"""Load application resources from a known path. Loading resources by specifying relative paths to filenames is often problematic in Python, as the working directory is not necessarily the same directory as the application's script files. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application's ``__main__`` module. ZIP files can appear on the path; they will be searched inside. The resource module also behaves as expected when applications are bundled using Freezers such as PyInstaller, py2exe, py2app, etc.. In addition to providing file references (with the :py:func:`file` function), the resource module also contains convenience functions for loading images, textures, fonts, media and documents. 3rd party modules or packages not bound to a specific application should construct their own :py:class:`Loader` instance and override the path to use the resources in the module's directory. Path format ^^^^^^^^^^^ The resource path :py:attr:`path` (see also :py:meth:`Loader.__init__` and :py:meth:`Loader.path`) is a list of locations to search for resources. Locations are searched in the order given in the path. If a location is not valid (for example, if the directory does not exist), it is skipped. Locations in the path beginning with an "at" symbol (''@'') specify Python packages. Other locations specify a ZIP archive or directory on the filesystem. Locations that are not absolute are assumed to be relative to the script home. Some examples:: # Search just the `res` directory, assumed to be located alongside the # main script file. path = ['res'] # Search the directory containing the module `levels.level1`, followed # by the `res/images` directory. path = ['@levels.level1', 'res/images'] Paths are always **case-sensitive** and **forward slashes are always used** as path separators, even in cases when the filesystem or platform does not do this. This avoids a common programmer error when porting applications between platforms. The default path is ``['.']``. If you modify the path, you must call :py:func:`reindex`. .. versionadded:: 1.1 """ import os import sys import zipfile import weakref from io import BytesIO import pyglet class ResourceNotFoundException(Exception): """The named resource was not found on the search path.""" def __init__(self, name): message = ("Resource '{}' was not found on the path. " "Ensure that the filename has the correct capitalisation.".format(name)) Exception.__init__(self, message) class UndetectableShaderType(Exception): """The type of the Shader source could not be identified.""" def __init__(self, name): message = ("The Shader type of '{}' could not be determined. " "Ensure that your source file has a standard extension, " "or provide a valid 'shader_type' parameter.".format(name)) Exception.__init__(self, message) def get_script_home(): """Get the directory containing the program entry module. For ordinary Python scripts, this is the directory containing the ``__main__`` module. For executables created with py2exe the result is the directory containing the running executable file. For OS X bundles created using Py2App the result is the Resources directory within the running bundle. If none of the above cases apply and the file for ``__main__`` cannot be determined the working directory is returned. When the script is being run by a Python profiler, this function may return the directory where the profiler is running instead of the directory of the real script. To workaround this behaviour the full path to the real script can be specified in :py:attr:`pyglet.resource.path`. :rtype: str """ frozen = getattr(sys, 'frozen', None) meipass = getattr(sys, '_MEIPASS', None) if meipass: # PyInstaller return meipass elif frozen in ('windows_exe', 'console_exe'): return os.path.dirname(sys.executable) elif frozen == 'macosx_app': # py2app return os.environ['RESOURCEPATH'] else: main = sys.modules['__main__'] if hasattr(main, '__file__'): return os.path.dirname(os.path.abspath(main.__file__)) else: if 'python' in os.path.basename(sys.executable): # interactive return os.getcwd() else: # cx_Freeze return os.path.dirname(sys.executable) def get_settings_path(name): """Get a directory to save user preferences. Different platforms have different conventions for where to save user preferences, saved games, and settings. This function implements those conventions. Note that the returned path may not exist: applications should use ``os.makedirs`` to construct it if desired. On Linux, a directory `name` in the user's configuration directory is returned (usually under ``~/.config``). On Windows (including under Cygwin) the `name` directory in the user's ``Application Settings`` directory is returned. On Mac OS X the `name` directory under ``~/Library/Application Support`` is returned. :Parameters: `name` : str The name of the application. :rtype: str """ if pyglet.compat_platform in ('cygwin', 'win32'): if 'APPDATA' in os.environ: return os.path.join(os.environ['APPDATA'], name) else: return os.path.expanduser(f'~/{name}') elif pyglet.compat_platform == 'darwin': return os.path.expanduser(f'~/Library/Application Support/{name}') elif pyglet.compat_platform.startswith('linux'): if 'XDG_CONFIG_HOME' in os.environ: return os.path.join(os.environ['XDG_CONFIG_HOME'], name) else: return os.path.expanduser(f'~/.config/{name}') else: return os.path.expanduser(f'~/.