# ------------------------------- # Difficult Rocket Mod # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- import logging import warnings import traceback from typing import Optional from Difficult_Rocket import DR_status from Difficult_Rocket.main import Game from Difficult_Rocket.api.mod import ModInfo from Difficult_Rocket.client import ClientWindow from Difficult_Rocket.api.types import Options, Version DR_rust_version = Version("0.2.21.0") # DR_mod 的 Rust 编写部分的兼容版本 logger = logging.getLogger('client.dr_game') class _DR_mod_runtime(Options): # NOQA name = 'DR mod runtime' use_DR_rust: bool = True DR_rust_available: bool = False DR_rust_version: Version = DR_rust_version DR_rust_get_version: Optional[Version] = None def init(self) -> None: try: from .Difficult_Rocket_rs import get_version_str self.DR_rust_get_version = Version(get_version_str()) self.DR_rust_available = True if self.DR_rust_get_version != self.DR_rust_version: relationship = 'larger' if self.DR_rust_version > self.DR_rust_version else 'smaller' warnings.warn( f'DR_rust builtin version is {self.DR_rust_version} but true version is {get_version_str()}.\n' f'Builtin version {relationship} than true version') self.use_DR_rust = self.use_DR_rust and self.DR_rust_available except Exception: traceback.print_exc() self.DR_rust_available = False self.use_DR_rust = False self.flush_option() DR_mod_runtime = _DR_mod_runtime() class DR_mod(ModInfo): # NOQA mod_id = "difficult_rocket_mod" name = "Difficult Rocket mod" version = Version("0.3.2.1") writer = "shenjackyuanjie" link = "shenjack.top" description = "Difficult Rocket mod (where the game implement)" info = "Difficult Rocket mod (where the game implement)" config = DR_mod_runtime DR_version = (DR_status.DR_version, DR_status.DR_version) # DR SDK 兼容版本 # 反正是内置 mod 跟着最新版本的 DR 走就行了 # DR_Api_version = # DR Api版本 # 同理 不管 API 版本 这东西要是不兼容了才是大问题 def on_load(self, game: Game, old_self: Optional["DR_mod"] = None) -> bool: if not DR_mod_runtime.DR_rust_available: return False from .console import RustConsole game.console_class = RustConsole # 替换掉原来的 console 类 if old_self: from .sr1_ship import SR1ShipRender game.client.window.add_sub_screen("SR1_ship", SR1ShipRender) else: self.config.flush_option() logger.info("on_load") logger.info(f"\n{self.as_markdown()}") return True def on_client_start(self, game: Game, client: ClientWindow): from .sr1_ship import SR1ShipRender client.add_sub_screen("SR1_ship", SR1ShipRender) logger.info('on_client_start added sub screen') def on_unload(self, game: Game): game.client.window.screen_list.pop("SR1_ship") mod_class = DR_mod