# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # Copyright (c) 2008-2022 pyglet contributors # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- """Render simple text and formatted documents efficiently. Three layout classes are provided: :py:class:`~pyglet.text.layout.TextLayout` The entire document is laid out before it is rendered. The layout will be grouped with other layouts in the same batch (allowing for efficient rendering of multiple layouts). Any change to the layout or document, and even querying some properties, will cause the entire document to be laid out again. :py:class:`~pyglet.text.layout.ScrollableTextLayout` Based on :py:func:`~pyglet.text.layout.TextLayout`. A separate group is used for layout which crops the contents of the layout to the layout rectangle. Additionally, the contents of the layout can be "scrolled" within that rectangle with the ``view_x`` and ``view_y`` properties. :py:class:`~pyglet.text.layout.IncrementalTextLayout` Based on :py:class:`~pyglet.text.layout.ScrollableTextLayout`. When the layout or document are modified, only the affected regions are laid out again. This permits efficient interactive editing and styling of text. Only the visible portion of the layout is actually rendered; as the viewport is scrolled additional sections are rendered and discarded as required. This permits efficient viewing and editing of large documents. Additionally, this class provides methods for locating the position of a caret in the document, and for displaying interactive text selections. All three layout classes can be used with either :py:class:`~pyglet.text.document.UnformattedDocument` or :py:class:`~pyglet.text.document.FormattedDocument`, and can be either single-line or ``multiline``. The combinations of these options effectively provides 12 different text display possibilities. Style attributes ================ The following character style attribute names are recognised by the layout classes. Data types and units are as specified. Where an attribute is marked "as a distance" the value is assumed to be in pixels if given as an int or float, otherwise a string of the form ``"0u"`` is required, where ``0`` is the distance and ``u`` is the unit; one of ``"px"`` (pixels), ``"pt"`` (points), ``"pc"`` (picas), ``"cm"`` (centimeters), ``"mm"`` (millimeters) or ``"in"`` (inches). For example, ``"14pt"`` is the distance covering 14 points, which at the default DPI of 96 is 18 pixels. ``font_name`` Font family name, as given to :py:func:`pyglet.font.load`. ``font_size`` Font size, in points. ``bold`` Boolean. ``italic`` Boolean. ``underline`` 4-tuple of ints in range (0, 255) giving RGBA underline color, or None (default) for no underline. ``kerning`` Additional space to insert between glyphs, as a distance. Defaults to 0. ``baseline`` Offset of glyph baseline from line baseline, as a distance. Positive values give a superscript, negative values give a subscript. Defaults to 0. ``color`` 4-tuple of ints in range (0, 255) giving RGBA text color ``background_color`` 4-tuple of ints in range (0, 255) giving RGBA text background color; or ``None`` for no background fill. The following paragraph style attribute names are recognised. Note that paragraph styles are handled no differently from character styles by the document: it is the application's responsibility to set the style over an entire paragraph, otherwise results are undefined. ``align`` ``left`` (default), ``center`` or ``right``. ``indent`` Additional horizontal space to insert before the first glyph of the first line of a paragraph, as a distance. ``leading`` Additional space to insert between consecutive lines within a paragraph, as a distance. Defaults to 0. ``line_spacing`` Distance between consecutive baselines in a paragraph, as a distance. Defaults to ``None``, which automatically calculates the tightest line spacing for each line based on the font ascent and descent. ``margin_left`` Left paragraph margin, as a distance. ``margin_right`` Right paragraph margin, as a distance. ``margin_top`` Margin above paragraph, as a distance. ``margin_bottom`` Margin below paragraph, as a distance. Adjacent margins do not collapse. ``tab_stops`` List of horizontal tab stops, as distances, measured from the left edge of the text layout. Defaults to the empty list. When the tab stops are exhausted, they implicitly continue at 50 pixel intervals. ``wrap`` ``char``, ``word``, True (default) or False. The boundaries at which to wrap text to prevent it overflowing a line. With ``char``, the line wraps anywhere in the text; with ``word`` or True, the line wraps at appropriate boundaries between words; with False the line does not wrap, and may overflow the layout width. ``char`` and ``word`` styles are since pyglet 1.2. Other attributes can be used to store additional style information within the document; they will be ignored by the built-in text classes. .. versionadded:: 1.1 """ import re import sys import pyglet from pyglet import graphics from pyglet.gl import * from pyglet.event import EventDispatcher from pyglet.text import runlist from pyglet.graphics import shader from pyglet.font.base import grapheme_break _is_pyglet_doc_run = hasattr(sys, "is_pyglet_doc_run") and sys.is_pyglet_doc_run _distance_re = re.compile(r'([-0-9.]+)([a-zA-Z]+)') def _parse_distance(distance, dpi): """Parse a distance string and return corresponding distance in pixels as an integer. """ if isinstance(distance, int): return distance elif isinstance(distance, float): return int(distance) match = _distance_re.match(distance) assert match, f'Could not parse distance {distance}' if not match: return 0 value, unit = match.groups() value = float(value) if unit == 'px': return int(value) elif unit == 'pt': return int(value * dpi / 72.0) elif unit == 'pc': return int(value * dpi / 6.0) elif unit == 'in': return int(value * dpi) elif unit == 'mm': return int(value * dpi * 0.0393700787) elif unit == 'cm': return int(value * dpi * 0.393700787) else: assert False, f'Unknown distance unit {unit}' class _Line: align = 'left' margin_left = 0 margin_right = 0 length = 0 ascent = 0 descent = 0 width = 0 paragraph_begin = False paragraph_end = False x = None y = None def __init__(self, start): self.vertex_lists = [] self.start = start self.boxes = [] def __repr__(self): return f'_Line({self.boxes})' def add_box(self, box): self.boxes.append(box) self.length += box.length self.ascent = max(self.ascent, box.ascent) self.descent = min(self.descent, box.descent) self.width += box.advance def delete(self, layout): for vertex_list in self.vertex_lists: vertex_list.delete() self.vertex_lists = [] for box in self.boxes: box.delete(layout) class _LayoutContext: def __init__(self, layout, document, colors_iter, background_iter): self.colors_iter = colors_iter underline_iter = document.get_style_runs('underline') self.decoration_iter = runlist.ZipRunIterator((background_iter, underline_iter)) self.baseline_iter = runlist.FilteredRunIterator( document.get_style_runs('baseline'), lambda value: value is not None, 0) class _StaticLayoutContext(_LayoutContext): def __init__(self, layout, document, colors_iter, background_iter): super().__init__(layout, document, colors_iter, background_iter) self.vertex_lists = layout._vertex_lists self.boxes = layout._boxes def add_list(self, vertex_list): self.vertex_lists.append(vertex_list) def add_box(self, box): self.boxes.append(box) class _IncrementalLayoutContext(_LayoutContext): line = None def add_list(self, vertex_list): self.line.vertex_lists.append(vertex_list) def add_box(self, box): pass class _AbstractBox: owner = None def __init__(self, ascent, descent, advance, length): self.ascent = ascent self.descent = descent self.advance = advance self.length = length def place(self, layout, i, x, y, z, rotation, anchor_x, anchor_y, context): raise NotImplementedError('abstract') def delete(self, layout): raise NotImplementedError('abstract') def get_position_in_box(self, x): raise NotImplementedError('abstract') def get_point_in_box(self, position): raise NotImplementedError('abstract') class _GlyphBox(_AbstractBox): def __init__(self, owner, font, glyphs, advance): """Create a run of glyphs sharing the same texture. :Parameters: `owner` : `pyglet.image.Texture` Texture of all glyphs in this run. `font` : `pyglet.font.base.Font` Font of all glyphs in this run. `glyphs` : list of (int, `pyglet.font.base.Glyph`) Pairs of ``(kern, glyph)``, where ``kern`` gives horizontal displacement of the glyph in pixels (typically 0). `advance` : int Width of glyph run; must correspond to the sum of advances and kerns in the glyph list. """ super().