from pyglet.gl import * def get_max_color_attachments(): """Get the maximum allow Framebuffer Color attachements""" number = GLint() glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, number) return number.value class Renderbuffer: """OpenGL Renderbuffer Object""" def __init__(self, width, height, internal_format, samples=1): """Create an instance of a Renderbuffer object.""" self._id = GLuint() self._width = width self._height = height self._internal_format = internal_format glGenRenderbuffers(1, self._id) glBindRenderbuffer(GL_RENDERBUFFER, self._id) if samples > 1: glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internal_format, width, height) else: glRenderbufferStorage(GL_RENDERBUFFER, internal_format, width, height) glBindRenderbuffer(GL_RENDERBUFFER, 0) @property def id(self): return self._id.value @property def width(self): return self._width @property def height(self): return self._height def bind(self): glBindRenderbuffer(GL_RENDERBUFFER, self._id) @staticmethod def unbind(): glBindRenderbuffer(GL_RENDERBUFFER, 0) def delete(self): glDeleteRenderbuffers(1, self._id) def __del__(self): try: glDeleteRenderbuffers(1, self._id) # Python interpreter is shutting down: except Exception: pass def __repr__(self): return "{}(id={})".format(self.__class__.__name__, self._id.value) class Framebuffer: """OpenGL Framebuffer Object""" def __init__(self, target=GL_FRAMEBUFFER): """Create an OpenGL Framebuffer object. :rtype: :py:class:`~pyglet.image.Framebuffer` .. versionadded:: 2.0 """ self._id = GLuint() glGenFramebuffers(1, self._id) self._attachment_types = 0 self._width = 0 self._height = 0 self.target = target @property def id(self): return self._id.value @property def width(self): """The width of the widest attachment.""" return self._width @property def height(self): """The width of the widest attachment.""" return self._height def bind(self): glBindFramebuffer(self.target, self._id) def unbind(self): glBindFramebuffer(self.target, 0) def clear(self): if self._attachment_types: self.bind() glClear(self._attachment_types) self.unbind() def delete(self): try: glDeleteFramebuffers(1, self._id) except Exception: pass @property def is_complete(self): return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE @staticmethod def get_status(): states = {GL_FRAMEBUFFER_UNSUPPORTED: "Framebuffer unsupported. Try another format.", GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: "Framebuffer incomplete attachment.", GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: "Framebuffer missing attachment.", GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: "Framebuffer unsupported dimension.", GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: "Framebuffer incomplete formats.", GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: "Framebuffer incomplete draw buffer.", GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: "Framebuffer incomplete read buffer.", GL_FRAMEBUFFER_COMPLETE: "Framebuffer is complete."} gl_status = glCheckFramebufferStatus(GL_FRAMEBUFFER) return states.get(gl_status, "Unknown error") def attach_texture(self, texture, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0): """Attach a Texture to the Framebuffer :Parameters: `texture` : pyglet.image.Texture Specifies the texture object to attach to the framebuffer attachment point named by attachment. `target` : int Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. `attachment` : int Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. """ self.bind() glFramebufferTexture(target, attachment, texture.id, texture.level) # glFramebufferTexture2D(target, attachment, texture.target, texture.id, texture.level) self._attachment_types |= attachment self._width = max(texture.width, self._width) self._height = max(texture.height, self._height) self.unbind() def attach_texture_layer(self, texture, layer, level, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0): """Attach a Texture layer to the Framebuffer :Parameters: `texture` : pyglet.image.TextureArray Specifies the texture object to attach to the framebuffer attachment point named by attachment. `layer` : int Specifies the layer of texture to attach. `level` : int Specifies the mipmap level of texture to attach. `target` : int Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. `attachment` : int Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. """ self.bind() glFramebufferTextureLayer(target, attachment, texture.id, level, layer) self._attachment_types |= attachment self._width = max(texture.width, self._width) self._height = max(texture.height, self._height) self.unbind() def attach_renderbuffer(self, renderbuffer, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0): """"Attach a Renderbuffer to the Framebuffer :Parameters: `renderbuffer` : pyglet.image.Renderbuffer Specifies the Renderbuffer to attach to the framebuffer attachment point named by attachment. `target` : int Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. `attachment` : int Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. """ self.bind() glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer.id) self._attachment_types |= attachment self._width = max(renderbuffer.width, self._width) self._height = max(renderbuffer.height, self._height) self.unbind() def __del__(self): try: glDeleteFramebuffers(1, self._id) # Python interpreter is shutting down: except Exception: pass def __repr__(self): return "{}(id={})".format(self.__class__.__name__, self._id.value)