# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ import os import sys import time import logging import importlib import importlib.util import logging.config import multiprocessing from io import StringIO from pathlib import Path from typing import TYPE_CHECKING if __name__ == '__main__': # been start will not run this sys.path.append('/bin/libs') sys.path.append('/bin') from Difficult_Rocket import client, server, DR_option, DR_runtime if TYPE_CHECKING: from Difficult_Rocket.api.mod import ModInfo from Difficult_Rocket.crash import write_info_to_cache from Difficult_Rocket.utils import tools from Difficult_Rocket.utils.translate import tr class Game: def __init__(self): # basic config self.on_python_v_info = sys.version_info self.on_python_v = sys.version.split(' ')[0] self.start_time = time.strftime('%Y-%m-%d %H-%M-%S', time.gmtime(time.time())) # lang_config self.language = tools.load_file('configs/main.toml', 'runtime')['language'] DR_option.language = self.language # logging config log_config = tools.load_file('configs/logger.toml') file_name = log_config['handlers']['file']['filename'] del log_config['handlers']['file']['datefmt'] log_config['handlers']['file']['filename'] = f'logs/{file_name.format(self.start_time)}' try: logging.config.dictConfig(log_config) self.logger = logging.getLogger('main') except ValueError: # it should be no 'logs/' folder os.mkdir('logs') logging.config.dictConfig(log_config) self.logger = logging.getLogger('main') self.logger.info(tr().main.logger.mkdir()) self.logger.info(tr().language_set_to()) self.logger.info(tr().main.logger.created()) # version check self.log_env() self.python_version_check() self.loaded_mods = [] # self.client = client.Client # self.server = server.Server self.setup() def log_env(self) -> None: cache_steam = StringIO() write_info_to_cache(cache_steam) text = cache_steam.getvalue() self.logger.info(text) def load_mods(self) -> None: mods = [] mod_path = Path(DR_runtime.mod_path) if not mod_path.exists(): self.logger.info(tr().main.mod.find.faild.no_mod_folder()) return # 寻找有效 mod paths = mod_path.iterdir() sys.path.append(DR_runtime.mod_path) for mod_path in paths: try: if mod_path.name == '__pycache__': continue self.logger.info(tr().main.mod.find.start().format(mod_path)) if mod_path.is_dir(): if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) else: self.logger.warning(tr().main.mod.load.faild.info().format(mod_path.name, tr().main.mod.find.faild.no_spec())) elif mod_path.suffix in ('.pyz', '.zip', '.pyd', '.py'): if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) except ImportError as e: self.logger.warning(tr().main.mod.find.faild().format(mod_path, e)) self.logger.info(tr().main.mod.find.done()) # 加载有效 mod module = [] for mod in mods: try: self.logger.info(tr().main.mod.load.start().format(mod)) mod_module = importlib.import_module(mod) if not hasattr(mod_module, "mod_class"): self.logger.warning(tr().main.mod.load.faild.info().format(mod, tr().main.mod.load.faild.no_mod_class())) del mod_module # 释放内存 continue mod_class: type(ModInfo) = mod_module.mod_class mod_class = mod_class() module.append(mod_class) self.logger.info(tr().main.mod.load.info().format(mod_class.mod_id, mod_class.version)) except ImportError as e: self.logger.warning(tr().main.mod.load.faild().format(mod, e)) self.logger.info(tr().main.mod.load.done()) self.loaded_mods = module mod_list = [] for mod in module: mod_list.append((mod.mod_id, mod.version)) # 调用 on_load self.dispatch_event('on_load', game=self) DR_runtime.DR_Mod_List = mod_list def dispatch_event(self, event_name: str, *args, **kwargs) -> None: for mod in self.loaded_mods: if hasattr(mod, event_name): try: getattr(mod, event_name)(*args, **kwargs) except Exception as e: self.logger.error(tr().main.mod.event.error().format(event_name, e, mod.mod_id)) def setup(self) -> None: self.load_mods() self.client = client.Client(game=self, net_mode='local') self.server = server.Server(net_mode='local') def python_version_check(self) -> None: # best 3.8+ and write at 3.8.10 self.logger.info(f"{tr().main.version.now_on()} {self.on_python_v}") if self.on_python_v_info[0] == 2: self.logger.critical(tr().main.version.need3p()) raise SystemError(tr().main.version.need3p()) elif self.on_python_v_info[1] < 8: warning = tools.name_handler(tr.main.version.best38p()) self.logger.warning(warning) # @new_thread('main') def _start(self): self.server.run() if DR_option.use_multiprocess: try: game_process = multiprocessing.Process(target=self.client.start, name='pyglet app') game_process.start() game_process.join() except Exception: return -1 else: return 1 else: self.client.start() def start(self) -> None: self._start()