__init__(font.ascent, font.descent, advance, len(glyphs)) assert owner self.owner = owner self.font = font self.glyphs = glyphs self.advance = advance def place(self, layout, i, x, y, z, rotation, anchor_x, anchor_y, context): assert self.glyphs program = get_default_layout_shader() try: group = layout.group_cache[self.owner] except KeyError: group = layout.group_class(self.owner, program, order=1, parent=layout.group) layout.group_cache[self.owner] = group n_glyphs = self.length vertices = [] tex_coords = [] baseline = 0 x1 = x for start, end, baseline in context.baseline_iter.ranges(i, i + n_glyphs): baseline = layout.parse_distance(baseline) assert len(self.glyphs[start - i:end - i]) == end - start for kern, glyph in self.glyphs[start - i:end - i]: x1 += kern v0, v1, v2, v3 = glyph.vertices v0 += x1 v2 += x1 v1 += y + baseline v3 += y + baseline vertices.extend(map(round, [v0, v1, z, v2, v1, z, v2, v3, z, v0, v3, z])) t = glyph.tex_coords tex_coords.extend(t) x1 += glyph.advance # Text color colors = [] for start, end, color in context.colors_iter.ranges(i, i + n_glyphs): if color is None: color = (0, 0, 0, 255) if len(color) != 4: raise ValueError("Color requires 4 values (R, G, B, A). Value received: {}".format(color)) colors.extend(color * ((end - start) * 4)) indices = [] # Create indices for each glyph quad: for glyph_idx in range(n_glyphs): indices.extend([element + (glyph_idx * 4) for element in [0, 1, 2, 0, 2, 3]]) vertex_list = program.vertex_list_indexed(n_glyphs * 4, GL_TRIANGLES, indices, layout.batch, group, position=('f', vertices), colors=('Bn', colors), tex_coords=('f', tex_coords), rotation=('f', ((rotation,) * 4) * n_glyphs), anchor=('f', ((anchor_x, anchor_y) * 4) * n_glyphs)) context.add_list(vertex_list) # Decoration (background color and underline) # ------------------------------------------- # Should iterate over baseline too, but in practice any sensible # change in baseline will correspond with a change in font size, # and thus glyph run as well. So we cheat and just use whatever # baseline was seen last. background_vertices = [] background_colors = [] underline_vertices = [] underline_colors = [] y1 = y + self.descent + baseline y2 = y + self.ascent + baseline x1 = x for start, end, decoration in context.decoration_iter.ranges(i, i + n_glyphs): bg, underline = decoration x2 = x1 for kern, glyph in self.glyphs[start - i:end - i]: x2 += glyph.advance + kern if bg is not None: if len(bg) != 4: raise ValueError(f"Background color requires 4 values (R, G, B, A). Value received: {bg}") background_vertices.extend([x1, y1, z, x2, y1, z, x2, y2, z, x1, y2, z]) background_colors.extend(bg * 4) if underline is not None: if len(underline) != 4: raise ValueError(f"Underline color requires 4 values (R, G, B, A). Value received: {underline}") underline_vertices.extend([x1, y + baseline - 2, z, x2, y + baseline - 2, z]) underline_colors.extend(underline * 2) x1 = x2 if background_vertices: background_indices = [] bg_count = len(background_vertices) // 2 decoration_program = get_default_decoration_shader() for bg_idx in range(bg_count): background_indices.extend([element + (bg_idx * 4) for element in [0, 1, 2, 0, 2, 3]]) background_list = decoration_program.vertex_list_indexed(bg_count * 4, GL_TRIANGLES, background_indices, layout.batch, layout.background_decoration_group, position=('f', background_vertices), colors=('Bn', background_colors), rotation=('f', (rotation,) * 4), anchor=('f', (anchor_x, anchor_y) * 4)) context.add_list(background_list) if underline_vertices: ul_count = len(underline_vertices) // 3 decoration_program = get_default_decoration_shader() underline_list = decoration_program.vertex_list(ul_count, GL_LINES, layout.batch, layout.foreground_decoration_group, position=('f', underline_vertices), colors=('Bn', underline_colors), rotation=('f', (rotation,) * ul_count), anchor=('f', (anchor_x, anchor_y) * ul_count)) context.add_list(underline_list) def delete(self, layout): pass def get_point_in_box(self, position): x = 0 for (kern, glyph) in self.glyphs: if position == 0: break position -= 1 x += glyph.advance + kern return x def get_position_in_box(self, x): position = 0 last_glyph_x = 0 for kern, glyph in self.glyphs: last_glyph_x += kern if last_glyph_x + glyph.advance // 2 > x: return position position += 1 last_glyph_x += glyph.advance return position def __repr__(self): return f'_GlyphBox({self.glyphs})' class _InlineElementBox(_AbstractBox): def __init__(self, element): """Create a glyph run holding a single element. """ super().__init__(element.ascent, element.descent, element.advance, 1) self.element = element self.placed = False def place(self, layout, i, x, y, z, rotation, anchor_x, anchor_y, context): self.element.place(layout, x, y, z) self.placed = True context.add_box(self) def delete(self, layout): # font == element if self.placed: self.element.remove(layout) self.placed = False def get_point_in_box(self, position): if position == 0: return 0 else: return self.advance def get_position_in_box(self, x): if x < self.advance // 2: return 0 else: return 1 def __repr__(self): return f'_InlineElementBox({self.element})' class _InvalidRange: # Used by the IncrementalTextLayout def __init__(self): self.start = sys.maxsize self.end = 0 def insert(self, start, length): if self.start >= start: self.start += length if self.end >= start: self.end += length self.invalidate(start, start + length) def delete(self, start, end): if self.start > end: self.start -= end - start elif self.start > start: self.start = start if self.end > end: self.end -= end - start elif self.end > start: self.end = start def invalidate(self, start, end): if end <= start: return self.start = min(self.start, start) self.end = max(self.end, end) def validate(self): start, end = self.start, self.end self.start = sys.maxsize self.end = 0 return start, end def is_invalid(self): return self.end > self.start layout_vertex_source = """#version 330 core in vec3 position; in vec4 colors; in vec3 tex_coords; in vec3 translation; in vec2 anchor; in float rotation; out vec4 text_colors; out vec2 texture_coords; out vec4 vert_position; uniform WindowBlock { mat4 projection; mat4 view; } window; mat4 m_rotation = mat4(1.0); mat4 m_anchor = mat4(1.0); mat4 m_neganchor = mat4(1.0); void main() { m_anchor[3][0] = anchor.x; m_anchor[3][1] = anchor.y; m_neganchor[3][0] = -anchor.x; m_neganchor[3][1] = -anchor.y; m_rotation[0][0] = cos(-radians(rotation)); m_rotation[0][1] = sin(-radians(rotation)); m_rotation[1][0] = -sin(-radians(rotation)); m_rotation[1][1] = cos(-radians(rotation)); gl_Position = window.projection * window.view * m_anchor * m_rotation * m_neganchor * vec4(position + translation, 1.0); vert_position = vec4(position + translation, 1.0); text_colors = colors; texture_coords = tex_coords.xy; } """ layout_fragment_source = """#version 330 core in vec4 text_colors; in vec2 texture_coords; in vec4 vert_position; out vec4 final_colors; uniform sampler2D text; uniform bool scissor; uniform vec4 scissor_area; void main() { final_colors = vec4(text_colors.rgb, texture(text, texture_coords).a * text_colors.a); if (scissor == true) { if (vert_position.x < scissor_area[0]) discard; // left if (vert_position.y < scissor_area[1]) discard; // bottom if (vert_position.x > scissor_area[0] + scissor_area[2]) discard; // right if (vert_position.y > scissor_area[1] + scissor_area[3]) discard; // top } } """ decoration_vertex_source = """#version 330 core in vec3 position; in vec4 colors; in vec3 translation; in vec2 anchor; in float rotation; out vec4 vert_colors; out vec4 vert_position; uniform WindowBlock { mat4 projection; mat4 view; } window; mat4 m_rotation = mat4(1.0); mat4 m_anchor = mat4(1.0); mat4 m_neganchor = mat4(1.0); void main() { m_anchor[3][0] = anchor.x; m_anchor[3][1] = anchor.y; m_neganchor[3][0] = -anchor.x; m_neganchor[3][1] = -anchor.y; m_rotation[0][0] = cos(-radians(rotation)); m_rotation[0][1] = sin(-radians(rotation)); m_rotation[1][0] = -sin(-radians(rotation)); m_rotation[1][1] = cos(-radians(rotation)); gl_Position = window.projection * window.view * m_anchor * m_rotation * m_neganchor * vec4(position + translation, 1.0); vert_position = vec4(position + translation, 1.0); vert_colors = colors; } """ decoration_fragment_source = """#version 330 core in vec4 vert_colors; in vec4 vert_position; out vec4 final_colors; uniform bool scissor; uniform vec4 scissor_area; void main() { final_colors = vert_colors; if (scissor == true) { if (vert_position.x < scissor_area[0]) discard; // left if (vert_position.y < scissor_area[1]) discard; // bottom if (vert_position.x > scissor_area[0] + scissor_area[2]) discard; // right if (vert_position.y > scissor_area[1] + scissor_area[3]) discard; // top } } """ def get_default_layout_shader(): try: return pyglet.gl.current_context.pyglet_text_layout_shader except AttributeError: pyglet.gl.current_context.pyglet_text_layout_shader = shader.ShaderProgram( shader.Shader(layout_vertex_source, 'vertex'), shader.Shader(layout_fragment_source, 'fragment'), ) return pyglet.gl.current_context.pyglet_text_layout_shader def get_default_decoration_shader(): try: return pyglet.gl.current_context.pyglet_text_decoration_shader except AttributeError: pyglet.gl.current_context.pyglet_text_decoration_shader = shader.ShaderProgram( shader.Shader(decoration_vertex_source, 'vertex'), shader.Shader(decoration_fragment_source, 'fragment'), ) return pyglet.gl.current_context.pyglet_text_decoration_shader class TextLayoutGroup(graphics.Group): def __init__(self, texture, program, order=1, parent=None): """Create a text layout rendering group. The group is created internally when a :py:class:`~pyglet.text.Label` is created; applications usually do not need to explicitly create it. """ super().