from typing import Dict from pyglet.graphics import Batch from pyglet.shapes import Circle, Line from Difficult_Rocket.api.screen import BaseScreen from Difficult_Rocket.client import ClientWindow class FivePointRender(BaseScreen): def __init__(self, main_window: "ClientWindow"): super().__init__(main_window) self.scale = 50 self.sheet_size = (-10, 10) self.chest_sheet = [] self.batch = Batch() center_x, center_y = main_window.width // 2, main_window.height // 2 for dx in range(self.sheet_size[0], self.sheet_size[1] + 1): x_side = Line(x=0, y=center_y + (dx * self.scale), x2=main_window.width, y2=center_y + (dx * self.scale), width=3, color=(0, 200, 0, 200), batch=self.batch) y_side = Line(x=center_x + (dx * self.scale), y=0, x2=center_x + (dx * self.scale), y2=main_window.height, width=3, color=(0, 200, 0, 200), batch=self.batch) self.chest_sheet.append([x_side, y_side]) self.nodes: Dict[str, Circle] = {} def draw_batch(self, window: "ClientWindow"): self.batch.draw() def on_resize(self, width: int, height: int, window: "ClientWindow"): center_x, center_y = width // 2, height // 2 for index, line in zip(range(self.sheet_size[0], self.sheet_size[1] + 1), self.chest_sheet): line[0].y = center_y + (index * self.scale) line[0].x2 = width line[0].y2 = center_y + (index * self.scale) line[1].x = center_x + (index * self.scale) line[1].x2 = center_x + (index * self.scale) line[1].y2 = height def on_mouse_press(self, x: int, y: int, button: int, modifiers: int, window: "ClientWindow"): if x > (window.width // 2 + self.scale * self.sheet_size[1]) or x < (window.width // 2 + self.scale * self.sheet_size[0]): return if y > (window.height // 2 + self.scale * self.sheet_size[1]) or y < (window.height // 2 + self.scale * self.sheet_size[0]): return dx_mouse = x - window.width // 2 dy_mouse = y - window.height // 2 pos_x = round(dx_mouse/self.scale) pos_y = round(dy_mouse/self.scale) pos_str = f'{pos_x}/{pos_y}' if button == 2: if self.nodes.get(pos_str): del self.nodes[pos_str] return color = (200, 24, 20, 200) if button == 1 else (24, 200, 20, 200) node = Circle(x=pos_x * self.scale + window.width // 2, y=pos_y * self.scale + window.height // 2, radius=15, color=color, batch=self.batch) self.nodes[pos_str] = node def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"): self.on_mouse_press(x, y, buttons, modifiers, window)