GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:3287 GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:3288 GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:3289 # ATI_pixel_format_float (GL/glext.h:3292) GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:3293 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:3294 # ATI_texture_env_combine3 (GL/glext.h:3297) GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:3298 GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:3299 GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:3300 # ATI_texture_float (GL/glext.h:3303) GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:3304 GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:3305 GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:3306 GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:3307 GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:3308 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:3309 GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:3310 GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:3311 GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:3312 GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:3313 GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:3314 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:3315 # NV_float_buffer (GL/glext.h:3318) GL_FLOAT_R_NV = 34944 # GL/glext.h:3319 GL_FLOAT_RG_NV = 34945 # GL/glext.h:3320 GL_FLOAT_RGB_NV = 34946 # GL/glext.h:3321 GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:3322 GL_FLOAT_R16_NV = 34948 # GL/glext.h:3323 GL_FLOAT_R32_NV = 34949 # GL/glext.h:3324 GL_FLOAT_RG16_NV = 34950 # GL/glext.h:3325 GL_FLOAT_RG32_NV = 34951 # GL/glext.h:3326 GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:3327 GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:3328 GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:3329 GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:3330 GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:3331 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:3332 GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:3333 # NV_fragment_program (GL/glext.h:3336) GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:3337 GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:3338 GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:3339 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:3340 GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:3341 GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:3342 # NV_half_float (GL/glext.h:3345) GL_HALF_FLOAT_NV = 5131 # GL/glext.h:3346 # NV_pixel_data_range (GL/glext.h:3349) GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:3350 GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:3351 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:3352 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:3353 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:3354 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:3355 # NV_primitive_restart (GL/glext.h:3358) GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:3359 GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:3360 # NV_texture_expand_normal (GL/glext.h:3363) GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:3364 # NV_vertex_program2 (GL/glext.h:3367) # ATI_map_object_buffer (GL/glext.h:3370) # ATI_separate_stencil (GL/glext.h:3373) GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:3374 GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:3375 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:3376 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:3377 # ATI_vertex_attrib_array_object (GL/glext.h:3380) # OES_read_format (GL/glext.h:3383) GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:3384 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:3385 # EXT_depth_bounds_test (GL/glext.h:3388) GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:3389 GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:3390 # EXT_texture_mirror_clamp (GL/glext.h:3393) GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:3394 GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:3395 GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:3396 # EXT_blend_equation_separate (GL/glext.h:3399) GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:3400 GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:3401 # MESA_pack_invert (GL/glext.h:3404) GL_PACK_INVERT_MESA = 34648 # GL/glext.h:3405 # MESA_ycbcr_texture (GL/glext.h:3408) GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:3409 GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:3410 GL_YCBCR_MESA = 34647 # GL/glext.h:3411 # EXT_pixel_buffer_object (GL/glext.h:3414) GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:3415 GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:3416 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:3417 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:3418 # NV_fragment_program_option (GL/glext.h:3421) # NV_fragment_program2 (GL/glext.h:3424) GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:3425 GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:3426 GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:3427 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:3428 GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:3429 # NV_vertex_program2_option (GL/glext.h:3432) # NV_vertex_program3 (GL/glext.h:3437) # EXT_framebuffer_object (GL/glext.h:3441) GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:3442 GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:3443 GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3444 GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:3445 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:3446 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:3447 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:3448 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:3449 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:3450 GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:3451 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:3452 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:3453 GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 36056 # GL/glext.h:3454 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:3455 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:3456 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:3457 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:3458 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:3459 GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:3460 GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:3461 GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:3462 GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:3463 GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:3464 GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:3465 GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:3466 GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:3467 GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:3468 GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:3469 GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:3470 GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:3471 GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:3472 GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:3473 GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:3474 GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:3475 GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:3476 GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:3477 GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:3478 GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:3479 GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:3480 GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:3481 GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:3482 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:3483 GL_STENCIL_INDEX_EXT = 36165 # GL/glext.h:3484 GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:3485 GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:3486 GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:3487 GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:3488 GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:3489 GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:3490 GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:3491 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:3492 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:3493 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:3494 # GREMEDY_string_marker (GL/glext.h:3497) # EXT_Cg_shader (GL/glext.h:3500) GL_CG_VERTEX_SHADER_EXT = 35086 # GL/glext.h:3501 GL_CG_FRAGMENT_SHADER_EXT = 35087 # GL/glext.h:3502 # EXT_timer_query (GL/glext.h:3505) GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:3506 # EXT_texture_buffer_object (GL/glext.h:3509) GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:3510 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:3511 GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:3512 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:3513 GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:3514 # EXT_gpu_shader4 (GL/glext.h:3517) GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:3518 GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:3519 GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:3520 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:3521 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:3522 GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:3523 GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:3524 GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:3525 GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:3526 GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:3527 GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:3528 GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:3529 GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:3530 GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:3531 GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:3532 GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:3533 GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:3534 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:3535 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:3536 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:3537 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:3538 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:3539 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:3540 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:3541 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:3542 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 35069 # GL/glext.h:3543 # EXT_geometry_shader4 (GL/glext.h:3546) GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:3547 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:3548 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:3549 GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:3550 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:3551 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:3552 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:3553 GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:3554 GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:3555 GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:3556 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:3557 GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:3558 GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:3559 GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:3560 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:3561 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:3562 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:3563 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:3564 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:3565 GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:3566 # EXT_bindable_uniform (GL/glext.h:3569) GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:3570 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:3571 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:3572 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:3573 GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:3574 GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:3575 # EXT_framebuffer_sRGB (GL/glext.h:3578) GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:3579 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:3580 # EXT_texture_shared_exponent (GL/glext.h:3583) GL_RGB9_E5_EXT = 35901 # GL/glext.h:3584 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:3585 GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:3586 # EXT_packed_float (GL/glext.h:3589) GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:3590 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:3591 GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:3592 # EXT_texture_array (GL/glext.h:3595) GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:3596 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:3597 GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:3598 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:3599 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:3600 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:3601 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:3602 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:3603 # EXT_texture_integer (GL/glext.h:3607) GL_RGBA32UI_EXT = 36208 # GL/glext.h:3608 GL_RGB32UI_EXT = 36209 # GL/glext.h:3609 GL_ALPHA32UI_EXT = 36210 # GL/glext.h:3610 GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:3611 GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:3612 GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:3613 GL_RGBA16UI_EXT = 36214 # GL/glext.h:3614 GL_RGB16UI_EXT = 36215 # GL/glext.h:3615 GL_ALPHA16UI_EXT = 36216 # GL/glext.h:3616 GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:3617 GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:3618 GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:3619 GL_RGBA8UI_EXT = 36220 # GL/glext.h:3620 GL_RGB8UI_EXT = 36221 # GL/glext.h:3621 GL_ALPHA8UI_EXT = 36222 # GL/glext.h:3622 GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:3623 GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:3624 GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:3625 GL_RGBA32I_EXT = 36226 # GL/glext.h:3626 GL_RGB32I_EXT = 36227 # GL/glext.h:3627 GL_ALPHA32I_EXT = 36228 # GL/glext.h:3628 GL_INTENSITY32I_EXT = 36229 # GL/glext.h:3629 GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:3630 GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:3631 GL_RGBA16I_EXT = 36232 # GL/glext.h:3632 GL_RGB16I_EXT = 36233 # GL/glext.h:3633 GL_ALPHA16I_EXT = 36234 # GL/glext.h:3634 GL_INTENSITY16I_EXT = 36235 # GL/glext.h:3635 GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:3636 GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:3637 GL_RGBA8I_EXT = 36238 # GL/glext.h:3638 GL_RGB8I_EXT = 36239 # GL/glext.h:3639 GL_ALPHA8I_EXT = 36240 # GL/glext.h:3640 GL_INTENSITY8I_EXT = 36241 # GL/glext.h:3641 GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:3642 GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:3643 GL_RED_INTEGER_EXT = 36244 # GL/glext.h:3644 GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:3645 GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:3646 GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:3647 GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:3648 GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:3649 GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:3650 GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:3651 GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:3652 GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:3653 GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:3654 # NV_depth_buffer_float (GL/glext.h:3657) GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:3658 GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:3659 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:3660 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:3661 # EXT_texture_compression_latc (GL/glext.h:3664) GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:3665 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:3666 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:3667 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:3668 # NV_transform_feedback (GL/glext.h:3671) GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:3672 GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:3673 GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:3674 GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:3675 GL_VERTEX_ID_NV = 35963 # GL/glext.h:3676 GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:3677 GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:3678 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:3679 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:3680 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:3681 GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:3682 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:3683 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:3684 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:3685 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:3686 GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:3687 GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:3688 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:3689 GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:3690 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:3691 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:3692 GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:3693 GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:3694 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:3695 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:3696 # NV_geometry_program4 (GL/glext.h:3699) GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:3700 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:3701 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:3702 # NV_gpu_program4 (GL/glext.h:3705) GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:3706 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:3707 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:3708 GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:3709 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:3710 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:3711 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:3712 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:3713 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 36256 # GL/glext.h:3717 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 36257 # GL/glext.h:3718 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 36258 # GL/glext.h:3719 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 36259 # GL/glext.h:3720 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 36260 # GL/glext.h:3721 # NV_framebuffer_multisample_coverage (GL/glext.h:3724) GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:3725 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:3726 GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36183 # GL/glext.h:3727 GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 36369 # GL/glext.h:3728 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:3729 GL_MULTISAMPLE_COVERAGE_MODES_NV = 36371 # GL/glext.h:3730 # EXT_framebuffer_multisample (GL/glext.h:3733) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:3734 GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:3735 GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:3736 # EXT_framebuffer_blit (GL/glext.h:3739) GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:3740 GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:3741 GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3742 GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:3743 # EXT_texture_compression_rgtc (GL/glext.h:3746) GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:3747 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:3748 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:3749 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:3750 # NV_present_video (GL/glext.h:3753) GL_FRAME_NV = 36390 # GL/glext.h:3754 GL_FIELDS_NV = 36391 # GL/glext.h:3755 GL_CURRENT_TIME_NV = 36392 # GL/glext.h:3756 GL_NUM_FILL_STREAMS_NV = 36393 # GL/glext.h:3757 GL_PRESENT_TIME_NV = 36394 # GL/glext.h:3758 GL_PRESENT_DURATION_NV = 36395 # GL/glext.h:3759 # NV_conditional_render (GL/glext.h:3762) GL_QUERY_WAIT_NV = 36371 # GL/glext.h:3763 GL_QUERY_NO_WAIT_NV = 36372 # GL/glext.h:3764 GL_QUERY_BY_REGION_WAIT_NV = 36373 # GL/glext.h:3765 GL_QUERY_BY_REGION_NO_WAIT_NV = 36374 # GL/glext.h:3766 # EXT_transform_feedback (GL/glext.h:3769) GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 35982 # GL/glext.h:3770 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 35972 # GL/glext.h:3771 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 35973 # GL/glext.h:3772 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 35983 # GL/glext.h:3773 GL_INTERLEAVED_ATTRIBS_EXT = 35980 # GL/glext.h:3774 GL_SEPARATE_ATTRIBS_EXT = 35981 # GL/glext.h:3775 GL_PRIMITIVES_GENERATED_EXT = 35975 # GL/glext.h:3776 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 35976 # GL/glext.h:3777 GL_RASTERIZER_DISCARD_EXT = 35977 # GL/glext.h:3778 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 35978 # GL/glext.h:3779 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 35979 # GL/glext.h:3780 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 35968 # GL/glext.h:3781 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 35971 # GL/glext.h:3782 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 35967 # GL/glext.h:3783 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 35958 # GL/glext.h:3784 # EXT_direct_state_access (GL/glext.h:3787) GL_PROGRAM_MATRIX_EXT = 36397 # GL/glext.h:3788 GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398 # GL/glext.h:3789 GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399 # GL/glext.h:3790 # EXT_vertex_array_bgra (GL/glext.h:3793) # EXT_texture_swizzle (GL/glext.h:3797) GL_TEXTURE_SWIZZLE_R_EXT = 36418 # GL/glext.h:3798 GL_TEXTURE_SWIZZLE_G_EXT = 36419 # GL/glext.h:3799 GL_TEXTURE_SWIZZLE_B_EXT = 36420 # GL/glext.h:3800 GL_TEXTURE_SWIZZLE_A_EXT = 36421 # GL/glext.h:3801 GL_TEXTURE_SWIZZLE_RGBA_EXT = 36422 # GL/glext.h:3802 # NV_explicit_multisample (GL/glext.h:3805) GL_SAMPLE_POSITION_NV = 36432 # GL/glext.h:3806 GL_SAMPLE_MASK_NV = 36433 # GL/glext.h:3807 GL_SAMPLE_MASK_VALUE_NV = 36434 # GL/glext.h:3808 GL_TEXTURE_BINDING_RENDERBUFFER_NV = 36435 # GL/glext.h:3809 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 36436 # GL/glext.h:3810 GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:3811 GL_TEXTURE_RENDERBUFFER_NV = 36437 # GL/glext.h:3812 GL_SAMPLER_RENDERBUFFER_NV = 36438 # GL/glext.h:3813 GL_INT_SAMPLER_RENDERBUFFER_NV = 36439 # GL/glext.h:3814 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 36440 # GL/glext.h:3815 # NV_transform_feedback2 (GL/glext.h:3818) GL_TRANSFORM_FEEDBACK_NV = 36386 # GL/glext.h:3819 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 36387 # GL/glext.h:3820 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 36388 # GL/glext.h:3821 GL_TRANSFORM_FEEDBACK_BINDING_NV = 36389 # GL/glext.h:3822 # NV_vertex_buffer_unified_memory (GL/glext.h:3825) GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638 # GL/glext.h:3826 GL_ELEMENT_ARRAY_UNIFIED_NV = 36639 # GL/glext.h:3827 GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640 # GL/glext.h:3828 GL_VERTEX_ARRAY_ADDRESS_NV = 36641 # GL/glext.h:3829 GL_NORMAL_ARRAY_ADDRESS_NV = 36642 # GL/glext.h:3830 GL_COLOR_ARRAY_ADDRESS_NV = 36643 # GL/glext.h:3831 GL_INDEX_ARRAY_ADDRESS_NV = 36644 # GL/glext.h:3832 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645 # GL/glext.h:3833 GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646 # GL/glext.h:3834 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647 # GL/glext.h:3835 GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648 # GL/glext.h:3836 GL_ELEMENT_ARRAY_ADDRESS_NV = 36649 # GL/glext.h:3837 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650 # GL/glext.h:3838 GL_VERTEX_ARRAY_LENGTH_NV = 36651 # GL/glext.h:3839 GL_NORMAL_ARRAY_LENGTH_NV = 36652 # GL/glext.h:3840 GL_COLOR_ARRAY_LENGTH_NV = 36653 # GL/glext.h:3841 GL_INDEX_ARRAY_LENGTH_NV = 36654 # GL/glext.h:3842 GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655 # GL/glext.h:3843 GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656 # GL/glext.h:3844 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657 # GL/glext.h:3845 GL_FOG_COORD_ARRAY_LENGTH_NV = 36658 # GL/glext.h:3846 GL_ELEMENT_ARRAY_LENGTH_NV = 36659 # GL/glext.h:3847 # NV_shader_buffer_load (GL/glext.h:3850) GL_BUFFER_GPU_ADDRESS_NV = 36637 # GL/glext.h:3851 GL_GPU_ADDRESS_NV = 36660 # GL/glext.h:3852 GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661 # GL/glext.h:3853 # VERSION_2_0 (GL/glext.h:3859) GLchar = c_char # GL/glext.h:3861 # VERSION_1_5 (GL/glext.h:3864) GLintptr = c_ptrdiff_t # GL/glext.h:3866 GLsizeiptr = c_ptrdiff_t # GL/glext.h:3867 # ARB_vertex_buffer_object (GL/glext.h:3870) GLintptrARB = c_ptrdiff_t # GL/glext.h:3872 GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:3873 # ARB_shader_objects (GL/glext.h:3876) GLcharARB = c_char # GL/glext.h:3878 GLhandleARB = c_uint # GL/glext.h:3879 # ARB_half_float_pixel (GL/glext.h:3883) GLhalfARB = c_ushort # GL/glext.h:3884 # NV_half_float (GL/glext.h:3887) GLhalfNV = c_ushort # GL/glext.h:3888 # EXT_timer_query (GL/glext.h:3891) GLint64EXT = c_longlong # GL/glext.h:3892 GLuint64EXT = c_ulonglong # GL/glext.h:3893 # VERSION_1_2 (GL/glext.h:3896) # VERSION_1_3 (GL/glext.h:3978) # VERSION_1_4 (GL/glext.h:4076) GL_VERSION_1_4 = 1 # GL/glext.h:4077 GLenum = c_uint # /usr/include/GL/gl.h:121 # GL/glext.h:4079 glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4') GLfloat = c_float # /usr/include/GL/gl.h:132 # GL/glext.h:4080 glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4') # GL/glext.h:4081 glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4') GLdouble = c_double # /usr/include/GL/gl.h:134 # GL/glext.h:4082 glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4') # GL/glext.h:4083 glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4') GLsizei = c_int # /usr/include/GL/gl.h:131 GLvoid = None # /usr/include/GL/gl.h:124 # GL/glext.h:4084 glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') GLint = c_int # /usr/include/GL/gl.h:127 # GL/glext.h:4085 glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4') # GL/glext.h:4086 glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'VERSION_1_4') # GL/glext.h:4087 glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4') # GL/glext.h:4088 glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4089 glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4') # GL/glext.h:4090 glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4') GLbyte = c_char # /usr/include/GL/gl.h:125 # GL/glext.h:4091 glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4') # GL/glext.h:4092 glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4') # GL/glext.h:4093 glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4094 glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4095 glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4096 glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4097 glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:4098 glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4') GLshort = c_short # /usr/include/GL/gl.h:126 # GL/glext.h:4099 glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4100 glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4') GLubyte = c_ubyte # /usr/include/GL/gl.h:128 # GL/glext.h:4101 glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4') # GL/glext.h:4102 glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4') GLuint = c_uint # /usr/include/GL/gl.h:130 # GL/glext.h:4103 glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4') # GL/glext.h:4104 glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4') GLushort = c_ushort # /usr/include/GL/gl.h:129 # GL/glext.h:4105 glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4') # GL/glext.h:4106 glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4') # GL/glext.h:4107 glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') # GL/glext.h:4108 glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4109 glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4110 glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4111 glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4112 glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4') # GL/glext.h:4113 glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:4114 glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4115 glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4') # GL/glext.h:4116 glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4117 glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4118 glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4119 glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4120 glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:4121 glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:4122 glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4123 glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4') PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4125 PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:4126 PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4127 PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:4128 PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4129 PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4130 PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:4131 PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:4132 PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4133 PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4134 PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:4135 PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:4136 PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:4137 PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:4138 PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4139 PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4140 PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4141 PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4142 PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4143 PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4144 PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4145 PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4146 PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:4147 PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:4148 PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4149 PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:4150 PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:4151 PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:4152 PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4153 PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4154 PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4155 PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4156 PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4157 PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4158 PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4159 PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4160 PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4161 PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4162 PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4163 PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4164 PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4165 PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4166 PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4167 PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4168 PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4169 # VERSION_1_5 (GL/glext.h:4172) GL_VERSION_1_5 = 1 # GL/glext.h:4173 # GL/glext.h:4175 glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4176 glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') GLboolean = c_ubyte # /usr/include/GL/gl.h:122 # GL/glext.h:4177 glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:4178 glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:4179 glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5') # GL/glext.h:4180 glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4181 glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4182 glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4183 glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:4184 glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4185 glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4186 glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:4187 glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5') # GL/glext.h:4188 glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:4189 glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:4190 glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5') # GL/glext.h:4191 glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5') # GL/glext.h:4192 glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4193 glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5') PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4195 PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4196 PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4197 PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4198 PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4199 PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4200 PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4201 PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4202 PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4203 PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4204 PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4205 PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4206 PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:4207 PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4208 PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4209 PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4210 PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4211 PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4212 PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4213 # VERSION_2_0 (GL/glext.h:4216) GL_VERSION_2_0 = 1 # GL/glext.h:4217 # GL/glext.h:4219 glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:4220 glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0') # GL/glext.h:4221 glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:4222 glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0') # GL/glext.h:4223 glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0') # GL/glext.h:4224 glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:4225 glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4226 glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4227 glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0') # GL/glext.h:4228 glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0') # GL/glext.h:4229 glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4230 glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4231 glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:4232 glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4233 glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4234 glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4235 glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4236 glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4237 glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4238 glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4239 glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4240 glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4241 glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4242 glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4243 glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4244 glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4245 glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4246 glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4247 glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4248 glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4249 glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0') # GL/glext.h:4250 glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:4251 glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:4252 glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4253 glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4254 glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4255 glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0') # GL/glext.h:4256 glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4257 glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4258 glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4259 glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0') # GL/glext.h:4260 glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4261 glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4262 glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4263 glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4264 glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4265 glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4266 glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4267 glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4268 glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4269 glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4270 glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4271 glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4272 glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4273 glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4274 glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4275 glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0') # GL/glext.h:4276 glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4277 glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0') # GL/glext.h:4278 glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4279 glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0') # GL/glext.h:4280 glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4281 glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4282 glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4283 glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4284 glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4285 glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4286 glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4287 glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4288 glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4289 glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4290 glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4291 glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4292 glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4293 glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:4294 glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4295 glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4296 glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0') # GL/glext.h:4297 glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:4298 glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4299 glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:4300 glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:4301 glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4302 glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4303 glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4304 glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4305 glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4306 glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4307 glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4308 glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:4309 glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4310 glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:4311 glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0') PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4313 PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:4314 PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4315 PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:4316 PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4317 PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4318 PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4319 PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4320 PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:4321 PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:4322 PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4323 PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4324 PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4325 PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4326 PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4327 PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4328 PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4329 PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:4330 PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4331 PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4332 PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4333 PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4334 PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4335 PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4336 PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4337 PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:4338 PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:4339 PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4340 PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4341 PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4342 PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4343 PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4344 PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4345 PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4346 PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:4347 PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4348 PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:4349 PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:4350 PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4351 PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4352 PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4353 PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4354 PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:4355 PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:4356 PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4357 PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4358 PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4359 PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4360 PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4361 PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4362 PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4363 PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4364 PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4365 PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4366 PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4367 PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4368 PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4369 PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4370 PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4371 PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4372 PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4373 PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4374 PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4375 PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4376 PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4377 PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4378 PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4379 PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4380 PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4381 PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4382 PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4383 PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4384 PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4385 PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4386 PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4387 PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4388 PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4389 PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4390 PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4391 PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4392 PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4393 PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4394 PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4395 PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4396 PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4397 PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4398 PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4399 PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4400 PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4401 PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4402 PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4403 PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4404 PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4405 # VERSION_2_1 (GL/glext.h:4408) GL_VERSION_2_1 = 1 # GL/glext.h:4409 # GL/glext.h:4411 glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4412 glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4413 glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4414 glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4415 glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4416 glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4418 PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4419 PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4420 PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4421 PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4422 PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4423 # VERSION_3_0 (GL/glext.h:4426) GL_VERSION_3_0 = 1 # GL/glext.h:4427 # GL/glext.h:4433 glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'VERSION_3_0') # GL/glext.h:4434 glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], 'VERSION_3_0') # GL/glext.h:4435 glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4436 glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4437 glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4438 glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4439 glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], 'VERSION_3_0') # GL/glext.h:4440 glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], 'VERSION_3_0') # GL/glext.h:4441 glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'VERSION_3_0') # GL/glext.h:4442 glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4443 glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'VERSION_3_0') # GL/glext.h:4444 glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4445 glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], 'VERSION_3_0') # GL/glext.h:4446 glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], 'VERSION_3_0') # GL/glext.h:4447 glEndConditionalRender = _link_function('glEndConditionalRender', None, [], 'VERSION_3_0') # GL/glext.h:4448 glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], 'VERSION_3_0') # GL/glext.h:4449 glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4450 glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4451 glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4452 glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4453 glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4454 glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4455 glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4456 glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4457 glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4458 glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4459 glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4460 glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4461 glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4462 glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4463 glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4464 glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_3_0') # GL/glext.h:4465 glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_3_0') # GL/glext.h:4466 glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_3_0') # GL/glext.h:4467 glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_3_0') # GL/glext.h:4468 glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_3_0') # GL/glext.h:4469 glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4470 glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4471 glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4472 glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:4473 glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:4474 glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], 'VERSION_3_0') # GL/glext.h:4475 glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4476 glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4477 glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4478 glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4479 glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4480 glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4481 glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4482 glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4483 glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4484 glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4485 glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4486 glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4487 glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4488 glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], 'VERSION_3_0') # GL/glext.h:4489 glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], 'VERSION_3_0') # GL/glext.h:4490 glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], 'VERSION_3_0') PFNGLCOLORMASKIPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:4492 PFNGLGETBOOLEANI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:4493 PFNGLGETINTEGERI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:4494 PFNGLENABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4495 PFNGLDISABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4496 PFNGLISENABLEDIPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:4497 PFNGLBEGINTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4498 PFNGLENDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:4499 PFNGLBINDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:4500 PFNGLBINDBUFFERBASEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:4501 PFNGLTRANSFORMFEEDBACKVARYINGSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:4502 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:4503 PFNGLCLAMPCOLORPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4504 PFNGLBEGINCONDITIONALRENDERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:4505 PFNGLENDCONDITIONALRENDERPROC = CFUNCTYPE(None) # GL/glext.h:4506 PFNGLVERTEXATTRIBI1IPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:4507 PFNGLVERTEXATTRIBI2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:4508 PFNGLVERTEXATTRIBI3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:4509 PFNGLVERTEXATTRIBI4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:4510 PFNGLVERTEXATTRIBI1UIPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4511 PFNGLVERTEXATTRIBI2UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4512 PFNGLVERTEXATTRIBI3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4513 PFNGLVERTEXATTRIBI4UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4514 PFNGLVERTEXATTRIBI1IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4515 PFNGLVERTEXATTRIBI2IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4516 PFNGLVERTEXATTRIBI3IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4517 PFNGLVERTEXATTRIBI4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4518 PFNGLVERTEXATTRIBI1UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4519 PFNGLVERTEXATTRIBI2UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4520 PFNGLVERTEXATTRIBI3UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4521 PFNGLVERTEXATTRIBI4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4522 PFNGLVERTEXATTRIBI4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4523 PFNGLVERTEXATTRIBI4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4524 PFNGLVERTEXATTRIBI4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4525 PFNGLVERTEXATTRIBI4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4526 PFNGLVERTEXATTRIBIPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4527 PFNGLGETVERTEXATTRIBIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4528 PFNGLGETVERTEXATTRIBIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4529 PFNGLGETUNIFORMUIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:4530 PFNGLBINDFRAGDATALOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4531 PFNGLGETFRAGDATALOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4532 PFNGLUNIFORM1UIPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:4533 PFNGLUNIFORM2UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:4534 PFNGLUNIFORM3UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:4535 PFNGLUNIFORM4UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4536 PFNGLUNIFORM1UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4537 PFNGLUNIFORM2UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4538 PFNGLUNIFORM3UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4539 PFNGLUNIFORM4UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4540 PFNGLTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4541 PFNGLTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4542 PFNGLGETTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4543 PFNGLGETTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4544 PFNGLCLEARBUFFERIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLint)) # GL/glext.h:4545 PFNGLCLEARBUFFERUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:4546 PFNGLCLEARBUFFERFVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:4547 PFNGLCLEARBUFFERFIPROC = CFUNCTYPE(None, GLenum, GLint, GLfloat, GLint) # GL/glext.h:4548 PFNGLGETSTRINGIPROC = CFUNCTYPE(POINTER(GLubyte), GLenum, GLuint) # GL/glext.h:4549 # ARB_multitexture (GL/glext.h:4552) # ARB_transpose_matrix (GL/glext.h:4626) GL_ARB_transpose_matrix = 1 # GL/glext.h:4627 # GL/glext.h:4629 glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:4630 glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') # GL/glext.h:4631 glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:4632 glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4634 PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4635 PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4636 PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4637 # ARB_multisample (GL/glext.h:4640) GL_ARB_multisample = 1 # GL/glext.h:4641 GLclampf = c_float # /usr/include/GL/gl.h:133 # GL/glext.h:4643 glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLclampf, GLboolean], 'ARB_multisample') PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:4645 # ARB_texture_env_add (GL/glext.h:4648) GL_ARB_texture_env_add = 1 # GL/glext.h:4649 # ARB_texture_cube_map (GL/glext.h:4652) GL_ARB_texture_cube_map = 1 # GL/glext.h:4653 # ARB_texture_compression (GL/glext.h:4656) GL_ARB_texture_compression = 1 # GL/glext.h:4657 # GL/glext.h:4659 glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4660 glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4661 glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4662 glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4663 glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4664 glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4665 glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression') PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4667 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4668 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4669 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4670 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4671 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4672 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:4673 # ARB_texture_border_clamp (GL/glext.h:4676) GL_ARB_texture_border_clamp = 1 # GL/glext.h:4677 # ARB_point_parameters (GL/glext.h:4680) GL_ARB_point_parameters = 1 # GL/glext.h:4681 # GL/glext.h:4683 glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters') # GL/glext.h:4684 glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters') PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4686 PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4687 # ARB_vertex_blend (GL/glext.h:4690) GL_ARB_vertex_blend = 1 # GL/glext.h:4691 # GL/glext.h:4693 glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend') # GL/glext.h:4694 glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend') # GL/glext.h:4695 glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend') # GL/glext.h:4696 glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend') # GL/glext.h:4697 glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend') # GL/glext.h:4698 glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend') # GL/glext.h:4699 glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend') # GL/glext.h:4700 glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend') # GL/glext.h:4701 glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend') # GL/glext.h:4702 glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend') PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:4704 PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:4705 PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:4706 PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:4707 PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:4708 PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4709 PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4710 PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4711 PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4712 PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4713 # ARB_matrix_palette (GL/glext.h:4716) GL_ARB_matrix_palette = 1 # GL/glext.h:4717 # GL/glext.h:4719 glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette') # GL/glext.h:4720 glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette') # GL/glext.h:4721 glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette') # GL/glext.h:4722 glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette') # GL/glext.h:4723 glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette') PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4725 PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4726 PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4727 PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4728 PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4729 # ARB_texture_env_combine (GL/glext.h:4732) GL_ARB_texture_env_combine = 1 # GL/glext.h:4733 # ARB_texture_env_crossbar (GL/glext.h:4736) GL_ARB_texture_env_crossbar = 1 # GL/glext.h:4737 # ARB_texture_env_dot3 (GL/glext.h:4740) GL_ARB_texture_env_dot3 = 1 # GL/glext.h:4741 # ARB_texture_mirrored_repeat (GL/glext.h:4744) GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:4745 # ARB_depth_texture (GL/glext.h:4748) GL_ARB_depth_texture = 1 # GL/glext.h:4749 # ARB_shadow (GL/glext.h:4752) GL_ARB_shadow = 1 # GL/glext.h:4753 # ARB_shadow_ambient (GL/glext.h:4756) GL_ARB_shadow_ambient = 1 # GL/glext.h:4757 # ARB_window_pos (GL/glext.h:4760) GL_ARB_window_pos = 1 # GL/glext.h:4761 # GL/glext.h:4763 glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4764 glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4765 glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4766 glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4767 glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos') # GL/glext.h:4768 glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4769 glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4770 glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos') # GL/glext.h:4771 glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4772 glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4773 glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4774 glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4775 glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos') # GL/glext.h:4776 glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4777 glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4778 glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos') PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4780 PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4781 PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4782 PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4783 PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4784 PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4785 PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4786 PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4787 PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4788 PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4789 PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4790 PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4791 PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4792 PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4793 PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4794 PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4795 # ARB_vertex_program (GL/glext.h:4798) GL_ARB_vertex_program = 1 # GL/glext.h:4799 # GL/glext.h:4801 glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program') # GL/glext.h:4802 glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4803 glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program') # GL/glext.h:4804 glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4805 glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program') # GL/glext.h:4806 glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4807 glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4808 glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4809 glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4810 glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4811 glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4812 glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4813 glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4814 glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4815 glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4816 glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4817 glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4818 glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4819 glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4820 glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4821 glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4822 glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program') # GL/glext.h:4823 glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4824 glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4825 glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4826 glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4827 glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4828 glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4829 glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4830 glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4831 glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4832 glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4833 glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4834 glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4835 glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4836 glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4837 glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4838 glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4839 glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4840 glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4841 glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program') # GL/glext.h:4842 glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4843 glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4844 glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4845 glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4846 glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4847 glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4848 glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4849 glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4850 glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4851 glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4852 glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4853 glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4854 glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4855 glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4856 glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4857 glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4858 glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4859 glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4860 glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4861 glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program') # GL/glext.h:4862 glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program') PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4864 PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4865 PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4866 PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4867 PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4868 PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4869 PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4870 PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4871 PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4872 PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4873 PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4874 PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4875 PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4876 PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4877 PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4878 PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4879 PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4880 PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4881 PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4882 PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4883 PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4884 PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4885 PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4886 PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4887 PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4888 PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4889 PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4890 PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4891 PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4892 PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4893 PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4894 PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4895 PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4896 PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4897 PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4898 PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4899 PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4900 PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4901 PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4902 PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4903 PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4904 PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4905 PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4906 PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4907 PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4908 PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4909 PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4910 PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4911 PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4912 PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4913 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4914 PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4915 PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4916 PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4917 PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4918 PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4919 PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4920 PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4921 PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4922 PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4923 PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4924 PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4925 # ARB_fragment_program (GL/glext.h:4928) GL_ARB_fragment_program = 1 # GL/glext.h:4929 # ARB_vertex_buffer_object (GL/glext.h:4933) GL_ARB_vertex_buffer_object = 1 # GL/glext.h:4934 # GL/glext.h:4936 glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4937 glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4938 glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4939 glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4940 glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4941 glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4942 glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4943 glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4944 glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4945 glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object') # GL/glext.h:4946 glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object') PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4948 PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4949 PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4950 PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4951 PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:4952 PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4953 PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4954 PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4955 PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4956 PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4957 PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4958 # ARB_occlusion_query (GL/glext.h:4961) GL_ARB_occlusion_query = 1 # GL/glext.h:4962 # GL/glext.h:4964 glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4965 glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4966 glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query') # GL/glext.h:4967 glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query') # GL/glext.h:4968 glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query') # GL/glext.h:4969 glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4970 glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4971 glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query') PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4973 PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4974 PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4975 PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4976 PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4977 PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4978 PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4979 PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4980 # ARB_shader_objects (GL/glext.h:4983) GL_ARB_shader_objects = 1 # GL/glext.h:4984 # GL/glext.h:4986 glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4987 glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4988 glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4989 glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4990 glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4991 glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4992 glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects') # GL/glext.h:4993 glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4994 glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4995 glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4996 glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4997 glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects') # GL/glext.h:4998 glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:4999 glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:5000 glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:5001 glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5002 glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5003 glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5004 glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5005 glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5006 glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5007 glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5008 glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5009 glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5010 glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5011 glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5012 glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5013 glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5014 glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5015 glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5016 glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5017 glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5018 glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5019 glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)], 'ARB_shader_objects') # GL/glext.h:5020 glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5021 glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5022 glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5023 glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5024 glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5026 PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5027 PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5028 PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5029 PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:5030 PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5031 PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:5032 PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5033 PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5034 PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5035 PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5036 PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:5037 PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:5038 PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:5039 PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5040 PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5041 PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5042 PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:5043 PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:5044 PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5045 PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5046 PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5047 PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5048 PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5049 PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5050 PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5051 PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5052 PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5053 PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5054 PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5055 PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:5056 PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:5057 PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5058 PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:5059 PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5060 PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5061 PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:5062 PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:5063 PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5064 # ARB_vertex_shader (GL/glext.h:5067) GL_ARB_vertex_shader = 1 # GL/glext.h:5068 # GL/glext.h:5070 glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:5071 glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:5072 glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader') PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:5074 PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5075 PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5076 # ARB_fragment_shader (GL/glext.h:5079) GL_ARB_fragment_shader = 1 # GL/glext.h:5080 # ARB_shading_language_100 (GL/glext.h:5083) GL_ARB_shading_language_100 = 1 # GL/glext.h:5084 # ARB_texture_non_power_of_two (GL/glext.h:5087) GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:5088 # ARB_point_sprite (GL/glext.h:5091) GL_ARB_point_sprite = 1 # GL/glext.h:5092 # ARB_fragment_program_shadow (GL/glext.h:5095) GL_ARB_fragment_program_shadow = 1 # GL/glext.h:5096 # ARB_draw_buffers (GL/glext.h:5099) GL_ARB_draw_buffers = 1 # GL/glext.h:5100 # GL/glext.h:5102 glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers') PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:5104 # ARB_texture_rectangle (GL/glext.h:5107) GL_ARB_texture_rectangle = 1 # GL/glext.h:5108 # ARB_color_buffer_float (GL/glext.h:5111) GL_ARB_color_buffer_float = 1 # GL/glext.h:5112 # GL/glext.h:5114 glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float') PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5116 # ARB_half_float_pixel (GL/glext.h:5119) GL_ARB_half_float_pixel = 1 # GL/glext.h:5120 # ARB_texture_float (GL/glext.h:5123) GL_ARB_texture_float = 1 # GL/glext.h:5124 # ARB_pixel_buffer_object (GL/glext.h:5127) GL_ARB_pixel_buffer_object = 1 # GL/glext.h:5128 # ARB_depth_buffer_float (GL/glext.h:5131) GL_ARB_depth_buffer_float = 1 # GL/glext.h:5132 # ARB_draw_instanced (GL/glext.h:5135) GL_ARB_draw_instanced = 1 # GL/glext.h:5136 # GL/glext.h:5138 glDrawArraysInstancedARB = _link_function('glDrawArraysInstancedARB', None, [GLenum, GLint, GLsizei, GLsizei], 'ARB_draw_instanced') # GL/glext.h:5139 glDrawElementsInstancedARB = _link_function('glDrawElementsInstancedARB', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'ARB_draw_instanced') PFNGLDRAWARRAYSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:5141 PFNGLDRAWELEMENTSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:5142 # ARB_framebuffer_object (GL/glext.h:5145) GL_ARB_framebuffer_object = 1 # GL/glext.h:5146 # GL/glext.h:5148 glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:5149 glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5150 glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5151 glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5152 glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:5153 glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:5154 glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:5155 glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5156 glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5157 glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5158 glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], 'ARB_framebuffer_object') # GL/glext.h:5159 glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5160 glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5161 glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5162 glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5163 glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:5164 glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], 'ARB_framebuffer_object') GLbitfield = c_uint # /usr/include/GL/gl.h:123 # GL/glext.h:5165 glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'ARB_framebuffer_object') # GL/glext.h:5166 glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:5167 glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') PFNGLISRENDERBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5169 PFNGLBINDRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5170 PFNGLDELETERENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5171 PFNGLGENRENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5172 PFNGLRENDERBUFFERSTORAGEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:5173 PFNGLGETRENDERBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5174 PFNGLISFRAMEBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5175 PFNGLBINDFRAMEBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5176 PFNGLDELETEFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5177 PFNGLGENFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5178 PFNGLCHECKFRAMEBUFFERSTATUSPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:5179 PFNGLFRAMEBUFFERTEXTURE1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5180 PFNGLFRAMEBUFFERTEXTURE2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5181 PFNGLFRAMEBUFFERTEXTURE3DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5182 PFNGLFRAMEBUFFERRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:5183 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5184 PFNGLGENERATEMIPMAPPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5185 PFNGLBLITFRAMEBUFFERPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:5186 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:5187 