__init__(order=order, parent=parent) self.texture = texture self.program = program def set_state(self): self.program.use() self.program['scissor'] = False glActiveTexture(GL_TEXTURE0) glBindTexture(self.texture.target, self.texture.id) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) def unset_state(self): glDisable(GL_BLEND) self.program.stop() def __repr__(self): return "{0}({1})".format(self.__class__.__name__, self.texture) def __eq__(self, other): return (other.__class__ is self.__class__ and self.parent is other.parent and self.program.id is other.program.id and self.order == other.order and self.texture.target == other.texture.target and self.texture.id == other.texture.id) def __hash__(self): return hash((id(self.parent), self.program.id, self.order, self.texture.target, self.texture.id)) class ScrollableTextLayoutGroup(graphics.Group): scissor_area = 0, 0, 0, 0 def __init__(self, texture, program, order=1, parent=None): """Default rendering group for :py:class:`~pyglet.text.layout.ScrollableTextLayout`. The group maintains internal state for specifying the viewable area, and for scrolling. Because the group has internal state specific to the text layout, the group is never shared. """ super().__init__(order=order, parent=parent) self.texture = texture self.program = program def set_state(self): self.program.use() self.program['scissor'] = True self.program['scissor_area'] = self.scissor_area glActiveTexture(GL_TEXTURE0) glBindTexture(self.texture.target, self.texture.id) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) def unset_state(self): glDisable(GL_BLEND) self.program.stop() def __repr__(self): return f"{self.__class__.__name__}({self.texture})" def __eq__(self, other): return self is other def __hash__(self): return id(self) class IncrementalTextLayoutGroup(ScrollableTextLayoutGroup): # Subclass so that the scissor_area isn't shared with the # ScrollableTextLayout. We use a class variable here so # that it can be set before the document glyphs are created. scissor_area = 0, 0, 0, 0 class TextDecorationGroup(graphics.Group): def __init__(self, program, order=0, parent=None): """Create a text decoration rendering group. The group is created internally when a :py:class:`~pyglet.text.Label` is created; applications usually do not need to explicitly create it. """ super().__init__(order=order, parent=parent) self.program = program def set_state(self): self.program.use() self.program['scissor'] = False glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) def unset_state(self): glDisable(GL_BLEND) self.program.stop() class ScrollableTextDecorationGroup(graphics.Group): scissor_area = 0, 0, 0, 0 def __init__(self, program, order=0, parent=None): """Create a text decoration rendering group. The group is created internally when a :py:class:`~pyglet.text.Label` is created; applications usually do not need to explicitly create it. """ super().__init__(order=order, parent=parent) self.program = program def set_state(self): self.program.use() self.program['scissor'] = True self.program['scissor_area'] = self.scissor_area glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) def unset_state(self): glDisable(GL_BLEND) self.program.stop() def __repr__(self): return f"{self.__class__.__name__}(scissor={self.scissor_area})" def __eq__(self, other): return self is other def __hash__(self): return id(self) class IncrementalTextDecorationGroup(ScrollableTextDecorationGroup): # Subclass so that the scissor_area isn't shared with the # ScrollableTextDecorationGroup. We use a class variable here so # that it can be set before the document glyphs are created. scissor_area = 0, 0, 0, 0 # #################### class TextLayout: """Lay out and display documents. This class is intended for displaying documents that do not change regularly -- any change will cost some time to lay out the complete document again and regenerate all vertex lists. The benefit of this class is that texture state is shared between all layouts of this class. The time to draw one :py:func:`~pyglet.text.layout.TextLayout` may be roughly the same as the time to draw one :py:class:`~pyglet.text.layout.IncrementalTextLayout`; but drawing ten :py:func:`~pyglet.text.layout.TextLayout` objects in one batch is much faster than drawing ten incremental or scrollable text layouts. :py:func:`~pyglet.text.Label` and :py:func:`~pyglet.text.HTMLLabel` provide a convenient interface to this class. :Ivariables: `content_width` : int Calculated width of the text in the layout. This may overflow the desired width if word-wrapping failed. `content_height` : int Calculated height of the text in the layout. `group_class` : `~pyglet.graphics.Group` Top-level rendering group. `background_decoration_group` : `~pyglet.graphics.Group` Rendering group for background color. `foreground_decoration_group` : `~pyglet.graphics.Group` Rendering group for glyph underlines. """ _document = None _vertex_lists = [] _boxes = [] _update_enabled = True _own_batch = False group_class = TextLayoutGroup decoration_class = TextDecorationGroup _x = 0 _y = 0 _z = 0 _rotation = 0 _width = None _height = None _anchor_x = 'left' _anchor_y = 'bottom' _content_valign = 'top' _multiline = False _visible = True def __init__(self, document, width=None, height=None, multiline=False, dpi=None, batch=None, group=None, wrap_lines=True): """Create a text layout. :Parameters: `document` : `AbstractDocument` Document to display. `width` : int Width of the layout in pixels, or None `height` : int Height of the layout in pixels, or None `multiline` : bool If False, newline and paragraph characters are ignored, and text is not word-wrapped. If True, text is wrapped only if the `wrap_lines` is True. `dpi` : float Font resolution; defaults to 96. `batch` : `~pyglet.graphics.Batch` Optional graphics batch to add this layout to. `group` : `~pyglet.graphics.Group` Optional Group to parent all internal Groups that this text layout uses. Note that layouts with the same Groups will be rendered simultaneously in a Batch. `wrap_lines` : bool If True and `multiline` is True, the text is word-wrapped using the specified width. """ self.content_width = 0 self.content_height = 0 self._user_group = group self.group_cache = {} self._initialize_groups() if batch is None: batch = graphics.Batch() self._own_batch = True self._batch = batch self._width = width self._height = height self._multiline = multiline self._wrap_lines_flag = wrap_lines self._wrap_lines_invariant() self._dpi = dpi or 96 self.document = document @property def _flow_glyphs(self): if self._multiline: return self._flow_glyphs_wrap else: return self._flow_glyphs_single_line def _initialize_groups(self): decoration_shader = get_default_decoration_shader() self.background_decoration_group = self.decoration_class(decoration_shader, order=0, parent=self._user_group) self.foreground_decoration_group = self.decoration_class(decoration_shader, order=2, parent=self._user_group) @property def group(self): return self._user_group @group.setter def group(self, group): self._user_group = group self._initialize_groups() self._update() @property def dpi(self): """Get DPI used by this layout. :type: float """ return self._dpi @property def document(self): """Document to display. For :py:class:`~pyglet.text.layout.IncrementalTextLayout` it is far more efficient to modify a document in-place than to replace the document instance on the layout. :type: `AbstractDocument` """ return self._document @document.setter def document(self, document): if self._document: self._document.remove_handlers(self) self._uninit_document() document.push_handlers(self) self._document = document self._init_document() @property def batch(self): """The Batch that this Layout is assigned to. If no Batch is assigned, an internal Batch is created and used. :type: :py:class:`~pyglet.graphics.Batch` """ return self._batch @batch.setter def batch(self, batch): if self._batch == batch: return if batch is None: self._batch = graphics.Batch() self._own_batch = True self._update() elif batch is not None: self._batch = batch self._own_batch = False self._update() @property def x(self): """X coordinate of the layout. See also :py:attr:`~pyglet.text.layout.TextLayout.anchor_x`. :type: int """ return self._x @x.setter def x(self, x): self._set_x(x) def _set_x(self, x): if self._boxes: self._x = x self._update() else: dx = x - self._x for vertex_list in self._vertex_lists: vertices = vertex_list.position[:] vertices[::3] = [x + dx for x in vertices[::3]] vertex_list.position[:] = vertices self._x = x @property def y(self): """Y coordinate of the layout. See also `anchor_y`. :type: int """ return self._y @y.setter def