{name}') def get_data_path(name): """Get a directory to save user data. For a Posix or Linux based system many distributions have a separate directory to store user data for a specific application and this function returns the path to that location. Note that the returned path may not exist: applications should use ``os.makedirs`` to construct it if desired. On Linux, a directory `name` in the user's data directory is returned (usually under ``~/.local/share``). On Windows (including under Cygwin) the `name` directory in the user's ``Application Settings`` directory is returned. On Mac OS X the `name` directory under ``~/Library/Application Support`` is returned. :Parameters: `name` : str The name of the application. :rtype: str """ if pyglet.compat_platform in ('cygwin', 'win32'): if 'APPDATA' in os.environ: return os.path.join(os.environ['APPDATA'], name) else: return os.path.expanduser(f'~/{name}') elif pyglet.compat_platform == 'darwin': return os.path.expanduser(f'~/Library/Application Support/{name}') elif pyglet.compat_platform.startswith('linux'): if 'XDG_DATA_HOME' in os.environ: return os.path.join(os.environ['XDG_DATA_HOME'], name) else: return os.path.expanduser(f'~/.local/share/{name}') else: return os.path.expanduser(f'~/.{name}') class Location: """Abstract resource location. Given a location, a file can be loaded from that location with the `open` method. This provides a convenient way to specify a path to load files from, and not necessarily have that path reside on the filesystem. """ def open(self, filename, mode='rb'): """Open a file at this location. :Parameters: `filename` : str The filename to open. Absolute paths are not supported. Relative paths are not supported by most locations (you should specify only a filename with no path component). `mode` : str The file mode to open with. Only files opened on the filesystem make use of this parameter; others ignore it. :rtype: file object """ raise NotImplementedError('abstract') class FileLocation(Location): """Location on the filesystem. """ def __init__(self, filepath): """Create a location given a relative or absolute path. :Parameters: `filepath` : str Path on the filesystem. """ self.path = filepath def open(self, filename, mode='rb'): return open(os.path.join(self.path, filename), mode) class ZIPLocation(Location): """Location within a ZIP file. """ def __init__(self, zip, dir): """Create a location given an open ZIP file and a path within that file. :Parameters: `zip` : ``zipfile.ZipFile`` An open ZIP file from the ``zipfile`` module. `dir` : str A path within that ZIP file. Can be empty to specify files at the top level of the ZIP file. """ self.zip = zip self.dir = dir def open(self, filename, mode='rb'): if self.dir: path = self.dir + '/' + filename else: path = filename forward_slash_path = path.replace(os.sep, '/') # zip can only handle forward slashes text = self.zip.read(forward_slash_path) return BytesIO(text) class URLLocation(Location): """Location on the network. This class uses the ``urlparse`` and ``urllib2`` modules to open files on the network given a URL. """ def __init__(self, base_url): """Create a location given a base URL. :Parameters: `base_url` : str URL string to prepend to filenames. """ self.base = base_url def open(self, filename, mode='rb'): import urllib.parse import urllib.request url = urllib.parse.urljoin(self.base, filename) return urllib.request.urlopen(url) class Loader: """Load program resource files from disk. The loader contains a search path which can include filesystem directories, ZIP archives and Python packages. :Ivariables: `path` : list of str List of search locations. After modifying the path you must call the `reindex` method. `script_home` : str Base resource location, defaulting to the location of the application script. """ def __init__(self, path=None, script_home=None): """Create a loader for the given path. If no path is specified it defaults to ``['.']