PFNGLFRAMEBUFFERTEXTURELAYERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5188 # ARB_framebuffer_sRGB (GL/glext.h:5191) GL_ARB_framebuffer_sRGB = 1 # GL/glext.h:5192 # ARB_geometry_shader4 (GL/glext.h:5195) GL_ARB_geometry_shader4 = 1 # GL/glext.h:5196 # GL/glext.h:5198 glProgramParameteriARB = _link_function('glProgramParameteriARB', None, [GLuint, GLenum, GLint], 'ARB_geometry_shader4') # GL/glext.h:5199 glFramebufferTextureARB = _link_function('glFramebufferTextureARB', None, [GLenum, GLenum, GLuint, GLint], 'ARB_geometry_shader4') # GL/glext.h:5200 glFramebufferTextureLayerARB = _link_function('glFramebufferTextureLayerARB', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_geometry_shader4') # GL/glext.h:5201 glFramebufferTextureFaceARB = _link_function('glFramebufferTextureFaceARB', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'ARB_geometry_shader4') PFNGLPROGRAMPARAMETERIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5203 PFNGLFRAMEBUFFERTEXTUREARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5204 PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5205 PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:5206 # ARB_half_float_vertex (GL/glext.h:5209) GL_ARB_half_float_vertex = 1 # GL/glext.h:5210 # ARB_instanced_arrays (GL/glext.h:5213) GL_ARB_instanced_arrays = 1 # GL/glext.h:5214 # GL/glext.h:5216 glVertexAttribDivisorARB = _link_function('glVertexAttribDivisorARB', None, [GLuint, GLuint], 'ARB_instanced_arrays') PFNGLVERTEXATTRIBDIVISORARBPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:5218 # ARB_map_buffer_range (GL/glext.h:5221) GL_ARB_map_buffer_range = 1 # GL/glext.h:5222 # GL/glext.h:5224 glMapBufferRange = _link_function('glMapBufferRange', None, [GLenum, GLintptr, GLsizeiptr, GLbitfield], 'ARB_map_buffer_range') # GL/glext.h:5225 glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], 'ARB_map_buffer_range') PFNGLMAPBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:5227 PFNGLFLUSHMAPPEDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:5228 # ARB_texture_buffer_object (GL/glext.h:5231) GL_ARB_texture_buffer_object = 1 # GL/glext.h:5232 # GL/glext.h:5234 glTexBufferARB = _link_function('glTexBufferARB', None, [GLenum, GLenum, GLuint], 'ARB_texture_buffer_object') PFNGLTEXBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:5236 # ARB_texture_compression_rgtc (GL/glext.h:5239) GL_ARB_texture_compression_rgtc = 1 # GL/glext.h:5240 # ARB_texture_rg (GL/glext.h:5243) GL_ARB_texture_rg = 1 # GL/glext.h:5244 # ARB_vertex_array_object (GL/glext.h:5247) GL_ARB_vertex_array_object = 1 # GL/glext.h:5248 # GL/glext.h:5250 glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], 'ARB_vertex_array_object') # GL/glext.h:5251 glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:5252 glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:5253 glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], 'ARB_vertex_array_object') PFNGLBINDVERTEXARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5255 PFNGLDELETEVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5256 PFNGLGENVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5257 PFNGLISVERTEXARRAYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5258 # EXT_abgr (GL/glext.h:5261) GL_EXT_abgr = 1 # GL/glext.h:5262 # EXT_blend_color (GL/glext.h:5265) GL_EXT_blend_color = 1 # GL/glext.h:5266 # GL/glext.h:5268 glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLclampf, GLclampf, GLclampf, GLclampf], 'EXT_blend_color') PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # GL/glext.h:5270 # EXT_polygon_offset (GL/glext.h:5273) GL_EXT_polygon_offset = 1 # GL/glext.h:5274 # GL/glext.h:5276 glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset') PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5278 # EXT_texture (GL/glext.h:5281) GL_EXT_texture = 1 # GL/glext.h:5282 # EXT_texture3D (GL/glext.h:5285) GL_EXT_texture3D = 1 # GL/glext.h:5286 # GL/glext.h:5288 glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') # GL/glext.h:5289 glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5291 PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5292 # SGIS_texture_filter4 (GL/glext.h:5295) GL_SGIS_texture_filter4 = 1 # GL/glext.h:5296 # GL/glext.h:5298 glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4') # GL/glext.h:5299 glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4') PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5301 PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5302 # EXT_subtexture (GL/glext.h:5305) GL_EXT_subtexture = 1 # GL/glext.h:5306 # GL/glext.h:5308 glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') # GL/glext.h:5309 glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5311 PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5312 # EXT_copy_texture (GL/glext.h:5315) GL_EXT_copy_texture = 1 # GL/glext.h:5316 # GL/glext.h:5318 glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:5319 glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:5320 glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture') # GL/glext.h:5321 glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') # GL/glext.h:5322 glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:5324 PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:5325 PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:5326 PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5327 PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5328 # EXT_histogram (GL/glext.h:5331) GL_EXT_histogram = 1 # GL/glext.h:5332 # GL/glext.h:5334 glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:5335 glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:5336 glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:5337 glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:5338 glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:5339 glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:5340 glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:5341 glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:5342 glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram') # GL/glext.h:5343 glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram') PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5345 PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5346 PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5347 PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5348 PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5349 PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5350 PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:5351 PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:5352 PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5353 PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5354 # EXT_convolution (GL/glext.h:5357) GL_EXT_convolution = 1 # GL/glext.h:5358 # GL/glext.h:5360 glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5361 glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5362 glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution') # GL/glext.h:5363 glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:5364 glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution') # GL/glext.h:5365 glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:5366 glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution') # GL/glext.h:5367 glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'EXT_convolution') # GL/glext.h:5368 glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5369 glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:5370 glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:5371 glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5372 glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5374 PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5375 PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5376 PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5377 PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5378 PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5379 PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5380 PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5381 PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5382 PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5383 PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5384 PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5385 PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5386 # EXT_color_matrix (GL/glext.h:5389) GL_EXT_color_matrix = 1 # GL/glext.h:5390 # SGI_color_table (GL/glext.h:5393) GL_SGI_color_table = 1 # GL/glext.h:5394 # GL/glext.h:5396 glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:5397 glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:5398 glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') # GL/glext.h:5399 glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table') # GL/glext.h:5400 glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:5401 glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:5402 glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5404 PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5405 PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5406 PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5407 PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5408 PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5409 PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5410 # SGIX_pixel_texture (GL/glext.h:5413) GL_SGIX_pixel_texture = 1 # GL/glext.h:5414 # GL/glext.h:5416 glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture') PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5418 # SGIS_pixel_texture (GL/glext.h:5421) GL_SGIS_pixel_texture = 1 # GL/glext.h:5422 # GL/glext.h:5424 glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture') # GL/glext.h:5425 glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:5426 glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture') # GL/glext.h:5427 glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') # GL/glext.h:5428 glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:5429 glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5431 PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5432 PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5433 PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5434 PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5435 PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5436 # SGIS_texture4D (GL/glext.h:5439) GL_SGIS_texture4D = 1 # GL/glext.h:5440 # GL/glext.h:5442 glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') # GL/glext.h:5443 glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5445 PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5446 # SGI_texture_color_table (GL/glext.h:5449) GL_SGI_texture_color_table = 1 # GL/glext.h:5450 # EXT_cmyka (GL/glext.h:5453) GL_EXT_cmyka = 1 # GL/glext.h:5454 # EXT_texture_object (GL/glext.h:5457) GL_EXT_texture_object = 1 # GL/glext.h:5458 # GL/glext.h:5460 glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object') # GL/glext.h:5461 glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object') # GL/glext.h:5462 glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:5463 glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:5464 glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object') # GL/glext.h:5465 glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object') PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:5467 PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5468 PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5469 PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5470 PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5471 PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:5472 # SGIS_detail_texture (GL/glext.h:5475) GL_SGIS_detail_texture = 1 # GL/glext.h:5476 # GL/glext.h:5478 glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture') # GL/glext.h:5479 glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture') PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5481 PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5482 # SGIS_sharpen_texture (GL/glext.h:5485) GL_SGIS_sharpen_texture = 1 # GL/glext.h:5486 # GL/glext.h:5488 glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture') # GL/glext.h:5489 glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture') PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5491 PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5492 # EXT_packed_pixels (GL/glext.h:5495) GL_EXT_packed_pixels = 1 # GL/glext.h:5496 # SGIS_texture_lod (GL/glext.h:5499) GL_SGIS_texture_lod = 1 # GL/glext.h:5500 # SGIS_multisample (GL/glext.h:5503) GL_SGIS_multisample = 1 # GL/glext.h:5504 # GL/glext.h:5506 glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample') # GL/glext.h:5507 glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample') PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:5509 PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5510 # EXT_rescale_normal (GL/glext.h:5513) GL_EXT_rescale_normal = 1 # GL/glext.h:5514 # EXT_vertex_array (GL/glext.h:5517) GL_EXT_vertex_array = 1 # GL/glext.h:5518 # GL/glext.h:5520 glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array') # GL/glext.h:5521 glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5522 glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array') # GL/glext.h:5523 glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array') # GL/glext.h:5524 glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array') # GL/glext.h:5525 glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5526 glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5527 glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5528 glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5530 PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5531 PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:5532 PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:5533 PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5534 PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5535 PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5536 PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5537 PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5538 # EXT_misc_attribute (GL/glext.h:5541) GL_EXT_misc_attribute = 1 # GL/glext.h:5542 # SGIS_generate_mipmap (GL/glext.h:5545) GL_SGIS_generate_mipmap = 1 # GL/glext.h:5546 # SGIX_clipmap (GL/glext.h:5549) GL_SGIX_clipmap = 1 # GL/glext.h:5550 # SGIX_shadow (GL/glext.h:5553) GL_SGIX_shadow = 1 # GL/glext.h:5554 # SGIS_texture_edge_clamp (GL/glext.h:5557) GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:5558 # SGIS_texture_border_clamp (GL/glext.h:5561) GL_SGIS_texture_border_clamp = 1 # GL/glext.h:5562 # EXT_blend_minmax (GL/glext.h:5565) GL_EXT_blend_minmax = 1 # GL/glext.h:5566 # GL/glext.h:5568 glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax') PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5570 # EXT_blend_subtract (GL/glext.h:5573) GL_EXT_blend_subtract = 1 # GL/glext.h:5574 # EXT_blend_logic_op (GL/glext.h:5577) GL_EXT_blend_logic_op = 1 # GL/glext.h:5578 # SGIX_interlace (GL/glext.h:5581) GL_SGIX_interlace = 1 # GL/glext.h:5582 # SGIX_pixel_tiles (GL/glext.h:5585) GL_SGIX_pixel_tiles = 1 # GL/glext.h:5586 # SGIX_texture_select (GL/glext.h:5589) GL_SGIX_texture_select = 1 # GL/glext.h:5590 # SGIX_sprite (GL/glext.h:5593) GL_SGIX_sprite = 1 # GL/glext.h:5594 # GL/glext.h:5596 glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite') # GL/glext.h:5597 glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite') # GL/glext.h:5598 glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite') # GL/glext.h:5599 glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite') PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5601 PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5602 PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5603 PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5604 # SGIX_texture_multi_buffer (GL/glext.h:5607) GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:5608 # EXT_point_parameters (GL/glext.h:5611) GL_EXT_point_parameters = 1 # GL/glext.h:5612 # GL/glext.h:5614 glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters') # GL/glext.h:5615 glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters') PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5617 PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5618 # SGIS_point_parameters (GL/glext.h:5621) GL_SGIS_point_parameters = 1 # GL/glext.h:5622 # GL/glext.h:5624 glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters') # GL/glext.h:5625 glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters') PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5627 PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5628 # SGIX_instruments (GL/glext.h:5631) GL_SGIX_instruments = 1 # GL/glext.h:5632 # GL/glext.h:5634 glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments') # GL/glext.h:5635 glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:5636 glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:5637 glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments') # GL/glext.h:5638 glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments') # GL/glext.h:5639 glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments') PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:5641 PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:5642 PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:5643 PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5644 PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5645 PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5646 # SGIX_texture_scale_bias (GL/glext.h:5649) GL_SGIX_texture_scale_bias = 1 # GL/glext.h:5650 # SGIX_framezoom (GL/glext.h:5653) GL_SGIX_framezoom = 1 # GL/glext.h:5654 # GL/glext.h:5656 glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom') PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5658 # SGIX_tag_sample_buffer (GL/glext.h:5661) GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:5662 # GL/glext.h:5664 glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer') PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5666 # SGIX_polynomial_ffd (GL/glext.h:5669) GL_SGIX_polynomial_ffd = 1 # GL/glext.h:5670 # GL/glext.h:5672 glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'SGIX_polynomial_ffd') # GL/glext.h:5673 glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'SGIX_polynomial_ffd') # GL/glext.h:5674 glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') # GL/glext.h:5675 glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:5677 PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:5678 PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5679 PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5680 # SGIX_reference_plane (GL/glext.h:5683) GL_SGIX_reference_plane = 1 # GL/glext.h:5684 # GL/glext.h:5686 glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane') PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5688 # SGIX_flush_raster (GL/glext.h:5691) GL_SGIX_flush_raster = 1 # GL/glext.h:5692 # GL/glext.h:5694 glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster') PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5696 # SGIX_depth_texture (GL/glext.h:5699) GL_SGIX_depth_texture = 1 # GL/glext.h:5700 # SGIS_fog_function (GL/glext.h:5703) GL_SGIS_fog_function = 1 # GL/glext.h:5704 # GL/glext.h:5706 glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function') # GL/glext.h:5707 glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function') PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:5709 PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5710 # SGIX_fog_offset (GL/glext.h:5713) GL_SGIX_fog_offset = 1 # GL/glext.h:5714 # HP_image_transform (GL/glext.h:5717) GL_HP_image_transform = 1 # GL/glext.h:5718 # GL/glext.h:5720 glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform') # GL/glext.h:5721 glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform') # GL/glext.h:5722 glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:5723 glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') # GL/glext.h:5724 glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:5725 glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5727 PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5728 PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5729 PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5730 PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5731 PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5732 # HP_convolution_border_modes (GL/glext.h:5735) GL_HP_convolution_border_modes = 1 # GL/glext.h:5736 # SGIX_texture_add_env (GL/glext.h:5739) GL_SGIX_texture_add_env = 1 # GL/glext.h:5740 # EXT_color_subtable (GL/glext.h:5743) GL_EXT_color_subtable = 1 # GL/glext.h:5744 # GL/glext.h:5746 glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable') # GL/glext.h:5747 glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable') PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5749 PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:5750 # PGI_vertex_hints (GL/glext.h:5753) GL_PGI_vertex_hints = 1 # GL/glext.h:5754 # PGI_misc_hints (GL/glext.h:5757) GL_PGI_misc_hints = 1 # GL/glext.h:5758 # GL/glext.h:5760 glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints') PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5762 # EXT_paletted_texture (GL/glext.h:5765) GL_EXT_paletted_texture = 1 # GL/glext.h:5766 # GL/glext.h:5768 glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:5769 glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:5770 glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture') # GL/glext.h:5771 glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture') PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5773 PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5774 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5775 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5776 # EXT_clip_volume_hint (GL/glext.h:5779) GL_EXT_clip_volume_hint = 1 # GL/glext.h:5780 # SGIX_list_priority (GL/glext.h:5783) GL_SGIX_list_priority = 1 # GL/glext.h:5784 # GL/glext.h:5786 glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5787 glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') # GL/glext.h:5788 glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority') # GL/glext.h:5789 glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5790 glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority') # GL/glext.h:5791 glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5793 PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5794 PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:5795 PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5796 PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5797 PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5798 # SGIX_ir_instrument1 (GL/glext.h:5801) GL_SGIX_ir_instrument1 = 1 # GL/glext.h:5802 # SGIX_calligraphic_fragment (GL/glext.h:5805) GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:5806 # SGIX_texture_lod_bias (GL/glext.h:5809) GL_SGIX_texture_lod_bias = 1 # GL/glext.h:5810 # SGIX_shadow_ambient (GL/glext.h:5813) GL_SGIX_shadow_ambient = 1 # GL/glext.h:5814 # EXT_index_texture (GL/glext.h:5817) GL_EXT_index_texture = 1 # GL/glext.h:5818 # EXT_index_material (GL/glext.h:5821) GL_EXT_index_material = 1 # GL/glext.h:5822 # GL/glext.h:5824 glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material') PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5826 # EXT_index_func (GL/glext.h:5829) GL_EXT_index_func = 1 # GL/glext.h:5830 # GL/glext.h:5832 glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func') PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:5834 # EXT_index_array_formats (GL/glext.h:5837) GL_EXT_index_array_formats = 1 # GL/glext.h:5838 # EXT_compiled_vertex_array (GL/glext.h:5841) GL_EXT_compiled_vertex_array = 1 # GL/glext.h:5842 # GL/glext.h:5844 glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array') # GL/glext.h:5845 glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array') PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:5847 PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:5848 # EXT_cull_vertex (GL/glext.h:5851) GL_EXT_cull_vertex = 1 # GL/glext.h:5852 # GL/glext.h:5854 glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex') # GL/glext.h:5855 glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex') PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5857 PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5858 # SGIX_ycrcb (GL/glext.h:5861) GL_SGIX_ycrcb = 1 # GL/glext.h:5862 # SGIX_fragment_lighting (GL/glext.h:5865) GL_SGIX_fragment_lighting = 1 # GL/glext.h:5866 # GL/glext.h:5868 glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting') # GL/glext.h:5869 glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5870 glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5871 glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5872 glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5873 glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5874 glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5875 glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5876 glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5877 glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5878 glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5879 glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5880 glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5881 glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5882 glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5883 glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5884 glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5885 glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5887 PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5888 PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5889 PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5890 PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5891 PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5892 PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5893 PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5894 PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5895 PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5896 PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5897 PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5898 PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5899 PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5900 PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5901 PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5902 PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5903 PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5904 # IBM_rasterpos_clip (GL/glext.h:5907) GL_IBM_rasterpos_clip = 1 # GL/glext.h:5908 # HP_texture_lighting (GL/glext.h:5911) GL_HP_texture_lighting = 1 # GL/glext.h:5912 # EXT_draw_range_elements (GL/glext.h:5915) GL_EXT_draw_range_elements = 1 # GL/glext.h:5916 # GL/glext.h:5918 glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'EXT_draw_range_elements') PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:5920 # WIN_phong_shading (GL/glext.h:5923) GL_WIN_phong_shading = 1 # GL/glext.h:5924 # WIN_specular_fog (GL/glext.h:5927) GL_WIN_specular_fog = 1 # GL/glext.h:5928 # EXT_light_texture (GL/glext.h:5931) GL_EXT_light_texture = 1 # GL/glext.h:5932 # GL/glext.h:5934 glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5935 glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5936 glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture') PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5938 PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5939 PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5940 # SGIX_blend_alpha_minmax (GL/glext.h:5943) GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:5944 # EXT_bgra (GL/glext.h:5947) GL_EXT_bgra = 1 # GL/glext.h:5948 # SGIX_async (GL/glext.h:5951) GL_SGIX_async = 1 # GL/glext.h:5952 # GL/glext.h:5954 glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async') # GL/glext.h:5955 glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5956 glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5957 glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async') # GL/glext.h:5958 glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async') # GL/glext.h:5959 glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async') PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5961 PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5962 PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5963 PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:5964 PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:5965 PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5966 # SGIX_async_pixel (GL/glext.h:5969) GL_SGIX_async_pixel = 1 # GL/glext.h:5970 # SGIX_async_histogram (GL/glext.h:5973) GL_SGIX_async_histogram = 1 # GL/glext.h:5974 # INTEL_parallel_arrays (GL/glext.h:5977) GL_INTEL_parallel_arrays = 1 # GL/glext.h:5978 # GL/glext.h:5980 glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5981 glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5982 glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5983 glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5985 PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5986 PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5987 PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5988 # HP_occlusion_test (GL/glext.h:5991) GL_HP_occlusion_test = 1 # GL/glext.h:5992 # EXT_pixel_transform (GL/glext.h:5995) GL_EXT_pixel_transform = 1 # GL/glext.h:5996 # GL/glext.h:5998 glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform') # GL/glext.h:5999 glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform') # GL/glext.h:6000 glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform') # GL/glext.h:6001 glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform') PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:6003 PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:6004 PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6005 PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6006 # EXT_pixel_transform_color_table (GL/glext.h:6009) GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:6010 # EXT_shared_texture_palette (GL/glext.h:6013) GL_EXT_shared_texture_palette = 1 # GL/glext.h:6014 # EXT_separate_specular_color (GL/glext.h:6017) GL_EXT_separate_specular_color = 1 # GL/glext.h:6018 # EXT_secondary_color (GL/glext.h:6021) GL_EXT_secondary_color = 1 # GL/glext.h:6022 # GL/glext.h:6024 glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color') # GL/glext.h:6025 glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color') # GL/glext.h:6026 glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color') # GL/glext.h:6027 glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color') # GL/glext.h:6028 glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color') # GL/glext.h:6029 glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color') # GL/glext.h:6030 glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color') # GL/glext.h:6031 glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color') # GL/glext.h:6032 glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color') # GL/glext.h:6033 glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color') # GL/glext.h:6034 glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color') # GL/glext.h:6035 glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color') # GL/glext.h:6036 glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color') # GL/glext.h:6037 glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color') # GL/glext.h:6038 glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color') # GL/glext.h:6039 glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color') # GL/glext.h:6040 glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color') PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6042 PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6043 PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6044 PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6045 PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6046 PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6047 PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6048 PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6049 PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6050 PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6051 PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:6052 PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6053 PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6054 PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6055 PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:6056 PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6057 PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6058 # EXT_texture_perturb_normal (GL/glext.h:6061) GL_EXT_texture_perturb_normal = 1 # GL/glext.h:6062 # GL/glext.h:6064 glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal') PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6066 # EXT_multi_draw_arrays (GL/glext.h:6069) GL_EXT_multi_draw_arrays = 1 # GL/glext.h:6070 # GL/glext.h:6072 glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays') # GL/glext.h:6073 glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'EXT_multi_draw_arrays') PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:6075 PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:6076 # EXT_fog_coord (GL/glext.h:6079) GL_EXT_fog_coord = 1 # GL/glext.h:6080 # GL/glext.h:6082 glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord') # GL/glext.h:6083 glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord') # GL/glext.h:6084 glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord') # GL/glext.h:6085 glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord') # GL/glext.h:6086 glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord') PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6088 PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6089 PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6090 PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6091 PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6092 # REND_screen_coordinates (GL/glext.h:6095) GL_REND_screen_coordinates = 1 # GL/glext.h:6096 # EXT_coordinate_frame (GL/glext.h:6099) GL_EXT_coordinate_frame = 1 # GL/glext.h:6100 # GL/glext.h:6102 glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:6103 glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:6104 glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:6105 glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:6106 glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:6107 glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:6108 glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:6109 glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:6110 glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:6111 glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:6112 glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:6113 glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:6114 glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:6115 glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:6116 glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:6117 glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:6118 glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:6119 glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:6120 glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:6121 glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:6122 glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') # GL/glext.h:6123 glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6125 PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6126 PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6127 PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6128 PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6129 PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6130 PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6131 PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6132 PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6133 PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6134 PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6135 PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6136 PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6137 PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6138 PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6139 PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6140 PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6141 PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6142 PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6143 PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6144 PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6145 PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6146 # EXT_texture_env_combine (GL/glext.h:6149) GL_EXT_texture_env_combine = 1 # GL/glext.h:6150 # APPLE_specular_vector (GL/glext.h:6153) GL_APPLE_specular_vector = 1 # GL/glext.h:6154 # APPLE_transform_hint (GL/glext.h:6157) GL_APPLE_transform_hint = 1 # GL/glext.h:6158 # SGIX_fog_scale (GL/glext.h:6161) GL_SGIX_fog_scale = 1 # GL/glext.h:6162 # SUNX_constant_data (GL/glext.h:6165) GL_SUNX_constant_data = 1 # GL/glext.h:6166 # GL/glext.h:6168 glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data') PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:6170 # SUN_global_alpha (GL/glext.h:6173) GL_SUN_global_alpha = 1 # GL/glext.h:6174 # GL/glext.h:6176 glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha') # GL/glext.h:6177 glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha') # GL/glext.h:6178 glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha') # GL/glext.h:6179 glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha') # GL/glext.h:6180 glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha') # GL/glext.h:6181 glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha') # GL/glext.h:6182 glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha') # GL/glext.h:6183 glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha') PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:6185 PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:6186 PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6187 PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6188 PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6189 PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6190 PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6191 PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6192 # SUN_triangle_list (GL/glext.h:6195) GL_SUN_triangle_list = 1 # GL/glext.h:6196 # GL/glext.h:6198 glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list') # GL/glext.h:6199 glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list') # GL/glext.h:6200 glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list') # GL/glext.h:6201 glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list') # GL/glext.h:6202 glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list') # GL/glext.h:6203 glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list') # GL/glext.h:6204 glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list') PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6206 PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6207 PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6208 PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6209 PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6210 PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6211 PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:6212 # SUN_vertex (GL/glext.h:6215) GL_SUN_vertex = 1 # GL/glext.h:6216 # GL/glext.h:6218 glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6219 glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6220 glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6221 glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6222 glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6223 glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6224 glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6225 glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6226 glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6227 glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6228 glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6229 glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6230 glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6231 glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6232 glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None, [GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6233 glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6234 glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6235 glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6236 glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6237 glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6238 glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6239 glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6240 glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6241 glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6242 glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6243 glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6244 glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6245 glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6246 glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6247 glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6248 glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6249 glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6250 glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6251 glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6252 glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6253 glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6254 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6255 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6256 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6257 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:6259 PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6260 PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6261 PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6262 PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6263 PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6264 PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6265 PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6266 PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6267 PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6268 PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6269 PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6270 PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6271 PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6272 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6273 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6274 PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6275 PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6276 PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6277 PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6278 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6279 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6280 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6281 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6282 PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6283 PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:6284 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6285 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6286 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6287 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6288 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6289 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6290 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6291 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6292 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6293 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6294 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6295 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6296 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6297 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6298 # EXT_blend_func_separate (GL/glext.h:6301) GL_EXT_blend_func_separate = 1 # GL/glext.h:6302 # GL/glext.h:6304 glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate') PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6306 # INGR_blend_func_separate (GL/glext.h:6309) GL_INGR_blend_func_separate = 1 # GL/glext.h:6310 # GL/glext.h:6312 glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate') PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6314 # INGR_color_clamp (GL/glext.h:6317) GL_INGR_color_clamp = 1 # GL/glext.h:6318 # INGR_interlace_read (GL/glext.h:6321) GL_INGR_interlace_read = 1 # GL/glext.h:6322 # EXT_stencil_wrap (GL/glext.h:6325) GL_EXT_stencil_wrap = 1 # GL/glext.h:6326 # EXT_422_pixels (GL/glext.h:6329) GL_EXT_422_pixels = 1 # GL/glext.h:6330 # NV_texgen_reflection (GL/glext.h:6333) GL_NV_texgen_reflection = 1 # GL/glext.h:6334 # SUN_convolution_border_modes (GL/glext.h:6337) GL_SUN_convolution_border_modes = 1 # GL/glext.h:6338 # EXT_texture_env_add (GL/glext.h:6341) GL_EXT_texture_env_add = 1 # GL/glext.h:6342 # EXT_texture_lod_bias (GL/glext.h:6345) GL_EXT_texture_lod_bias = 1 # GL/glext.h:6346 # EXT_texture_filter_anisotropic (GL/glext.h:6349) GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:6350 # EXT_vertex_weighting (GL/glext.h:6353) GL_EXT_vertex_weighting = 1 # GL/glext.h:6354 # GL/glext.h:6356 glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting') # GL/glext.h:6357 glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting') # GL/glext.h:6358 glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting') PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6360 PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6361 PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6362 # NV_light_max_exponent (GL/glext.h:6365) GL_NV_light_max_exponent = 1 # GL/glext.h:6366 # NV_vertex_array_range (GL/glext.h:6369) GL_NV_vertex_array_range = 1 # GL/glext.h:6370 # GL/glext.h:6372 glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range') # GL/glext.h:6373 glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:6375 PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:6376 # NV_register_combiners (GL/glext.h:6379) GL_NV_register_combiners = 1 # GL/glext.h:6380 # GL/glext.h:6382 glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6383 glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners') # GL/glext.h:6384 glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6385 glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners') # GL/glext.h:6386 glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:6387 glCombinerOutputNV = _link_function('glCombinerOutputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean], 'NV_register_combiners') # GL/glext.h:6388 glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:6389 glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6390 glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6391 glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6392 glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6393 glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6394 glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6396 PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6397 PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6398 PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6399 PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6400 PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) # GL/glext.h:6401 PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6402 PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6403 PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6404 PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6405 PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6406 PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6407 PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6408 # NV_fog_distance (GL/glext.h:6411) GL_NV_fog_distance = 1 # GL/glext.h:6412 # NV_texgen_emboss (GL/glext.h:6415) GL_NV_texgen_emboss = 1 # GL/glext.h:6416 # NV_blend_square (GL/glext.h:6419) GL_NV_blend_square = 1 # GL/glext.h:6420 # NV_texture_env_combine4 (GL/glext.h:6423) GL_NV_texture_env_combine4 = 1 # GL/glext.h:6424 # MESA_resize_buffers (GL/glext.h:6427) GL_MESA_resize_buffers = 1 # GL/glext.h:6428 # GL/glext.h:6430 glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers') PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:6432 # MESA_window_pos (GL/glext.h:6435) GL_MESA_window_pos = 1 # GL/glext.h:6436 # GL/glext.h:6438 glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6439 glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6440 glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6441 glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6442 glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos') # GL/glext.h:6443 glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6444 glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6445 glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:6446 glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6447 glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6448 glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6449 glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6450 glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:6451 glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6452 glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6453 glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:6454 glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6455 glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6456 glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6457 glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6458 glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:6459 glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6460 glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6461 glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6463 PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6464 PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:6465 PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6466 PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6467 PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6468 PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:6469 PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6470 PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6471 PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6472 PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6473 PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6474 PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6475 PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6476 PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6477 PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6478 PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6479 PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6480 PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6481 PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6482 PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6483 PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6484 PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6485 PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6486 # EXT_texture_compression_s3tc (GL/glext.h:6489) GL_EXT_texture_compression_s3tc = 1 # GL/glext.h:6490 # IBM_cull_vertex (GL/glext.h:6493) GL_IBM_cull_vertex = 1 # GL/glext.h:6494 # IBM_multimode_draw_arrays (GL/glext.h:6497) GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:6498 # GL/glext.h:6500 glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint], 'IBM_multimode_draw_arrays') # GL/glext.h:6501 glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None, [POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint], 'IBM_multimode_draw_arrays') PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:6503 PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint) # GL/glext.h:6504 # IBM_vertex_array_lists (GL/glext.h:6507) GL_IBM_vertex_array_lists = 1 # GL/glext.h:6508 # GL/glext.h:6510 glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6511 glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6512 glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6513 glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6514 glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6515 glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6516 glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6517 glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6519 PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6520 PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:6521 PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6522 PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6523 PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6524 PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6525 PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6526 # SGIX_subsample (GL/glext.h:6529) GL_SGIX_subsample = 1 # GL/glext.h:6530 # SGIX_ycrcba (GL/glext.h:6533) GL_SGIX_ycrcba = 1 # GL/glext.h:6534 # SGIX_ycrcb_subsample (GL/glext.h:6537) GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:6538 # SGIX_depth_pass_instrument (GL/glext.h:6541) GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:6542 # 3DFX_texture_compression_FXT1 (GL/glext.h:6545) GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:6546 # 3DFX_multisample (GL/glext.h:6549) GL_3DFX_multisample = 1 # GL/glext.h:6550 # 3DFX_tbuffer (GL/glext.h:6553) GL_3DFX_tbuffer = 1 # GL/glext.h:6554 # GL/glext.h:6556 glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer') PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6558 # EXT_multisample (GL/glext.h:6561) GL_EXT_multisample = 1 # GL/glext.h:6562 # GL/glext.h:6564 glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample') # GL/glext.h:6565 glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample') PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:6567 PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6568 # SGIX_vertex_preclip (GL/glext.h:6571) GL_SGIX_vertex_preclip = 1 # GL/glext.h:6572 # SGIX_convolution_accuracy (GL/glext.h:6575) GL_SGIX_convolution_accuracy = 1 # GL/glext.h:6576 # SGIX_resample (GL/glext.h:6579) GL_SGIX_resample = 1 # GL/glext.h:6580 # SGIS_point_line_texgen (GL/glext.h:6583) GL_SGIS_point_line_texgen = 1 # GL/glext.h:6584 # SGIS_texture_color_mask (GL/glext.h:6587) GL_SGIS_texture_color_mask = 1 # GL/glext.h:6588 # GL/glext.h:6590 glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask') PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6592 # SGIX_igloo_interface (GL/glext.h:6595) GL_SGIX_igloo_interface = 1 # GL/glext.h:6596 # GL/glext.h:6598 glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface') PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:6600 # EXT_texture_env_dot3 (GL/glext.h:6603) GL_EXT_texture_env_dot3 = 1 # GL/glext.h:6604 # ATI_texture_mirror_once (GL/glext.h:6607) GL_ATI_texture_mirror_once = 1 # GL/glext.h:6608 # NV_fence (GL/glext.h:6611) GL_NV_fence = 1 # GL/glext.h:6612 # GL/glext.h:6614 glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:6615 glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:6616 glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:6617 glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:6618 glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence') # GL/glext.h:6619 glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence') # GL/glext.h:6620 glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence') PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6622 PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6623 PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6624 PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6625 PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6626 PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6627 PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6628 # NV_evaluators (GL/glext.h:6631) GL_NV_evaluators = 1 # GL/glext.h:6632 # GL/glext.h:6634 glMapControlPointsNV = _link_function('glMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:6635 glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6636 glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6637 glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:6638 glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6639 glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6640 glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6641 glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6642 glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators') PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:6644 PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6645 PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6646 PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:6647 PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6648 PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6649 PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6650 PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6651 PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6652 # NV_packed_depth_stencil (GL/glext.h:6655) GL_NV_packed_depth_stencil = 1 # GL/glext.h:6656 # EXT_packed_depth_stencil (GL/glext.h:6659) GL_EXT_packed_depth_stencil = 1 # GL/glext.h:6660 # NV_register_combiners2 (GL/glext.h:6663) GL_NV_register_combiners2 = 1 # GL/glext.h:6664 # GL/glext.h:6666 glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') # GL/glext.h:6667 glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6669 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6670 # NV_texture_compression_vtc (GL/glext.h:6673) GL_NV_texture_compression_vtc = 1 # GL/glext.h:6674 # NV_texture_rectangle (GL/glext.h:6677) GL_NV_texture_rectangle = 1 # GL/glext.h:6678 # NV_texture_shader (GL/glext.h:6681) GL_NV_texture_shader = 1 # GL/glext.h:6682 # NV_texture_shader2 (GL/glext.h:6685) GL_NV_texture_shader2 = 1 # GL/glext.h:6686 # NV_vertex_array_range2 (GL/glext.h:6689) GL_NV_vertex_array_range2 = 1 # GL/glext.h:6690 # NV_vertex_program (GL/glext.h:6693) GL_NV_vertex_program = 1 # GL/glext.h:6694 # GL/glext.h:6696 glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program') # GL/glext.h:6697 glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program') # GL/glext.h:6698 glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6699 glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6700 glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6701 glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6702 glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6703 glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6704 glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6705 glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6706 glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6707 glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6708 glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6709 glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program') # GL/glext.h:6710 glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program') # GL/glext.h:6711 glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6712 glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6713 glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6714 glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6715 glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6716 glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6717 glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6718 glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6719 glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program') # GL/glext.h:6720 glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program') # GL/glext.h:6721 glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program') # GL/glext.h:6722 glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6723 glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program') # GL/glext.h:6724 glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6725 glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program') # GL/glext.h:6726 glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6727 glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6728 glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6729 glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6730 glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6731 glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6732 glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6733 glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6734 glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6735 glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6736 glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6737 glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6738 glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6739 glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6740 glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6741 glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6742 glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6743 glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6744 glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6745 glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program') # GL/glext.h:6746 glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6747 glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6748 glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6749 glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6750 glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6751 glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6752 glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6753 glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6754 glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6755 glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6756 glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6757 glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6758 glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6759 glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:6761 PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6762 PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6763 PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6764 PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6765 PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6766 PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6767 PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6768 PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:6769 PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6770 PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6771 PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6772 PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6773 PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6774 PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6775 PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6776 PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6777 PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6778 PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6779 PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6780 PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLdouble)) # GL/glext.h:6781 PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLfloat)) # GL/glext.h:6782 PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6783 PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:6784 PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6785 PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6786 PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6787 PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6788 PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6789 PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6790 PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6791 PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6792 PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6793 PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6794 PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6795 PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6796 PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6797 PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6798 PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6799 PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6800 PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6801 PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6802 PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6803 PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6804 PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6805 PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6806 PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6807 PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6808 PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6809 PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6810 PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6811 PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6812 PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6813 PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6814 PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6815 PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6816 PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6817 PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6818 PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6819 PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6820 PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6821 PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6822 PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6823 PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6824 # SGIX_texture_coordinate_clamp (GL/glext.h:6827) GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:6828 # SGIX_scalebias_hint (GL/glext.h:6831) GL_SGIX_scalebias_hint = 1 # GL/glext.h:6832 # OML_interlace (GL/glext.h:6835) GL_OML_interlace = 1 # GL/glext.h:6836 # OML_subsample (GL/glext.h:6839) GL_OML_subsample = 1 # GL/glext.h:6840 # OML_resample (GL/glext.h:6843) GL_OML_resample = 1 # GL/glext.h:6844 # NV_copy_depth_to_color (GL/glext.h:6847) GL_NV_copy_depth_to_color = 1 # GL/glext.h:6848 # ATI_envmap_bumpmap (GL/glext.h:6851) GL_ATI_envmap_bumpmap = 1 # GL/glext.h:6852 # GL/glext.h:6854 glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6855 glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') # GL/glext.h:6856 glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6857 glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6859 PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6860 PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6861 PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6862 # ATI_fragment_shader (GL/glext.h:6865) GL_ATI_fragment_shader = 1 # GL/glext.h:6866 # GL/glext.h:6868 glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6869 glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6870 glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6871 glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6872 glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6873 glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6874 glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6875 glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6876 glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6877 glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6878 glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6879 glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6880 glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6881 glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader') PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6883 PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6884 PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6885 PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6886 PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6887 PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6888 PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6889 PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6890 PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6891 PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6892 PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6893 PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6894 PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6895 PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6896 # ATI_pn_triangles (GL/glext.h:6899) GL_ATI_pn_triangles = 1 # GL/glext.h:6900 # GL/glext.h:6902 glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles') # GL/glext.h:6903 glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles') PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6905 PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6906 # ATI_vertex_array_object (GL/glext.h:6909) GL_ATI_vertex_array_object = 1 # GL/glext.h:6910 # GL/glext.h:6912 glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6913 glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6914 glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6915 glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6916 glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6917 glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6918 glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6919 glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6920 glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6921 glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6922 glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6923 glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6925 PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6926 PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6927 PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6928 PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6929 PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6930 PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6931 PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6932 PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6933 PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6934 PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6935 PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6936 # EXT_vertex_shader (GL/glext.h:6939) GL_EXT_vertex_shader = 1 # GL/glext.h:6940 # GL/glext.h:6942 glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6943 glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6944 glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6945 glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6946 glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6947 glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6948 glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6949 glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6950 glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6951 glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6952 glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6953 glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6954 glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader') # GL/glext.h:6955 glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6956 glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6957 glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader') # GL/glext.h:6958 glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader') # GL/glext.h:6959 glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6960 glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6961 glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader') # GL/glext.h:6962 glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader') # GL/glext.h:6963 glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader') # GL/glext.h:6964 glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader') # GL/glext.h:6965 glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6966 glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6967 glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6968 glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6969 glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6970 glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6971 glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6972 glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader') # GL/glext.h:6973 glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader') # GL/glext.h:6974 glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6975 glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6976 glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6977 glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader') # GL/glext.h:6978 glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6979 glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6980 glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6981 glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6982 glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6983 glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6985 PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6986 PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6987 PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6988 PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6989 PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6990 PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:6991 PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6992 PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6993 PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6994 PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6995 PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6996 PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:6997 PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6998 PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6999 PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7000 PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7001 PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7002 PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:7003 PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7004 PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7005 PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7006 PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7007 PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:7008 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7009 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7010 PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7011 PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7012 PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:7013 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7014 PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:7015 PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:7016 PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7017 PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7018 PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7019 PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:7020 PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7021 PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7022 PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7023 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7024 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7025 PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7026 # ATI_vertex_streams (GL/glext.h:7029) GL_ATI_vertex_streams = 1 # GL/glext.h:7030 # GL/glext.h:7032 glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams') # GL/glext.h:7033 glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7034 glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:7035 glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7036 glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7037 glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7038 glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7039 glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7040 glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7041 glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7042 glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7043 glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7044 glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7045 glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7046 glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7047 glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7048 glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7049 glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7050 glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7051 glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7052 glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7053 glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7054 glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7055 glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7056 glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7057 glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7058 glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7059 glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7060 glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7061 glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7062 glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7063 glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7064 glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams') # GL/glext.h:7065 glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams') # GL/glext.h:7066 glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7067 glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7068 glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7069 glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7070 glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7071 glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7072 glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7073 glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7074 glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams') # GL/glext.h:7075 glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:7076 glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:7078 PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7079 PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7080 PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7081 PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7082 PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7083 PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:7084 PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7085 PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:7086 PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7087 PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:7088 PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7089 PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:7090 PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7091 PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:7092 PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7093 PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7094 PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7095 PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7096 PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7097 PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7098 PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7099 PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7100 PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7101 PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:7102 PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7103 PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:7104 PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7105 PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7106 PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7107 PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7108 PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7109 PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:7110 PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:7111 PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7112 PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7113 PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7114 PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7115 PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7116 PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7117 PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7118 PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7119 PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7120 PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7121 PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7122 # ATI_element_array (GL/glext.h:7125) GL_ATI_element_array = 1 # GL/glext.h:7126 # GL/glext.h:7128 glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array') # GL/glext.h:7129 glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array') # GL/glext.h:7130 glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array') PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7132 PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:7133 PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:7134 # SUN_mesh_array (GL/glext.h:7137) GL_SUN_mesh_array = 1 # GL/glext.h:7138 # GL/glext.h:7140 glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array') PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7142 # SUN_slice_accum (GL/glext.h:7145) GL_SUN_slice_accum = 1 # GL/glext.h:7146 # NV_multisample_filter_hint (GL/glext.h:7149) GL_NV_multisample_filter_hint = 1 # GL/glext.h:7150 # NV_depth_clamp (GL/glext.h:7153) GL_NV_depth_clamp = 1 # GL/glext.h:7154 # NV_occlusion_query (GL/glext.h:7157) GL_NV_occlusion_query = 1 # GL/glext.h:7158 # GL/glext.h:7160 glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:7161 glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:7162 glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query') # GL/glext.h:7163 glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query') # GL/glext.h:7164 glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query') # GL/glext.h:7165 glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query') # GL/glext.h:7166 glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query') PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7168 PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7169 PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7170 PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7171 PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:7172 PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7173 PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7174 # NV_point_sprite (GL/glext.h:7177) GL_NV_point_sprite = 1 # GL/glext.h:7178 # GL/glext.h:7180 glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite') # GL/glext.h:7181 glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite') PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7183 PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7184 # NV_texture_shader3 (GL/glext.h:7187) GL_NV_texture_shader3 = 1 # GL/glext.h:7188 # NV_vertex_program1_1 (GL/glext.h:7191) GL_NV_vertex_program1_1 = 1 # GL/glext.h:7192 # EXT_shadow_funcs (GL/glext.h:7195) GL_EXT_shadow_funcs = 1 # GL/glext.h:7196 # EXT_stencil_two_side (GL/glext.h:7199) GL_EXT_stencil_two_side = 1 # GL/glext.h:7200 # GL/glext.h:7202 glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side') PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7204 # ATI_text_fragment_shader (GL/glext.h:7207) GL_ATI_text_fragment_shader = 1 # GL/glext.h:7208 # APPLE_client_storage (GL/glext.h:7211) GL_APPLE_client_storage = 1 # GL/glext.h:7212 # APPLE_element_array (GL/glext.h:7215) GL_APPLE_element_array = 1 # GL/glext.h:7216 # GL/glext.h:7218 glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array') # GL/glext.h:7219 glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:7220 glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:7221 glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') # GL/glext.h:7222 glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7224 PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:7225 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:7226 PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7227 PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7228 # APPLE_fence (GL/glext.h:7231) GL_APPLE_fence = 1 # GL/glext.h:7232 # GL/glext.h:7234 glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:7235 glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:7236 glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:7237 glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:7238 glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:7239 glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:7240 glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence') # GL/glext.h:7241 glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence') PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7243 PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7244 PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7245 PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7246 PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7247 PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7248 PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7249 PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7250 # APPLE_vertex_array_object (GL/glext.h:7253) GL_APPLE_vertex_array_object = 1 # GL/glext.h:7254 # GL/glext.h:7256 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object') # GL/glext.h:7257 glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:7258 glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:7259 glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object') PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7261 PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7262 PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7263 PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7264 # APPLE_vertex_array_range (GL/glext.h:7267) GL_APPLE_vertex_array_range = 1 # GL/glext.h:7268 # GL/glext.h:7270 glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:7271 glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:7272 glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range') PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7274 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7275 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7276 # APPLE_ycbcr_422 (GL/glext.h:7279) GL_APPLE_ycbcr_422 = 1 # GL/glext.h:7280 # S3_s3tc (GL/glext.h:7283) GL_S3_s3tc = 1 # GL/glext.h:7284 # ATI_draw_buffers (GL/glext.h:7287) GL_ATI_draw_buffers = 1 # GL/glext.h:7288 # GL/glext.h:7290 glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers') PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:7292 # ATI_pixel_format_float (GL/glext.h:7295) GL_ATI_pixel_format_float = 1 # GL/glext.h:7296 # ATI_texture_env_combine3 (GL/glext.h:7302) GL_ATI_texture_env_combine3 = 1 # GL/glext.h:7303 # ATI_texture_float (GL/glext.h:7306) GL_ATI_texture_float = 1 # GL/glext.h:7307 # NV_float_buffer (GL/glext.h:7310) GL_NV_float_buffer = 1 # GL/glext.h:7311 # NV_fragment_program (GL/glext.h:7314) GL_NV_fragment_program = 1 # GL/glext.h:7315 # GL/glext.h:7318 glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program') # GL/glext.h:7319 glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program') # GL/glext.h:7320 glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:7321 glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') # GL/glext.h:7322 glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:7323 glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7325 PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7326 PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7327 PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7328 PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7329 PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7330 # NV_half_float (GL/glext.h:7333) GL_NV_half_float = 1 # GL/glext.h:7334 # GL/glext.h:7336 glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7337 glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7338 glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7339 glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7340 glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7341 glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7342 glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7343 glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7344 glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7345 glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7346 glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7347 glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7348 glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7349 glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7350 glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7351 glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7352 glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7353 glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7354 glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7355 glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7356 glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float') # GL/glext.h:7357 glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7358 glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7359 glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7360 glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7361 glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7362 glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7363 glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7364 glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7365 glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7366 glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7367 glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7368 glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7369 glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7370 glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float') # GL/glext.h:7371 glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7372 glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7373 glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7374 glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7375 glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7376 glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7377 glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7378 glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7379 glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7380 glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7381 glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7383 PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7384 PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7385 PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7386 PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7387 PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7388 PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7389 PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7390 PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7391 PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7392 PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7393 PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7394 PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7395 PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7396 PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7397 PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7398 PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7399 PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7400 PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7401 PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7402 PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:7403 PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7404 PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:7405 PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7406 PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7407 PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7408 PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7409 PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7410 PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7411 PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7412 PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7413 PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7414 PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7415 PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7416 PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:7417 PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7418 PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:7419 PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7420 PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7421 PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7422 PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7423 PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7424 PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7425 PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7426 PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7427 PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7428 # NV_pixel_data_range (GL/glext.h:7431) GL_NV_pixel_data_range = 1 # GL/glext.h:7432 # GL/glext.h:7434 glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range') # GL/glext.h:7435 glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range') PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7437 PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7438 # NV_primitive_restart (GL/glext.h:7441) GL_NV_primitive_restart = 1 # GL/glext.h:7442 # GL/glext.h:7444 glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart') # GL/glext.h:7445 glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart') PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:7447 PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7448 # NV_texture_expand_normal (GL/glext.h:7451) GL_NV_texture_expand_normal = 1 # GL/glext.h:7452 # NV_vertex_program2 (GL/glext.h:7455) GL_NV_vertex_program2 = 1 # GL/glext.h:7456 # ATI_map_object_buffer (GL/glext.h:7459) GL_ATI_map_object_buffer = 1 # GL/glext.h:7460 # GL/glext.h:7462 glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer') # GL/glext.h:7463 glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer') PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:7465 PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7466 # ATI_separate_stencil (GL/glext.h:7469) GL_ATI_separate_stencil = 1 # GL/glext.h:7470 # GL/glext.h:7472 glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil') # GL/glext.h:7473 glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil') PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:7475 PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:7476 # ATI_vertex_attrib_array_object (GL/glext.h:7479) GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:7480 # GL/glext.h:7482 glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint], 'ATI_vertex_attrib_array_object') # GL/glext.h:7483 glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_attrib_array_object') # GL/glext.h:7484 glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_attrib_array_object') PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:7486 PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7487 PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7488 # OES_read_format (GL/glext.h:7491) GL_OES_read_format = 1 # GL/glext.h:7492 # EXT_depth_bounds_test (GL/glext.h:7495) GL_EXT_depth_bounds_test = 1 # GL/glext.h:7496 GLclampd = c_double # /usr/include/GL/gl.h:135 # GL/glext.h:7498 glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test') PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:7500 # EXT_texture_mirror_clamp (GL/glext.h:7503) GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:7504 # EXT_blend_equation_separate (GL/glext.h:7507) GL_EXT_blend_equation_separate = 1 # GL/glext.h:7508 # GL/glext.h:7510 glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate') PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:7512 # MESA_pack_invert (GL/glext.h:7515) GL_MESA_pack_invert = 1 # GL/glext.h:7516 # MESA_ycbcr_texture (GL/glext.h:7519) GL_MESA_ycbcr_texture = 1 # GL/glext.h:7520 # EXT_pixel_buffer_object (GL/glext.h:7523) GL_EXT_pixel_buffer_object = 1 # GL/glext.h:7524 # NV_fragment_program_option (GL/glext.h:7527) GL_NV_fragment_program_option = 1 # GL/glext.h:7528 # NV_fragment_program2 (GL/glext.h:7531) GL_NV_fragment_program2 = 1 # GL/glext.h:7532 # NV_vertex_program2_option (GL/glext.h:7535) GL_NV_vertex_program2_option = 1 # GL/glext.h:7536 # NV_vertex_program3 (GL/glext.h:7539) GL_NV_vertex_program3 = 1 # GL/glext.h:7540 # EXT_framebuffer_object (GL/glext.h:7543) GL_EXT_framebuffer_object = 1 # GL/glext.h:7544 # GL/glext.h:7546 glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:7547 glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7548 glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7549 glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7550 glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object') # GL/glext.h:7551 glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:7552 glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:7553 glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7554 glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7555 glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7556 glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object') # GL/glext.h:7557 glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7558 glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7559 glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7560 glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7561 glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:7562 glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object') PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7564 PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7565 PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7566 PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7567 PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:7568 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7569 PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7570 PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7571 PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7572 PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7573 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:7574 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7575 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7576 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7577 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:7578 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7579 PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7580 # GREMEDY_string_marker (GL/glext.h:7583) GL_GREMEDY_string_marker = 1 # GL/glext.h:7584 # GL/glext.h:7586 glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker') PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7588 # EXT_Cg_shader (GL/glext.h:7591) GL_EXT_Cg_shader = 1 # GL/glext.h:7592 # EXT_timer_query (GL/glext.h:7595) GL_EXT_timer_query = 1 # GL/glext.h:7596 # GL/glext.h:7598 glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query') # GL/glext.h:7599 glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query') PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7601 PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7602 # EXT_texture_buffer_object (GL/glext.h:7605) GL_EXT_texture_buffer_object = 1 # GL/glext.h:7606 # GL/glext.h:7608 glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object') PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7610 # NV_transform_feedback (GL/glext.h:7613) GL_NV_transform_feedback = 1 # GL/glext.h:7614 # GL/glext.h:7616 glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback') # GL/glext.h:7617 glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback') # GL/glext.h:7618 glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:7619 glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback') # GL/glext.h:7620 glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback') # GL/glext.h:7621 glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback') # GL/glext.h:7622 glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:7623 glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7624 glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7625 glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7626 glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7628 PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:7629 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:7630 PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7631 PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7632 PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7633 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7634 PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:7635 PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7636 PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:7637 PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7638 # NV_depth_buffer_float (GL/glext.h:7642) GL_NV_depth_buffer_float = 1 # GL/glext.h:7643 # GL/glext.h:7645 glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') # GL/glext.h:7646 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') # GL/glext.h:7647 glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7649 PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:7650 PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7651 # EXT_texture_compression_latc (GL/glext.h:7654) GL_EXT_texture_compression_latc = 1 # GL/glext.h:7655 # EXT_framebuffer_sRGB (GL/glext.h:7658) GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:7659 # EXT_texture_shared_exponent (GL/glext.h:7662) GL_EXT_texture_shared_exponent = 1 # GL/glext.h:7663 # EXT_packed_float (GL/glext.h:7666) GL_EXT_packed_float = 1 # GL/glext.h:7667 # EXT_texture_array (GL/glext.h:7670) GL_EXT_texture_array = 1 # GL/glext.h:7671 # EXT_draw_buffers2 (GL/glext.h:7674) GL_EXT_draw_buffers2 = 1 # GL/glext.h:7675 # GL/glext.h:7677 glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2') # GL/glext.h:7678 glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2') # GL/glext.h:7679 glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2') # GL/glext.h:7680 glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:7681 glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:7682 glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2') PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:7684 PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:7685 PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7686 PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7687 PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7688 PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7689 # EXT_texture_integer (GL/glext.h:7692) GL_EXT_texture_integer = 1 # GL/glext.h:7693 # GL/glext.h:7695 glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:7696 glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:7697 glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:7698 glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:7699 glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer') # GL/glext.h:7700 glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer') PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7702 PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7703 PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7704 PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7705 PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:7706 PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7707 # EXT_bindable_uniform (GL/glext.h:7710) GL_EXT_bindable_uniform = 1 # GL/glext.h:7711 # GL/glext.h:7713 glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform') # GL/glext.h:7714 glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform') # GL/glext.h:7715 glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform') PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:7717 PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:7718 PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:7719 # EXT_gpu_shader4 (GL/glext.h:7722) GL_EXT_gpu_shader4 = 1 # GL/glext.h:7723 # GL/glext.h:7725 glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7726 glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:7727 glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:7728 glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7729 glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7730 glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7731 glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7732 glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7733 glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7734 glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7735 glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7736 glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7737 glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7738 glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7739 glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7740 glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7741 glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7742 glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7743 glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7744 glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7745 glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7746 glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7747 glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7748 glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7749 glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7750 glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7751 glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7752 glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_gpu_shader4') # GL/glext.h:7753 glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'EXT_gpu_shader4') # GL/glext.h:7754 glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_gpu_shader4') # GL/glext.h:7755 glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_gpu_shader4') # GL/glext.h:7756 glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_gpu_shader4') # GL/glext.h:7757 glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7758 glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'EXT_gpu_shader4') PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:7760 PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7761 PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7762 PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:7763 PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:7764 PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:7765 PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7766 PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7767 PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7768 PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7769 PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7770 PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:7771 PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:7772 PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:7773 PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7774 PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7775 PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:7776 PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7777 PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7778 PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7779 PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7780 PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7781 PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7782 PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7783 PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7784 PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7785 PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7786 PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7787 PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7788 PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7789 PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7790 PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7791 PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7792 PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7793 # EXT_geometry_shader4 (GL/glext.h:7797) GL_EXT_geometry_shader4 = 1 # GL/glext.h:7798 # GL/glext.h:7800 glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4') # GL/glext.h:7801 glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7802 glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7803 glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'EXT_geometry_shader4') PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7805 PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7806 PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7807 PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7808 # NV_geometry_program4 (GL/glext.h:7811) GL_NV_geometry_program4 = 1 # GL/glext.h:7812 # GL/glext.h:7814 glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4') PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7816 # NV_gpu_program4 (GL/glext.h:7819) GL_NV_gpu_program4 = 1 # GL/glext.h:7820 # GL/glext.h:7822 glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7823 glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7824 glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7825 glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7826 glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7827 glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7828 glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7829 glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7830 glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7831 glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7832 glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7833 glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7834 glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7835 glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7836 glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7837 glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7839 PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7840 PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7841 PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7842 PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7843 PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7844 PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7845 PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7846 PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7847 PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7848 PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7849 PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7850 PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7851 PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7852 PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7853 PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7854 # NV_parameter_buffer_object (GL/glext.h:7857) GL_NV_parameter_buffer_object = 1 # GL/glext.h:7858 # GL/glext.h:7860 glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)], 'NV_parameter_buffer_object') # GL/glext.h:7861 glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)], 'NV_parameter_buffer_object') # GL/glext.h:7862 glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)], 'NV_parameter_buffer_object') PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7864 PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7865 PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7866 # EXT_framebuffer_multisample (GL/glext.h:7869) GL_EXT_framebuffer_multisample = 1 # GL/glext.h:7870 # GL/glext.h:7872 glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_multisample') PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7874 # NV_framebuffer_multisample_coverage (GL/glext.h:7877) GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:7878 # GL/glext.h:7880 glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'NV_framebuffer_multisample_coverage') PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7882 # EXT_framebuffer_blit (GL/glext.h:7885) GL_EXT_framebuffer_blit = 1 # GL/glext.h:7886 # GL/glext.h:7888 glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'EXT_framebuffer_blit') PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7890 # EXT_draw_instanced (GL/glext.h:7893) GL_EXT_draw_instanced = 1 # GL/glext.h:7894 # GL/glext.h:7896 glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced') # GL/glext.h:7897 glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'EXT_draw_instanced') PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7899 PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7900 # EXT_texture_compression_rgtc (GL/glext.h:7903) GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:7904 # NV_present_video (GL/glext.h:7907) GL_NV_present_video = 1 # GL/glext.h:7908 # GL/glext.h:7910 glPresentFrameKeyedNV = _link_function('glPresentFrameKeyedNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint], 'NV_present_video') # GL/glext.h:7917 glPresentFrameDualFillNV = _link_function('glPresentFrameDualFillNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint], 'NV_present_video') # GL/glext.h:7926 glGetVideoivNV = _link_function('glGetVideoivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_present_video') # GL/glext.h:7927 glGetVideouivNV = _link_function('glGetVideouivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_present_video') # GL/glext.h:7928 glGetVideoi64vNV = _link_function('glGetVideoi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_present_video') # GL/glext.h:7929 glGetVideoui64vNV = _link_function('glGetVideoui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_present_video') PFNGLPRESENTFRAMEKEYEDNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) # GL/glext.h:7931 PFNGLPRESENTFRAMEDUALFILLNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) # GL/glext.h:7938 PFNGLGETVIDEOIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7947 PFNGLGETVIDEOUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7948 PFNGLGETVIDEOI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7949 PFNGLGETVIDEOUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7950 # NV_conditional_render (GL/glext.h:7953) GL_NV_conditional_render = 1 # GL/glext.h:7954 # GL/glext.h:7956 glBeginConditionalRenderNV = _link_function('glBeginConditionalRenderNV', None, [GLuint, GLenum], 'NV_conditional_render') # GL/glext.h:7957 glEndConditionalRenderNV = _link_function('glEndConditionalRenderNV', None, [], 'NV_conditional_render') PFNGLBEGINCONDITIONALRENDERNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7959 PFNGLENDCONDITIONALRENDERNVPROC = CFUNCTYPE(None) # GL/glext.h:7960 # EXT_transform_feedback (GL/glext.h:7963) GL_EXT_transform_feedback = 1 # GL/glext.h:7964 # GL/glext.h:7966 glBeginTransformFeedbackEXT = _link_function('glBeginTransformFeedbackEXT', None, [GLenum], 'EXT_transform_feedback') # GL/glext.h:7967 glEndTransformFeedbackEXT = _link_function('glEndTransformFeedbackEXT', None, [], 'EXT_transform_feedback') # GL/glext.h:7968 glBindBufferRangeEXT = _link_function('glBindBufferRangeEXT', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'EXT_transform_feedback') # GL/glext.h:7969 glBindBufferOffsetEXT = _link_function('glBindBufferOffsetEXT', None, [GLenum, GLuint, GLuint, GLintptr], 'EXT_transform_feedback') # GL/glext.h:7970 glBindBufferBaseEXT = _link_function('glBindBufferBaseEXT', None, [GLenum, GLuint, GLuint], 'EXT_transform_feedback') # GL/glext.h:7971 glTransformFeedbackVaryingsEXT = _link_function('glTransformFeedbackVaryingsEXT', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'EXT_transform_feedback') # GL/glext.h:7972 glGetTransformFeedbackVaryingEXT = _link_function('glGetTransformFeedbackVaryingEXT', None, [GLuint, GLuint, POINTER(GLint)], 'EXT_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7974 PFNGLENDTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None) # GL/glext.h:7975 PFNGLBINDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7976 PFNGLBINDBUFFEROFFSETEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7977 PFNGLBINDBUFFERBASEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7978 PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7979 PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7980 # EXT_direct_state_access (GL/glext.h:7983) GL_EXT_direct_state_access = 1 # GL/glext.h:7984 # GL/glext.h:7986 glClientAttribDefaultEXT = _link_function('glClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:7987 glPushClientAttribDefaultEXT = _link_function('glPushClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:7988 glMatrixLoadfEXT = _link_function('glMatrixLoadfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:7989 glMatrixLoaddEXT = _link_function('glMatrixLoaddEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:7990 glMatrixMultfEXT = _link_function('glMatrixMultfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:7991 glMatrixMultdEXT = _link_function('glMatrixMultdEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:7992 glMatrixLoadIdentityEXT = _link_function('glMatrixLoadIdentityEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:7993 glMatrixRotatefEXT = _link_function('glMatrixRotatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7994 glMatrixRotatedEXT = _link_function('glMatrixRotatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7995 glMatrixScalefEXT = _link_function('glMatrixScalefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7996 glMatrixScaledEXT = _link_function('glMatrixScaledEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7997 glMatrixTranslatefEXT = _link_function('glMatrixTranslatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7998 glMatrixTranslatedEXT = _link_function('glMatrixTranslatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7999 glMatrixFrustumEXT = _link_function('glMatrixFrustumEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8000 glMatrixOrthoEXT = _link_function('glMatrixOrthoEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8001 glMatrixPopEXT = _link_function('glMatrixPopEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:8002 glMatrixPushEXT = _link_function('glMatrixPushEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:8003 glMatrixLoadTransposefEXT = _link_function('glMatrixLoadTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8004 glMatrixLoadTransposedEXT = _link_function('glMatrixLoadTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8005 glMatrixMultTransposefEXT = _link_function('glMatrixMultTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8006 glMatrixMultTransposedEXT = _link_function('glMatrixMultTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8007 glTextureParameterfEXT = _link_function('glTextureParameterfEXT', None, [GLuint, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8008 glTextureParameterfvEXT = _link_function('glTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8009 glTextureParameteriEXT = _link_function('glTextureParameteriEXT', None, [GLuint, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8010 glTextureParameterivEXT = _link_function('glTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8011 glTextureImage1DEXT = _link_function('glTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8012 glTextureImage2DEXT = _link_function('glTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8013 glTextureSubImage1DEXT = _link_function('glTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8014 glTextureSubImage2DEXT = _link_function('glTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8015 glCopyTextureImage1DEXT = _link_function('glCopyTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8016 glCopyTextureImage2DEXT = _link_function('glCopyTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8017 glCopyTextureSubImage1DEXT = _link_function('glCopyTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8018 glCopyTextureSubImage2DEXT = _link_function('glCopyTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8019 glGetTextureImageEXT = _link_function('glGetTextureImageEXT', None, [GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8020 glGetTextureParameterfvEXT = _link_function('glGetTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8021 glGetTextureParameterivEXT = _link_function('glGetTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8022 glGetTextureLevelParameterfvEXT = _link_function('glGetTextureLevelParameterfvEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8023 glGetTextureLevelParameterivEXT = _link_function('glGetTextureLevelParameterivEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8024 glTextureImage3DEXT = _link_function('glTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8025 glTextureSubImage3DEXT = _link_function('glTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8026 glCopyTextureSubImage3DEXT = _link_function('glCopyTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8027 glMultiTexParameterfEXT = _link_function('glMultiTexParameterfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8028 glMultiTexParameterfvEXT = _link_function('glMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8029 glMultiTexParameteriEXT = _link_function('glMultiTexParameteriEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8030 glMultiTexParameterivEXT = _link_function('glMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8031 glMultiTexImage1DEXT = _link_function('glMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8032 glMultiTexImage2DEXT = _link_function('glMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8033 glMultiTexSubImage1DEXT = _link_function('glMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8034 glMultiTexSubImage2DEXT = _link_function('glMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8035 