y(self, y): self._set_y(y) def _set_y(self, y): if self._boxes: self._y = y self._update() else: dy = y - self._y for vertex_list in self._vertex_lists: vertices = vertex_list.position[:] vertices[1::3] = [y + dy for y in vertices[1::3]] vertex_list.position[:] = vertices self._y = y @property def z(self): """Z coordinate of the layout. :type: int """ return self._z @z.setter def z(self, z): self._set_z(z) def _set_z(self, z): if self._boxes: self._z = z self._update() else: dz = z - self.z for vertex_list in self._vertex_lists: vertices = vertex_list.position[:] vertices[2::3] = [z + dz for z in vertices[2::3]] vertex_list.position[:] = vertices self._z = z @property def rotation(self): """Rotation of the layout. :type: float """ return self._rotation @rotation.setter def rotation(self, rotation): self._set_rotation(rotation) def _set_rotation(self, rotation): self._rotation = rotation self._update() @property def position(self): """The (X, Y, Z) coordinates of the layout, as a tuple. See also :py:attr:`~pyglet.text.layout.TextLayout.anchor_x`, and :py:attr:`~pyglet.text.layout.TextLayout.anchor_y`. :type: (int, int, int) """ return self._x, self._y, self._z @position.setter def position(self, values): x, y, z = values if self._boxes: self._x = x self._y = y self._z = z self._update() else: dx = x - self._x dy = y - self._y dz = z - self._z for vertex_list in self._vertex_lists: vertices = vertex_list.position[:] vertices[::2] = [x + dx for x in vertices[::2]] vertices[1::2] = [y + dy for y in vertices[1::2]] vertices[2::3] = [z + dz for z in vertices[2::3]] vertex_list.position[:] = vertices self._x = x self._y = y self._z = z @property def visible(self): """True if the layout will be drawn. :type: bool """ return self._visible @visible.setter def visible(self, value): if value != self._visible: self._visible = value if value: self._update() else: self.delete() @property def width(self): """Width of the layout. This property has no effect if `multiline` is False or `wrap_lines` is False. :type: int """ return self._width @width.setter def width(self, width): self._width = width self._wrap_lines_invariant() self._update() @property def height(self): """Height of the layout. :type: int """ return self._height @height.setter def height(self, height): self._height = height self._update() @property def multiline(self): """Set if multiline layout is enabled. If multiline is False, newline and paragraph characters are ignored and text is not word-wrapped. If True, the text is word-wrapped only if the `wrap_lines` is True. :type: bool """ return self._multiline @multiline.setter def multiline(self, multiline): self._multiline = multiline self._wrap_lines_invariant() self._update() @property def anchor_x(self): """Horizontal anchor alignment. This property determines the meaning of the `x` coordinate. It is one of the enumerants: ``"left"`` (default) The X coordinate gives the position of the left edge of the layout. ``"center"`` The X coordinate gives the position of the center of the layout. ``"right"`` The X coordinate gives the position of the right edge of the layout. For the purposes of calculating the position resulting from this alignment, the width of the layout is taken to be `width` if `multiline` is True and `wrap_lines` is True, otherwise `content_width`. :type: str """ return self._anchor_x @anchor_x.setter def anchor_x(self, anchor_x): self._anchor_x = anchor_x self._update() @property def anchor_y(self): """Vertical anchor alignment. This property determines the meaning of the `y` coordinate. It is one of the enumerants: ``"top"`` The Y coordinate gives the position of the top edge of the layout. ``"center"`` The Y coordinate gives the position of the center of the layout. ``"baseline"`` The Y coordinate gives the position of the baseline of the first line of text in the layout. ``"bottom"`` (default) The Y coordinate gives the position of the bottom edge of the layout. For the purposes of calculating the position resulting from this alignment, the height of the layout is taken to be the smaller of `height` and `content_height`. See also `content_valign`. :type: str """ return self._anchor_y @anchor_y.setter def anchor_y(self, anchor_y): self._anchor_y = anchor_y self._update() @property def content_valign(self): """Vertical alignment of content within larger layout box. This property determines how content is positioned within the layout box when ``content_height`` is less than ``height``. It is one of the enumerants: ``top`` (default) Content is aligned to the top of the layout box. ``center`` Content is centered vertically within the layout box. ``bottom`` Content is aligned to the bottom of the layout box. This property has no effect when ``content_height`` is greater than ``height`` (in which case the content is aligned to the top) or when ``height`` is ``None`` (in which case there is no vertical layout box dimension). :type: str """ return self._content_valign @content_valign.setter def content_valign(self, content_valign): self._content_valign = content_valign self._update() def _wrap_lines_invariant(self): self._wrap_lines = self._multiline and self._wrap_lines_flag assert not self._wrap_lines or self._width, \ "When the parameters 'multiline' and 'wrap_lines' are True, the parameter 'width' must be a number." def parse_distance(self, distance): if distance is None: return None return _parse_distance(distance, self._dpi) def begin_update(self): """Indicate that a number of changes to the layout or document are about to occur. Changes to the layout or document between calls to `begin_update` and `end_update` do not trigger any costly relayout of text. Relayout of all changes is performed when `end_update` is called. Note that between the `begin_update` and `end_update` calls, values such as `content_width` and `content_height` are undefined (i.e., they may or may not be updated to reflect the latest changes). """ self._update_enabled = False def end_update(self): """Perform pending layout changes since `begin_update`. See `begin_update`. """ self._update_enabled = True self._update() def delete(self): """Remove this layout from its batch. """ for vertex_list in self._vertex_lists: vertex_list.delete() self._vertex_lists.clear() for box in self._boxes: box.delete(self) self._boxes.clear() def draw(self): """Draw this text layout. Note that this method performs very badly if a batch was supplied to the constructor. If you add this layout to a batch, you should ideally use only the batch's draw method. """ if self._own_batch: self._batch.draw() else: self._batch.draw_subset(self._vertex_lists) def _get_lines(self): len_text = len(self._document.text) glyphs = self._get_glyphs() owner_runs = runlist.RunList(len_text, None) self._get_owner_runs(owner_runs, glyphs, 0, len_text) lines = [line for line in self._flow_glyphs(glyphs, owner_runs, 0, len_text)] self.content_width = 0 self._flow_lines(lines, 0, len(lines)) return lines def _update(self): if not self._update_enabled: return for _vertex_list in self._vertex_lists: _vertex_list.delete() for box in self._boxes: box.delete(self) self._vertex_lists = [] self._boxes = [] self.group_cache.clear() if not self._document or not self._document.text: return lines = self._get_lines() colors_iter = self._document.get_style_runs('color') background_iter = self._document.get_style_runs('background_color') left = self._get_left() top = self._get_top(lines) context = _StaticLayoutContext(self, self._document, colors_iter, background_iter) for line in lines: self._create_vertex_lists(left + line.x, top + line.y, self._z, line.start, line.boxes, context) def _update_color(self): colors_iter = self._document.get_style_runs('color') colors = [] for start, end, color in colors_iter.ranges(0, colors_iter.end): if color is None: color = (0, 0, 0, 255) colors.extend(color * ((end - start) * 4)) start = 0 for _vertex_list in self._vertex_lists: _vertex_list.colors = colors[start:start + len(_vertex_list.colors)] start += len(_vertex_list.colors) def _get_left(self): if self._multiline: width = self._width if self._wrap_lines else self.content_width else: width = self.content_width if self._anchor_x == 'left': return self._x elif self._anchor_x == 'center': return self._x - width // 2 elif self._anchor_x == 'right': return self._x - width else: assert False, '`anchor_x` must be either "left", "center", or "right".' def _get_top(self, lines): if self._height is None: height = self.content_height offset = 0 else: height = self._height if self._content_valign == 'top': offset = 0 elif self._content_valign == 'bottom': offset = max(0, self._height - self.content_height) elif self._content_valign == 'center': offset = max(0, self._height - self.content_height) // 2 else: assert False, '`content_valign` must be either "top", "bottom", or "center".' if self._anchor_y == 'top': return self._y - offset elif self._anchor_y == 'baseline': return self._y + lines[0].ascent - offset elif self._anchor_y == 'bottom': return self._y + height - offset