# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # Copyright (c) 2008-2021 pyglet contributors # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- import pyglet from pyglet.gl import GLuint, glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray __all__ = ['VertexArray'] class VertexArray: """OpenGL Vertex Array Object""" def __init__(self): """Create an instance of a Vertex Array object.""" self._context = pyglet.gl.current_context self._id = GLuint() glGenVertexArrays(1, self._id) @property def id(self): return self._id.value def bind(self): glBindVertexArray(self._id) @staticmethod def unbind(): glBindVertexArray(0) def delete(self): try: glDeleteVertexArrays(1, self._id) except Exception: pass __enter__ = bind def __exit__(self, *_): glBindVertexArray(0) def __del__(self): try: self._context.delete_vao(self.id) # Python interpreter is shutting down: except ImportError: pass def __repr__(self): return "{}(id={})".format(self.__class__.__name__, self._id.value)