``; that is, just the program directory. See the module documentation for details on the path format. :Parameters: `path` : list of str List of locations to search for resources. `script_home` : str Base location of relative files. Defaults to the result of `get_script_home`. """ if path is None: path = ['.'] if isinstance(path, str): path = [path] self.path = list(path) self._script_home = script_home or get_script_home() self._index = None # Map bin size to list of atlases self._texture_atlas_bins = {} # map name to image etc. self._cached_textures = weakref.WeakValueDictionary() self._cached_images = weakref.WeakValueDictionary() self._cached_animations = weakref.WeakValueDictionary() def _require_index(self): if self._index is None: self.reindex() def reindex(self): """Refresh the file index. You must call this method if `path` is changed or the filesystem layout changes. """ self._index = {} for path in self.path: if path.startswith('@'): # Module name = path[1:] try: module = __import__(name) except: continue for component in name.split('.')[1:]: module = getattr(module, component) if hasattr(module, '__file__'): path = os.path.dirname(module.__file__) else: path = '' # interactive elif not os.path.isabs(path): # Add script base unless absolute assert r'\\' not in path, "Backslashes are not permitted in relative paths" path = os.path.join(self._script_home, path) if os.path.isdir(path): # Filesystem directory path = path.rstrip(os.path.sep) location = FileLocation(path) for dirpath, dirnames, filenames in os.walk(path): dirpath = dirpath[len(path) + 1:] # Force forward slashes for index if dirpath: parts = [part for part in dirpath.split(os.sep) if part is not None] dirpath = '/'.join(parts) for filename in filenames: if dirpath: index_name = dirpath + '/' + filename else: index_name = filename self._index_file(index_name, location) else: # Find path component that looks like the ZIP file. dir = '' old_path = None while path and not (os.path.isfile(path) or os.path.isfile(path + '.001')): old_path = path path, tail_dir = os.path.split(path) if path == old_path: break dir = '/'.join((tail_dir, dir)) if path == old_path: continue dir = dir.rstrip('/') # path looks like a ZIP file, dir resides within ZIP if not path: continue zip_stream = self._get_stream(path) if zip_stream: zip = zipfile.ZipFile(zip_stream, 'r') location = ZIPLocation(zip, dir) for zip_name in zip.namelist(): # zip_name_dir, zip_name = os.path.split(zip_name) # assert '\\' not in name_dir # assert not name_dir.endswith('/') if zip_name.startswith(dir): if dir: zip_name = zip_name[len(dir) + 1:] self._index_file(zip_name, location) def _get_stream(self, path): if zipfile.is_zipfile(path): return path elif not os.path.exists(path + '.001'): return None else: with open(path + '.001', 'rb') as volume: bytes_ = bytes(volume.read()) volume_index = 2 while os.path.exists(path + '.{0:0>3}'.format(volume_index)): with open(path + '.{0:0>3}'.format(volume_index), 'rb') as volume: bytes_ += bytes(volume.read()) volume_index += 1 zip_stream = BytesIO(bytes_) if zipfile.is_zipfile(zip_stream): return zip_stream else: return None def _index_file(self, name, location): if name not in self._index: self._index[name] = location def file(self, name, mode='rb'): """Load a resource. :Parameters: `name` : str Filename of the resource to load. `mode` : str Combination of ``r``, ``w``, ``a``, ``b`` and ``t`` characters with the meaning as for the builtin ``open`` function. :rtype: file object """ self._require_index() try: location = self._index[name] return location.open(name, mode) except KeyError: raise ResourceNotFoundException(name) def location(self, name): """Get the location of a resource. This method is useful for opening files referenced from a resource. For example, an HTML file loaded as a resource might reference some images. These images should be located relative to the HTML file, not looked up individually in the loader's path. :Parameters: `name` : str Filename of the resource to locate. :rtype: `Location` """ self._require_index() try: return self._index[name] except KeyError: raise ResourceNotFoundException(name) def add_font(self, name): """Add a font resource to the application. Fonts not installed on the system must be added to pyglet before they can be used with `font.load`. Although the font is added with its filename using this function, it is loaded by specifying its family name. For example:: resource.add_font('action_man.ttf') action_man = font.load('Action Man') :Parameters: `name` : str Filename of the font resource to add. """ self._require_index() from pyglet import font file = self.file(name) font.add_file(file) def _alloc_image(self, name, atlas, border): file = self.file(name) try: img = pyglet.image.load(name, file=file) finally: file.close() if not atlas: return img.get_texture() # find an atlas suitable for the image bin = self._get_texture_atlas_bin(img.width, img.height, border) if bin is None: return img.get_texture() return bin.add(img, border) def _get_texture_atlas_bin(self, width, height, border): """A heuristic for determining the atlas bin to use for a given image size. Returns None if the image should not be placed in an atlas (too big), otherwise the bin (a list of TextureAtlas). """ # Large images are not placed in an atlas max_texture_size = pyglet.image.get_max_texture_size() max_size = min(2048, max_texture_size) - border if width > max_size or height > max_size: return None # Group images with small height separately to larger height # (as the allocator can't stack within a single row). bin_size = 1 if height > max_size / 4: bin_size = 2 try: texture_bin = self._texture_atlas_bins[bin_size] except KeyError: texture_bin = pyglet.image.atlas.TextureBin() self._texture_atlas_bins[bin_size] = texture_bin return texture_bin def image(self, name, flip_x=False, flip_y=False, rotate=0, atlas=True, border=1): """Load an image with optional transformation. This is similar to `texture`, except the resulting image will be packed into a :py:class:`~pyglet.image.atlas.TextureBin` if it is an appropriate size for packing. This is more efficient than loading images into separate textures. :Parameters: `name` : str Filename of the image source to load. `flip_x` : bool If True, the returned image will be flipped horizontally. `flip_y` : bool If True, the returned image will be flipped vertically. `rotate` : int The returned image will be rotated clockwise by the given number of degrees (a multiple of 90). `atlas` : bool If True, the image will be loaded into an atlas managed by pyglet. If atlas loading is not appropriate for specific texturing reasons (e.g. border control is required) then set this argument to False. `border` : int Leaves specified pixels of blank space around each image in an atlas, which may help reduce texture bleeding. :rtype: `Texture` :return: A complete texture if the image is large or not in an atlas, otherwise a :py:class:`~pyglet.image.TextureRegion` of a texture atlas. """ self._require_index() if name in self._cached_images: identity = self._cached_images[name] else: identity = self._cached_images[name] = self._alloc_image(name, atlas, border) if not rotate and not flip_x and not flip_y: return identity return identity.get_transform(flip_x, flip_y, rotate) def animation(self, name, flip_x=False, flip_y=False, rotate=0, border=1): """Load an animation with optional transformation. Animations loaded from the same source but with different transformations will use the same textures. :Parameters: `name` : str Filename of the animation source to load. `flip_x` : bool If True, the returned image will be flipped horizontally. `flip_y` : bool If True, the returned image will be flipped vertically. `rotate` : int The returned image will be rotated clockwise by the given number of degrees (a multiple of 90). `border` : int Leaves specified pixels of blank space around each image in an atlas, which may help reduce texture bleeding. :rtype: :py:class:`~pyglet.image.Animation` """ self._require_index() try: identity = self._cached_animations[name] except KeyError: animation = pyglet.image.load_animation(name, self.file(name)) bin = self._get_texture_atlas_bin(animation.get_max_width(), animation.get_max_height(), border) if bin: animation.add_to_texture_bin(bin, border) identity = self._cached_animations[name] = animation if not rotate and not flip_x and not flip_y: return identity return identity.get_transform(flip_x, flip_y, rotate) def get_cached_image_names(self): """Get a list of image filenames that have been cached. This is useful for debugging and profiling only. :rtype: list :return: List of str """ self._require_index() return list(self._cached_images.keys()) def get_cached_animation_names(self): """Get a list of animation filenames that have been cached. This is useful for debugging and profiling only. :rtype: list :return: List of str """ self._require_index() return list(self._cached_animations.keys()) def get_texture_bins(self): """Get a list of texture bins in use. This is useful for debugging and profiling only. :rtype: list :return: List of :py:class:`~pyglet.image.atlas.TextureBin` """ self._require_index() return list(self._texture_atlas_bins.values()) def media(self, name, streaming=True): """Load a sound or video resource. The meaning of `streaming` is as for `media.load`. Compressed sources cannot