elif self._anchor_y == 'center': if len(lines) == 1 and self._height is None: # This "looks" more centered than considering all of the descent. line = lines[0] return self._y + line.ascent // 2 - line.descent // 4 else: return self._y + height // 2 - offset else: assert False, '`anchor_y` must be either "top", "bottom", "center", or "baseline".' def _get_bottom(self, lines): height = self._height or self.content_height if self._anchor_y == 'top': return self._y - height elif self._anchor_y == 'bottom': return self._y elif self._anchor_y == 'center': return self._y - height // 2 elif self._anchor_y == 'baseline': return self._y - height + lines[0].ascent else: assert False, '`anchor_y` must be either "top", "bottom", "center", or "baseline".' def _init_document(self): self._update() def _uninit_document(self): pass def on_insert_text(self, start, text): """Event handler for `AbstractDocument.on_insert_text`. The event handler is bound by the text layout; there is no need for applications to interact with this method. """ if self._visible: self._init_document() else: if self.document.text: # Update content width and height, since text may change while hidden. self._get_lines() def on_delete_text(self, start, end): """Event handler for `AbstractDocument.on_delete_text`. The event handler is bound by the text layout; there is no need for applications to interact with this method. """ if self._visible: self._init_document() def on_style_text(self, start, end, attributes): """Event handler for `AbstractDocument.on_style_text`. The event handler is bound by the text layout; there is no need for applications to interact with this method. """ if len(attributes) == 1 and 'color' in attributes.keys(): self._update_color() else: self._init_document() def _get_glyphs(self): glyphs = [] runs = runlist.ZipRunIterator(( self._document.get_font_runs(dpi=self._dpi), self._document.get_element_runs())) text = self._document.text for start, end, (font, element) in runs.ranges(0, len(text)): if element: glyphs.append(_InlineElementBox(element)) else: glyphs.extend(font.get_glyphs(text[start:end])) return glyphs def _get_owner_runs(self, owner_runs, glyphs, start, end): owner = glyphs[start].owner run_start = start # TODO avoid glyph slice on non-incremental for i, glyph in enumerate(glyphs[start:end]): if owner != glyph.owner: owner_runs.set_run(run_start, i + start, owner) owner = glyph.owner run_start = i + start owner_runs.set_run(run_start, end, owner) def _flow_glyphs_wrap(self, glyphs, owner_runs, start, end): """Word-wrap styled text into lines of fixed width. Fits `glyphs` in range `start` to `end` into `_Line` s which are then yielded. """ owner_iterator = owner_runs.get_run_iterator().ranges(start, end) font_iterator = self._document.get_font_runs(dpi=self._dpi) align_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('align'), lambda value: value in ('left', 'right', 'center'), 'left') if self._width is None: wrap_iterator = runlist.ConstRunIterator(len(self.document.text), False) else: wrap_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('wrap'), lambda value: value in (True, False, 'char', 'word'), True) margin_left_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('margin_left'), lambda value: value is not None, 0) margin_right_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('margin_right'), lambda value: value is not None, 0) indent_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('indent'), lambda value: value is not None, 0) kerning_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('kerning'), lambda value: value is not None, 0) tab_stops_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('tab_stops'), lambda value: value is not None, []) line = _Line(start) line.align = align_iterator[start] line.margin_left = self.parse_distance(margin_left_iterator[start]) line.margin_right = self.parse_distance(margin_right_iterator[start]) if start == 0 or self.document.text[start - 1] in u'\n\u2029': line.paragraph_begin = True line.margin_left += self.parse_distance(indent_iterator[start]) wrap = wrap_iterator[start] if self._wrap_lines: width = self._width - line.margin_left - line.margin_right # Current right-most x position in line being laid out. x = 0 # Boxes accumulated but not yet committed to a line. run_accum = [] run_accum_width = 0 # Amount of whitespace accumulated at end of line eol_ws = 0 # Iterate over glyph owners (texture states); these form GlyphBoxes, # but broken into lines. font = None for start, end, owner in owner_iterator: font = font_iterator[start] # Glyphs accumulated in this owner but not yet committed to a # line. owner_accum = [] owner_accum_width = 0 # Glyphs accumulated in this owner AND also committed to the # current line (some whitespace has followed all of the committed # glyphs). owner_accum_commit = [] owner_accum_commit_width = 0 # Ignore kerning of first glyph on each line nokern = True # Current glyph index index = start # Iterate over glyphs in this owner run. `text` is the # corresponding character data for the glyph, and is used to find # whitespace and newlines. for (text, glyph) in zip(self.document.text[start:end], glyphs[start:end]): if nokern: kern = 0 nokern = False else: kern = self.parse_distance(kerning_iterator[index]) if wrap != 'char' and text in u'\u0020\u200b\t': # Whitespace: commit pending runs to this line. for run in run_accum: line.add_box(run) run_accum = [] run_accum_width = 0 if text == '\t': # Fix up kern for this glyph to align to the next tab stop for tab_stop in tab_stops_iterator[index]: tab_stop = self.parse_distance(tab_stop) if tab_stop > x + line.margin_left: break else: # No more tab stops, tab to 100 pixels tab = 50. tab_stop = (((x + line.margin_left) // tab) + 1) * tab kern = int(tab_stop - x - line.margin_left - glyph.advance) owner_accum.append((kern, glyph)) owner_accum_commit.extend(owner_accum) owner_accum_commit_width += owner_accum_width + glyph.advance + kern eol_ws += glyph.advance + kern owner_accum = [] owner_accum_width = 0 x += glyph.advance + kern index += 1 # The index at which the next line will begin (the # current index, because this is the current best # breakpoint). next_start = index else: new_paragraph = text in u'\n\u2029' new_line = (text == u'\u2028') or new_paragraph if (wrap and self._wrap_lines and x + kern + glyph.advance >= width) or new_line: # Either the pending runs have overflowed the allowed # line width or a newline was encountered. Either # way, the current line must be flushed. if new_line or wrap == 'char': # Forced newline or char-level wrapping. Commit # everything pending without exception. for run in run_accum: line.add_box(run) run_accum = [] run_accum_width = 0 owner_accum_commit.extend(owner_accum) owner_accum_commit_width += owner_accum_width owner_accum = [] owner_accum_width = 0 line.length += 1 next_start = index if new_line: next_start += 1 # Create the _GlyphBox for the committed glyphs in the # current owner. if owner_accum_commit: line.add_box(_GlyphBox(owner, font, owner_accum_commit, owner_accum_commit_width)) owner_accum_commit = [] owner_accum_commit_width = 0 if new_line and not line.boxes: # Empty line: give it the current font's default # line-height. line.ascent = font.ascent line.descent = font.descent # Flush the line, unless nothing got committed, in # which case it's a really long string of glyphs # without any breakpoints (in which case it will be # flushed at the earliest breakpoint, not before # something is committed). if line.boxes or new_line: # Trim line width of whitespace on right-side. line.width -= eol_ws if new_paragraph: line.paragraph_end = True yield line try: line = _Line(next_start) line.align = align_iterator[next_start] line.margin_left = self.parse_distance(margin_left_iterator[next_start]) line.margin_right = self.parse_distance(margin_right_iterator[next_start]) except IndexError: # XXX This used to throw StopIteration in some cases, causing the # final part of this method not to be executed. Refactoring # required to fix this return if new_paragraph: line.paragraph_begin = True # Remove kern from first glyph of line if run_accum and hasattr(run_accum, 'glyphs') and run_accum.glyphs: k, g = run_accum[0].glyphs[0] run_accum[0].glyphs[0] = (0, g) run_accum_width -= k elif owner_accum: k, g = owner_accum[0] owner_accum[0] = (0, g) owner_accum_width -= k else: nokern = True x = run_accum_width + owner_accum_width if self._wrap_lines: width = self._width - line.margin_left - line.margin_right if isinstance(glyph, _AbstractBox): # Glyph is already in a box. XXX Ignore kern? run_accum.append(glyph) run_accum_width += glyph.advance x += glyph.advance elif new_paragraph: # New paragraph started, update wrap style wrap = wrap_iterator[next_start] line.margin_left += self.parse_distance(indent_iterator[next_start]) if self._wrap_lines: width = self._width - line.margin_left - line.margin_right elif not new_line: # If the glyph was any non-whitespace, non-newline # character, add it to the pending