glCopyMultiTexImage1DEXT = _link_function('glCopyMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8036 glCopyMultiTexImage2DEXT = _link_function('glCopyMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8037 glCopyMultiTexSubImage1DEXT = _link_function('glCopyMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8038 glCopyMultiTexSubImage2DEXT = _link_function('glCopyMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8039 glGetMultiTexImageEXT = _link_function('glGetMultiTexImageEXT', None, [GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8040 glGetMultiTexParameterfvEXT = _link_function('glGetMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8041 glGetMultiTexParameterivEXT = _link_function('glGetMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8042 glGetMultiTexLevelParameterfvEXT = _link_function('glGetMultiTexLevelParameterfvEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8043 glGetMultiTexLevelParameterivEXT = _link_function('glGetMultiTexLevelParameterivEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8044 glMultiTexImage3DEXT = _link_function('glMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8045 glMultiTexSubImage3DEXT = _link_function('glMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8046 glCopyMultiTexSubImage3DEXT = _link_function('glCopyMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8047 glBindMultiTextureEXT = _link_function('glBindMultiTextureEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8048 glEnableClientStateIndexedEXT = _link_function('glEnableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8049 glDisableClientStateIndexedEXT = _link_function('glDisableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8050 glMultiTexCoordPointerEXT = _link_function('glMultiTexCoordPointerEXT', None, [GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8051 glMultiTexEnvfEXT = _link_function('glMultiTexEnvfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8052 glMultiTexEnvfvEXT = _link_function('glMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8053 glMultiTexEnviEXT = _link_function('glMultiTexEnviEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8054 glMultiTexEnvivEXT = _link_function('glMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8055 glMultiTexGendEXT = _link_function('glMultiTexGendEXT', None, [GLenum, GLenum, GLenum, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8056 glMultiTexGendvEXT = _link_function('glMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8057 glMultiTexGenfEXT = _link_function('glMultiTexGenfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8058 glMultiTexGenfvEXT = _link_function('glMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8059 glMultiTexGeniEXT = _link_function('glMultiTexGeniEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8060 glMultiTexGenivEXT = _link_function('glMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8061 glGetMultiTexEnvfvEXT = _link_function('glGetMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8062 glGetMultiTexEnvivEXT = _link_function('glGetMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8063 glGetMultiTexGendvEXT = _link_function('glGetMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8064 glGetMultiTexGenfvEXT = _link_function('glGetMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8065 glGetMultiTexGenivEXT = _link_function('glGetMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8066 glGetFloatIndexedvEXT = _link_function('glGetFloatIndexedvEXT', None, [GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8067 glGetDoubleIndexedvEXT = _link_function('glGetDoubleIndexedvEXT', None, [GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8068 glGetPointerIndexedvEXT = _link_function('glGetPointerIndexedvEXT', None, [GLenum, GLuint, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:8069 glCompressedTextureImage3DEXT = _link_function('glCompressedTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8070 glCompressedTextureImage2DEXT = _link_function('glCompressedTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8071 glCompressedTextureImage1DEXT = _link_function('glCompressedTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8072 glCompressedTextureSubImage3DEXT = _link_function('glCompressedTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8073 glCompressedTextureSubImage2DEXT = _link_function('glCompressedTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8074 glCompressedTextureSubImage1DEXT = _link_function('glCompressedTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8075 glGetCompressedTextureImageEXT = _link_function('glGetCompressedTextureImageEXT', None, [GLuint, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8076 glCompressedMultiTexImage3DEXT = _link_function('glCompressedMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8077 glCompressedMultiTexImage2DEXT = _link_function('glCompressedMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8078 glCompressedMultiTexImage1DEXT = _link_function('glCompressedMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8079 glCompressedMultiTexSubImage3DEXT = _link_function('glCompressedMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8080 glCompressedMultiTexSubImage2DEXT = _link_function('glCompressedMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8081 glCompressedMultiTexSubImage1DEXT = _link_function('glCompressedMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8082 glGetCompressedMultiTexImageEXT = _link_function('glGetCompressedMultiTexImageEXT', None, [GLenum, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8083 glNamedProgramStringEXT = _link_function('glNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8084 glNamedProgramLocalParameter4dEXT = _link_function('glNamedProgramLocalParameter4dEXT', None, [GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8085 glNamedProgramLocalParameter4dvEXT = _link_function('glNamedProgramLocalParameter4dvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8086 glNamedProgramLocalParameter4fEXT = _link_function('glNamedProgramLocalParameter4fEXT', None, [GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8087 glNamedProgramLocalParameter4fvEXT = _link_function('glNamedProgramLocalParameter4fvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8088 glGetNamedProgramLocalParameterdvEXT = _link_function('glGetNamedProgramLocalParameterdvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8089 glGetNamedProgramLocalParameterfvEXT = _link_function('glGetNamedProgramLocalParameterfvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8090 glGetNamedProgramivEXT = _link_function('glGetNamedProgramivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8091 glGetNamedProgramStringEXT = _link_function('glGetNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8092 glNamedProgramLocalParameters4fvEXT = _link_function('glNamedProgramLocalParameters4fvEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8093 glNamedProgramLocalParameterI4iEXT = _link_function('glNamedProgramLocalParameterI4iEXT', None, [GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8094 glNamedProgramLocalParameterI4ivEXT = _link_function('glNamedProgramLocalParameterI4ivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8095 glNamedProgramLocalParametersI4ivEXT = _link_function('glNamedProgramLocalParametersI4ivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8096 glNamedProgramLocalParameterI4uiEXT = _link_function('glNamedProgramLocalParameterI4uiEXT', None, [GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8097 glNamedProgramLocalParameterI4uivEXT = _link_function('glNamedProgramLocalParameterI4uivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8098 glNamedProgramLocalParametersI4uivEXT = _link_function('glNamedProgramLocalParametersI4uivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8099 glGetNamedProgramLocalParameterIivEXT = _link_function('glGetNamedProgramLocalParameterIivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8100 glGetNamedProgramLocalParameterIuivEXT = _link_function('glGetNamedProgramLocalParameterIuivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8101 glTextureParameterIivEXT = _link_function('glTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8102 glTextureParameterIuivEXT = _link_function('glTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8103 glGetTextureParameterIivEXT = _link_function('glGetTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8104 glGetTextureParameterIuivEXT = _link_function('glGetTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8105 glMultiTexParameterIivEXT = _link_function('glMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8106 glMultiTexParameterIuivEXT = _link_function('glMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8107 glGetMultiTexParameterIivEXT = _link_function('glGetMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8108 glGetMultiTexParameterIuivEXT = _link_function('glGetMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8109 glProgramUniform1fEXT = _link_function('glProgramUniform1fEXT', None, [GLuint, GLint, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8110 glProgramUniform2fEXT = _link_function('glProgramUniform2fEXT', None, [GLuint, GLint, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8111 glProgramUniform3fEXT = _link_function('glProgramUniform3fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8112 glProgramUniform4fEXT = _link_function('glProgramUniform4fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8113 glProgramUniform1iEXT = _link_function('glProgramUniform1iEXT', None, [GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8114 glProgramUniform2iEXT = _link_function('glProgramUniform2iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8115 glProgramUniform3iEXT = _link_function('glProgramUniform3iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8116 glProgramUniform4iEXT = _link_function('glProgramUniform4iEXT', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8117 glProgramUniform1fvEXT = _link_function('glProgramUniform1fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8118 glProgramUniform2fvEXT = _link_function('glProgramUniform2fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8119 glProgramUniform3fvEXT = _link_function('glProgramUniform3fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8120 glProgramUniform4fvEXT = _link_function('glProgramUniform4fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8121 glProgramUniform1ivEXT = _link_function('glProgramUniform1ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8122 glProgramUniform2ivEXT = _link_function('glProgramUniform2ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8123 glProgramUniform3ivEXT = _link_function('glProgramUniform3ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8124 glProgramUniform4ivEXT = _link_function('glProgramUniform4ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8125 glProgramUniformMatrix2fvEXT = _link_function('glProgramUniformMatrix2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8126 glProgramUniformMatrix3fvEXT = _link_function('glProgramUniformMatrix3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8127 glProgramUniformMatrix4fvEXT = _link_function('glProgramUniformMatrix4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8128 glProgramUniformMatrix2x3fvEXT = _link_function('glProgramUniformMatrix2x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8129 glProgramUniformMatrix3x2fvEXT = _link_function('glProgramUniformMatrix3x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8130 glProgramUniformMatrix2x4fvEXT = _link_function('glProgramUniformMatrix2x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8131 glProgramUniformMatrix4x2fvEXT = _link_function('glProgramUniformMatrix4x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8132 glProgramUniformMatrix3x4fvEXT = _link_function('glProgramUniformMatrix3x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8133 glProgramUniformMatrix4x3fvEXT = _link_function('glProgramUniformMatrix4x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8134 glProgramUniform1uiEXT = _link_function('glProgramUniform1uiEXT', None, [GLuint, GLint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8135 glProgramUniform2uiEXT = _link_function('glProgramUniform2uiEXT', None, [GLuint, GLint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8136 glProgramUniform3uiEXT = _link_function('glProgramUniform3uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8137 glProgramUniform4uiEXT = _link_function('glProgramUniform4uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8138 glProgramUniform1uivEXT = _link_function('glProgramUniform1uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8139 glProgramUniform2uivEXT = _link_function('glProgramUniform2uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8140 glProgramUniform3uivEXT = _link_function('glProgramUniform3uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8141 glProgramUniform4uivEXT = _link_function('glProgramUniform4uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8142 glNamedBufferDataEXT = _link_function('glNamedBufferDataEXT', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], 'EXT_direct_state_access') # GL/glext.h:8143 glNamedBufferSubDataEXT = _link_function('glNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8144 glMapNamedBufferEXT = _link_function('glMapNamedBufferEXT', POINTER(GLvoid), [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8145 glUnmapNamedBufferEXT = _link_function('glUnmapNamedBufferEXT', GLboolean, [GLuint], 'EXT_direct_state_access') # GL/glext.h:8146 glGetNamedBufferParameterivEXT = _link_function('glGetNamedBufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8147 glGetNamedBufferPointervEXT = _link_function('glGetNamedBufferPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:8148 glGetNamedBufferSubDataEXT = _link_function('glGetNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8149 glTextureBufferEXT = _link_function('glTextureBufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8150 glMultiTexBufferEXT = _link_function('glMultiTexBufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8151 glNamedRenderbufferStorageEXT = _link_function('glNamedRenderbufferStorageEXT', None, [GLuint, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8152 glGetNamedRenderbufferParameterivEXT = _link_function('glGetNamedRenderbufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8153 glCheckNamedFramebufferStatusEXT = _link_function('glCheckNamedFramebufferStatusEXT', GLenum, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8154 glNamedFramebufferTexture1DEXT = _link_function('glNamedFramebufferTexture1DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8155 glNamedFramebufferTexture2DEXT = _link_function('glNamedFramebufferTexture2DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8156 glNamedFramebufferTexture3DEXT = _link_function('glNamedFramebufferTexture3DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8157 glNamedFramebufferRenderbufferEXT = _link_function('glNamedFramebufferRenderbufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8158 glGetNamedFramebufferAttachmentParameterivEXT = _link_function('glGetNamedFramebufferAttachmentParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8159 glGenerateTextureMipmapEXT = _link_function('glGenerateTextureMipmapEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8160 glGenerateMultiTexMipmapEXT = _link_function('glGenerateMultiTexMipmapEXT', None, [GLenum, GLenum], 'EXT_direct_state_access') # GL/glext.h:8161 glFramebufferDrawBufferEXT = _link_function('glFramebufferDrawBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8162 glFramebufferDrawBuffersEXT = _link_function('glFramebufferDrawBuffersEXT', None, [GLuint, GLsizei, POINTER(GLenum)], 'EXT_direct_state_access') # GL/glext.h:8163 glFramebufferReadBufferEXT = _link_function('glFramebufferReadBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8164 glGetFramebufferParameterivEXT = _link_function('glGetFramebufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8165 glNamedRenderbufferStorageMultisampleEXT = _link_function('glNamedRenderbufferStorageMultisampleEXT', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8166 glNamedRenderbufferStorageMultisampleCoverageEXT = _link_function('glNamedRenderbufferStorageMultisampleCoverageEXT', None, [GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8167 glNamedFramebufferTextureEXT = _link_function('glNamedFramebufferTextureEXT', None, [GLuint, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8168 glNamedFramebufferTextureLayerEXT = _link_function('glNamedFramebufferTextureLayerEXT', None, [GLuint, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8169 glNamedFramebufferTextureFaceEXT = _link_function('glNamedFramebufferTextureFaceEXT', None, [GLuint, GLenum, GLuint, GLint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8170 glTextureRenderbufferEXT = _link_function('glTextureRenderbufferEXT', None, [GLuint, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8171 glMultiTexRenderbufferEXT = _link_function('glMultiTexRenderbufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') PFNGLCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8173 PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8174 PFNGLMATRIXLOADFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8175 PFNGLMATRIXLOADDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8176 PFNGLMATRIXMULTFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8177 PFNGLMATRIXMULTDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8178 PFNGLMATRIXLOADIDENTITYEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8179 PFNGLMATRIXROTATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8180 PFNGLMATRIXROTATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8181 PFNGLMATRIXSCALEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8182 PFNGLMATRIXSCALEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8183 PFNGLMATRIXTRANSLATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8184 PFNGLMATRIXTRANSLATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8185 PFNGLMATRIXFRUSTUMEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8186 PFNGLMATRIXORTHOEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8187 PFNGLMATRIXPOPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8188 PFNGLMATRIXPUSHEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8189 PFNGLMATRIXLOADTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8190 PFNGLMATRIXLOADTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8191 PFNGLMATRIXMULTTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8192 PFNGLMATRIXMULTTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8193 PFNGLTEXTUREPARAMETERFEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLfloat) # GL/glext.h:8194 PFNGLTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8195 PFNGLTEXTUREPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLint) # GL/glext.h:8196 PFNGLTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8197 PFNGLTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8198 PFNGLTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8199 PFNGLTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8200 PFNGLTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8201 PFNGLCOPYTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8202 PFNGLCOPYTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8203 PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8204 PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8205 PFNGLGETTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8206 PFNGLGETTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8207 PFNGLGETTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8208 PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8209 PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8210 PFNGLTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8211 PFNGLTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8212 PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8213 PFNGLMULTITEXPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8214 PFNGLMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8215 PFNGLMULTITEXPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8216 PFNGLMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8217 PFNGLMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8218 PFNGLMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8219 PFNGLMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8220 PFNGLMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8221 PFNGLCOPYMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8222 PFNGLCOPYMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8223 PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8224 PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8225 PFNGLGETMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8226 PFNGLGETMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8227 PFNGLGETMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8228 PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8229 PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8230 PFNGLMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8231 PFNGLMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8232 PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8233 PFNGLBINDMULTITEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:8234 PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8235 PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8236 PFNGLMULTITEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8237 PFNGLMULTITEXENVFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8238 PFNGLMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8239 PFNGLMULTITEXENVIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8240 PFNGLMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8241 PFNGLMULTITEXGENDEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLdouble) # GL/glext.h:8242 PFNGLMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8243 PFNGLMULTITEXGENFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8244 PFNGLMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8245 PFNGLMULTITEXGENIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8246 PFNGLMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8247 PFNGLGETMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8248 PFNGLGETMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8249 PFNGLGETMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8250 PFNGLGETMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8251 PFNGLGETMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8252 PFNGLGETFLOATINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8253 PFNGLGETDOUBLEINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8254 PFNGLGETPOINTERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(POINTER(GLvoid))) # GL/glext.h:8255 PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8256 PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8257 PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8258 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8259 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8260 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8261 PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8262 PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8263 PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8264 PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8265 PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8266 PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8267 PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8268 PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8269 PFNGLNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8270 PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8271 PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8272 PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8273 PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8274 PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8275 PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8276 PFNGLGETNAMEDPROGRAMIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8277 PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8278 PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8279 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8280 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8281 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:8282 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8283 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8284 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:8285 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8286 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8287 PFNGLTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8288 PFNGLTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8289 PFNGLGETTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8290 PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8291 PFNGLMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8292 PFNGLMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8293 PFNGLGETMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8294 PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8295 PFNGLPROGRAMUNIFORM1FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:8296 PFNGLPROGRAMUNIFORM2FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:8297 PFNGLPROGRAMUNIFORM3FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:8298 PFNGLPROGRAMUNIFORM4FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8299 PFNGLPROGRAMUNIFORM1IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:8300 PFNGLPROGRAMUNIFORM2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:8301 PFNGLPROGRAMUNIFORM3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8302 PFNGLPROGRAMUNIFORM4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:8303 PFNGLPROGRAMUNIFORM1FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8304 PFNGLPROGRAMUNIFORM2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8305 PFNGLPROGRAMUNIFORM3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8306 PFNGLPROGRAMUNIFORM4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8307 PFNGLPROGRAMUNIFORM1IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8308 PFNGLPROGRAMUNIFORM2IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8309 PFNGLPROGRAMUNIFORM3IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8310 PFNGLPROGRAMUNIFORM4IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8311 PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8312 PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8313 PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8314 PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8315 PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8316 PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8317 PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8318 PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8319 PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8320 PFNGLPROGRAMUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:8321 PFNGLPROGRAMUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:8322 PFNGLPROGRAMUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:8323 PFNGLPROGRAMUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8324 PFNGLPROGRAMUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8325 PFNGLPROGRAMUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8326 PFNGLPROGRAMUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8327 PFNGLPROGRAMUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8328 PFNGLNAMEDBUFFERDATAEXTPROC = CFUNCTYPE(None, GLuint, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:8329 PFNGLNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8330 PFNGLMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLenum) # GL/glext.h:8331 PFNGLUNMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8332 PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8333 PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8334 PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8335 PFNGLTEXTUREBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8336 PFNGLMULTITEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:8337 PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei) # GL/glext.h:8338 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8339 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLuint, GLenum) # GL/glext.h:8340 PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8341 PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8342 PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:8343 PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8344 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8345 PFNGLGENERATETEXTUREMIPMAPEXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8346 PFNGLGENERATEMULTITEXMIPMAPEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8347 PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8348 PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLenum)) # GL/glext.h:8349 PFNGLFRAMEBUFFERREADBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8350 PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8351 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:8352 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:8353 PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint) # GL/glext.h:8354 PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint) # GL/glext.h:8355 PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLenum) # GL/glext.h:8356 PFNGLTEXTURERENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:8357 PFNGLMULTITEXRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:8358 # EXT_vertex_array_bgra (GL/glext.h:8361) GL_EXT_vertex_array_bgra = 1 # GL/glext.h:8362 # EXT_texture_swizzle (GL/glext.h:8365) GL_EXT_texture_swizzle = 1 # GL/glext.h:8366 # NV_explicit_multisample (GL/glext.h:8369) GL_NV_explicit_multisample = 1 # GL/glext.h:8370 # GL/glext.h:8372 glGetMultisamplefvNV = _link_function('glGetMultisamplefvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_explicit_multisample') # GL/glext.h:8373 glSampleMaskIndexedNV = _link_function('glSampleMaskIndexedNV', None, [GLuint, GLbitfield], 'NV_explicit_multisample') # GL/glext.h:8374 glTexRenderbufferNV = _link_function('glTexRenderbufferNV', None, [GLenum, GLuint], 'NV_explicit_multisample') PFNGLGETMULTISAMPLEFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8376 PFNGLSAMPLEMASKINDEXEDNVPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:8377 PFNGLTEXRENDERBUFFERNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8378 # NV_transform_feedback2 (GL/glext.h:8381) GL_NV_transform_feedback2 = 1 # GL/glext.h:8382 # GL/glext.h:8384 glBindTransformFeedbackNV = _link_function('glBindTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') # GL/glext.h:8385 glDeleteTransformFeedbacksNV = _link_function('glDeleteTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:8386 glGenTransformFeedbacksNV = _link_function('glGenTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:8387 glIsTransformFeedbackNV = _link_function('glIsTransformFeedbackNV', GLboolean, [GLuint], 'NV_transform_feedback2') # GL/glext.h:8388 glPauseTransformFeedbackNV = _link_function('glPauseTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:8389 glResumeTransformFeedbackNV = _link_function('glResumeTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:8390 glDrawTransformFeedbackNV = _link_function('glDrawTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') PFNGLBINDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8392 PFNGLDELETETRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8393 PFNGLGENTRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8394 PFNGLISTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8395 PFNGLPAUSETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:8396 PFNGLRESUMETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:8397 PFNGLDRAWTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8398 # NV_vertex_buffer_unified_memory (GL/glext.h:8401) GL_NV_vertex_buffer_unified_memory = 1 # GL/glext.h:8402 # GL/glext.h:8404 glBufferAddressRangeNV = _link_function('glBufferAddressRangeNV', None, [GLenum, GLuint, GLuint64EXT, GLsizeiptr], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8405 glVertexFormatNV = _link_function('glVertexFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8406 glNormalFormatNV = _link_function('glNormalFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8407 glColorFormatNV = _link_function('glColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8408 glIndexFormatNV = _link_function('glIndexFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8409 glTexCoordFormatNV = _link_function('glTexCoordFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8410 glEdgeFlagFormatNV = _link_function('glEdgeFlagFormatNV', None, [GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8411 glSecondaryColorFormatNV = _link_function('glSecondaryColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8412 glFogCoordFormatNV = _link_function('glFogCoordFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8413 glVertexAttribFormatNV = _link_function('glVertexAttribFormatNV', None, [GLuint, GLint, GLenum, GLboolean, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8414 glVertexAttribIFormatNV = _link_function('glVertexAttribIFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8415 glGetIntegerui64i_vNV = _link_function('glGetIntegerui64i_vNV', None, [GLenum, GLuint, POINTER(GLuint64EXT)], 'NV_vertex_buffer_unified_memory') PFNGLBUFFERADDRESSRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint64EXT, GLsizeiptr) # GL/glext.h:8417 PFNGLVERTEXFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8418 PFNGLNORMALFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8419 PFNGLCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8420 PFNGLINDEXFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8421 PFNGLTEXCOORDFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8422 PFNGLEDGEFLAGFORMATNVPROC = CFUNCTYPE(None, GLsizei) # GL/glext.h:8423 PFNGLSECONDARYCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8424 PFNGLFOGCOORDFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8425 PFNGLVERTEXATTRIBFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei) # GL/glext.h:8426 PFNGLVERTEXATTRIBIFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:8427 PFNGLGETINTEGERUI64I_VNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:8428 # NV_shader_buffer_load (GL/glext.h:8432) GL_NV_shader_buffer_load = 1 # GL/glext.h:8433 # GL/glext.h:8435 glGetBufferParameterui64vNV = _link_function('glGetBufferParameterui64vNV', None, [GLenum, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8436 glGetIntegerui64vNV = _link_function('glGetIntegerui64vNV', None, [GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8437 glGetNamedBufferParameterui64vNV = _link_function('glGetNamedBufferParameterui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8438 glIsBufferResidentNV = _link_function('glIsBufferResidentNV', GLboolean, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:8439 glIsNamedBufferResidentNV = _link_function('glIsNamedBufferResidentNV', GLboolean, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:8440 glMakeBufferNonResidentNV = _link_function('glMakeBufferNonResidentNV', None, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:8441 glMakeBufferResidentNV = _link_function('glMakeBufferResidentNV', None, [GLenum, GLenum], 'NV_shader_buffer_load') # GL/glext.h:8442 glMakeNamedBufferNonResidentNV = _link_function('glMakeNamedBufferNonResidentNV', None, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:8443 glMakeNamedBufferResidentNV = _link_function('glMakeNamedBufferResidentNV', None, [GLuint, GLenum], 'NV_shader_buffer_load') # GL/glext.h:8444 glUniformui64NV = _link_function('glUniformui64NV', None, [GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:8445 glUniformui64vNV = _link_function('glUniformui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8446 glGetUniformui64vNV = _link_function('glGetUniformui64vNV', None, [GLuint, GLint, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8447 glProgramUniformui64NV = _link_function('glProgramUniformui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:8448 glProgramUniformui64vNV = _link_function('glProgramUniformui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') PFNGLGETBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8450 PFNGLGETINTEGERUI64VNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8451 PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8452 PFNGLISBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:8453 PFNGLISNAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8454 PFNGLMAKEBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8455 PFNGLMAKEBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8456 PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8457 PFNGLMAKENAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8458 PFNGLUNIFORMUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:8459 PFNGLUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:8460 PFNGLGETUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint64EXT)) # GL/glext.h:8461 PFNGLPROGRAMUNIFORMUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:8462 PFNGLPROGRAMUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:8463 # MESA_packed_depth_stencil (/usr/include/GL/gl.h:2065) # ATI_blend_equation_separate (/usr/include/GL/gl.h:2077) # OES_EGL_image (/usr/include/GL/gl.h:2089) # OES_EGL_image (/usr/include/GL/gl.h:2093) __all__ = ['GL_GLEXT_VERSION', 'GL_BLEND_DST_RGB', 'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_MIRRORED_REPEAT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE', 'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM', 'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_FILTER_CONTROL', 'GL_TEXTURE_LOD_BIAS', 'GL_INCR_WRAP', 'GL_DECR_WRAP', 'GL_TEXTURE_DEPTH_SIZE', 'GL_DEPTH_TEXTURE_MODE', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_FUNC', 'GL_COMPARE_R_TO_TEXTURE', 'GL_BUFFER_SIZE', 'GL_BUFFER_USAGE', 'GL_QUERY_COUNTER_BITS', 'GL_CURRENT_QUERY', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_AVAILABLE', 'GL_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_READ_ONLY', 'GL_WRITE_ONLY', 'GL_READ_WRITE', 'GL_BUFFER_ACCESS', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAP_POINTER', 'GL_STREAM_DRAW', 'GL_STREAM_READ', 'GL_STREAM_COPY', 'GL_STATIC_DRAW', 'GL_STATIC_READ', 'GL_STATIC_COPY', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_COPY', 'GL_SAMPLES_PASSED', 'GL_FOG_COORD_SRC', 'GL_FOG_COORD', 'GL_CURRENT_FOG_COORD', 'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY', 'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_SRC0_RGB', 'GL_SRC1_RGB', 'GL_SRC2_RGB', 'GL_SRC0_ALPHA', 'GL_SRC1_ALPHA', 'GL_SRC2_ALPHA', 'GL_BLEND_EQUATION_RGB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_MAX_DRAW_BUFFERS', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER15', 'GL_BLEND_EQUATION_ALPHA', 'GL_POINT_SPRITE', 'GL_COORD_REPLACE', 'GL_MAX_VERTEX_ATTRIBS', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_MAX_TEXTURE_COORDS', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_FRAGMENT_SHADER', 'GL_VERTEX_SHADER', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_SHADER_TYPE', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'GL_INT_VEC2', 'GL_INT_VEC3', 'GL_INT_VEC4', 'GL_BOOL', 'GL_BOOL_VEC2', 'GL_BOOL_VEC3', 'GL_BOOL_VEC4', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT4', 'GL_SAMPLER_1D', 'GL_SAMPLER_2D', 'GL_SAMPLER_3D', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_2D_SHADOW', 'GL_DELETE_STATUS', 'GL_COMPILE_STATUS', 'GL_LINK_STATUS', 'GL_VALIDATE_STATUS', 'GL_INFO_LOG_LENGTH', 'GL_ATTACHED_SHADERS', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_SHADER_SOURCE_LENGTH', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_SHADING_LANGUAGE_VERSION', 'GL_CURRENT_PROGRAM', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_LOWER_LEFT', 'GL_UPPER_LEFT', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_PIXEL_PACK_BUFFER', 'GL_PIXEL_UNPACK_BUFFER', 'GL_PIXEL_PACK_BUFFER_BINDING', 'GL_PIXEL_UNPACK_BUFFER_BINDING', 'GL_SRGB', 'GL_SRGB8', 'GL_SRGB_ALPHA', 'GL_SRGB8_ALPHA8', 'GL_SLUMINANCE_ALPHA', 'GL_SLUMINANCE8_ALPHA8', 'GL_SLUMINANCE', 'GL_SLUMINANCE8', 'GL_COMPRESSED_SRGB', 'GL_COMPRESSED_SRGB_ALPHA', 'GL_COMPRESSED_SLUMINANCE', 'GL_COMPRESSED_SLUMINANCE_ALPHA', 'GL_FLOAT_MAT2x3', 'GL_FLOAT_MAT2x4', 'GL_FLOAT_MAT3x2', 'GL_FLOAT_MAT3x4', 'GL_FLOAT_MAT4x2', 'GL_FLOAT_MAT4x3', 'GL_CURRENT_RASTER_SECONDARY_COLOR', 'GL_CLIP_DISTANCE0', 'GL_CLIP_DISTANCE1', 'GL_CLIP_DISTANCE2', 'GL_CLIP_DISTANCE3', 'GL_CLIP_DISTANCE4', 'GL_CLIP_DISTANCE5', 'GL_MAX_CLIP_DISTANCES', 'GL_MAJOR_VERSION', 'GL_MINOR_VERSION', 'GL_NUM_EXTENSIONS', 'GL_CONTEXT_FLAGS', 'GL_DEPTH_BUFFER', 'GL_STENCIL_BUFFER', 'GL_COMPRESSED_RED', 'GL_COMPRESSED_RG', 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 'GL_RGBA32F', 'GL_RGB32F', 'GL_RGBA16F', 'GL_RGB16F', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER', 'GL_MAX_ARRAY_TEXTURE_LAYERS', 'GL_MIN_PROGRAM_TEXEL_OFFSET', 'GL_MAX_PROGRAM_TEXEL_OFFSET', 'GL_CLAMP_VERTEX_COLOR', 'GL_CLAMP_FRAGMENT_COLOR', 'GL_CLAMP_READ_COLOR', 'GL_FIXED_ONLY', 'GL_MAX_VARYING_COMPONENTS', 