from pyglet.app.base import PlatformEventLoop from pyglet.libs.darwin import cocoapy, AutoReleasePool NSApplication = cocoapy.ObjCClass('NSApplication') NSMenu = cocoapy.ObjCClass('NSMenu') NSMenuItem = cocoapy.ObjCClass('NSMenuItem') NSDate = cocoapy.ObjCClass('NSDate') NSEvent = cocoapy.ObjCClass('NSEvent') NSUserDefaults = cocoapy.ObjCClass('NSUserDefaults') def add_menu_item(menu, title, action, key): with AutoReleasePool(): title = cocoapy.CFSTR(title) action = cocoapy.get_selector(action) key = cocoapy.CFSTR(key) menuItem = NSMenuItem.alloc().initWithTitle_action_keyEquivalent_( title, action, key) menu.addItem_(menuItem) # cleanup menuItem.release() def create_menu(): with AutoReleasePool(): appMenu = NSMenu.alloc().init() # Hide still doesn't work!? add_menu_item(appMenu, 'Hide!', 'hide:', 'h') appMenu.addItem_(NSMenuItem.separatorItem()) add_menu_item(appMenu, 'Quit!', 'terminate:', 'q') menubar = NSMenu.alloc().init() appMenuItem = NSMenuItem.alloc().init() appMenuItem.setSubmenu_(appMenu) menubar.addItem_(appMenuItem) NSApp = NSApplication.sharedApplication() NSApp.setMainMenu_(menubar) # cleanup appMenu.release() menubar.release() appMenuItem.release() class CocoaEventLoop(PlatformEventLoop): def __init__(self): super(CocoaEventLoop, self).__init__() with AutoReleasePool(): # Prepare the default application. self.NSApp = NSApplication.sharedApplication() if self.NSApp.isRunning(): # Application was already started by GUI library (e.g. wxPython). return if not self.NSApp.mainMenu(): create_menu() self.NSApp.setActivationPolicy_(cocoapy.NSApplicationActivationPolicyRegular) # Prevent Lion / Mountain Lion from automatically saving application state. # If we don't do this, new windows will not display on 10.8 after finishLaunching # has been called. defaults = NSUserDefaults.standardUserDefaults() ignoreState = cocoapy.CFSTR("ApplePersistenceIgnoreState") if not defaults.objectForKey_(ignoreState): defaults.setBool_forKey_(True, ignoreState) holdEnabled = cocoapy.CFSTR("ApplePressAndHoldEnabled") if not defaults.objectForKey_(holdEnabled): defaults.setBool_forKey_(False, holdEnabled) self._finished_launching = False def start(self): with AutoReleasePool(): if not self.NSApp.isRunning() and not self._finished_launching: # finishLaunching should be called only once. However isRunning will not # guard this, as we are not using the normal event loop. self.NSApp.finishLaunching() self.NSApp.activateIgnoringOtherApps_(True) self._finished_launching = True def step(self, timeout=None): with AutoReleasePool(): self.dispatch_posted_events() # Determine the timeout date. if timeout is None: # Using distantFuture as untilDate means that nextEventMatchingMask # will wait until the next event comes along. timeout_date = NSDate.distantFuture() elif timeout == 0.0: timeout_date = NSDate.distantPast() else: timeout_date = NSDate.dateWithTimeIntervalSinceNow_(timeout) # Retrieve the next event (if any). We wait for an event to show up # and then process it, or if timeout_date expires we simply return. # We only process one event per call of step(). self._is_running.set() event = self.NSApp.nextEventMatchingMask_untilDate_inMode_dequeue_( cocoapy.NSAnyEventMask, timeout_date, cocoapy.NSDefaultRunLoopMode, True) # Dispatch the event (if any). if event is not None: event_type = event.type() if event_type != cocoapy.NSApplicationDefined: # Send out event as normal. Responders will still receive # keyUp:, keyDown:, and flagsChanged: events. self.NSApp.sendEvent_(event) # Resend key events as special pyglet-specific messages # which supplant the keyDown:, keyUp:, and flagsChanged: messages # because NSApplication translates multiple key presses into key # equivalents before sending them on, which means that some keyUp: # messages are never sent for individual keys. Our pyglet-specific # replacements ensure that we see all the raw key presses & releases. # We also filter out key-down repeats since pyglet only sends one # on_key_press event per key press. if event_type == cocoapy.NSKeyDown and not event.isARepeat(): self.NSApp.sendAction_to_from_(cocoapy.get_selector("pygletKeyDown:"), None, event) elif event_type == cocoapy.NSKeyUp: self.NSApp.sendAction_to_from_(cocoapy.get_selector("pygletKeyUp:"), None, event) elif event_type == cocoapy.NSFlagsChanged: self.NSApp.sendAction_to_from_(cocoapy.get_selector("pygletFlagsChanged:"), None, event) self.NSApp.updateWindows() did_time_out = False else: did_time_out = True self._is_running.clear() return did_time_out def stop(self): pass def notify(self): with AutoReleasePool(): notifyEvent = NSEvent.otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_( cocoapy.NSApplicationDefined, # type cocoapy.NSPoint(0.0, 0.0), # location 0, # modifierFlags 0, # timestamp 0, # windowNumber None, # graphicsContext 0, # subtype 0, # data1 0, # data2 ) self.NSApp.postEvent_atStart_(notifyEvent, False)