run. owner_accum.append((kern, glyph)) owner_accum_width += glyph.advance + kern x += glyph.advance + kern index += 1 eol_ws = 0 # The owner run is finished; create GlyphBoxes for the committed # and pending glyphs. if owner_accum_commit: line.add_box(_GlyphBox(owner, font, owner_accum_commit, owner_accum_commit_width)) if owner_accum: run_accum.append(_GlyphBox(owner, font, owner_accum, owner_accum_width)) run_accum_width += owner_accum_width # All glyphs have been processed: commit everything pending and flush # the final line. for run in run_accum: line.add_box(run) if not line.boxes: # Empty line gets font's line-height if font is None: font = self._document.get_font(0, dpi=self._dpi) line.ascent = font.ascent line.descent = font.descent yield line def _flow_glyphs_single_line(self, glyphs, owner_runs, start, end): owner_iterator = owner_runs.get_run_iterator().ranges(start, end) font_iterator = self.document.get_font_runs(dpi=self._dpi) kern_iterator = runlist.FilteredRunIterator(self.document.get_style_runs('kerning'), lambda value: value is not None, 0) line = _Line(start) font = font_iterator[0] if self._width: align_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('align'), lambda value: value in ('left', 'right', 'center'), 'left') line.align = align_iterator[start] for start, end, owner in owner_iterator: font = font_iterator[start] width = 0 owner_glyphs = [] for kern_start, kern_end, kern in kern_iterator.ranges(start, end): gs = glyphs[kern_start:kern_end] width += sum([g.advance for g in gs]) width += kern * (kern_end - kern_start) owner_glyphs.extend(zip([kern] * (kern_end - kern_start), gs)) if owner is None: # Assume glyphs are already boxes. for kern, glyph in owner_glyphs: line.add_box(glyph) else: line.add_box(_GlyphBox(owner, font, owner_glyphs, width)) if not line.boxes: line.ascent = font.ascent line.descent = font.descent line.paragraph_begin = line.paragraph_end = True yield line def _flow_lines(self, lines, start, end): margin_top_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('margin_top'), lambda value: value is not None, 0) margin_bottom_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('margin_bottom'), lambda value: value is not None, 0) line_spacing_iterator = self._document.get_style_runs('line_spacing') leading_iterator = runlist.FilteredRunIterator(self._document.get_style_runs('leading'), lambda value: value is not None, 0) if start == 0: y = 0 else: line = lines[start - 1] line_spacing = self.parse_distance(line_spacing_iterator[line.start]) leading = self.parse_distance(leading_iterator[line.start]) y = line.y if line_spacing is None: y += line.descent if line.paragraph_end: y -= self.parse_distance(margin_bottom_iterator[line.start]) line_index = start for line in lines[start:]: if line.paragraph_begin: y -= self.parse_distance(margin_top_iterator[line.start]) line_spacing = self.parse_distance(line_spacing_iterator[line.start]) leading = self.parse_distance(leading_iterator[line.start]) else: y -= leading if line_spacing is None: y -= line.ascent else: y -= line_spacing if line.align == 'left' or line.width > self.width: line.x = line.margin_left elif line.align == 'center': line.x = (self.width - line.margin_left - line.margin_right - line.width) // 2 + line.margin_left elif line.align == 'right': line.x = self.width - line.margin_right - line.width self.content_width = max(self.content_width, line.width + line.margin_left) if line.y == y and line_index >= end: # Early exit: all invalidated lines have been reflowed and the # next line has no change (therefore subsequent lines do not # need to be changed). break line.y = y if line_spacing is None: y += line.descent if line.paragraph_end: y -= self.parse_distance(margin_bottom_iterator[line.start]) line_index += 1 else: self.content_height = -y return line_index def _create_vertex_lists(self, x, y, z, i, boxes, context): for box in boxes: box.place(self, i, x, y, z, self._rotation, self._x, self._y, context) x += box.advance i += box.length class ScrollableTextLayout(TextLayout): """Display text in a scrollable viewport. This class does not display a scrollbar or handle scroll events; it merely clips the text that would be drawn in :py:func:`~pyglet.text.layout.TextLayout` to the bounds of the layout given by `x`, `y`, `width` and `height`; and offsets the text by a scroll offset. Use `view_x` and `view_y` to scroll the text within the viewport. """ group_class = ScrollableTextLayoutGroup decoration_class = ScrollableTextDecorationGroup _translate_x = 0 _translate_y = 0 def __init__(self, document, width, height, multiline=False, dpi=None, batch=None, group=None, wrap_lines=True): super().__init__(document, width, height, multiline, dpi, batch, group, wrap_lines) self._update_scissor_area() def _update_scissor_area(self): if not self.document.text: return area = self._get_left(), self._get_bottom(self._get_lines()), self._width, self._height for group in self.group_cache.values(): group.scissor_area = area self.background_decoration_group.scissor_area = area self.foreground_decoration_group.scissor_area = area def _update(self): super()._update() self._update_scissor_area() # Properties @property def x(self): return self._x @x.setter def x(self, x): super()._set_x(x) self._update_scissor_area() @property def y(self): return self._y @y.setter def y(self, y): super()._set_y(y) self._update_scissor_area() @property def position(self): return self._x, self._y, self._z @position.setter def position(self, position): self.x, self.y, self.z = position @property def anchor_x(self): return self._anchor_x @anchor_x.setter def anchor_x(self, anchor_x): self._anchor_x = anchor_x super()._update() self._update_scissor_area() @property def anchor_y(self): return self._anchor_y @anchor_y.setter def anchor_y(self, anchor_y): self._anchor_y = anchor_y super()._update() self._update_scissor_area() # Offset of content within viewport def _update_translation(self): for _vertex_list in self._vertex_lists: _vertex_list.translation[:] = (-self._translate_x, -self._translate_y, 0) * _vertex_list.count @property def view_x(self): """Horizontal scroll offset. The initial value is 0, and the left edge of the text will touch the left side of the layout bounds. A positive value causes the text to "scroll" to the right. Values are automatically clipped into the range ``[0, content_width - width]`` :type: int """ return self._translate_x @view_x.setter def view_x(self, view_x): self._translate_x = max(0, min(self.content_width - self._width, view_x)) self._update_translation() @property def view_y(self): """Vertical scroll offset. The initial value is 0, and the top of the text will touch the top of the layout bounds (unless the content height is less than the layout height, in which case `content_valign` is used). A negative value causes the text to "scroll" upwards. Values outside of the range ``[height - content_height, 0]`` are automatically clipped in range. :type: int """ return self._translate_y @view_y.setter def view_y(self, view_y): # view_y must be negative. self._translate_y = min(0, max(self.height - self.content_height, view_y)) self._update_translation() class IncrementalTextLayout(TextLayout, EventDispatcher): """Displayed text suitable for interactive editing and/or scrolling large documents. Unlike :py:func:`~pyglet.text.layout.TextLayout` and :py:class:`~pyglet.text.layout.ScrollableTextLayout`, this class generates vertex lists only for lines of text that are visible. As the document is scrolled, vertex lists are deleted and created as appropriate to keep video memory usage to a minimum and improve rendering speed. Changes to the document are quickly reflected in this layout, as only the affected line(s) are reflowed. Use `begin_update` and `end_update` to further reduce the amount of processing required. The layout can also display a text selection (text with a different background color). The :py:class:`~pyglet.text.caret.Caret` class implements a visible text cursor and provides event handlers for scrolling, selecting and editing text in an incremental text layout. """ _selection_start = 0 _selection_end = 0 _selection_color = [255, 255, 255, 255] _selection_background_color = [46, 106, 197, 255] group_class = IncrementalTextLayoutGroup decoration_class = IncrementalTextDecorationGroup _translate_x = 0 _translate_y = 0 def __init__(self, document, width, height, multiline=False, dpi=None, batch=None, group=None, wrap_lines=True): self.glyphs = [] self.lines = [] self.invalid_glyphs = _InvalidRange() self.invalid_flow = _InvalidRange() self.invalid_lines = _InvalidRange() self.invalid_style = _InvalidRange() self.invalid_vertex_lines = _InvalidRange() self.visible_lines = _InvalidRange() self.owner_runs = runlist.RunList(0, None) super().