'GL_TEXTURE_RED_TYPE', 'GL_TEXTURE_GREEN_TYPE', 'GL_TEXTURE_BLUE_TYPE', 'GL_TEXTURE_ALPHA_TYPE', 'GL_TEXTURE_LUMINANCE_TYPE', 'GL_TEXTURE_INTENSITY_TYPE', 'GL_TEXTURE_DEPTH_TYPE', 'GL_UNSIGNED_NORMALIZED', 'GL_TEXTURE_1D_ARRAY', 'GL_PROXY_TEXTURE_1D_ARRAY', 'GL_TEXTURE_2D_ARRAY', 'GL_PROXY_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY', 'GL_TEXTURE_BINDING_2D_ARRAY', 'GL_R11F_G11F_B10F', 'GL_UNSIGNED_INT_10F_11F_11F_REV', 'GL_RGB9_E5', 'GL_UNSIGNED_INT_5_9_9_9_REV', 'GL_TEXTURE_SHARED_SIZE', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 'GL_TRANSFORM_FEEDBACK_VARYINGS', 'GL_TRANSFORM_FEEDBACK_BUFFER_START', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 'GL_PRIMITIVES_GENERATED', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 'GL_RASTERIZER_DISCARD', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 'GL_INTERLEAVED_ATTRIBS', 'GL_SEPARATE_ATTRIBS', 'GL_TRANSFORM_FEEDBACK_BUFFER', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 'GL_RGBA32UI', 'GL_RGB32UI', 'GL_RGBA16UI', 'GL_RGB16UI', 'GL_RGBA8UI', 'GL_RGB8UI', 'GL_RGBA32I', 'GL_RGB32I', 'GL_RGBA16I', 'GL_RGB16I', 'GL_RGBA8I', 'GL_RGB8I', 'GL_RED_INTEGER', 'GL_GREEN_INTEGER', 'GL_BLUE_INTEGER', 'GL_ALPHA_INTEGER', 'GL_RGB_INTEGER', 'GL_RGBA_INTEGER', 'GL_BGR_INTEGER', 'GL_BGRA_INTEGER', 'GL_SAMPLER_1D_ARRAY', 'GL_SAMPLER_2D_ARRAY', 'GL_SAMPLER_1D_ARRAY_SHADOW', 'GL_SAMPLER_2D_ARRAY_SHADOW', 'GL_SAMPLER_CUBE_SHADOW', 'GL_UNSIGNED_INT_VEC2', 'GL_UNSIGNED_INT_VEC3', 'GL_UNSIGNED_INT_VEC4', 'GL_INT_SAMPLER_1D', 'GL_INT_SAMPLER_2D', 'GL_INT_SAMPLER_3D', 'GL_INT_SAMPLER_CUBE', 'GL_INT_SAMPLER_1D_ARRAY', 'GL_INT_SAMPLER_2D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_1D', 'GL_UNSIGNED_INT_SAMPLER_2D', 'GL_UNSIGNED_INT_SAMPLER_3D', 'GL_UNSIGNED_INT_SAMPLER_CUBE', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 'GL_QUERY_WAIT', 'GL_QUERY_NO_WAIT', 'GL_QUERY_BY_REGION_WAIT', 'GL_QUERY_BY_REGION_NO_WAIT', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB', 'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_CLAMP_TO_BORDER_ARB', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB', 'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB', 'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB', 'GL_PREVIOUS_ARB', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB', 'GL_MIRRORED_REPEAT_ARB', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB', 'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB', 'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB', 'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_VERTEX_SHADER_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_FRAGMENT_SHADER_ARB', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER15_ARB', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', 'GL_HALF_FLOAT_ARB', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB', 'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB', 'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_DEPTH_COMPONENT32F', 'GL_DEPTH32F_STENCIL8', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 'GL_INVALID_FRAMEBUFFER_OPERATION', 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'GL_FRAMEBUFFER_DEFAULT', 'GL_FRAMEBUFFER_UNDEFINED', 'GL_DEPTH_STENCIL_ATTACHMENT', 'GL_INDEX', 'GL_MAX_RENDERBUFFER_SIZE', 'GL_DEPTH_STENCIL', 'GL_UNSIGNED_INT_24_8', 'GL_DEPTH24_STENCIL8', 'GL_TEXTURE_STENCIL_SIZE', 'GL_FRAMEBUFFER_BINDING', 'GL_DRAW_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_BINDING', 'GL_READ_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_SAMPLES', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'GL_FRAMEBUFFER_COMPLETE', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 'GL_FRAMEBUFFER_UNSUPPORTED', 'GL_MAX_COLOR_ATTACHMENTS', 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT1', 'GL_COLOR_ATTACHMENT2', 'GL_COLOR_ATTACHMENT3', 'GL_COLOR_ATTACHMENT4', 'GL_COLOR_ATTACHMENT5', 'GL_COLOR_ATTACHMENT6', 'GL_COLOR_ATTACHMENT7', 'GL_COLOR_ATTACHMENT8', 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT10', 'GL_COLOR_ATTACHMENT11', 'GL_COLOR_ATTACHMENT12', 'GL_COLOR_ATTACHMENT13', 'GL_COLOR_ATTACHMENT14', 'GL_COLOR_ATTACHMENT15', 'GL_DEPTH_ATTACHMENT', 'GL_STENCIL_ATTACHMENT', 'GL_FRAMEBUFFER', 'GL_RENDERBUFFER', 'GL_RENDERBUFFER_WIDTH', 'GL_RENDERBUFFER_HEIGHT', 'GL_RENDERBUFFER_INTERNAL_FORMAT', 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4', 'GL_STENCIL_INDEX8', 'GL_STENCIL_INDEX16', 'GL_RENDERBUFFER_RED_SIZE', 'GL_RENDERBUFFER_GREEN_SIZE', 'GL_RENDERBUFFER_BLUE_SIZE', 'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_RENDERBUFFER_DEPTH_SIZE', 'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 'GL_MAX_SAMPLES', 'GL_FRAMEBUFFER_SRGB', 'GL_LINES_ADJACENCY_ARB', 'GL_LINE_STRIP_ADJACENCY_ARB', 'GL_TRIANGLES_ADJACENCY_ARB', 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'GL_PROGRAM_POINT_SIZE_ARB', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 'GL_GEOMETRY_SHADER_ARB', 'GL_GEOMETRY_VERTICES_OUT_ARB', 'GL_GEOMETRY_INPUT_TYPE_ARB', 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 'GL_HALF_FLOAT', 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_INVALIDATE_RANGE_BIT', 'GL_MAP_INVALIDATE_BUFFER_BIT', 'GL_MAP_FLUSH_EXPLICIT_BIT', 'GL_MAP_UNSYNCHRONIZED_BIT', 'GL_TEXTURE_BUFFER_ARB', 'GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 'GL_TEXTURE_BINDING_BUFFER_ARB', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 'GL_TEXTURE_BUFFER_FORMAT_ARB', 'GL_COMPRESSED_RED_RGTC1', 'GL_COMPRESSED_SIGNED_RED_RGTC1', 'GL_COMPRESSED_RG_RGTC2', 'GL_COMPRESSED_SIGNED_RG_RGTC2', 'GL_RG', 'GL_RG_INTEGER', 'GL_R8', 'GL_R16', 'GL_RG8', 'GL_RG16', 'GL_R16F', 'GL_R32F', 'GL_RG16F', 'GL_RG32F', 'GL_R8I', 'GL_R8UI', 'GL_R16I', 'GL_R16UI', 'GL_R32I', 'GL_R32UI', 'GL_RG8I', 'GL_RG8UI', 'GL_RG16I', 'GL_RG16UI', 'GL_RG32I', 'GL_RG32UI', 'GL_VERTEX_ARRAY_BINDING', 'GL_ABGR_EXT', 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_BLEND_COLOR_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT', 'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT', 'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT', 'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT', 'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT', 'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_HISTOGRAM_EXT', 'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_CMYK_EXT', 'GL_CMYKA_EXT', 'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_MULTISAMPLE_SGIS', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS', 'GL_RESCALE_NORMAL_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_FUNC_ADD_EXT', 'GL_MIN_EXT', 'GL_MAX_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_INTERLACE_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP', 'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_IGNORE_BORDER_HP', 'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI', 'GL_BACK_NORMALS_HINT_PGI', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_LIST_PRIORITY_SGIX', 'GL_IR_INSTRUMENT1_SGIX', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_SHADOW_AMBIENT_SGIX', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_PHONG_WIN', 'GL_PHONG_HINT_WIN', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT', 'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_BGR_EXT', 'GL_BGRA_EXT', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_COLOR_SUM_EXT', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_SCREEN_COORDINATES_REND', 'GL_INVERTED_SCREEN_W_REND', 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP2_BINORMAL_EXT', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT', 'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT', 'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT', 'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND2_ALPHA_EXT', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_TRANSFORM_HINT_APPLE', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_RESTART_SUN', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_RED_MIN_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_INTERLACE_READ_INGR', 'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', 'GL_422_EXT', 'GL_422_REV_EXT', 'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_NORMAL_MAP_NV', 'GL_REFLECTION_MAP_NV', 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_WRAP_BORDER_SUN', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_FOG_DISTANCE_MODE_NV', 'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', 'GL_COMBINE4_NV', 'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OPERAND3_ALPHA_NV', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_CULL_VERTEX_IBM', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT', 'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT', 'GL_MULTISAMPLE_BIT_EXT', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_CONVOLUTION_HINT_SGIX', 'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS', 'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_ALL_COMPLETED_NV', 'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', 'GL_MIRRORED_REPEAT_IBM', 'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_DEPTH_STENCIL_NV', 'GL_UNSIGNED_INT_24_8_NV', 'GL_DEPTH_STENCIL_EXT', 'GL_DEPTH24_STENCIL8_EXT', 'GL_TEXTURE_STENCIL_SIZE_EXT', 'GL_UNSIGNED_INT_24_8_EXT', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV', 'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV', 'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV', 'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV', 'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV', 'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV', 'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 'GL_SCALEBIAS_HINT_SGIX', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_OML', 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FORMAT_SUBSAMPLE_244_244_OML', 'GL_PACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_OML', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_DUDV_ATI', 'GL_DU8DV8_ATI', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_TARGET_ATI', 'GL_FRAGMENT_SHADER_ATI', 'GL_REG_0_ATI', 'GL_REG_1_ATI', 'GL_REG_2_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_CON_0_ATI', 'GL_CON_1_ATI', 'GL_CON_2_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_MOV_ATI', 'GL_ADD_ATI', 'GL_MUL_ATI', 'GL_SUB_ATI', 'GL_DOT3_ATI', 'GL_DOT4_ATI', 'GL_MAD_ATI', 'GL_LERP_ATI', 'GL_CND_ATI', 'GL_CND0_ATI', 'GL_DOT2_ADD_ATI', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI', 'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI', 'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI', 'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI', 'GL_BIAS_BIT_ATI', 'GL_PN_TRIANGLES_ATI', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_STATIC_ATI', 'GL_DYNAMIC_ATI', 'GL_PRESERVE_ATI', 'GL_DISCARD_ATI', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_MUL_EXT', 'GL_OP_ADD_EXT', 'GL_OP_MADD_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_SUB_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MOV_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT', 'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT', 'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT', 'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT', 'GL_CURRENT_VERTEX_EXT', 'GL_MVP_MATRIX_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVARIANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_SOURCE_ATI', 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_QUAD_MESH_SUN', 'GL_TRIANGLE_MESH_SUN', 'GL_SLICE_ACCUM_SUN', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_DEPTH_CLAMP_NV', 'GL_PIXEL_COUNTER_BITS_NV', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_POINT_SPRITE_NV', 'GL_COORD_REPLACE_NV', 'GL_POINT_SPRITE_R_MODE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_HILO8_NV', 'GL_SIGNED_HILO8_NV', 'GL_FORCE_BLUE_TO_ONE_NV', 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_ACTIVE_STENCIL_FACE_EXT', 'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_UNPACK_CLIENT_STORAGE_APPLE', 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_DRAW_PIXELS_APPLE', 'GL_FENCE_APPLE', 'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_YCBCR_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_RGBA_FLOAT16_ATI', 'GL_RGB_FLOAT16_ATI', 'GL_ALPHA_FLOAT16_ATI', 'GL_INTENSITY_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_FLOAT_R_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_RGBA_MODE_NV', 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_STRING_NV', 'GL_HALF_FLOAT_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_PRIMITIVE_RESTART_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BOUNDS_EXT', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_PACK_INVERT_MESA', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_YCBCR_MESA', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_CG_VERTEX_SHADER_EXT', 'GL_CG_FRAGMENT_SHADER_EXT', 'GL_TIME_ELAPSED_EXT', 'GL_TEXTURE_BUFFER_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT', 'GL_SAMPLER_1D_ARRAY_EXT', 'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT', 'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT', 'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT', 'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT', 'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 'GL_GEOMETRY_SHADER_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GL_RGB9_E5_EXT', 'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT', 'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 'GL_RGBA_SIGNED_COMPONENTS_EXT', 'GL_TEXTURE_1D_ARRAY_EXT', 'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT', 'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT', 'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_RGBA32UI_EXT', 'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT', 'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT', 'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT', 'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT', 'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT', 'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT', 'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT', 'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT', 'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT', 'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT', 'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT', 'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT', 'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT', 'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT', 'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT', 'GL_RGBA_INTEGER_MODE_EXT', 'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 'GL_COMPRESSED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_BACK_PRIMARY_COLOR_NV', 'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV', 'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV', 'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV', 'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV', 'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 'GL_RASTERIZER_DISCARD_NV', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV', 'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_GEOMETRY_PROGRAM_NV', 'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 'GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 'GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 'GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_READ_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT', 'GL_READ_FRAMEBUFFER_BINDING_EXT', 'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 'GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 'GL_FRAME_NV', 'GL_FIELDS_NV', 'GL_CURRENT_TIME_NV', 'GL_NUM_FILL_STREAMS_NV', 'GL_PRESENT_TIME_NV', 'GL_PRESENT_DURATION_NV', 'GL_QUERY_WAIT_NV', 'GL_QUERY_NO_WAIT_NV', 'GL_QUERY_BY_REGION_WAIT_NV', 'GL_QUERY_BY_REGION_NO_WAIT_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 'GL_INTERLEAVED_ATTRIBS_EXT', 'GL_SEPARATE_ATTRIBS_EXT', 'GL_PRIMITIVES_GENERATED_EXT', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 'GL_RASTERIZER_DISCARD_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 'GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 'GL_PROGRAM_MATRIX_EXT', 'GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 'GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 'GL_TEXTURE_SWIZZLE_R_EXT', 'GL_TEXTURE_SWIZZLE_G_EXT', 'GL_TEXTURE_SWIZZLE_B_EXT', 'GL_TEXTURE_SWIZZLE_A_EXT', 'GL_TEXTURE_SWIZZLE_RGBA_EXT', 'GL_SAMPLE_POSITION_NV', 'GL_SAMPLE_MASK_NV', 'GL_SAMPLE_MASK_VALUE_NV', 'GL_TEXTURE_BINDING_RENDERBUFFER_NV', 'GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 'GL_MAX_SAMPLE_MASK_WORDS_NV', 'GL_TEXTURE_RENDERBUFFER_NV', 'GL_SAMPLER_RENDERBUFFER_NV', 'GL_INT_SAMPLER_RENDERBUFFER_NV', 'GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 'GL_TRANSFORM_FEEDBACK_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 'GL_TRANSFORM_FEEDBACK_BINDING_NV', 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 'GL_ELEMENT_ARRAY_UNIFIED_NV', 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 'GL_VERTEX_ARRAY_ADDRESS_NV', 'GL_NORMAL_ARRAY_ADDRESS_NV', 'GL_COLOR_ARRAY_ADDRESS_NV', 'GL_INDEX_ARRAY_ADDRESS_NV', 'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 'GL_FOG_COORD_ARRAY_ADDRESS_NV', 'GL_ELEMENT_ARRAY_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 'GL_VERTEX_ARRAY_LENGTH_NV', 'GL_NORMAL_ARRAY_LENGTH_NV', 'GL_COLOR_ARRAY_LENGTH_NV', 'GL_INDEX_ARRAY_LENGTH_NV', 'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 'GL_EDGE_FLAG_ARRAY_LENGTH_NV', 'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 'GL_FOG_COORD_ARRAY_LENGTH_NV', 'GL_ELEMENT_ARRAY_LENGTH_NV', 'GL_BUFFER_GPU_ADDRESS_NV', 'GL_GPU_ADDRESS_NV', 'GL_MAX_SHADER_BUFFER_ADDRESS_NV', 'GLchar', 'GLintptr', 'GLsizeiptr', 'GLintptrARB', 'GLsizeiptrARB', 'GLcharARB', 'GLhandleARB', 'GLhalfARB', 'GLhalfNV', 'GLint64EXT', 'GLuint64EXT', 'GL_VERSION_1_4', 'glBlendFuncSeparate', 'glFogCoordf', 'glFogCoordfv', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordPointer', 'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'PFNGLBLENDFUNCSEPARATEPROC', 'PFNGLFOGCOORDFPROC', 'PFNGLFOGCOORDFVPROC', 'PFNGLFOGCOORDDPROC', 'PFNGLFOGCOORDDVPROC', 'PFNGLFOGCOORDPOINTERPROC', 'PFNGLMULTIDRAWARRAYSPROC', 'PFNGLMULTIDRAWELEMENTSPROC', 'PFNGLPOINTPARAMETERFPROC', 'PFNGLPOINTPARAMETERFVPROC', 'PFNGLPOINTPARAMETERIPROC', 'PFNGLPOINTPARAMETERIVPROC', 'PFNGLSECONDARYCOLOR3BPROC', 'PFNGLSECONDARYCOLOR3BVPROC', 'PFNGLSECONDARYCOLOR3DPROC', 'PFNGLSECONDARYCOLOR3DVPROC', 'PFNGLSECONDARYCOLOR3FPROC', 'PFNGLSECONDARYCOLOR3FVPROC', 'PFNGLSECONDARYCOLOR3IPROC', 'PFNGLSECONDARYCOLOR3IVPROC', 'PFNGLSECONDARYCOLOR3SPROC', 'PFNGLSECONDARYCOLOR3SVPROC', 'PFNGLSECONDARYCOLOR3UBPROC', 'PFNGLSECONDARYCOLOR3UBVPROC', 'PFNGLSECONDARYCOLOR3UIPROC', 'PFNGLSECONDARYCOLOR3UIVPROC', 'PFNGLSECONDARYCOLOR3USPROC', 'PFNGLSECONDARYCOLOR3USVPROC', 'PFNGLSECONDARYCOLORPOINTERPROC', 'PFNGLWINDOWPOS2DPROC', 'PFNGLWINDOWPOS2DVPROC', 'PFNGLWINDOWPOS2FPROC', 'PFNGLWINDOWPOS2FVPROC', 'PFNGLWINDOWPOS2IPROC', 'PFNGLWINDOWPOS2IVPROC', 'PFNGLWINDOWPOS2SPROC', 'PFNGLWINDOWPOS2SVPROC', 'PFNGLWINDOWPOS3DPROC', 'PFNGLWINDOWPOS3DVPROC', 'PFNGLWINDOWPOS3FPROC', 'PFNGLWINDOWPOS3FVPROC', 'PFNGLWINDOWPOS3IPROC', 'PFNGLWINDOWPOS3IVPROC', 'PFNGLWINDOWPOS3SPROC', 'PFNGLWINDOWPOS3SVPROC', 'GL_VERSION_1_5', 'glGenQueries', 'glDeleteQueries', 'glIsQuery', 'glBeginQuery', 'glEndQuery', 'glGetQueryiv', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glBindBuffer', 'glDeleteBuffers', 'glGenBuffers', 'glIsBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferSubData', 'glMapBuffer', 'glUnmapBuffer', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'PFNGLGENQUERIESPROC', 'PFNGLDELETEQUERIESPROC', 'PFNGLISQUERYPROC', 'PFNGLBEGINQUERYPROC', 'PFNGLENDQUERYPROC', 'PFNGLGETQUERYIVPROC', 'PFNGLGETQUERYOBJECTIVPROC', 'PFNGLGETQUERYOBJECTUIVPROC', 'PFNGLBINDBUFFERPROC', 'PFNGLDELETEBUFFERSPROC', 'PFNGLGENBUFFERSPROC', 'PFNGLISBUFFERPROC', 'PFNGLBUFFERDATAPROC', 'PFNGLBUFFERSUBDATAPROC', 'PFNGLGETBUFFERSUBDATAPROC', 'PFNGLMAPBUFFERPROC', 'PFNGLUNMAPBUFFERPROC', 'PFNGLGETBUFFERPARAMETERIVPROC', 'PFNGLGETBUFFERPOINTERVPROC', 'GL_VERSION_2_0', 'glBlendEquationSeparate', 'glDrawBuffers', 'glStencilOpSeparate', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glAttachShader', 'glBindAttribLocation', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramiv', 'glGetProgramInfoLog', 'glGetShaderiv', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glGetVertexAttribPointerv', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource', 'glUseProgram', 'glUniform1f', 'glUniform2f', 'glUniform3f', 'glUniform4f', 'glUniform1i', 'glUniform2i', 'glUniform3i', 'glUniform4i', 'glUniform1fv', 'glUniform2fv', 'glUniform3fv', 'glUniform4fv', 'glUniform1iv', 'glUniform2iv', 'glUniform3iv', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv', 'glUniformMatrix4fv', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer', 'PFNGLBLENDEQUATIONSEPARATEPROC', 'PFNGLDRAWBUFFERSPROC', 'PFNGLSTENCILOPSEPARATEPROC', 'PFNGLSTENCILFUNCSEPARATEPROC', 'PFNGLSTENCILMASKSEPARATEPROC', 'PFNGLATTACHSHADERPROC', 'PFNGLBINDATTRIBLOCATIONPROC', 'PFNGLCOMPILESHADERPROC', 'PFNGLCREATEPROGRAMPROC', 'PFNGLCREATESHADERPROC', 'PFNGLDELETEPROGRAMPROC', 'PFNGLDELETESHADERPROC', 'PFNGLDETACHSHADERPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYPROC', 'PFNGLENABLEVERTEXATTRIBARRAYPROC', 'PFNGLGETACTIVEATTRIBPROC', 'PFNGLGETACTIVEUNIFORMPROC', 'PFNGLGETATTACHEDSHADERSPROC', 'PFNGLGETATTRIBLOCATIONPROC', 'PFNGLGETPROGRAMIVPROC', 'PFNGLGETPROGRAMINFOLOGPROC', 'PFNGLGETSHADERIVPROC', 'PFNGLGETSHADERINFOLOGPROC', 'PFNGLGETSHADERSOURCEPROC', 'PFNGLGETUNIFORMLOCATIONPROC', 'PFNGLGETUNIFORMFVPROC', 'PFNGLGETUNIFORMIVPROC', 'PFNGLGETVERTEXATTRIBDVPROC', 'PFNGLGETVERTEXATTRIBFVPROC', 'PFNGLGETVERTEXATTRIBIVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVPROC', 'PFNGLISPROGRAMPROC', 'PFNGLISSHADERPROC', 'PFNGLLINKPROGRAMPROC', 'PFNGLSHADERSOURCEPROC', 'PFNGLUSEPROGRAMPROC', 'PFNGLUNIFORM1FPROC', 'PFNGLUNIFORM2FPROC', 'PFNGLUNIFORM3FPROC', 'PFNGLUNIFORM4FPROC', 'PFNGLUNIFORM1IPROC', 'PFNGLUNIFORM2IPROC', 'PFNGLUNIFORM3IPROC', 'PFNGLUNIFORM4IPROC', 'PFNGLUNIFORM1FVPROC', 'PFNGLUNIFORM2FVPROC', 'PFNGLUNIFORM3FVPROC', 'PFNGLUNIFORM4FVPROC', 'PFNGLUNIFORM1IVPROC', 'PFNGLUNIFORM2IVPROC', 'PFNGLUNIFORM3IVPROC', 'PFNGLUNIFORM4IVPROC', 'PFNGLUNIFORMMATRIX2FVPROC', 'PFNGLUNIFORMMATRIX3FVPROC', 'PFNGLUNIFORMMATRIX4FVPROC', 'PFNGLVALIDATEPROGRAMPROC', 'PFNGLVERTEXATTRIB1DPROC', 'PFNGLVERTEXATTRIB1DVPROC', 'PFNGLVERTEXATTRIB1FPROC', 'PFNGLVERTEXATTRIB1FVPROC', 'PFNGLVERTEXATTRIB1SPROC', 'PFNGLVERTEXATTRIB1SVPROC', 'PFNGLVERTEXATTRIB2DPROC', 'PFNGLVERTEXATTRIB2DVPROC', 'PFNGLVERTEXATTRIB2FPROC', 'PFNGLVERTEXATTRIB2FVPROC', 'PFNGLVERTEXATTRIB2SPROC', 'PFNGLVERTEXATTRIB2SVPROC', 'PFNGLVERTEXATTRIB3DPROC', 'PFNGLVERTEXATTRIB3DVPROC', 'PFNGLVERTEXATTRIB3FPROC', 'PFNGLVERTEXATTRIB3FVPROC', 'PFNGLVERTEXATTRIB3SPROC', 'PFNGLVERTEXATTRIB3SVPROC', 'PFNGLVERTEXATTRIB4NBVPROC', 'PFNGLVERTEXATTRIB4NIVPROC', 'PFNGLVERTEXATTRIB4NSVPROC', 'PFNGLVERTEXATTRIB4NUBPROC', 'PFNGLVERTEXATTRIB4NUBVPROC', 'PFNGLVERTEXATTRIB4NUIVPROC', 'PFNGLVERTEXATTRIB4NUSVPROC', 'PFNGLVERTEXATTRIB4BVPROC', 'PFNGLVERTEXATTRIB4DPROC', 'PFNGLVERTEXATTRIB4DVPROC', 'PFNGLVERTEXATTRIB4FPROC', 'PFNGLVERTEXATTRIB4FVPROC', 'PFNGLVERTEXATTRIB4IVPROC', 'PFNGLVERTEXATTRIB4SPROC', 'PFNGLVERTEXATTRIB4SVPROC', 'PFNGLVERTEXATTRIB4UBVPROC', 'PFNGLVERTEXATTRIB4UIVPROC', 'PFNGLVERTEXATTRIB4USVPROC', 'PFNGLVERTEXATTRIBPOINTERPROC', 'GL_VERSION_2_1', 'glUniformMatrix2x3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix2x4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x3fv', 'PFNGLUNIFORMMATRIX2X3FVPROC', 'PFNGLUNIFORMMATRIX3X2FVPROC', 'PFNGLUNIFORMMATRIX2X4FVPROC', 'PFNGLUNIFORMMATRIX4X2FVPROC', 'PFNGLUNIFORMMATRIX3X4FVPROC', 'PFNGLUNIFORMMATRIX4X3FVPROC', 'GL_VERSION_3_0', 'glColorMaski', 'glGetBooleani_v', 'glGetIntegeri_v', 'glEnablei', 'glDisablei', 'glIsEnabledi', 'glBeginTransformFeedback', 'glEndTransformFeedback', 'glBindBufferRange', 'glBindBufferBase', 'glTransformFeedbackVaryings', 'glGetTransformFeedbackVarying', 'glClampColor', 'glBeginConditionalRender', 'glEndConditionalRender', 'glVertexAttribI1i', 'glVertexAttribI2i', 'glVertexAttribI3i', 'glVertexAttribI4i', 'glVertexAttribI1ui', 'glVertexAttribI2ui', 'glVertexAttribI3ui', 'glVertexAttribI4ui', 'glVertexAttribI1iv', 'glVertexAttribI2iv', 'glVertexAttribI3iv', 'glVertexAttribI4iv', 'glVertexAttribI1uiv', 'glVertexAttribI2uiv', 'glVertexAttribI3uiv', 'glVertexAttribI4uiv', 'glVertexAttribI4bv', 'glVertexAttribI4sv', 'glVertexAttribI4ubv', 'glVertexAttribI4usv', 'glVertexAttribIPointer', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv', 'glGetUniformuiv', 'glBindFragDataLocation', 'glGetFragDataLocation', 'glUniform1ui', 'glUniform2ui', 'glUniform3ui', 'glUniform4ui', 'glUniform1uiv', 'glUniform2uiv', 'glUniform3uiv', 'glUniform4uiv', 'glTexParameterIiv', 'glTexParameterIuiv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv', 'glClearBufferiv', 'glClearBufferuiv', 'glClearBufferfv', 'glClearBufferfi', 'glGetStringi', 'PFNGLCOLORMASKIPROC', 'PFNGLGETBOOLEANI_VPROC', 'PFNGLGETINTEGERI_VPROC', 'PFNGLENABLEIPROC', 'PFNGLDISABLEIPROC', 'PFNGLISENABLEDIPROC', 'PFNGLBEGINTRANSFORMFEEDBACKPROC', 'PFNGLENDTRANSFORMFEEDBACKPROC', 'PFNGLBINDBUFFERRANGEPROC', 'PFNGLBINDBUFFERBASEPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGPROC', 'PFNGLCLAMPCOLORPROC', 'PFNGLBEGINCONDITIONALRENDERPROC', 'PFNGLENDCONDITIONALRENDERPROC', 'PFNGLVERTEXATTRIBI1IPROC', 'PFNGLVERTEXATTRIBI2IPROC', 'PFNGLVERTEXATTRIBI3IPROC', 'PFNGLVERTEXATTRIBI4IPROC', 'PFNGLVERTEXATTRIBI1UIPROC', 'PFNGLVERTEXATTRIBI2UIPROC', 'PFNGLVERTEXATTRIBI3UIPROC', 'PFNGLVERTEXATTRIBI4UIPROC', 'PFNGLVERTEXATTRIBI1IVPROC', 'PFNGLVERTEXATTRIBI2IVPROC', 'PFNGLVERTEXATTRIBI3IVPROC', 'PFNGLVERTEXATTRIBI4IVPROC', 'PFNGLVERTEXATTRIBI1UIVPROC', 'PFNGLVERTEXATTRIBI2UIVPROC', 'PFNGLVERTEXATTRIBI3UIVPROC', 'PFNGLVERTEXATTRIBI4UIVPROC', 'PFNGLVERTEXATTRIBI4BVPROC', 'PFNGLVERTEXATTRIBI4SVPROC', 'PFNGLVERTEXATTRIBI4UBVPROC', 'PFNGLVERTEXATTRIBI4USVPROC', 'PFNGLVERTEXATTRIBIPOINTERPROC', 'PFNGLGETVERTEXATTRIBIIVPROC', 'PFNGLGETVERTEXATTRIBIUIVPROC', 'PFNGLGETUNIFORMUIVPROC', 'PFNGLBINDFRAGDATALOCATIONPROC', 'PFNGLGETFRAGDATALOCATIONPROC', 'PFNGLUNIFORM1UIPROC', 'PFNGLUNIFORM2UIPROC', 'PFNGLUNIFORM3UIPROC', 'PFNGLUNIFORM4UIPROC', 'PFNGLUNIFORM1UIVPROC', 'PFNGLUNIFORM2UIVPROC', 'PFNGLUNIFORM3UIVPROC', 'PFNGLUNIFORM4UIVPROC', 'PFNGLTEXPARAMETERIIVPROC', 'PFNGLTEXPARAMETERIUIVPROC', 'PFNGLGETTEXPARAMETERIIVPROC', 'PFNGLGETTEXPARAMETERIUIVPROC', 'PFNGLCLEARBUFFERIVPROC', 'PFNGLCLEARBUFFERUIVPROC', 'PFNGLCLEARBUFFERFVPROC', 'PFNGLCLEARBUFFERFIPROC', 'PFNGLGETSTRINGIPROC', 'GL_ARB_transpose_matrix', 'glLoadTransposeMatrixfARB', 'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB', 'glMultTransposeMatrixdARB', 'PFNGLLOADTRANSPOSEMATRIXFARBPROC', 'PFNGLLOADTRANSPOSEMATRIXDARBPROC', 'PFNGLMULTTRANSPOSEMATRIXFARBPROC', 'PFNGLMULTTRANSPOSEMATRIXDARBPROC', 'GL_ARB_multisample', 'glSampleCoverageARB', 'PFNGLSAMPLECOVERAGEARBPROC', 'GL_ARB_texture_env_add', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_compression', 'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB', 'glGetCompressedTexImageARB', 'PFNGLCOMPRESSEDTEXIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEARBPROC', 'GL_ARB_texture_border_clamp', 'GL_ARB_point_parameters', 'glPointParameterfARB', 'glPointParameterfvARB', 'PFNGLPOINTPARAMETERFARBPROC', 'PFNGLPOINTPARAMETERFVARBPROC', 'GL_ARB_vertex_blend', 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB', 'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB', 'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB', 'PFNGLWEIGHTBVARBPROC', 'PFNGLWEIGHTSVARBPROC', 'PFNGLWEIGHTIVARBPROC', 'PFNGLWEIGHTFVARBPROC', 'PFNGLWEIGHTDVARBPROC', 'PFNGLWEIGHTUBVARBPROC', 'PFNGLWEIGHTUSVARBPROC', 'PFNGLWEIGHTUIVARBPROC', 'PFNGLWEIGHTPOINTERARBPROC', 'PFNGLVERTEXBLENDARBPROC', 'GL_ARB_matrix_palette', 'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB', 'glMatrixIndexuivARB', 'glMatrixIndexPointerARB', 'PFNGLCURRENTPALETTEMATRIXARBPROC', 'PFNGLMATRIXINDEXUBVARBPROC', 'PFNGLMATRIXINDEXUSVARBPROC', 'PFNGLMATRIXINDEXUIVARBPROC', 'PFNGLMATRIXINDEXPOINTERARBPROC', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_depth_texture', 'GL_ARB_shadow', 'GL_ARB_shadow_ambient', 'GL_ARB_window_pos', 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB', 'PFNGLWINDOWPOS2DARBPROC', 'PFNGLWINDOWPOS2DVARBPROC', 'PFNGLWINDOWPOS2FARBPROC', 'PFNGLWINDOWPOS2FVARBPROC', 'PFNGLWINDOWPOS2IARBPROC', 'PFNGLWINDOWPOS2IVARBPROC', 'PFNGLWINDOWPOS2SARBPROC', 'PFNGLWINDOWPOS2SVARBPROC', 'PFNGLWINDOWPOS3DARBPROC', 'PFNGLWINDOWPOS3DVARBPROC', 'PFNGLWINDOWPOS3FARBPROC', 'PFNGLWINDOWPOS3FVARBPROC', 'PFNGLWINDOWPOS3IARBPROC', 'PFNGLWINDOWPOS3IVARBPROC', 'PFNGLWINDOWPOS3SARBPROC', 'PFNGLWINDOWPOS3SVARBPROC', 'GL_ARB_vertex_program', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB', 'PFNGLVERTEXATTRIB1DARBPROC', 'PFNGLVERTEXATTRIB1DVARBPROC', 'PFNGLVERTEXATTRIB1FARBPROC', 'PFNGLVERTEXATTRIB1FVARBPROC', 'PFNGLVERTEXATTRIB1SARBPROC', 'PFNGLVERTEXATTRIB1SVARBPROC', 'PFNGLVERTEXATTRIB2DARBPROC', 'PFNGLVERTEXATTRIB2DVARBPROC', 'PFNGLVERTEXATTRIB2FARBPROC', 'PFNGLVERTEXATTRIB2FVARBPROC', 'PFNGLVERTEXATTRIB2SARBPROC', 'PFNGLVERTEXATTRIB2SVARBPROC', 'PFNGLVERTEXATTRIB3DARBPROC', 'PFNGLVERTEXATTRIB3DVARBPROC', 'PFNGLVERTEXATTRIB3FARBPROC', 'PFNGLVERTEXATTRIB3FVARBPROC', 'PFNGLVERTEXATTRIB3SARBPROC', 'PFNGLVERTEXATTRIB3SVARBPROC', 'PFNGLVERTEXATTRIB4NBVARBPROC', 'PFNGLVERTEXATTRIB4NIVARBPROC', 'PFNGLVERTEXATTRIB4NSVARBPROC', 'PFNGLVERTEXATTRIB4NUBARBPROC', 'PFNGLVERTEXATTRIB4NUBVARBPROC', 'PFNGLVERTEXATTRIB4NUIVARBPROC', 'PFNGLVERTEXATTRIB4NUSVARBPROC', 'PFNGLVERTEXATTRIB4BVARBPROC', 'PFNGLVERTEXATTRIB4DARBPROC', 'PFNGLVERTEXATTRIB4DVARBPROC', 'PFNGLVERTEXATTRIB4FARBPROC', 'PFNGLVERTEXATTRIB4FVARBPROC', 'PFNGLVERTEXATTRIB4IVARBPROC', 'PFNGLVERTEXATTRIB4SARBPROC', 'PFNGLVERTEXATTRIB4SVARBPROC', 'PFNGLVERTEXATTRIB4UBVARBPROC', 'PFNGLVERTEXATTRIB4UIVARBPROC', 'PFNGLVERTEXATTRIB4USVARBPROC', 'PFNGLVERTEXATTRIBPOINTERARBPROC', 'PFNGLENABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLPROGRAMSTRINGARBPROC', 'PFNGLBINDPROGRAMARBPROC', 'PFNGLDELETEPROGRAMSARBPROC', 'PFNGLGENPROGRAMSARBPROC', 'PFNGLPROGRAMENVPARAMETER4DARBPROC', 'PFNGLPROGRAMENVPARAMETER4DVARBPROC', 'PFNGLPROGRAMENVPARAMETER4FARBPROC', 'PFNGLPROGRAMENVPARAMETER4FVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERDVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERFVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC', 'PFNGLGETPROGRAMIVARBPROC', 'PFNGLGETPROGRAMSTRINGARBPROC', 'PFNGLGETVERTEXATTRIBDVARBPROC', 'PFNGLGETVERTEXATTRIBFVARBPROC', 'PFNGLGETVERTEXATTRIBIVARBPROC', 'PFNGLGETVERTEXATTRIBPOINTERVARBPROC', 'PFNGLISPROGRAMARBPROC', 'GL_ARB_fragment_program', 'GL_ARB_vertex_buffer_object', 'glBindBufferARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB', 'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', 'PFNGLBINDBUFFERARBPROC', 'PFNGLDELETEBUFFERSARBPROC', 'PFNGLGENBUFFERSARBPROC', 'PFNGLISBUFFERARBPROC', 'PFNGLBUFFERDATAARBPROC', 'PFNGLBUFFERSUBDATAARBPROC', 'PFNGLGETBUFFERSUBDATAARBPROC', 'PFNGLMAPBUFFERARBPROC', 'PFNGLUNMAPBUFFERARBPROC', 'PFNGLGETBUFFERPARAMETERIVARBPROC', 'PFNGLGETBUFFERPOINTERVARBPROC', 'GL_ARB_occlusion_query', 'glGenQueriesARB', 'glDeleteQueriesARB', 'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'PFNGLGENQUERIESARBPROC', 'PFNGLDELETEQUERIESARBPROC', 'PFNGLISQUERYARBPROC', 'PFNGLBEGINQUERYARBPROC', 'PFNGLENDQUERYARBPROC', 'PFNGLGETQUERYIVARBPROC', 'PFNGLGETQUERYOBJECTIVARBPROC', 'PFNGLGETQUERYOBJECTUIVARBPROC', 'GL_ARB_shader_objects', 'glDeleteObjectARB', 'glGetHandleARB', 'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB', 'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB', 'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB', 'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB', 'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB', 'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB', 'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB', 'PFNGLDELETEOBJECTARBPROC', 'PFNGLGETHANDLEARBPROC', 'PFNGLDETACHOBJECTARBPROC', 'PFNGLCREATESHADEROBJECTARBPROC', 'PFNGLSHADERSOURCEARBPROC', 'PFNGLCOMPILESHADERARBPROC', 'PFNGLCREATEPROGRAMOBJECTARBPROC', 'PFNGLATTACHOBJECTARBPROC', 'PFNGLLINKPROGRAMARBPROC', 'PFNGLUSEPROGRAMOBJECTARBPROC', 'PFNGLVALIDATEPROGRAMARBPROC', 'PFNGLUNIFORM1FARBPROC', 'PFNGLUNIFORM2FARBPROC', 'PFNGLUNIFORM3FARBPROC', 'PFNGLUNIFORM4FARBPROC', 'PFNGLUNIFORM1IARBPROC', 'PFNGLUNIFORM2IARBPROC', 'PFNGLUNIFORM3IARBPROC', 'PFNGLUNIFORM4IARBPROC', 'PFNGLUNIFORM1FVARBPROC', 'PFNGLUNIFORM2FVARBPROC', 'PFNGLUNIFORM3FVARBPROC', 'PFNGLUNIFORM4FVARBPROC', 'PFNGLUNIFORM1IVARBPROC', 'PFNGLUNIFORM2IVARBPROC', 'PFNGLUNIFORM3IVARBPROC', 'PFNGLUNIFORM4IVARBPROC', 'PFNGLUNIFORMMATRIX2FVARBPROC', 'PFNGLUNIFORMMATRIX3FVARBPROC', 'PFNGLUNIFORMMATRIX4FVARBPROC', 'PFNGLGETOBJECTPARAMETERFVARBPROC', 'PFNGLGETOBJECTPARAMETERIVARBPROC', 'PFNGLGETINFOLOGARBPROC', 'PFNGLGETATTACHEDOBJECTSARBPROC', 'PFNGLGETUNIFORMLOCATIONARBPROC', 'PFNGLGETACTIVEUNIFORMARBPROC', 'PFNGLGETUNIFORMFVARBPROC', 'PFNGLGETUNIFORMIVARBPROC', 'PFNGLGETSHADERSOURCEARBPROC', 'GL_ARB_vertex_shader', 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB', 'PFNGLBINDATTRIBLOCATIONARBPROC', 'PFNGLGETACTIVEATTRIBARBPROC', 'PFNGLGETATTRIBLOCATIONARBPROC', 'GL_ARB_fragment_shader', 'GL_ARB_shading_language_100', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_point_sprite', 'GL_ARB_fragment_program_shadow', 'GL_ARB_draw_buffers', 'glDrawBuffersARB', 'PFNGLDRAWBUFFERSARBPROC', 'GL_ARB_texture_rectangle', 'GL_ARB_color_buffer_float', 'glClampColorARB', 'PFNGLCLAMPCOLORARBPROC', 'GL_ARB_half_float_pixel', 'GL_ARB_texture_float', 'GL_ARB_pixel_buffer_object', 'GL_ARB_depth_buffer_float', 'GL_ARB_draw_instanced', 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB', 'PFNGLDRAWARRAYSINSTANCEDARBPROC', 'PFNGLDRAWELEMENTSINSTANCEDARBPROC', 'GL_ARB_framebuffer_object', 'glIsRenderbuffer', 'glBindRenderbuffer', 'glDeleteRenderbuffers', 'glGenRenderbuffers', 'glRenderbufferStorage', 'glGetRenderbufferParameteriv', 'glIsFramebuffer', 'glBindFramebuffer', 'glDeleteFramebuffers', 'glGenFramebuffers', 'glCheckFramebufferStatus', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferRenderbuffer', 'glGetFramebufferAttachmentParameteriv', 'glGenerateMipmap', 'glBlitFramebuffer', 'glRenderbufferStorageMultisample', 'glFramebufferTextureLayer', 'PFNGLISRENDERBUFFERPROC', 'PFNGLBINDRENDERBUFFERPROC', 'PFNGLDELETERENDERBUFFERSPROC', 'PFNGLGENRENDERBUFFERSPROC', 'PFNGLRENDERBUFFERSTORAGEPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVPROC', 'PFNGLISFRAMEBUFFERPROC', 'PFNGLBINDFRAMEBUFFERPROC', 'PFNGLDELETEFRAMEBUFFERSPROC', 'PFNGLGENFRAMEBUFFERSPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSPROC', 'PFNGLFRAMEBUFFERTEXTURE1DPROC', 'PFNGLFRAMEBUFFERTEXTURE2DPROC', 'PFNGLFRAMEBUFFERTEXTURE3DPROC', 'PFNGLFRAMEBUFFERRENDERBUFFERPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC', 'PFNGLGENERATEMIPMAPPROC', 'PFNGLBLITFRAMEBUFFERPROC', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERPROC', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'glProgramParameteriARB', 'glFramebufferTextureARB', 'glFramebufferTextureLayerARB', 'glFramebufferTextureFaceARB', 'PFNGLPROGRAMPARAMETERIARBPROC', 'PFNGLFRAMEBUFFERTEXTUREARBPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERARBPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEARBPROC', 'GL_ARB_half_float_vertex', 'GL_ARB_instanced_arrays', 'glVertexAttribDivisorARB', 'PFNGLVERTEXATTRIBDIVISORARBPROC', 'GL_ARB_map_buffer_range', 'glMapBufferRange', 'glFlushMappedBufferRange', 'PFNGLMAPBUFFERRANGEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEPROC', 'GL_ARB_texture_buffer_object', 'glTexBufferARB', 'PFNGLTEXBUFFERARBPROC', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_rg', 'GL_ARB_vertex_array_object', 'glBindVertexArray', 'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray', 'PFNGLBINDVERTEXARRAYPROC', 'PFNGLDELETEVERTEXARRAYSPROC', 'PFNGLGENVERTEXARRAYSPROC', 'PFNGLISVERTEXARRAYPROC', 'GL_EXT_abgr', 'GL_EXT_blend_color', 'glBlendColorEXT', 'PFNGLBLENDCOLOREXTPROC', 'GL_EXT_polygon_offset', 'glPolygonOffsetEXT', 'PFNGLPOLYGONOFFSETEXTPROC', 'GL_EXT_texture', 'GL_EXT_texture3D', 'glTexImage3DEXT', 'glTexSubImage3DEXT', 'PFNGLTEXIMAGE3DEXTPROC', 'PFNGLTEXSUBIMAGE3DEXTPROC', 'GL_SGIS_texture_filter4', 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS', 'PFNGLGETTEXFILTERFUNCSGISPROC', 'PFNGLTEXFILTERFUNCSGISPROC', 'GL_EXT_subtexture', 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', 'PFNGLTEXSUBIMAGE1DEXTPROC', 'PFNGLTEXSUBIMAGE2DEXTPROC', 'GL_EXT_copy_texture', 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT', 'PFNGLCOPYTEXIMAGE1DEXTPROC', 'PFNGLCOPYTEXIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE3DEXTPROC', 'GL_EXT_histogram', 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT', 'PFNGLGETHISTOGRAMEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERFVEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERIVEXTPROC', 'PFNGLGETMINMAXEXTPROC', 'PFNGLGETMINMAXPARAMETERFVEXTPROC', 'PFNGLGETMINMAXPARAMETERIVEXTPROC', 'PFNGLHISTOGRAMEXTPROC', 'PFNGLMINMAXEXTPROC', 'PFNGLRESETHISTOGRAMEXTPROC', 'PFNGLRESETMINMAXEXTPROC', 'GL_EXT_convolution', 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT', 'PFNGLCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCONVOLUTIONFILTER2DEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC', 'PFNGLGETCONVOLUTIONFILTEREXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLGETSEPARABLEFILTEREXTPROC', 'PFNGLSEPARABLEFILTER2DEXTPROC', 'GL_EXT_color_matrix', 'GL_SGI_color_table', 'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', 'PFNGLCOLORTABLESGIPROC', 'PFNGLCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLCOLORTABLEPARAMETERIVSGIPROC', 'PFNGLCOPYCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLGETCOLORTABLEPARAMETERIVSGIPROC', 'GL_SGIX_pixel_texture', 'glPixelTexGenSGIX', 'PFNGLPIXELTEXGENSGIXPROC', 'GL_SGIS_pixel_texture', 'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS', 'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS', 'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS', 'PFNGLPIXELTEXGENPARAMETERISGISPROC', 'PFNGLPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC', 'GL_SGIS_texture4D', 'glTexImage4DSGIS', 'glTexSubImage4DSGIS', 'PFNGLTEXIMAGE4DSGISPROC', 'PFNGLTEXSUBIMAGE4DSGISPROC', 'GL_SGI_texture_color_table', 'GL_EXT_cmyka', 'GL_EXT_texture_object', 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT', 'PFNGLARETEXTURESRESIDENTEXTPROC', 'PFNGLBINDTEXTUREEXTPROC', 'PFNGLDELETETEXTURESEXTPROC', 'PFNGLGENTEXTURESEXTPROC', 'PFNGLISTEXTUREEXTPROC', 'PFNGLPRIORITIZETEXTURESEXTPROC', 'GL_SGIS_detail_texture', 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', 'PFNGLDETAILTEXFUNCSGISPROC', 'PFNGLGETDETAILTEXFUNCSGISPROC', 'GL_SGIS_sharpen_texture', 'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS', 'PFNGLSHARPENTEXFUNCSGISPROC', 'PFNGLGETSHARPENTEXFUNCSGISPROC', 'GL_EXT_packed_pixels', 'GL_SGIS_texture_lod', 'GL_SGIS_multisample', 'glSampleMaskSGIS', 'glSamplePatternSGIS', 'PFNGLSAMPLEMASKSGISPROC', 'PFNGLSAMPLEPATTERNSGISPROC', 'GL_EXT_rescale_normal', 'GL_EXT_vertex_array', 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT', 'PFNGLARRAYELEMENTEXTPROC', 'PFNGLCOLORPOINTEREXTPROC', 'PFNGLDRAWARRAYSEXTPROC', 'PFNGLEDGEFLAGPOINTEREXTPROC', 'PFNGLGETPOINTERVEXTPROC', 'PFNGLINDEXPOINTEREXTPROC', 'PFNGLNORMALPOINTEREXTPROC', 'PFNGLTEXCOORDPOINTEREXTPROC', 'PFNGLVERTEXPOINTEREXTPROC', 'GL_EXT_misc_attribute', 'GL_SGIS_generate_mipmap', 'GL_SGIX_clipmap', 'GL_SGIX_shadow', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_border_clamp', 'GL_EXT_blend_minmax', 'glBlendEquationEXT', 'PFNGLBLENDEQUATIONEXTPROC', 'GL_EXT_blend_subtract', 'GL_EXT_blend_logic_op', 'GL_SGIX_interlace', 'GL_SGIX_pixel_tiles', 'GL_SGIX_texture_select', 'GL_SGIX_sprite', 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX', 'PFNGLSPRITEPARAMETERFSGIXPROC', 'PFNGLSPRITEPARAMETERFVSGIXPROC', 'PFNGLSPRITEPARAMETERISGIXPROC', 'PFNGLSPRITEPARAMETERIVSGIXPROC', 'GL_SGIX_texture_multi_buffer', 'GL_EXT_point_parameters', 'glPointParameterfEXT', 'glPointParameterfvEXT', 'PFNGLPOINTPARAMETERFEXTPROC', 'PFNGLPOINTPARAMETERFVEXTPROC', 'GL_SGIS_point_parameters', 'glPointParameterfSGIS', 'glPointParameterfvSGIS', 'PFNGLPOINTPARAMETERFSGISPROC', 'PFNGLPOINTPARAMETERFVSGISPROC', 'GL_SGIX_instruments', 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX', 'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX', 'glStopInstrumentsSGIX', 'PFNGLGETINSTRUMENTSSGIXPROC', 'PFNGLINSTRUMENTSBUFFERSGIXPROC', 'PFNGLPOLLINSTRUMENTSSGIXPROC', 'PFNGLREADINSTRUMENTSSGIXPROC', 'PFNGLSTARTINSTRUMENTSSGIXPROC', 'PFNGLSTOPINSTRUMENTSSGIXPROC', 'GL_SGIX_texture_scale_bias', 'GL_SGIX_framezoom', 'glFrameZoomSGIX', 'PFNGLFRAMEZOOMSGIXPROC', 'GL_SGIX_tag_sample_buffer', 'glTagSampleBufferSGIX', 'PFNGLTAGSAMPLEBUFFERSGIXPROC', 'GL_SGIX_polynomial_ffd', 'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX', 'PFNGLDEFORMATIONMAP3DSGIXPROC', 'PFNGLDEFORMATIONMAP3FSGIXPROC', 'PFNGLDEFORMSGIXPROC', 'PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC', 'GL_SGIX_reference_plane', 'glReferencePlaneSGIX', 'PFNGLREFERENCEPLANESGIXPROC', 'GL_SGIX_flush_raster', 'glFlushRasterSGIX', 'PFNGLFLUSHRASTERSGIXPROC', 'GL_SGIX_depth_texture', 'GL_SGIS_fog_function', 'glFogFuncSGIS', 'glGetFogFuncSGIS', 'PFNGLFOGFUNCSGISPROC', 