be streamed (that is, video and compressed audio cannot be streamed from a ZIP archive). :Parameters: `name` : str Filename of the media source to load. `streaming` : bool True if the source should be streamed from disk, False if it should be entirely decoded into memory immediately. :rtype: `media.Source` """ self._require_index() from pyglet import media try: location = self._index[name] if isinstance(location, FileLocation): # Don't open the file if it's streamed from disk path = os.path.join(location.path, name) return media.load(path, streaming=streaming) else: file = location.open(name) return media.load(name, file=file, streaming=streaming) except KeyError: raise ResourceNotFoundException(name) def texture(self, name): """Load a texture. The named image will be loaded as a single OpenGL texture. If the dimensions of the image are not powers of 2 a :py:class:`~pyglet.image.TextureRegion` will be returned. :Parameters: `name` : str Filename of the image resource to load. :rtype: `Texture` """ self._require_index() if name in self._cached_textures: return self._cached_textures[name] file = self.file(name) texture = pyglet.image.load(name, file=file).get_texture() self._cached_textures[name] = texture return texture def model(self, name, batch=None): """Load a 3D model. :Parameters: `name` : str Filename of the 3D model to load. `batch` : Batch or None An optional Batch instance to add this model to. :rtype: `Model` """ self._require_index() abspathname = os.path.join(os.path.abspath(self.location(name).path), name) return pyglet.model.load(filename=abspathname, file=self.file(name), batch=batch) def html(self, name): """Load an HTML document. :Parameters: `name` : str Filename of the HTML resource to load. :rtype: `FormattedDocument` """ self._require_index() file = self.file(name) return pyglet.text.load(name, file, 'text/html') def attributed(self, name): """Load an attributed text document. See `pyglet.text.formats.attributed` for details on this format. :Parameters: `name` : str Filename of the attribute text resource to load. :rtype: `FormattedDocument` """ self._require_index() file = self.file(name) return pyglet.text.load(name, file, 'text/vnd.pyglet-attributed') def text(self, name): """Load a plain text document. :Parameters: `name` : str Filename of the plain text resource to load. :rtype: `UnformattedDocument` """ self._require_index() fileobj = self.file(name) return pyglet.text.load(name, fileobj, 'text/plain') def shader(self, name, shader_type=None): """Load a Shader object. :Parameters: `name` : str Filename of the Shader source to load. `shader_type` : str A hint for the type of shader, such as 'vertex', 'fragment', etc. Not required if your shader has a standard file extension. :rtype: A compiled `Shader` object. """ # https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ shader_extensions = {'comp': "compute", 'frag': "fragment", 'geom': "geometry", 'tesc': "tescontrol", 'tese': "tesevaluation", 'vert': "vertex"} fileobj = self.file(name, 'r') source_string = fileobj.read() if not shader_type: try: _, extension = os.path.splitext(name) shader_type = shader_extensions.get(extension.strip(".")) except KeyError: raise UndetectableShaderType(name=name) if shader_type not in shader_extensions.values(): raise UndetectableShaderType(name=name) return pyglet.graphics.shader.Shader(source_string, shader_type) def get_cached_texture_names(self): """Get the names of textures currently cached. :rtype: list of str """ self._require_index() return list(self._cached_textures.keys()) #: Default resource search path. #: #: Locations in the search path are searched in order and are always #: case-sensitive. After changing the path you must call `reindex`. #: #: See the module documentation for details on the path format. #: #: :type: list of str path = [] class _DefaultLoader(Loader): @property def path(self): return path @path.setter def path(self, value): global path path = value _default_loader = _DefaultLoader() reindex = _default_loader.reindex file = _default_loader.file location = _default_loader.location add_font = _default_loader.add_font image = _default_loader.image animation = _default_loader.animation model = _default_loader.model media = _default_loader.media texture = _default_loader.texture html = _default_loader.html attributed = _default_loader.attributed text = _default_loader.text shader = _default_loader.shader get_cached_texture_names = _default_loader.get_cached_texture_names get_cached_image_names = _default_loader.get_cached_image_names get_cached_animation_names = _default_loader.get_cached_animation_names get_texture_bins = _default_loader.get_texture_bins