__init__(document, width, height, multiline, dpi, batch, group, wrap_lines) self._update_translation() self._update_scissor_area() def _update_scissor_area(self): if not self.document.text: return area = self._get_left(), self._get_bottom(self._get_lines()), self._width, self._height for group in self.group_cache.values(): group.scissor_area = area self.background_decoration_group.scissor_area = area self.foreground_decoration_group.scissor_area = area def _init_document(self): assert self._document, 'Cannot remove document from IncrementalTextLayout' self.on_insert_text(0, self._document.text) def _uninit_document(self): self.on_delete_text(0, len(self._document.text)) def _get_lines(self): return self.lines def delete(self): for line in self.lines: line.delete(self) self._batch = None if self._document: self._document.remove_handlers(self) self._document = None def on_insert_text(self, start, text): len_text = len(text) self.glyphs[start:start] = [None] * len_text self.invalid_glyphs.insert(start, len_text) self.invalid_flow.insert(start, len_text) self.invalid_style.insert(start, len_text) self.owner_runs.insert(start, len_text) for line in self.lines: if line.start >= start: line.start += len_text self._update() def on_delete_text(self, start, end): self.glyphs[start:end] = [] self.invalid_glyphs.delete(start, end) self.invalid_flow.delete(start, end) self.invalid_style.delete(start, end) self.owner_runs.delete(start, end) size = end - start for line in self.lines: if line.start > start: line.start = max(line.start - size, start) if start == 0: self.invalid_flow.invalidate(0, 1) else: self.invalid_flow.invalidate(start - 1, start) self._update() def on_style_text(self, start, end, attributes): if 'font_name' in attributes or 'font_size' in attributes or 'bold' in attributes or 'italic' in attributes: self.invalid_glyphs.invalidate(start, end) elif 'color' in attributes or 'background_color' in attributes: self.invalid_style.invalidate(start, end) else: # Attributes that change flow self.invalid_flow.invalidate(start, end) self._update() def _update(self): if not self._update_enabled: return trigger_update_event = (self.invalid_glyphs.is_invalid() or self.invalid_flow.is_invalid() or self.invalid_lines.is_invalid()) # Special care if there is no text: if not self.glyphs: for line in self.lines: line.delete(self) del self.lines[:] self.lines.append(_Line(0)) font = self.document.get_font(0, dpi=self._dpi) self.lines[0].ascent = font.ascent self.lines[0].descent = font.descent self.lines[0].paragraph_begin = self.lines[0].paragraph_end = True self.invalid_lines.invalidate(0, 1) self._update_glyphs() self._update_flow_glyphs() self._update_flow_lines() self._update_visible_lines() self._update_vertex_lists() if trigger_update_event: self.dispatch_event('on_layout_update') def _update_glyphs(self): invalid_start, invalid_end = self.invalid_glyphs.validate() if invalid_end - invalid_start <= 0: return # Find grapheme breaks and extend glyph range to encompass. text = self.document.text while invalid_start > 0: if grapheme_break(text[invalid_start - 1], text[invalid_start]): break invalid_start -= 1 len_text = len(text) while invalid_end < len_text: if grapheme_break(text[invalid_end - 1], text[invalid_end]): break invalid_end += 1 # Update glyphs runs = runlist.ZipRunIterator(( self._document.get_font_runs(dpi=self._dpi), self._document.get_element_runs())) for start, end, (font, element) in runs.ranges(invalid_start, invalid_end): if element: self.glyphs[start] = _InlineElementBox(element) else: text = self.document.text[start:end] self.glyphs[start:end] = font.get_glyphs(text) # Update owner runs self._get_owner_runs(self.owner_runs, self.glyphs, invalid_start, invalid_end) # Updated glyphs need flowing self.invalid_flow.invalidate(invalid_start, invalid_end) def _update_flow_glyphs(self): invalid_start, invalid_end = self.invalid_flow.validate() if invalid_end - invalid_start <= 0: return # Find first invalid line line_index = 0 for i, line in enumerate(self.lines): if line.start >= invalid_start: break line_index = i # Flow from previous line; fixes issue with adding a space into # overlong line (glyphs before space would then flow back onto # previous line). # TODO: Could optimise this by keeping track of where the overlong lines are. line_index = max(0, line_index - 1) # (No need to find last invalid line; the update loop below stops # calling the flow generator when no more changes are necessary.) try: line = self.lines[line_index] invalid_start = min(invalid_start, line.start) line.delete(self) self.lines[line_index] = _Line(invalid_start) self.invalid_lines.invalidate(line_index, line_index + 1) except IndexError: line_index = 0 invalid_start = 0 line = _Line(0) self.lines.append(line) self.invalid_lines.insert(0, 1) content_width_invalid = False next_start = invalid_start for line in self._flow_glyphs(self.glyphs, self.owner_runs, invalid_start, len(self._document.text)): try: old_line = self.lines[line_index] old_line.delete(self) old_line_width = old_line.width + old_line.margin_left new_line_width = line.width + line.margin_left if old_line_width == self.content_width and new_line_width < old_line_width: content_width_invalid = True self.lines[line_index] = line self.invalid_lines.invalidate(line_index, line_index + 1) except IndexError: self.lines.append(line) self.invalid_lines.insert(line_index, 1) next_start = line.start + line.length line_index += 1 try: next_line = self.lines[line_index] if next_start == next_line.start and next_start > invalid_end: # No more lines need to be modified, early exit. break except IndexError: pass else: # The last line is at line_index - 1, if there are any more lines # after that they are stale and need to be deleted. if next_start == len(self._document.text) and line_index > 0: for line in self.lines[line_index:]: old_line_width = old_line.width + old_line.margin_left if old_line_width == self.content_width: content_width_invalid = True line.delete(self) del self.lines[line_index:] if content_width_invalid: # Rescan all lines to look for the new maximum content width content_width = 0 for line in self.lines: content_width = max(line.width + line.margin_left, content_width) self.content_width = content_width def _update_flow_lines(self): invalid_start, invalid_end = self.invalid_lines.validate() if invalid_end - invalid_start <= 0: return invalid_end = self._flow_lines(self.lines, invalid_start, invalid_end) # Invalidate lines that need new vertex lists. self.invalid_vertex_lines.invalidate(invalid_start, invalid_end) def _update_visible_lines(self): start = sys.maxsize end = 0 for i, line in enumerate(self.lines): if line.y + line.descent < self._translate_y: start = min(start, i) if line.y + line.ascent > self._translate_y - self.height: end = max(end, i) + 1 # Delete newly invisible lines for i in range(self.visible_lines.start, min(start, len(self.lines))): self.lines[i].delete(self) for i in range(end, min(self.visible_lines.end, len(self.lines))): self.lines[i].delete(self) # Invalidate newly visible lines self.invalid_vertex_lines.invalidate(start, self.visible_lines.start) self.invalid_vertex_lines.invalidate(self.visible_lines.end, end) self.visible_lines.start = start self.visible_lines.end = end def _update_vertex_lists(self): # Find lines that have been affected by style changes style_invalid_start, style_invalid_end = self.invalid_style.validate() self.invalid_vertex_lines.invalidate( self.get_line_from_position(style_invalid_start), self.get_line_from_position(style_invalid_end) + 1) invalid_start, invalid_end = self.invalid_vertex_lines.validate() if invalid_end - invalid_start <= 0: return colors_iter = self.document.get_style_runs('color') background_iter = self.document.get_style_runs('background_color') if self._selection_end - self._selection_start > 0: colors_iter = runlist.OverriddenRunIterator( colors_iter, self._selection_start, self._selection_end, self._selection_color) background_iter = runlist.OverriddenRunIterator( background_iter, self._selection_start, self._selection_end, self._selection_background_color) context = _IncrementalLayoutContext(self, self._document, colors_iter, background_iter) left = self._get_left() top = self._get_top(self.lines[invalid_start:invalid_end]) for line in self.lines[invalid_start:invalid_end]: line.delete(self) context.line = line y = line.y # Early out if not visible if y + line.descent > self._translate_y: continue elif y + line.ascent < self._translate_y - self.height: break self._create_vertex_lists(left + line.x, top + y, self._z, line.start, line.boxes, context) @property def x(self): return self._x @x.setter def x(self, x): self._x = x self._uninit_document() self._init_document() self._update_scissor_area() @property def y(self): return self._y @y.setter def y(self, y): self._y = y self._uninit_document() self._init_document() self._update_scissor_area() @property def position(self): return self._x, self._y, self._z @position.setter def position(self, position): self._x, self._y, self._z = position self._uninit_document() self._init_document() self._update_scissor_area() @property def anchor_x(self): return self._anchor_x @anchor_x.setter def anchor_x(self, anchor_x): self._anchor_x = anchor_x