'PFNGLGETFOGFUNCSGISPROC', 'GL_SGIX_fog_offset', 'GL_HP_image_transform', 'glImageTransformParameteriHP', 'glImageTransformParameterfHP', 'glImageTransformParameterivHP', 'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glGetImageTransformParameterfvHP', 'PFNGLIMAGETRANSFORMPARAMETERIHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC', 'GL_HP_convolution_border_modes', 'GL_SGIX_texture_add_env', 'GL_EXT_color_subtable', 'glColorSubTableEXT', 'glCopyColorSubTableEXT', 'PFNGLCOLORSUBTABLEEXTPROC', 'PFNGLCOPYCOLORSUBTABLEEXTPROC', 'GL_PGI_vertex_hints', 'GL_PGI_misc_hints', 'glHintPGI', 'PFNGLHINTPGIPROC', 'GL_EXT_paletted_texture', 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterivEXT', 'glGetColorTableParameterfvEXT', 'PFNGLCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERIVEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERFVEXTPROC', 'GL_EXT_clip_volume_hint', 'GL_SGIX_list_priority', 'glGetListParameterfvSGIX', 'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX', 'glListParameteriSGIX', 'glListParameterivSGIX', 'PFNGLGETLISTPARAMETERFVSGIXPROC', 'PFNGLGETLISTPARAMETERIVSGIXPROC', 'PFNGLLISTPARAMETERFSGIXPROC', 'PFNGLLISTPARAMETERFVSGIXPROC', 'PFNGLLISTPARAMETERISGIXPROC', 'PFNGLLISTPARAMETERIVSGIXPROC', 'GL_SGIX_ir_instrument1', 'GL_SGIX_calligraphic_fragment', 'GL_SGIX_texture_lod_bias', 'GL_SGIX_shadow_ambient', 'GL_EXT_index_texture', 'GL_EXT_index_material', 'glIndexMaterialEXT', 'PFNGLINDEXMATERIALEXTPROC', 'GL_EXT_index_func', 'glIndexFuncEXT', 'PFNGLINDEXFUNCEXTPROC', 'GL_EXT_index_array_formats', 'GL_EXT_compiled_vertex_array', 'glLockArraysEXT', 'glUnlockArraysEXT', 'PFNGLLOCKARRAYSEXTPROC', 'PFNGLUNLOCKARRAYSEXTPROC', 'GL_EXT_cull_vertex', 'glCullParameterdvEXT', 'glCullParameterfvEXT', 'PFNGLCULLPARAMETERDVEXTPROC', 'PFNGLCULLPARAMETERFVEXTPROC', 'GL_SGIX_ycrcb', 'GL_SGIX_fragment_lighting', 'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX', 'glLightEnviSGIX', 'PFNGLFRAGMENTCOLORMATERIALSGIXPROC', 'PFNGLFRAGMENTLIGHTFSGIXPROC', 'PFNGLFRAGMENTLIGHTFVSGIXPROC', 'PFNGLFRAGMENTLIGHTISGIXPROC', 'PFNGLFRAGMENTLIGHTIVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELISGIXPROC', 'PFNGLFRAGMENTLIGHTMODELIVSGIXPROC', 'PFNGLFRAGMENTMATERIALFSGIXPROC', 'PFNGLFRAGMENTMATERIALFVSGIXPROC', 'PFNGLFRAGMENTMATERIALISGIXPROC', 'PFNGLFRAGMENTMATERIALIVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTFVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTIVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALFVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALIVSGIXPROC', 'PFNGLLIGHTENVISGIXPROC', 'GL_IBM_rasterpos_clip', 'GL_HP_texture_lighting', 'GL_EXT_draw_range_elements', 'glDrawRangeElementsEXT', 'PFNGLDRAWRANGEELEMENTSEXTPROC', 'GL_WIN_phong_shading', 'GL_WIN_specular_fog', 'GL_EXT_light_texture', 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT', 'PFNGLAPPLYTEXTUREEXTPROC', 'PFNGLTEXTURELIGHTEXTPROC', 'PFNGLTEXTUREMATERIALEXTPROC', 'GL_SGIX_blend_alpha_minmax', 'GL_EXT_bgra', 'GL_SGIX_async', 'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'PFNGLASYNCMARKERSGIXPROC', 'PFNGLFINISHASYNCSGIXPROC', 'PFNGLPOLLASYNCSGIXPROC', 'PFNGLGENASYNCMARKERSSGIXPROC', 'PFNGLDELETEASYNCMARKERSSGIXPROC', 'PFNGLISASYNCMARKERSGIXPROC', 'GL_SGIX_async_pixel', 'GL_SGIX_async_histogram', 'GL_INTEL_parallel_arrays', 'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL', 'glTexCoordPointervINTEL', 'PFNGLVERTEXPOINTERVINTELPROC', 'PFNGLNORMALPOINTERVINTELPROC', 'PFNGLCOLORPOINTERVINTELPROC', 'PFNGLTEXCOORDPOINTERVINTELPROC', 'GL_HP_occlusion_test', 'GL_EXT_pixel_transform', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT', 'glPixelTransformParameterfvEXT', 'PFNGLPIXELTRANSFORMPARAMETERIEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC', 'GL_EXT_pixel_transform_color_table', 'GL_EXT_shared_texture_palette', 'GL_EXT_separate_specular_color', 'GL_EXT_secondary_color', 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT', 'PFNGLSECONDARYCOLOR3BEXTPROC', 'PFNGLSECONDARYCOLOR3BVEXTPROC', 'PFNGLSECONDARYCOLOR3DEXTPROC', 'PFNGLSECONDARYCOLOR3DVEXTPROC', 'PFNGLSECONDARYCOLOR3FEXTPROC', 'PFNGLSECONDARYCOLOR3FVEXTPROC', 'PFNGLSECONDARYCOLOR3IEXTPROC', 'PFNGLSECONDARYCOLOR3IVEXTPROC', 'PFNGLSECONDARYCOLOR3SEXTPROC', 'PFNGLSECONDARYCOLOR3SVEXTPROC', 'PFNGLSECONDARYCOLOR3UBEXTPROC', 'PFNGLSECONDARYCOLOR3UBVEXTPROC', 'PFNGLSECONDARYCOLOR3UIEXTPROC', 'PFNGLSECONDARYCOLOR3UIVEXTPROC', 'PFNGLSECONDARYCOLOR3USEXTPROC', 'PFNGLSECONDARYCOLOR3USVEXTPROC', 'PFNGLSECONDARYCOLORPOINTEREXTPROC', 'GL_EXT_texture_perturb_normal', 'glTextureNormalEXT', 'PFNGLTEXTURENORMALEXTPROC', 'GL_EXT_multi_draw_arrays', 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT', 'PFNGLMULTIDRAWARRAYSEXTPROC', 'PFNGLMULTIDRAWELEMENTSEXTPROC', 'GL_EXT_fog_coord', 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordPointerEXT', 'PFNGLFOGCOORDFEXTPROC', 'PFNGLFOGCOORDFVEXTPROC', 'PFNGLFOGCOORDDEXTPROC', 'PFNGLFOGCOORDDVEXTPROC', 'PFNGLFOGCOORDPOINTEREXTPROC', 'GL_REND_screen_coordinates', 'GL_EXT_coordinate_frame', 'glTangent3bEXT', 'glTangent3bvEXT', 'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT', 'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT', 'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT', 'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT', 'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT', 'glBinormalPointerEXT', 'PFNGLTANGENT3BEXTPROC', 'PFNGLTANGENT3BVEXTPROC', 'PFNGLTANGENT3DEXTPROC', 'PFNGLTANGENT3DVEXTPROC', 'PFNGLTANGENT3FEXTPROC', 'PFNGLTANGENT3FVEXTPROC', 'PFNGLTANGENT3IEXTPROC', 'PFNGLTANGENT3IVEXTPROC', 'PFNGLTANGENT3SEXTPROC', 'PFNGLTANGENT3SVEXTPROC', 'PFNGLBINORMAL3BEXTPROC', 'PFNGLBINORMAL3BVEXTPROC', 'PFNGLBINORMAL3DEXTPROC', 'PFNGLBINORMAL3DVEXTPROC', 'PFNGLBINORMAL3FEXTPROC', 'PFNGLBINORMAL3FVEXTPROC', 'PFNGLBINORMAL3IEXTPROC', 'PFNGLBINORMAL3IVEXTPROC', 'PFNGLBINORMAL3SEXTPROC', 'PFNGLBINORMAL3SVEXTPROC', 'PFNGLTANGENTPOINTEREXTPROC', 'PFNGLBINORMALPOINTEREXTPROC', 'GL_EXT_texture_env_combine', 'GL_APPLE_specular_vector', 'GL_APPLE_transform_hint', 'GL_SGIX_fog_scale', 'GL_SUNX_constant_data', 'glFinishTextureSUNX', 'PFNGLFINISHTEXTURESUNXPROC', 'GL_SUN_global_alpha', 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN', 'PFNGLGLOBALALPHAFACTORBSUNPROC', 'PFNGLGLOBALALPHAFACTORSSUNPROC', 'PFNGLGLOBALALPHAFACTORISUNPROC', 'PFNGLGLOBALALPHAFACTORFSUNPROC', 'PFNGLGLOBALALPHAFACTORDSUNPROC', 'PFNGLGLOBALALPHAFACTORUBSUNPROC', 'PFNGLGLOBALALPHAFACTORUSSUNPROC', 'PFNGLGLOBALALPHAFACTORUISUNPROC', 'GL_SUN_triangle_list', 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN', 'glReplacementCodeubSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN', 'glReplacementCodePointerSUN', 'PFNGLREPLACEMENTCODEUISUNPROC', 'PFNGLREPLACEMENTCODEUSSUNPROC', 'PFNGLREPLACEMENTCODEUBSUNPROC', 'PFNGLREPLACEMENTCODEUIVSUNPROC', 'PFNGLREPLACEMENTCODEUSVSUNPROC', 'PFNGLREPLACEMENTCODEUBVSUNPROC', 'PFNGLREPLACEMENTCODEPOINTERSUNPROC', 'GL_SUN_vertex', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'PFNGLCOLOR4UBVERTEX2FSUNPROC', 'PFNGLCOLOR4UBVERTEX2FVSUNPROC', 'PFNGLCOLOR4UBVERTEX3FSUNPROC', 'PFNGLCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLCOLOR3FVERTEX3FSUNPROC', 'PFNGLCOLOR3FVERTEX3FVSUNPROC', 'PFNGLNORMAL3FVERTEX3FSUNPROC', 'PFNGLNORMAL3FVERTEX3FVSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'GL_EXT_blend_func_separate', 'glBlendFuncSeparateEXT', 'PFNGLBLENDFUNCSEPARATEEXTPROC', 'GL_INGR_blend_func_separate', 'glBlendFuncSeparateINGR', 'PFNGLBLENDFUNCSEPARATEINGRPROC', 'GL_INGR_color_clamp', 'GL_INGR_interlace_read', 'GL_EXT_stencil_wrap', 'GL_EXT_422_pixels', 'GL_NV_texgen_reflection', 'GL_SUN_convolution_border_modes', 'GL_EXT_texture_env_add', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_vertex_weighting', 'glVertexWeightfEXT', 'glVertexWeightfvEXT', 'glVertexWeightPointerEXT', 'PFNGLVERTEXWEIGHTFEXTPROC', 'PFNGLVERTEXWEIGHTFVEXTPROC', 'PFNGLVERTEXWEIGHTPOINTEREXTPROC', 'GL_NV_light_max_exponent', 'GL_NV_vertex_array_range', 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV', 'PFNGLFLUSHVERTEXARRAYRANGENVPROC', 'PFNGLVERTEXARRAYRANGENVPROC', 'GL_NV_register_combiners', 'glCombinerParameterfvNV', 'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV', 'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV', 'PFNGLCOMBINERPARAMETERFVNVPROC', 'PFNGLCOMBINERPARAMETERFNVPROC', 'PFNGLCOMBINERPARAMETERIVNVPROC', 'PFNGLCOMBINERPARAMETERINVPROC', 'PFNGLCOMBINERINPUTNVPROC', 'PFNGLCOMBINEROUTPUTNVPROC', 'PFNGLFINALCOMBINERINPUTNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC', 'GL_NV_fog_distance', 'GL_NV_texgen_emboss', 'GL_NV_blend_square', 'GL_NV_texture_env_combine4', 'GL_MESA_resize_buffers', 'glResizeBuffersMESA', 'PFNGLRESIZEBUFFERSMESAPROC', 'GL_MESA_window_pos', 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA', 'PFNGLWINDOWPOS2DMESAPROC', 'PFNGLWINDOWPOS2DVMESAPROC', 'PFNGLWINDOWPOS2FMESAPROC', 'PFNGLWINDOWPOS2FVMESAPROC', 'PFNGLWINDOWPOS2IMESAPROC', 'PFNGLWINDOWPOS2IVMESAPROC', 'PFNGLWINDOWPOS2SMESAPROC', 'PFNGLWINDOWPOS2SVMESAPROC', 'PFNGLWINDOWPOS3DMESAPROC', 'PFNGLWINDOWPOS3DVMESAPROC', 'PFNGLWINDOWPOS3FMESAPROC', 'PFNGLWINDOWPOS3FVMESAPROC', 'PFNGLWINDOWPOS3IMESAPROC', 'PFNGLWINDOWPOS3IVMESAPROC', 'PFNGLWINDOWPOS3SMESAPROC', 'PFNGLWINDOWPOS3SVMESAPROC', 'PFNGLWINDOWPOS4DMESAPROC', 'PFNGLWINDOWPOS4DVMESAPROC', 'PFNGLWINDOWPOS4FMESAPROC', 'PFNGLWINDOWPOS4FVMESAPROC', 'PFNGLWINDOWPOS4IMESAPROC', 'PFNGLWINDOWPOS4IVMESAPROC', 'PFNGLWINDOWPOS4SMESAPROC', 'PFNGLWINDOWPOS4SVMESAPROC', 'GL_EXT_texture_compression_s3tc', 'GL_IBM_cull_vertex', 'GL_IBM_multimode_draw_arrays', 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM', 'PFNGLMULTIMODEDRAWARRAYSIBMPROC', 'PFNGLMULTIMODEDRAWELEMENTSIBMPROC', 'GL_IBM_vertex_array_lists', 'glColorPointerListIBM', 'glSecondaryColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM', 'PFNGLCOLORPOINTERLISTIBMPROC', 'PFNGLSECONDARYCOLORPOINTERLISTIBMPROC', 'PFNGLEDGEFLAGPOINTERLISTIBMPROC', 'PFNGLFOGCOORDPOINTERLISTIBMPROC', 'PFNGLINDEXPOINTERLISTIBMPROC', 'PFNGLNORMALPOINTERLISTIBMPROC', 'PFNGLTEXCOORDPOINTERLISTIBMPROC', 'PFNGLVERTEXPOINTERLISTIBMPROC', 'GL_SGIX_subsample', 'GL_SGIX_ycrcba', 'GL_SGIX_ycrcb_subsample', 'GL_SGIX_depth_pass_instrument', 'GL_3DFX_texture_compression_FXT1', 'GL_3DFX_multisample', 'GL_3DFX_tbuffer', 'glTbufferMask3DFX', 'PFNGLTBUFFERMASK3DFXPROC', 'GL_EXT_multisample', 'glSampleMaskEXT', 'glSamplePatternEXT', 'PFNGLSAMPLEMASKEXTPROC', 'PFNGLSAMPLEPATTERNEXTPROC', 'GL_SGIX_vertex_preclip', 'GL_SGIX_convolution_accuracy', 'GL_SGIX_resample', 'GL_SGIS_point_line_texgen', 'GL_SGIS_texture_color_mask', 'glTextureColorMaskSGIS', 'PFNGLTEXTURECOLORMASKSGISPROC', 'GL_SGIX_igloo_interface', 'glIglooInterfaceSGIX', 'PFNGLIGLOOINTERFACESGIXPROC', 'GL_EXT_texture_env_dot3', 'GL_ATI_texture_mirror_once', 'GL_NV_fence', 'glDeleteFencesNV', 'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV', 'glFinishFenceNV', 'glSetFenceNV', 'PFNGLDELETEFENCESNVPROC', 'PFNGLGENFENCESNVPROC', 'PFNGLISFENCENVPROC', 'PFNGLTESTFENCENVPROC', 'PFNGLGETFENCEIVNVPROC', 'PFNGLFINISHFENCENVPROC', 'PFNGLSETFENCENVPROC', 'GL_NV_evaluators', 'glMapControlPointsNV', 'glMapParameterivNV', 'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV', 'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapAttribParameterfvNV', 'glEvalMapsNV', 'PFNGLMAPCONTROLPOINTSNVPROC', 'PFNGLMAPPARAMETERIVNVPROC', 'PFNGLMAPPARAMETERFVNVPROC', 'PFNGLGETMAPCONTROLPOINTSNVPROC', 'PFNGLGETMAPPARAMETERIVNVPROC', 'PFNGLGETMAPPARAMETERFVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERIVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERFVNVPROC', 'PFNGLEVALMAPSNVPROC', 'GL_NV_packed_depth_stencil', 'GL_EXT_packed_depth_stencil', 'GL_NV_register_combiners2', 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV', 'PFNGLCOMBINERSTAGEPARAMETERFVNVPROC', 'PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC', 'GL_NV_texture_compression_vtc', 'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2', 'GL_NV_vertex_array_range2', 'GL_NV_vertex_program', 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV', 'PFNGLAREPROGRAMSRESIDENTNVPROC', 'PFNGLBINDPROGRAMNVPROC', 'PFNGLDELETEPROGRAMSNVPROC', 'PFNGLEXECUTEPROGRAMNVPROC', 'PFNGLGENPROGRAMSNVPROC', 'PFNGLGETPROGRAMPARAMETERDVNVPROC', 'PFNGLGETPROGRAMPARAMETERFVNVPROC', 'PFNGLGETPROGRAMIVNVPROC', 'PFNGLGETPROGRAMSTRINGNVPROC', 'PFNGLGETTRACKMATRIXIVNVPROC', 'PFNGLGETVERTEXATTRIBDVNVPROC', 'PFNGLGETVERTEXATTRIBFVNVPROC', 'PFNGLGETVERTEXATTRIBIVNVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVNVPROC', 'PFNGLISPROGRAMNVPROC', 'PFNGLLOADPROGRAMNVPROC', 'PFNGLPROGRAMPARAMETER4DNVPROC', 'PFNGLPROGRAMPARAMETER4DVNVPROC', 'PFNGLPROGRAMPARAMETER4FNVPROC', 'PFNGLPROGRAMPARAMETER4FVNVPROC', 'PFNGLPROGRAMPARAMETERS4DVNVPROC', 'PFNGLPROGRAMPARAMETERS4FVNVPROC', 'PFNGLREQUESTRESIDENTPROGRAMSNVPROC', 'PFNGLTRACKMATRIXNVPROC', 'PFNGLVERTEXATTRIBPOINTERNVPROC', 'PFNGLVERTEXATTRIB1DNVPROC', 'PFNGLVERTEXATTRIB1DVNVPROC', 'PFNGLVERTEXATTRIB1FNVPROC', 'PFNGLVERTEXATTRIB1FVNVPROC', 'PFNGLVERTEXATTRIB1SNVPROC', 'PFNGLVERTEXATTRIB1SVNVPROC', 'PFNGLVERTEXATTRIB2DNVPROC', 'PFNGLVERTEXATTRIB2DVNVPROC', 'PFNGLVERTEXATTRIB2FNVPROC', 'PFNGLVERTEXATTRIB2FVNVPROC', 'PFNGLVERTEXATTRIB2SNVPROC', 'PFNGLVERTEXATTRIB2SVNVPROC', 'PFNGLVERTEXATTRIB3DNVPROC', 'PFNGLVERTEXATTRIB3DVNVPROC', 'PFNGLVERTEXATTRIB3FNVPROC', 'PFNGLVERTEXATTRIB3FVNVPROC', 'PFNGLVERTEXATTRIB3SNVPROC', 'PFNGLVERTEXATTRIB3SVNVPROC', 'PFNGLVERTEXATTRIB4DNVPROC', 'PFNGLVERTEXATTRIB4DVNVPROC', 'PFNGLVERTEXATTRIB4FNVPROC', 'PFNGLVERTEXATTRIB4FVNVPROC', 'PFNGLVERTEXATTRIB4SNVPROC', 'PFNGLVERTEXATTRIB4SVNVPROC', 'PFNGLVERTEXATTRIB4UBNVPROC', 'PFNGLVERTEXATTRIB4UBVNVPROC', 'PFNGLVERTEXATTRIBS1DVNVPROC', 'PFNGLVERTEXATTRIBS1FVNVPROC', 'PFNGLVERTEXATTRIBS1SVNVPROC', 'PFNGLVERTEXATTRIBS2DVNVPROC', 'PFNGLVERTEXATTRIBS2FVNVPROC', 'PFNGLVERTEXATTRIBS2SVNVPROC', 'PFNGLVERTEXATTRIBS3DVNVPROC', 'PFNGLVERTEXATTRIBS3FVNVPROC', 'PFNGLVERTEXATTRIBS3SVNVPROC', 'PFNGLVERTEXATTRIBS4DVNVPROC', 'PFNGLVERTEXATTRIBS4FVNVPROC', 'PFNGLVERTEXATTRIBS4SVNVPROC', 'PFNGLVERTEXATTRIBS4UBVNVPROC', 'GL_SGIX_texture_coordinate_clamp', 'GL_SGIX_scalebias_hint', 'GL_OML_interlace', 'GL_OML_subsample', 'GL_OML_resample', 'GL_NV_copy_depth_to_color', 'GL_ATI_envmap_bumpmap', 'glTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI', 'PFNGLTEXBUMPPARAMETERIVATIPROC', 'PFNGLTEXBUMPPARAMETERFVATIPROC', 'PFNGLGETTEXBUMPPARAMETERIVATIPROC', 'PFNGLGETTEXBUMPPARAMETERFVATIPROC', 'GL_ATI_fragment_shader', 'glGenFragmentShadersATI', 'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI', 'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI', 'PFNGLGENFRAGMENTSHADERSATIPROC', 'PFNGLBINDFRAGMENTSHADERATIPROC', 'PFNGLDELETEFRAGMENTSHADERATIPROC', 'PFNGLBEGINFRAGMENTSHADERATIPROC', 'PFNGLENDFRAGMENTSHADERATIPROC', 'PFNGLPASSTEXCOORDATIPROC', 'PFNGLSAMPLEMAPATIPROC', 'PFNGLCOLORFRAGMENTOP1ATIPROC', 'PFNGLCOLORFRAGMENTOP2ATIPROC', 'PFNGLCOLORFRAGMENTOP3ATIPROC', 'PFNGLALPHAFRAGMENTOP1ATIPROC', 'PFNGLALPHAFRAGMENTOP2ATIPROC', 'PFNGLALPHAFRAGMENTOP3ATIPROC', 'PFNGLSETFRAGMENTSHADERCONSTANTATIPROC', 'GL_ATI_pn_triangles', 'glPNTrianglesiATI', 'glPNTrianglesfATI', 'PFNGLPNTRIANGLESIATIPROC', 'PFNGLPNTRIANGLESFATIPROC', 'GL_ATI_vertex_array_object', 'glNewObjectBufferATI', 'glIsObjectBufferATI', 'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glVariantArrayObjectATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', 'PFNGLNEWOBJECTBUFFERATIPROC', 'PFNGLISOBJECTBUFFERATIPROC', 'PFNGLUPDATEOBJECTBUFFERATIPROC', 'PFNGLGETOBJECTBUFFERFVATIPROC', 'PFNGLGETOBJECTBUFFERIVATIPROC', 'PFNGLFREEOBJECTBUFFERATIPROC', 'PFNGLARRAYOBJECTATIPROC', 'PFNGLGETARRAYOBJECTFVATIPROC', 'PFNGLGETARRAYOBJECTIVATIPROC', 'PFNGLVARIANTARRAYOBJECTATIPROC', 'PFNGLGETVARIANTARRAYOBJECTFVATIPROC', 'PFNGLGETVARIANTARRAYOBJECTIVATIPROC', 'GL_EXT_vertex_shader', 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT', 'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT', 'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT', 'glVariantPointerEXT', 'glEnableVariantClientStateEXT', 'glDisableVariantClientStateEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindParameterEXT', 'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT', 'glGetVariantFloatvEXT', 'glGetVariantPointervEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT', 'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT', 'PFNGLBEGINVERTEXSHADEREXTPROC', 'PFNGLENDVERTEXSHADEREXTPROC', 'PFNGLBINDVERTEXSHADEREXTPROC', 'PFNGLGENVERTEXSHADERSEXTPROC', 'PFNGLDELETEVERTEXSHADEREXTPROC', 'PFNGLSHADEROP1EXTPROC', 'PFNGLSHADEROP2EXTPROC', 'PFNGLSHADEROP3EXTPROC', 'PFNGLSWIZZLEEXTPROC', 'PFNGLWRITEMASKEXTPROC', 'PFNGLINSERTCOMPONENTEXTPROC', 'PFNGLEXTRACTCOMPONENTEXTPROC', 'PFNGLGENSYMBOLSEXTPROC', 'PFNGLSETINVARIANTEXTPROC', 'PFNGLSETLOCALCONSTANTEXTPROC', 'PFNGLVARIANTBVEXTPROC', 'PFNGLVARIANTSVEXTPROC', 'PFNGLVARIANTIVEXTPROC', 'PFNGLVARIANTFVEXTPROC', 'PFNGLVARIANTDVEXTPROC', 'PFNGLVARIANTUBVEXTPROC', 'PFNGLVARIANTUSVEXTPROC', 'PFNGLVARIANTUIVEXTPROC', 'PFNGLVARIANTPOINTEREXTPROC', 'PFNGLENABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLBINDLIGHTPARAMETEREXTPROC', 'PFNGLBINDMATERIALPARAMETEREXTPROC', 'PFNGLBINDTEXGENPARAMETEREXTPROC', 'PFNGLBINDTEXTUREUNITPARAMETEREXTPROC', 'PFNGLBINDPARAMETEREXTPROC', 'PFNGLISVARIANTENABLEDEXTPROC', 'PFNGLGETVARIANTBOOLEANVEXTPROC', 'PFNGLGETVARIANTINTEGERVEXTPROC', 'PFNGLGETVARIANTFLOATVEXTPROC', 'PFNGLGETVARIANTPOINTERVEXTPROC', 'PFNGLGETINVARIANTBOOLEANVEXTPROC', 'PFNGLGETINVARIANTINTEGERVEXTPROC', 'PFNGLGETINVARIANTFLOATVEXTPROC', 'PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC', 'PFNGLGETLOCALCONSTANTINTEGERVEXTPROC', 'PFNGLGETLOCALCONSTANTFLOATVEXTPROC', 'GL_ATI_vertex_streams', 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glClientActiveVertexStreamATI', 'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', 'PFNGLVERTEXSTREAM1SATIPROC', 'PFNGLVERTEXSTREAM1SVATIPROC', 'PFNGLVERTEXSTREAM1IATIPROC', 'PFNGLVERTEXSTREAM1IVATIPROC', 'PFNGLVERTEXSTREAM1FATIPROC', 'PFNGLVERTEXSTREAM1FVATIPROC', 'PFNGLVERTEXSTREAM1DATIPROC', 'PFNGLVERTEXSTREAM1DVATIPROC', 'PFNGLVERTEXSTREAM2SATIPROC', 'PFNGLVERTEXSTREAM2SVATIPROC', 'PFNGLVERTEXSTREAM2IATIPROC', 'PFNGLVERTEXSTREAM2IVATIPROC', 'PFNGLVERTEXSTREAM2FATIPROC', 'PFNGLVERTEXSTREAM2FVATIPROC', 'PFNGLVERTEXSTREAM2DATIPROC', 'PFNGLVERTEXSTREAM2DVATIPROC', 'PFNGLVERTEXSTREAM3SATIPROC', 'PFNGLVERTEXSTREAM3SVATIPROC', 'PFNGLVERTEXSTREAM3IATIPROC', 'PFNGLVERTEXSTREAM3IVATIPROC', 'PFNGLVERTEXSTREAM3FATIPROC', 'PFNGLVERTEXSTREAM3FVATIPROC', 'PFNGLVERTEXSTREAM3DATIPROC', 'PFNGLVERTEXSTREAM3DVATIPROC', 'PFNGLVERTEXSTREAM4SATIPROC', 'PFNGLVERTEXSTREAM4SVATIPROC', 'PFNGLVERTEXSTREAM4IATIPROC', 'PFNGLVERTEXSTREAM4IVATIPROC', 'PFNGLVERTEXSTREAM4FATIPROC', 'PFNGLVERTEXSTREAM4FVATIPROC', 'PFNGLVERTEXSTREAM4DATIPROC', 'PFNGLVERTEXSTREAM4DVATIPROC', 'PFNGLNORMALSTREAM3BATIPROC', 'PFNGLNORMALSTREAM3BVATIPROC', 'PFNGLNORMALSTREAM3SATIPROC', 'PFNGLNORMALSTREAM3SVATIPROC', 'PFNGLNORMALSTREAM3IATIPROC', 'PFNGLNORMALSTREAM3IVATIPROC', 'PFNGLNORMALSTREAM3FATIPROC', 'PFNGLNORMALSTREAM3FVATIPROC', 'PFNGLNORMALSTREAM3DATIPROC', 'PFNGLNORMALSTREAM3DVATIPROC', 'PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC', 'PFNGLVERTEXBLENDENVIATIPROC', 'PFNGLVERTEXBLENDENVFATIPROC', 'GL_ATI_element_array', 'glElementPointerATI', 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'PFNGLELEMENTPOINTERATIPROC', 'PFNGLDRAWELEMENTARRAYATIPROC', 'PFNGLDRAWRANGEELEMENTARRAYATIPROC', 'GL_SUN_mesh_array', 'glDrawMeshArraysSUN', 'PFNGLDRAWMESHARRAYSSUNPROC', 'GL_SUN_slice_accum', 'GL_NV_multisample_filter_hint', 'GL_NV_depth_clamp', 'GL_NV_occlusion_query', 'glGenOcclusionQueriesNV', 'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV', 'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', 'PFNGLGENOCCLUSIONQUERIESNVPROC', 'PFNGLDELETEOCCLUSIONQUERIESNVPROC', 'PFNGLISOCCLUSIONQUERYNVPROC', 'PFNGLBEGINOCCLUSIONQUERYNVPROC', 'PFNGLENDOCCLUSIONQUERYNVPROC', 'PFNGLGETOCCLUSIONQUERYIVNVPROC', 'PFNGLGETOCCLUSIONQUERYUIVNVPROC', 'GL_NV_point_sprite', 'glPointParameteriNV', 'glPointParameterivNV', 'PFNGLPOINTPARAMETERINVPROC', 'PFNGLPOINTPARAMETERIVNVPROC', 'GL_NV_texture_shader3', 'GL_NV_vertex_program1_1', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'glActiveStencilFaceEXT', 'PFNGLACTIVESTENCILFACEEXTPROC', 'GL_ATI_text_fragment_shader', 'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'glElementPointerAPPLE', 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE', 'PFNGLELEMENTPOINTERAPPLEPROC', 'PFNGLDRAWELEMENTARRAYAPPLEPROC', 'PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC', 'GL_APPLE_fence', 'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE', 'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE', 'glTestObjectAPPLE', 'glFinishObjectAPPLE', 'PFNGLGENFENCESAPPLEPROC', 'PFNGLDELETEFENCESAPPLEPROC', 'PFNGLSETFENCEAPPLEPROC', 'PFNGLISFENCEAPPLEPROC', 'PFNGLTESTFENCEAPPLEPROC', 'PFNGLFINISHFENCEAPPLEPROC', 'PFNGLTESTOBJECTAPPLEPROC', 'PFNGLFINISHOBJECTAPPLEPROC', 'GL_APPLE_vertex_array_object', 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE', 'PFNGLBINDVERTEXARRAYAPPLEPROC', 'PFNGLDELETEVERTEXARRAYSAPPLEPROC', 'PFNGLGENVERTEXARRAYSAPPLEPROC', 'PFNGLISVERTEXARRAYAPPLEPROC', 'GL_APPLE_vertex_array_range', 'glVertexArrayRangeAPPLE', 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', 'PFNGLVERTEXARRAYRANGEAPPLEPROC', 'PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC', 'PFNGLVERTEXARRAYPARAMETERIAPPLEPROC', 'GL_APPLE_ycbcr_422', 'GL_S3_s3tc', 'GL_ATI_draw_buffers', 'glDrawBuffersATI', 'PFNGLDRAWBUFFERSATIPROC', 'GL_ATI_pixel_format_float', 'GL_ATI_texture_env_combine3', 'GL_ATI_texture_float', 'GL_NV_float_buffer', 'GL_NV_fragment_program', 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dvNV', 'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV', 'PFNGLPROGRAMNAMEDPARAMETER4FNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC', 'GL_NV_half_float', 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'PFNGLVERTEX2HNVPROC', 'PFNGLVERTEX2HVNVPROC', 'PFNGLVERTEX3HNVPROC', 'PFNGLVERTEX3HVNVPROC', 'PFNGLVERTEX4HNVPROC', 'PFNGLVERTEX4HVNVPROC', 'PFNGLNORMAL3HNVPROC', 'PFNGLNORMAL3HVNVPROC', 'PFNGLCOLOR3HNVPROC', 'PFNGLCOLOR3HVNVPROC', 'PFNGLCOLOR4HNVPROC', 'PFNGLCOLOR4HVNVPROC', 'PFNGLTEXCOORD1HNVPROC', 'PFNGLTEXCOORD1HVNVPROC', 'PFNGLTEXCOORD2HNVPROC', 'PFNGLTEXCOORD2HVNVPROC', 'PFNGLTEXCOORD3HNVPROC', 'PFNGLTEXCOORD3HVNVPROC', 'PFNGLTEXCOORD4HNVPROC', 'PFNGLTEXCOORD4HVNVPROC', 'PFNGLMULTITEXCOORD1HNVPROC', 'PFNGLMULTITEXCOORD1HVNVPROC', 'PFNGLMULTITEXCOORD2HNVPROC', 'PFNGLMULTITEXCOORD2HVNVPROC', 'PFNGLMULTITEXCOORD3HNVPROC', 'PFNGLMULTITEXCOORD3HVNVPROC', 'PFNGLMULTITEXCOORD4HNVPROC', 'PFNGLMULTITEXCOORD4HVNVPROC', 'PFNGLFOGCOORDHNVPROC', 'PFNGLFOGCOORDHVNVPROC', 'PFNGLSECONDARYCOLOR3HNVPROC', 'PFNGLSECONDARYCOLOR3HVNVPROC', 'PFNGLVERTEXWEIGHTHNVPROC', 'PFNGLVERTEXWEIGHTHVNVPROC', 'PFNGLVERTEXATTRIB1HNVPROC', 'PFNGLVERTEXATTRIB1HVNVPROC', 'PFNGLVERTEXATTRIB2HNVPROC', 'PFNGLVERTEXATTRIB2HVNVPROC', 'PFNGLVERTEXATTRIB3HNVPROC', 'PFNGLVERTEXATTRIB3HVNVPROC', 'PFNGLVERTEXATTRIB4HNVPROC', 'PFNGLVERTEXATTRIB4HVNVPROC', 'PFNGLVERTEXATTRIBS1HVNVPROC', 'PFNGLVERTEXATTRIBS2HVNVPROC', 'PFNGLVERTEXATTRIBS3HVNVPROC', 'PFNGLVERTEXATTRIBS4HVNVPROC', 'GL_NV_pixel_data_range', 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV', 'PFNGLPIXELDATARANGENVPROC', 'PFNGLFLUSHPIXELDATARANGENVPROC', 'GL_NV_primitive_restart', 'glPrimitiveRestartNV', 'glPrimitiveRestartIndexNV', 'PFNGLPRIMITIVERESTARTNVPROC', 'PFNGLPRIMITIVERESTARTINDEXNVPROC', 'GL_NV_texture_expand_normal', 'GL_NV_vertex_program2', 'GL_ATI_map_object_buffer', 'glMapObjectBufferATI', 'glUnmapObjectBufferATI', 'PFNGLMAPOBJECTBUFFERATIPROC', 'PFNGLUNMAPOBJECTBUFFERATIPROC', 'GL_ATI_separate_stencil', 'glStencilOpSeparateATI', 'glStencilFuncSeparateATI', 'PFNGLSTENCILOPSEPARATEATIPROC', 'PFNGLSTENCILFUNCSEPARATEATIPROC', 'GL_ATI_vertex_attrib_array_object', 'glVertexAttribArrayObjectATI', 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', 'PFNGLVERTEXATTRIBARRAYOBJECTATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC', 'GL_OES_read_format', 'GL_EXT_depth_bounds_test', 'glDepthBoundsEXT', 'PFNGLDEPTHBOUNDSEXTPROC', 'GL_EXT_texture_mirror_clamp', 'GL_EXT_blend_equation_separate', 'glBlendEquationSeparateEXT', 'PFNGLBLENDEQUATIONSEPARATEEXTPROC', 'GL_MESA_pack_invert', 'GL_MESA_ycbcr_texture', 'GL_EXT_pixel_buffer_object', 'GL_NV_fragment_program_option', 'GL_NV_fragment_program2', 'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3', 'GL_EXT_framebuffer_object', 'glIsRenderbufferEXT', 'glBindRenderbufferEXT', 'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT', 'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT', 'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT', 'PFNGLISRENDERBUFFEREXTPROC', 'PFNGLBINDRENDERBUFFEREXTPROC', 'PFNGLDELETERENDERBUFFERSEXTPROC', 'PFNGLGENRENDERBUFFERSEXTPROC', 'PFNGLRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLISFRAMEBUFFEREXTPROC', 'PFNGLBINDFRAMEBUFFEREXTPROC', 'PFNGLDELETEFRAMEBUFFERSEXTPROC', 'PFNGLGENFRAMEBUFFERSEXTPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATEMIPMAPEXTPROC', 'GL_GREMEDY_string_marker', 'glStringMarkerGREMEDY', 'PFNGLSTRINGMARKERGREMEDYPROC', 'GL_EXT_Cg_shader', 'GL_EXT_timer_query', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', 'PFNGLGETQUERYOBJECTI64VEXTPROC', 'PFNGLGETQUERYOBJECTUI64VEXTPROC', 'GL_EXT_texture_buffer_object', 'glTexBufferEXT', 'PFNGLTEXBUFFEREXTPROC', 'GL_NV_transform_feedback', 'glBeginTransformFeedbackNV', 'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV', 'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV', 'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV', 'glGetVaryingLocationNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'PFNGLBEGINTRANSFORMFEEDBACKNVPROC', 'PFNGLENDTRANSFORMFEEDBACKNVPROC', 'PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC', 'PFNGLBINDBUFFERRANGENVPROC', 'PFNGLBINDBUFFEROFFSETNVPROC', 'PFNGLBINDBUFFERBASENVPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC', 'PFNGLACTIVEVARYINGNVPROC', 'PFNGLGETVARYINGLOCATIONNVPROC', 'PFNGLGETACTIVEVARYINGNVPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC', 'GL_NV_depth_buffer_float', 'glDepthRangedNV', 'glClearDepthdNV', 'glDepthBoundsdNV', 'PFNGLDEPTHRANGEDNVPROC', 'PFNGLCLEARDEPTHDNVPROC', 'PFNGLDEPTHBOUNDSDNVPROC', 'GL_EXT_texture_compression_latc', 'GL_EXT_framebuffer_sRGB', 'GL_EXT_texture_shared_exponent', 'GL_EXT_packed_float', 'GL_EXT_texture_array', 'GL_EXT_draw_buffers2', 'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', 'PFNGLCOLORMASKINDEXEDEXTPROC', 'PFNGLGETBOOLEANINDEXEDVEXTPROC', 'PFNGLGETINTEGERINDEXEDVEXTPROC', 'PFNGLENABLEINDEXEDEXTPROC', 'PFNGLDISABLEINDEXEDEXTPROC', 'PFNGLISENABLEDINDEXEDEXTPROC', 'GL_EXT_texture_integer', 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT', 'PFNGLTEXPARAMETERIIVEXTPROC', 'PFNGLTEXPARAMETERIUIVEXTPROC', 'PFNGLGETTEXPARAMETERIIVEXTPROC', 'PFNGLGETTEXPARAMETERIUIVEXTPROC', 'PFNGLCLEARCOLORIIEXTPROC', 'PFNGLCLEARCOLORIUIEXTPROC', 'GL_EXT_bindable_uniform', 'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'PFNGLUNIFORMBUFFEREXTPROC', 'PFNGLGETUNIFORMBUFFERSIZEEXTPROC', 'PFNGLGETUNIFORMOFFSETEXTPROC', 'GL_EXT_gpu_shader4', 'glGetUniformuivEXT', 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT', 'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT', 'glUniform3uivEXT', 'glUniform4uivEXT', 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', 'PFNGLGETUNIFORMUIVEXTPROC', 'PFNGLBINDFRAGDATALOCATIONEXTPROC', 'PFNGLGETFRAGDATALOCATIONEXTPROC', 'PFNGLUNIFORM1UIEXTPROC', 'PFNGLUNIFORM2UIEXTPROC', 'PFNGLUNIFORM3UIEXTPROC', 'PFNGLUNIFORM4UIEXTPROC', 'PFNGLUNIFORM1UIVEXTPROC', 'PFNGLUNIFORM2UIVEXTPROC', 'PFNGLUNIFORM3UIVEXTPROC', 'PFNGLUNIFORM4UIVEXTPROC', 'PFNGLVERTEXATTRIBI1IEXTPROC', 'PFNGLVERTEXATTRIBI2IEXTPROC', 'PFNGLVERTEXATTRIBI3IEXTPROC', 'PFNGLVERTEXATTRIBI4IEXTPROC', 'PFNGLVERTEXATTRIBI1UIEXTPROC', 'PFNGLVERTEXATTRIBI2UIEXTPROC', 'PFNGLVERTEXATTRIBI3UIEXTPROC', 'PFNGLVERTEXATTRIBI4UIEXTPROC', 'PFNGLVERTEXATTRIBI1IVEXTPROC', 'PFNGLVERTEXATTRIBI2IVEXTPROC', 'PFNGLVERTEXATTRIBI3IVEXTPROC', 'PFNGLVERTEXATTRIBI4IVEXTPROC', 'PFNGLVERTEXATTRIBI1UIVEXTPROC', 'PFNGLVERTEXATTRIBI2UIVEXTPROC', 'PFNGLVERTEXATTRIBI3UIVEXTPROC', 'PFNGLVERTEXATTRIBI4UIVEXTPROC', 'PFNGLVERTEXATTRIBI4BVEXTPROC', 'PFNGLVERTEXATTRIBI4SVEXTPROC', 'PFNGLVERTEXATTRIBI4UBVEXTPROC', 'PFNGLVERTEXATTRIBI4USVEXTPROC', 'PFNGLVERTEXATTRIBIPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBIIVEXTPROC', 'PFNGLGETVERTEXATTRIBIUIVEXTPROC', 'GL_EXT_geometry_shader4', 'glProgramParameteriEXT', 'glFramebufferTextureEXT', 'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT', 'PFNGLPROGRAMPARAMETERIEXTPROC', 'PFNGLFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC', 'GL_NV_geometry_program4', 'glProgramVertexLimitNV', 'PFNGLPROGRAMVERTEXLIMITNVPROC', 'GL_NV_gpu_program4', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV', 'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV', 'glGetProgramEnvParameterIuivNV', 'PFNGLPROGRAMLOCALPARAMETERI4INVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UINVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4INVPROC', 'PFNGLPROGRAMENVPARAMETERI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4UINVPROC', 'PFNGLPROGRAMENVPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC', 'GL_NV_parameter_buffer_object', 'glProgramBufferParametersfvNV', 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', 'PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC', 'GL_EXT_framebuffer_multisample', 'glRenderbufferStorageMultisampleEXT', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'GL_NV_framebuffer_multisample_coverage', 'glRenderbufferStorageMultisampleCoverageNV', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC', 'GL_EXT_framebuffer_blit', 'glBlitFramebufferEXT', 'PFNGLBLITFRAMEBUFFEREXTPROC', 'GL_EXT_draw_instanced', 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', 'PFNGLDRAWARRAYSINSTANCEDEXTPROC', 'PFNGLDRAWELEMENTSINSTANCEDEXTPROC', 'GL_EXT_texture_compression_rgtc', 'GL_NV_present_video', 'glPresentFrameKeyedNV', 'glPresentFrameDualFillNV', 'glGetVideoivNV', 'glGetVideouivNV', 'glGetVideoi64vNV', 'glGetVideoui64vNV', 'PFNGLPRESENTFRAMEKEYEDNVPROC', 'PFNGLPRESENTFRAMEDUALFILLNVPROC', 'PFNGLGETVIDEOIVNVPROC', 'PFNGLGETVIDEOUIVNVPROC', 'PFNGLGETVIDEOI64VNVPROC', 'PFNGLGETVIDEOUI64VNVPROC', 'GL_NV_conditional_render', 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV', 'PFNGLBEGINCONDITIONALRENDERNVPROC', 'PFNGLENDCONDITIONALRENDERNVPROC', 'GL_EXT_transform_feedback', 'glBeginTransformFeedbackEXT', 'glEndTransformFeedbackEXT', 'glBindBufferRangeEXT', 'glBindBufferOffsetEXT', 'glBindBufferBaseEXT', 'glTransformFeedbackVaryingsEXT', 'glGetTransformFeedbackVaryingEXT', 'PFNGLBEGINTRANSFORMFEEDBACKEXTPROC', 'PFNGLENDTRANSFORMFEEDBACKEXTPROC', 'PFNGLBINDBUFFERRANGEEXTPROC', 'PFNGLBINDBUFFEROFFSETEXTPROC', 'PFNGLBINDBUFFERBASEEXTPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC', 'GL_EXT_direct_state_access', 'glClientAttribDefaultEXT', 'glPushClientAttribDefaultEXT', 'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultfEXT', 'glMatrixMultdEXT', 'glMatrixLoadIdentityEXT', 'glMatrixRotatefEXT', 'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT', 'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', 'glMatrixFrustumEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT', 'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT', 'glTextureParameterivEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT', 'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glGetTextureImageEXT', 'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT', 'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT', 'glTextureImage3DEXT', 'glTextureSubImage3DEXT', 'glCopyTextureSubImage3DEXT', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexImage1DEXT', 'glMultiTexImage2DEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glGetMultiTexImageEXT', 'glGetMultiTexParameterfvEXT', 'glGetMultiTexParameterivEXT', 'glGetMultiTexLevelParameterfvEXT', 'glGetMultiTexLevelParameterivEXT', 'glMultiTexImage3DEXT', 'glMultiTexSubImage3DEXT', 'glCopyMultiTexSubImage3DEXT', 'glBindMultiTextureEXT', 'glEnableClientStateIndexedEXT', 'glDisableClientStateIndexedEXT', 'glMultiTexCoordPointerEXT', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT', 'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT', 'glGetFloatIndexedvEXT', 'glGetDoubleIndexedvEXT', 'glGetPointerIndexedvEXT', 'glCompressedTextureImage3DEXT', 'glCompressedTextureImage2DEXT', 'glCompressedTextureImage1DEXT', 'glCompressedTextureSubImage3DEXT', 'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage1DEXT', 'glGetCompressedTextureImageEXT', 'glCompressedMultiTexImage3DEXT', 'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage1DEXT', 'glCompressedMultiTexSubImage3DEXT', 'glCompressedMultiTexSubImage2DEXT', 'glCompressedMultiTexSubImage1DEXT', 'glGetCompressedMultiTexImageEXT', 'glNamedProgramStringEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT', 'glGetNamedProgramLocalParameterdvEXT', 'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramivEXT', 'glGetNamedProgramStringEXT', 'glNamedProgramLocalParameters4fvEXT', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT', 'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT', 'glNamedProgramLocalParametersI4uivEXT', 'glGetNamedProgramLocalParameterIivEXT', 'glGetNamedProgramLocalParameterIuivEXT', 'glTextureParameterIivEXT', 'glTextureParameterIuivEXT', 'glGetTextureParameterIivEXT', 'glGetTextureParameterIuivEXT', 'glMultiTexParameterIivEXT', 'glMultiTexParameterIuivEXT', 'glGetMultiTexParameterIivEXT', 'glGetMultiTexParameterIuivEXT', 'glProgramUniform1fEXT', 'glProgramUniform2fEXT', 'glProgramUniform3fEXT', 'glProgramUniform4fEXT', 'glProgramUniform1iEXT', 'glProgramUniform2iEXT', 'glProgramUniform3iEXT', 'glProgramUniform4iEXT', 'glProgramUniform1fvEXT', 'glProgramUniform2fvEXT', 'glProgramUniform3fvEXT', 'glProgramUniform4fvEXT', 'glProgramUniform1ivEXT', 'glProgramUniform2ivEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4ivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4x3fvEXT', 'glProgramUniform1uiEXT', 'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glNamedBufferDataEXT', 'glNamedBufferSubDataEXT', 'glMapNamedBufferEXT', 'glUnmapNamedBufferEXT', 'glGetNamedBufferParameterivEXT', 'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT', 'glTextureBufferEXT', 'glMultiTexBufferEXT', 'glNamedRenderbufferStorageEXT', 'glGetNamedRenderbufferParameterivEXT', 'glCheckNamedFramebufferStatusEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferRenderbufferEXT', 'glGetNamedFramebufferAttachmentParameterivEXT', 'glGenerateTextureMipmapEXT', 'glGenerateMultiTexMipmapEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT', 'glGetFramebufferParameterivEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedFramebufferTextureFaceEXT', 'glTextureRenderbufferEXT', 'glMultiTexRenderbufferEXT', 'PFNGLCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLMATRIXLOADFEXTPROC', 'PFNGLMATRIXLOADDEXTPROC', 'PFNGLMATRIXMULTFEXTPROC', 'PFNGLMATRIXMULTDEXTPROC', 'PFNGLMATRIXLOADIDENTITYEXTPROC', 'PFNGLMATRIXROTATEFEXTPROC', 'PFNGLMATRIXROTATEDEXTPROC', 'PFNGLMATRIXSCALEFEXTPROC', 'PFNGLMATRIXSCALEDEXTPROC', 'PFNGLMATRIXTRANSLATEFEXTPROC', 'PFNGLMATRIXTRANSLATEDEXTPROC', 'PFNGLMATRIXFRUSTUMEXTPROC', 'PFNGLMATRIXORTHOEXTPROC', 'PFNGLMATRIXPOPEXTPROC', 'PFNGLMATRIXPUSHEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEFEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEDEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEFEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEDEXTPROC', 'PFNGLTEXTUREPARAMETERFEXTPROC', 'PFNGLTEXTUREPARAMETERFVEXTPROC', 'PFNGLTEXTUREPARAMETERIEXTPROC', 'PFNGLTEXTUREPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE1DEXTPROC', 'PFNGLTEXTUREIMAGE2DEXTPROC', 'PFNGLTEXTURESUBIMAGE1DEXTPROC', 'PFNGLTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE1DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE2DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC', 'PFNGLGETTEXTUREIMAGEEXTPROC', 'PFNGLGETTEXTUREPARAMETERFVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE3DEXTPROC', 'PFNGLTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC', 'PFNGLMULTITEXPARAMETERFEXTPROC', 'PFNGLMULTITEXPARAMETERFVEXTPROC', 'PFNGLMULTITEXPARAMETERIEXTPROC', 'PFNGLMULTITEXPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE1DEXTPROC', 'PFNGLMULTITEXIMAGE2DEXTPROC', 'PFNGLMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLGETMULTITEXIMAGEEXTPROC', 'PFNGLGETMULTITEXPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE3DEXTPROC', 'PFNGLMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLBINDMULTITEXTUREEXTPROC', 'PFNGLENABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLMULTITEXCOORDPOINTEREXTPROC', 'PFNGLMULTITEXENVFEXTPROC', 'PFNGLMULTITEXENVFVEXTPROC', 'PFNGLMULTITEXENVIEXTPROC', 'PFNGLMULTITEXENVIVEXTPROC', 'PFNGLMULTITEXGENDEXTPROC', 'PFNGLMULTITEXGENDVEXTPROC', 'PFNGLMULTITEXGENFEXTPROC', 'PFNGLMULTITEXGENFVEXTPROC', 'PFNGLMULTITEXGENIEXTPROC', 'PFNGLMULTITEXGENIVEXTPROC', 'PFNGLGETMULTITEXENVFVEXTPROC', 'PFNGLGETMULTITEXENVIVEXTPROC', 'PFNGLGETMULTITEXGENDVEXTPROC', 'PFNGLGETMULTITEXGENFVEXTPROC', 'PFNGLGETMULTITEXGENIVEXTPROC', 'PFNGLGETFLOATINDEXEDVEXTPROC', 'PFNGLGETDOUBLEINDEXEDVEXTPROC', 'PFNGLGETPOINTERINDEXEDVEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC', 'PFNGLNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC', 'PFNGLGETNAMEDPROGRAMIVEXTPROC', 'PFNGLGETNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC', 'PFNGLTEXTUREPARAMETERIIVEXTPROC', 'PFNGLTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLMULTITEXPARAMETERIIVEXTPROC', 'PFNGLMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLPROGRAMUNIFORM1FEXTPROC', 'PFNGLPROGRAMUNIFORM2FEXTPROC', 'PFNGLPROGRAMUNIFORM3FEXTPROC', 'PFNGLPROGRAMUNIFORM4FEXTPROC', 'PFNGLPROGRAMUNIFORM1IEXTPROC', 'PFNGLPROGRAMUNIFORM2IEXTPROC', 'PFNGLPROGRAMUNIFORM3IEXTPROC', 'PFNGLPROGRAMUNIFORM4IEXTPROC', 'PFNGLPROGRAMUNIFORM1FVEXTPROC', 'PFNGLPROGRAMUNIFORM2FVEXTPROC', 'PFNGLPROGRAMUNIFORM3FVEXTPROC', 'PFNGLPROGRAMUNIFORM4FVEXTPROC', 'PFNGLPROGRAMUNIFORM1IVEXTPROC', 'PFNGLPROGRAMUNIFORM2IVEXTPROC', 'PFNGLPROGRAMUNIFORM3IVEXTPROC', 'PFNGLPROGRAMUNIFORM4IVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC', 'PFNGLPROGRAMUNIFORM1UIEXTPROC', 'PFNGLPROGRAMUNIFORM2UIEXTPROC', 'PFNGLPROGRAMUNIFORM3UIEXTPROC', 'PFNGLPROGRAMUNIFORM4UIEXTPROC', 'PFNGLPROGRAMUNIFORM1UIVEXTPROC', 'PFNGLPROGRAMUNIFORM2UIVEXTPROC', 'PFNGLPROGRAMUNIFORM3UIVEXTPROC', 'PFNGLPROGRAMUNIFORM4UIVEXTPROC', 'PFNGLNAMEDBUFFERDATAEXTPROC', 'PFNGLNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLMAPNAMEDBUFFEREXTPROC', 'PFNGLUNMAPNAMEDBUFFEREXTPROC', 'PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC', 'PFNGLGETNAMEDBUFFERPOINTERVEXTPROC', 'PFNGLGETNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLTEXTUREBUFFEREXTPROC', 'PFNGLMULTITEXBUFFEREXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATETEXTUREMIPMAPEXTPROC', 'PFNGLGENERATEMULTITEXMIPMAPEXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC', 'PFNGLFRAMEBUFFERREADBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC', 'PFNGLTEXTURERENDERBUFFEREXTPROC', 'PFNGLMULTITEXRENDERBUFFEREXTPROC', 'GL_EXT_vertex_array_bgra', 'GL_EXT_texture_swizzle', 'GL_NV_explicit_multisample', 'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV', 'PFNGLGETMULTISAMPLEFVNVPROC', 'PFNGLSAMPLEMASKINDEXEDNVPROC', 'PFNGLTEXRENDERBUFFERNVPROC', 'GL_NV_transform_feedback2', 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV', 'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV', 'glDrawTransformFeedbackNV', 'PFNGLBINDTRANSFORMFEEDBACKNVPROC', 'PFNGLDELETETRANSFORMFEEDBACKSNVPROC', 'PFNGLGENTRANSFORMFEEDBACKSNVPROC', 'PFNGLISTRANSFORMFEEDBACKNVPROC', 'PFNGLPAUSETRANSFORMFEEDBACKNVPROC', 'PFNGLRESUMETRANSFORMFEEDBACKNVPROC', 'PFNGLDRAWTRANSFORMFEEDBACKNVPROC', 'GL_NV_vertex_buffer_unified_memory', 'glBufferAddressRangeNV', 'glVertexFormatNV', 'glNormalFormatNV', 'glColorFormatNV', 'glIndexFormatNV', 'glTexCoordFormatNV', 'glEdgeFlagFormatNV', 'glSecondaryColorFormatNV', 'glFogCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glGetIntegerui64i_vNV', 'PFNGLBUFFERADDRESSRANGENVPROC', 'PFNGLVERTEXFORMATNVPROC', 'PFNGLNORMALFORMATNVPROC', 'PFNGLCOLORFORMATNVPROC', 'PFNGLINDEXFORMATNVPROC', 'PFNGLTEXCOORDFORMATNVPROC', 'PFNGLEDGEFLAGFORMATNVPROC', 'PFNGLSECONDARYCOLORFORMATNVPROC', 'PFNGLFOGCOORDFORMATNVPROC', 'PFNGLVERTEXATTRIBFORMATNVPROC', 'PFNGLVERTEXATTRIBIFORMATNVPROC', 'PFNGLGETINTEGERUI64I_VNVPROC', 'GL_NV_shader_buffer_load', 'glGetBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glGetNamedBufferParameterui64vNV', 'glIsBufferResidentNV', 'glIsNamedBufferResidentNV', 'glMakeBufferNonResidentNV', 'glMakeBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glMakeNamedBufferResidentNV', 'glUniformui64NV', 'glUniformui64vNV', 'glGetUniformui64vNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV', 'PFNGLGETBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETINTEGERUI64VNVPROC', 'PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC', 'PFNGLISBUFFERRESIDENTNVPROC', 'PFNGLISNAMEDBUFFERRESIDENTNVPROC', 'PFNGLMAKEBUFFERNONRESIDENTNVPROC', 'PFNGLMAKEBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERRESIDENTNVPROC', 'PFNGLUNIFORMUI64NVPROC', 'PFNGLUNIFORMUI64VNVPROC', 'PFNGLGETUNIFORMUI64VNVPROC', 'PFNGLPROGRAMUNIFORMUI64NVPROC', 'PFNGLPROGRAMUNIFORMUI64VNVPROC'] # END GENERATED CONTENT (do not edit above this line)