""" writen by shenjackyuanjie mail: 3695888@qq.com """ import libs import pyglet import threading from threading import Thread from pyglet.app import run from pyglet.window import Window from pyglet.resource import image class RenderThread(threading.Thread, pyglet.window.Window): def __init__(self, threadID, delivery_class): # father class __init__() Window.__init__(self) threading.Thread.__init__(self) # value # dic self.parts = {} # this ship parts self.o_parts = {} # stand for opther parts self.b_g_e = {} # stand for back ground element self.planet_system = {} # hole planet system # list def start_game(self): run() return def setup(self): # dic self.window_c = libs.loads.config( ".\\configs\\window.json") # stand for window config self.planet_c = libs.loads.config( ".\\configs\\planet.json") # stand for planet config self.textures_c = libs.loads.config( ".\\configs\\basic_config", "textures") # stand for textures config # image self.b_g = image("back_ground_space.png") # window self.window = Window(width=int(self.window_c['width']), height=int(self.window_c['height']), fullscreen=libs.tools.mbool(self.window_c['fullscreen']), caption=str(self.window_c['caption']), visible=libs.tools.mbool(self.window_c['visible'])) def on_draw(self): pass def on_mouse_motion(self): pass def on_key_press(self): pass def on_key_release(self): pass