language = "English" language_set_to = "Language set to: English" language_available = "Available languages list: {}" [main] env.version.python = "Python version: {}" env.version.DR = "Difficult_Rocket version: {}" env.version.DR_rs = "Difficult_Rocket_rs version: {}" env.version.pyglet = "pyglet version: {}" version.now_on = "Difficult Rocket is running on Python Vision" version.need3p = "Difficult Rocket depends on Python vision 3.0+" version.best38p = "Difficult Rocket is writen in Python {write_py_v}, and now is running on Python {py_v} may cause BUG" lang.language = "English (EN-US)" logger.language = "Logging language is: " logger.created = "Log handler created" logger.mkdir = "logs/ folder not found, now created" logger.main_done = "Main log handler created " logger.logfile_name = "Log file name : " logger.logfile_level = "Log file record level : " logger.logfile_fmt = "Log file record format : " logger.logfile_datefmt = "Log file date format : " game_start.at = "Game MainThread start at: {}" [mod] list = "Mod list: " find.finded = "Mod founded: {}" load.start = "Loading Mod in path {}" load.use_time = "Mod loading has used: {} second" load.done = "All Mod loaded" load.loading = "Loading Mod: {}" load.faild.error = "Mod loading faild: {} error: {}" load.faild.not_exist = "Mod loading faild: {} mod path not exist" load.faild.no_mod_class = "Mod loading faild: {} no Mod class" init.success = "mod id: {} version: {}" init.faild = "Mod init faild: {} error: {}\nstack: {}" init.use_time = "Mod init has used: {} second" event.error = "Mod event {} error {} Mod: {}\nstack: {}" unload.not_find = "Mod unload faild: {} no Mod found" unload.faild = "Mod unload faild: {} error: {}\nstack: {}" unload.success = "Mod unload success: {}" reload.faild.not_find = "Mod reload faild: {} no Mod found, trying to find mod again" reload.success = "Mod reload success: {}" [client] setup.start = "Client start loading" setup.use_time = "Client loading has used: {} second" setup.use_time_ns = "Client loading has used: {} nano second" config.save.start = "Saving config……" config.save.done = "Config saved" [window] setup.start = "Window start loading" setup.use_time = "Window loading has used: {} second" setup.use_time_ns = "Window loading has used: {} nano second" os.pid_is = "Window's PID: {} PPID: {}" button.been_press = "Button pressed, the current state of the button is: " mouse.press = "mouse was click at {} button is: {}" mouse.release = "mouse release at {} button is: {}" mouse.RIGHT = "right button" mouse.LEFT = "left button" mouse.MIDDLE = "middle button" key.press = "key {} | {} been press" key.release = "key {} | {} been release" text.input = "input text \"{}\"" text.new_line = "new line" text.motion = "text move {}" text.motion_select = "text select {}" libs.local = "using local pyglet, version: {}" libs.outer = "using global pyglet, version: {}\n(may cause bug)" fonts.found = "found fonts in font lib: {}" fonts.load = "loading fonts: {}" game.stop_get = "Received closing commands from {}, game closing" game.stop = "game closing, saving data……" game.end = "game closed" command.text = "input command: {}" message.text = "input message: {}" command.mods.reload.no_mod_id = "no mod id specified" [server] setup.start = "Server start loading" setup.use_time = "Server loading has used: {} second" os.pid_is = "Server PID: {} PPID: {}" [game] input = "console" window = "window" command = "in game commands" require_DR_rs = "require DR_rs module"