self._update_scissor_area() self._init_document() @property def anchor_y(self): return self._anchor_y @anchor_y.setter def anchor_y(self, anchor_y): self._anchor_y = anchor_y self._update_scissor_area() self._init_document() @property def width(self): return self._width @width.setter def width(self, width): # Invalidate everything when width changes if width == self._width: return self._width = width self.invalid_flow.invalidate(0, len(self.document.text)) self._update_scissor_area() @property def height(self): return self._height @height.setter def height(self, height): # Recalculate visible lines when height changes if height == self._height: return self._height = height if self._update_enabled: self._update_visible_lines() self._update_vertex_lists() @property def multiline(self): return self._multiline @multiline.setter def multiline(self, multiline): self.invalid_flow.invalidate(0, len(self.document.text)) self._multiline = multiline self._wrap_lines_invariant() self._update() def _set_rotation(self, rotation): self._rotation = rotation self.invalid_flow.invalidate(0, len(self.document.text)) self._update() # Offset of content within viewport def _update_translation(self): for line in self.lines: for vlist in line.vertex_lists: vlist.translation[:] = (-self._translate_x, -self._translate_y, 0) * vlist.count @property def view_x(self): """Horizontal scroll offset. The initial value is 0, and the left edge of the text will touch the left side of the layout bounds. A positive value causes the text to "scroll" to the right. Values are automatically clipped into the range ``[0, content_width - width]`` :type: int """ return self._translate_x @view_x.setter def view_x(self, view_x): self._translate_x = max(0, min(self.content_width - self._width, view_x)) self._update_translation() @property def view_y(self): """Vertical scroll offset. The initial value is 0, and the top of the text will touch the top of the layout bounds (unless the content height is less than the layout height, in which case `content_valign` is used). A negative value causes the text to "scroll" upwards. Values outside of the range ``[height - content_height, 0]`` are automatically clipped in range. :type: int """ return self._translate_y @view_y.setter def view_y(self, view_y): # Invalidate invisible/visible lines when y scrolls # view_y must be negative. self._translate_y = min(0, max(self.height - self.content_height, view_y)) self._update_translation() self._update_visible_lines() self._update_vertex_lists() # Visible selection def set_selection(self, start, end): """Set the text selection range. If ``start`` equals ``end`` no selection will be visible. :Parameters: `start` : int Starting character position of selection. `end` : int End of selection, exclusive. """ start = max(0, start) end = min(end, len(self.document.text)) if start == self._selection_start and end == self._selection_end: return if end > self._selection_start and start < self._selection_end: # Overlapping, only invalidate difference self.invalid_style.invalidate(min(start, self._selection_start), max(start, self._selection_start)) self.invalid_style.invalidate(min(end, self._selection_end), max(end, self._selection_end)) else: # Non-overlapping, invalidate both ranges self.invalid_style.invalidate(self._selection_start, self._selection_end) self.invalid_style.invalidate(start, end) self._selection_start = start self._selection_end = end self._update() @property def selection_start(self): """Starting position of the active selection. :see: `set_selection` :type: int """ return self._selection_start @selection_start.setter def selection_start(self, start): self.set_selection(start, self._selection_end) @property def selection_end(self): """End position of the active selection (exclusive). :see: `set_selection` :type: int """ return self._selection_end @selection_end.setter def selection_end(self, end): self.set_selection(self._selection_start, end) @property def selection_color(self): """Text color of active selection. The color is an RGBA tuple with components in range [0, 255]. :type: (int, int, int, int) """ return self._selection_color @selection_color.setter def selection_color(self, color): self._selection_color = color self.invalid_style.invalidate(self._selection_start, self._selection_end) @property def selection_background_color(self): """Background color of active selection. The color is an RGBA tuple with components in range [0, 255]. :type: (int, int, int, int) """ return self._selection_background_color @selection_background_color.setter def selection_background_color(self, background_color): self._selection_background_color = background_color self.invalid_style.invalidate(self._selection_start, self._selection_end) # Coordinate translation def get_position_from_point(self, x, y): """Get the closest document position to a point. :Parameters: `x` : int X coordinate `y` : int Y coordinate """ line = self.get_line_from_point(x, y) return self.get_position_on_line(line, x) def get_point_from_position(self, position, line=None): """Get the X, Y coordinates of a position in the document. The position that ends a line has an ambiguous point: it can be either the end of the line, or the beginning of the next line. You may optionally specify a line index to disambiguate the case. The resulting Y coordinate gives the baseline of the line. :Parameters: `position` : int Character position within document. `line` : int Line index. :rtype: (int, int) :return: (x, y) """ if line is None: line = self.lines[0] for next_line in self.lines: if next_line.start > position: break line = next_line else: line = self.lines[line] x = line.x baseline = self._document.get_style('baseline', max(0, position - 1)) if baseline is None: baseline = 0 else: baseline = self.parse_distance(baseline) position -= line.start for box in line.boxes: if position - box.length <= 0: x += box.get_point_in_box(position) break position -= box.length x += box.advance return x - self._translate_x, line.y + self._translate_y + baseline def get_line_from_point(self, x, y): """Get the closest line index to a point. :Parameters: `x` : int X coordinate. `y` : int Y coordinate. :rtype: int """ x -= self._translate_x y -= self._translate_y + self._height line_index = 0 for line in self.lines: if y > line.y + line.descent: break line_index += 1 if line_index >= len(self.lines): line_index = len(self.lines) - 1 return line_index def get_point_from_line(self, line): """Get the X, Y coordinates of a line index. :Parameters: `line` : int Line index. :rtype: (int, int) :return: (x, y) """ line = self.lines[line] return line.x + self._translate_x, line.y + self._translate_y def get_line_from_position(self, position): """Get the line index of a character position in the document. :Parameters: `position` : int Document position. :rtype: int """ line = -1 for next_line in self.lines: if next_line.start > position: break line += 1 return line def get_position_from_line(self, line): """Get the first document character position of a given line index. :Parameters: `line` : int Line index. :rtype: int """ return self.lines[line].start + self._x def get_position_on_line(self, line, x): """Get the closest document position for a given line index and X coordinate. :Parameters: `line` : int Line index. `x` : int X coordinate. :rtype: int """ line = self.lines[line] x += self._translate_x x -= self._x if x < line.x: return line.start position = line.start last_glyph_x = line.x for box in line.boxes: if 0 <= x - last_glyph_x < box.advance: position += box.get_position_in_box(x - last_glyph_x) break last_glyph_x += box.advance position += box.length return position def get_line_count(self): """Get the number of lines in the text layout. :rtype: int """ return len(self.lines) def ensure_line_visible(self, line): """Adjust `view_y` so that the line with the given index is visible. :Parameters: `line` : int Line index. """ line = self.lines[line] y1 = line.y + line.ascent y2 = line.y + line.descent if y1 > self.view_y: self.view_y = y1 elif y2 < self.view_y - self.height: self.view_y = y2 + self.height def ensure_x_visible(self, x): """Adjust `view_x` so that the given X coordinate is visible. The X coordinate is given relative to the current `view_x`. :Parameters: `x` : int X coordinate """ x += self.view_x - self._x if x <= self.view_x + 10: self.view_x = x - 10 elif x >= self.view_x + self.width: self.view_x = x - self.width + 10 elif x >= self.view_x + self.width - 10 and self.content_width > self.width: self.view_x = x - self.width + 10 if _is_pyglet_doc_run: def on_layout_update(self): """Some or all of the layout text was reflowed. Text reflow is caused by document edits or changes to the layout's size. Changes to the layout's position or active selection, and certain document edits such as text color, do not cause a reflow. Handle this event to update the position of a graphical element that depends on the laid out position of a glyph or line. :event: """ IncrementalTextLayout.register_event_type('on_layout_update')